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DONT MAKE SUMMONING 120

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Tom燝rey said:
It completely different with summoning. We have familiars which nobody ever uses throughout the skill. They are in majority. Once you reach 99, there are only a handful that are useful (mostly those that boost skills levels, carry items or increase your combat abilities). The skill is already complete, and there is nothing more that needs to be added. The only way you should think of improving it, is by looking at each individual familiar already released, and make their abilities better. There is absolutely no reason to raise the cap to 120.


I fail to see this as a reason why they shouldnt make it 120?

I mean theres loads of slay creatures no one uses yet slay got pushed to 120.
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22-May-2018 12:37:47 - Last edited on 22-May-2018 12:38:09 by Draco燘urnz

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Squib said:
I know someone who said he will quit the game if this comes through and I do see his point, more and more RS seems to be geared in a nonsensical way to service only the smuggest "elite" type players . I played this game for more than 16 years and yet accept i wont have all content played and that is completely fine and even nice that there are more things than i have time to play but when it is just nonsense like this to pacify those "no lifer" small minority players who have seen it all and done it all (and so already have beyond 120 lvl summoning) because they do nothing else than RS, I find it difficult to understand the point of the update and it also starts to push me away from the game since it doesn't seem like the game is made for the ordinary person like me any more.

EDIT: also 1-99 is crappy already so if there is dev time to spend, spend it on that!


If making a skill 120 is what makes ppl quit....
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23-May-2018 21:24:29

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Verterrs said:
Definitely not a skill I would like to train to 120. I know, I do not have to. Filling the gap 99-120 with something meaningful and not game breaking seems like a lot of work that could be spent elsewhere.


The same could be said about almost any update period.
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24-May-2018 04:23:43

Draco燘urnz

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II燬ithis營I said:
Tl; dr: Complete waste of dev time to add or rework skills. Already takes over 2000 hours to simply max. Let's work on important quality of life and game improvement updates.


So just because it take so long to max a skill means they cant update it....

Ok.

/s
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24-May-2018 11:47:48 - Last edited on 24-May-2018 11:47:59 by Draco燘urnz

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Final燜eud said:
I think the current level tiers from 1-99 are fine as they are; already have a lot of great low/mid/high level familiars that have some pretty good uses no matter your level or play style.


Same couldve been said about slay, yet here we are.
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24-May-2018 11:48:36

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Lush Snow said:
Oh is it fast to collect twice as many charms and spend twice the money? Who trains outside of bxp weekends? Ruined skill. I mean I hear they are throwing shit at the wall but it's just annoying. At least do proper funking combat 120s before this shit.


I see loads of announcements of ppl getting 99/120 sum outside of bxp.
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24-May-2018 22:44:07

Draco燘urnz

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Konota said:
Tom燝rey said:
Further, we are in a state of economy where there is too much money to spend and not too many items to spend them on (thanks invention). 120 summoning is going to be another items sink. Only a portion will be offset by the cost of shards.

Nice. The more sinks, the better.

Tom燝rey said:
Its not fast. You have to factor in the time it takes to collect charms.

Konota said:
And since people have to get 120 slayer for their comp capes, they should have enough charms anyway or close to.

^


Ikr.

Like how they keep bringing up the amount of charms needed :P
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25-May-2018 12:09:53

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Tom燝rey said:

Never said I agreed with 120 slayer. It made sense to raise it, but it wasn't too successful, considering the number of slayer creatures actually added being disproportionate to the amount of extra grind we are required to do.

There are much better suggestions for large updates than to just raise the cap on a skill nobody has issues with. We are gonna open the pandora's box and make all skills 120, calling it new content. But it will be the same exact content as before, that not everybody enjoys.


Yet ppl seem to still be enjoying slay so id say it was successful.
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25-May-2018 12:11:27 - Last edited on 25-May-2018 12:11:48 by Draco燘urnz

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Mega燚uck said:
Where was this "promised"?

They probably will go to 120 in the future. Many of the skills could use a rework, so maybe they will raise them too.
Getting a 120 in this day and age is just like getting a 99 back in the day, we didn't see people complaining then did we?


This^.
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25-May-2018 21:23:07

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Kawaii燗hri said:
^ This. I think new summoning creatures would be super useful for skills.


Exactly.

Would like to see a higher fishing familiar above granite lobby.

Speaking of which, its sad that the highest lvl wcing familiar is at 33, so its about time they released something better.
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25-May-2018 21:26:53 - Last edited on 25-May-2018 21:28:58 by Draco燘urnz

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Tom燝rey said:
Here lies your problem. Its not that summoning has too much content before 99, but its that it is not balanced at all. If you want higher wc pet, I will reject the idea to introduce it past 99 for the same reasons you stated: the highest lv wcing familiar is at 33. What I would support is release of familiars throughout 1-99 which aid in skills more or less equally, getting better as levels progress. If you get a familiar at 33 and next one at 110, there is still a disparity.


I never said id be opposed to some pre-99, im just saying we could also use some post-99 as well
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25-May-2018 22:25:56

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Miu said:
I would rather see a new elite skill, perhaps one that produces more powerful pouches for summoning at all levels, like the splicing idea they mentioned in the post.

120 skills of ones that were capped prior at 99 haven't felt good, don't fix the issues with the skill, and reward people that favored some skills over others.


Yet this thread isnt to discuss an elite skill, its to discuss if sum should go to 120 or not.
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25-May-2018 22:26:47

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Jeremy燙heng said:
I am opposed to 120 summoning. I do not want to have to grind 300k crimson charms. Just add reactive familiars that can only be summoned under certain circumstances instead of 120.

Ppl can literally get one shot by steel titan + 1 t90 ability + poison + cinderbane gloves proc + darkmagic aura dot in the wild, do we really want more OP stuff to debalance the wilderness?


Like how you need like 5 things to do this though, so i really dont see the problem?:@

Also, how would familiars only under certain conditions be useful at all?
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25-May-2018 23:22:16

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SKELET0Rr said:
Only support if the skill gets a rework and ads mount-able creatures to speed up travel. The code is there already (Terrorbid racing)...obviously it will require extra stuff but that's what a rework should be. If all they're going to do is add a bunch new creatures (charm-pouch - obelisk); and a minigame to train...hell no - lazy and cheap.

The xp fanatics will always approve of any skill going 120 if Jagex puts them up for a vote. It's automatic.


How does terrorbid race = mountable creatures?:@

You dont actually ride the terrorbid you know....
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26-May-2018 18:25:46

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Marusha said:
Support.
I hate any forced level 120 because it keeps me from training the skills that I like.

Why did they not started updating till level 110

That is lesser boring.


How is any 120 skill "forced"?:@

Who says you have to get them to 120?

If its because of comp or w/e, then thats your choice. Not jagex's or anyone elses.

You want to get the cape back thus you choose to get 120 in said skill.
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29-May-2018 03:40:00 - Last edited on 29-May-2018 03:41:59 by Draco燘urnz

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Tom燝rey said:
And if that is the case and people do want 120 summoning to come, I wouldn't complain. But really and truly, the atmosphere around 120 slayer and invention does not create a good precedent to expect something better from the increased cap on yet another skill.


I fail to see literally any downsides to 120 skills?

The only reasons ive seen so far in this thread are mostly based around ppl just not wanting to train the skill.

Well newsflash, you dont have to.
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29-May-2018 04:05:39

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Tom燝rey said:
Repeating the same point time and time again, doesn't advance your argument. I saw many more ideas, even on this tread as to why people don't want 120 skills. I suggest you read into the posts.


I have read them and they all pretty much led back to the same point.
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29-May-2018 04:39:45

Draco燘urnz

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Marusha said:
Miu said:
I would rather see a new elite skill, perhaps one that produces more powerful pouches for summoning at all levels, like the splicing idea they mentioned in the post.

120 skills of ones that were capped prior at 99 haven't felt good, don't fix the issues with the skill, and reward people that favored some skills over others.


Good point.


That "point" has already been discussed as why it isnt sound.
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29-May-2018 04:40:35

Draco燘urnz

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Tom燝rey said:
This is a really good point. Probably the most important in any new project. Will your customers enjoy the product? If being forced to grind to 120 is what they think everyone enjoys, its not the case.


Like how you dont read:

Draco燘urnz said:
How is any 120 skill "forced"?

Who says you have to get them to 120?

If its because of comp or w/e, then thats your choice. Not jagex's or anyone elses.

You want to get the cape back thus you choose to get 120 in said skill.


Tom燝rey said:
The skill is unbalanced, thats the problem. Fix the 1-99 familiars first, and let us see. If we want more of what is done, we will all ask for 120. But no need to raise the cap, add 10 new familiars over 5 years and call it a job well done. No good.


Why cant they fix these "problems" while raising the cap?
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29-May-2018 04:45:43

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Tom燝rey said:
Well, they don't. If you stop guessing what people think, and just listen to them, you will get further insight. Which is the purpose of this thread. And it worked well so far. I found a ton of ideas why 120 should be implemented and I agree with them. If you think that the other side of the argument is just about the comp cape, you are most definitely wrong my friend.


Then please enlighten me as to what these other reasons are.
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29-May-2018 04:46:50

Draco燘urnz

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Marusha said:
Miu said:
I would rather see a new elite skill, perhaps one that produces more powerful pouches for summoning at all levels, like the splicing idea they mentioned in the post.

120 skills of ones that were capped prior at 99 haven't felt good, don't fix the issues with the skill, and reward people that favored some skills over others.


Good point.


Why do you need to reply to the same quote twice?:@:

Draco燘urnz said:
Marusha said:
Miu said:
I would rather see a new elite skill, perhaps one that produces more powerful pouches for summoning at all levels, like the splicing idea they mentioned in the post.

120 skills of ones that were capped prior at 99 haven't felt good, don't fix the issues with the skill, and reward people that favored some skills over others.


Good point.


That "point" has already been discussed as why it isnt sound.
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29-May-2018 04:49:12

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Tom燝rey said:
That point is the most sound point. Its about efficient use of Jagex resources. I would rather they utilise it to create a new elite skill, linked to summoning, or just a skill linked to summoning (I don't support 120 in general).


Yet we're not here to discuss elite skill but 120 sum.
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29-May-2018 04:50:44

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KitKat3303 said:
Every requirement they raise brings Runescape closer to becoming illegal.


How is making 120 skill going to make a game "illegal"?:@

Last i checked you have all the time in the world to do any of said content.
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30-May-2018 12:27:04 - Last edited on 30-May-2018 12:27:48 by Draco燘urnz

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Tom燝rey said:
Invention is an elite skill. Slayer shouldn't have gone to 120, so...


Why not?

Are ppl really against more content?....

Also invention being elite makes 0 difference.

I mean they couldve stopped that at 99 if they wanted to, but didnt.

So if invention doesnt work, i could use dg instead.
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02-Jun-2018 14:42:24 - Last edited on 02-Jun-2018 14:44:13 by Draco燘urnz

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Tom燝rey said:
If you read any other posts on this thread, nobody is opposed to new elite skills being introduced. Meaning we don't care that our capes are taken away, but it should be for something new. Making summoning 120 is not new, and will just require those who don't like the skill to train it during bxp and stop at 120. It doesn't benefit the economy, community or the game as a whole


How does making slay 120 benefit the economy or community as a whole?

Also i like how you say no one is opposed, yet i am and have been from the start.

So maybe its you who needs to reread.

Tom燝rey said:
Summoning is different, because its not balanced, rather than not complete. Add familiars throughout 1-99 to fill those gaps and no need to add anything new. Because when they say they are gonna add "new" familiars, they are just gonna be old ones with +1% increased benefit.


Again, why cant they do this while they make it go to 120?

Kill 2 birds with one stone i say.
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02-Jun-2018 18:08:31

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Fox燭otem said:
I would vote no unless it came with a complete rework. Simply adding more familiars up to 120 is unappealing and may cause unbalance. I'd also like to see the update staggered - a few levels added each month or something similar. Or maybe even reverting everyone back to 13,034,431.00 xp.

I have no interest in 120scape but would consider a yes vote as long as the update is not just more of the same old same old.


How would it cause "unbalance'?
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05-Jun-2018 08:37:41

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Konota said:
A full rework would probably be best, but I don't agree with the mass grind. It's summoning that we're talking about. With the current XP rates, it is extremely fast (even with getting charm, which you get from slayer anyway) to get 200m and Lv120.
And with new pouches (which I am certain that will be added), it will only be faster.

Hopefully Jagex will introduce some nice item/gold sinks with this update and for once, do something with skilling and not everything with PvM in mind.


Agreed.
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05-Jun-2018 16:35:17

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Isharial said:
id rather see them rework the skill... some of the familiars are still stuck in 2007 and some are outright useless..

120 will just add to that problem, since the originals are already useless for a reason...


most likely all we'll see is a couple of combat familiars near to 120, and that will be it.. skill will still be pointless, and it still wont be worth using... majority of people go with a couple of familiars, a granite lobster for fishing, pack yak for carrying, mammoth for carrying and steel titan, nihils for combat, with lower levels using a bunyip..
and meerkats for caskets but you cant make those....
if you removed all the other summoning familiars no one would bat an eyelid....

im not opposed to upping all skills to 120, but upping it without first balancing and reworking the skill is just stupid...


How come they didnt have to "rework" slay before that got updated to 120?

So if they can do it for slay, i see no reason why they cant for sum?
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06-Jun-2018 20:48:12

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Lush Snow said:
Yet we had all the combat skills in game for years before summoning so why wouldn't they go up first. Obviously because Jagex just want money and don't care about runescape so they don't listen when you speak up regardless.


So whats the point in arguing if you know jagex wont listen? ;)
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09-Jun-2018 05:19:29

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Mike燜lame said:
But like the dude above me said, for those who do not have 120 already, the charms will take a while to rack up, I can imagine a lot of comp capers being upset about it.


Considering compers already have gotten enough charms for 120 and 200m as is, i dont see any reason for them to be upset.
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18-Jun-2018 19:11:02

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berner415 said:
What would you need like 250k crimson charms for 120? Ummmm no thank you I don't have a year to dedicate sry lol


TFW you can just use charm imp and gather them over time with slay...

Plus you lot already do it for bxp so how would this be any different?:@
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18-Jun-2018 19:12:10 - Last edited on 18-Jun-2018 19:12:43 by Draco燘urnz

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Master燡oker said:
Not everyone has a charm imp youknow.....


Yet more often than not most compers would so....

I mean unless they want to manually pick up each and every charm which is the exact thing they are complaining about.

Plus that still hasnt disproven anything i said.
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18-Jun-2018 19:27:14 - Last edited on 18-Jun-2018 19:28:20 by Draco燘urnz

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Konota said:
I suggest reading this thread & find out that summoning isn't a slow skill.


Konota said:
Someone that isn't high enough level for the charming imp, he/she most likely shouldn't be aiming for 120's to begin with.. Besides that's PEBCAK for not getting the imp.


Agreed.
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19-Jun-2018 12:54:14 - Last edited on 19-Jun-2018 12:54:46 by Draco燘urnz

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berner415 said:
Yeah collecting charms doesn't take long if you don't have a job....... when I wasn't working I did waterfiend's for charms only I only needed 20 30k that took forveverrrrrr


Well thats how sum has always been yet still doesnt mean it cant be 120 just because its "slow".

I mean to me slay is "slow" yet it got pushed to 120...
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20-Jun-2018 00:17:35

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Jamzi said:
No skill should be increased to level 120.

The people asking for it are already level 120, so you won't be adding any challenge, just a few extra items to fill to level 120, and a few more items these people can gloat about.

People are working toward their comp capes, but raising a skill to level 120 is a bit like adding 5 normal skills XP wise. So a big fat middle finger to people who are nearly there.

You should never have allowed virtual leveling, as now you don't have anything to add when raising to level 120, besides those few little items. People already have level 120, so level wise nothing is added. People who stopped training the skill after reaching 99 will be pissed off, and rightly so.


Just saying, but just because ppl might have 120, doesnt mean they shouldnt incease the lvl cap.

I mean ppl already had 120 slay yet they still increased that.

Also last i checked, when you aim for comp or already have it, you know that jagex can and will add new req at any point in time.

Lastly, i fail to see why ppl "getting mad" over something should be any sort of reason to not increase a lvl cap?

I get mad that i cant have certain holiday items, does that mean they should stop releasing them altogether?
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21-Jun-2018 16:41:37 - Last edited on 21-Jun-2018 16:44:12 by Draco燘urnz

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Jaekob燙aed said:
Personally, I don't think the solution to the RS skill problem is to keep raising skills to 120. The solution is to first FIX the core gameplay, either make it less grindy or give us an alternate skilling method (Deep Sea Fishing, Hall of Memories, etc) that is less grindy and more engaging OR more relaxing. THEN, perhaps, raise the skill cap to 120. But there needs to be a core gameplay fix first.


Why cant they do this while making 120 skills?

I mean theres only so many "methods" you can put into 99 lvls.

Also just saying, but asking for a skill to be "less grindy" is high near impossible as the game itself is nothing but one big grindfest.
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21-Jun-2018 16:45:43 - Last edited on 21-Jun-2018 20:07:01 by Draco燘urnz

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UrekMazino said:
Behaven said:
I am trim comp and 200m slayer I dont have enough charms for 120 so I'm sure many others dont either

How is that possible lol? I'm only 124m slay xp and not even close to 200m in combat skills, and I have enough charms for 200m summ for coming dxp in September.
Also trim comp'd like you, if that somehow changes things.


Exactly.
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23-Jun-2018 19:39:50

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Qwis7 said:
Skills to 120 is never a good solution.
It does not fix problems it only moves the problem to the future and makes a lot of death slots, unbalanced game play.

Yes it improvs a little bit at release, but it comes with a lot of trouble in the long run.


Plz explain what this "trouble" is.
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23-Jun-2018 19:41:22

Draco燘urnz

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UrekMazino said:
Tom燝rey said:
There is an option on the charming imp to consume the charms for two of you completely oblivious on the matter. It takes the charms you receive from the drop and carefully, without too much work destroys it and gives some exp in return. This small gizmo can be set to destroy charms of all varieties. Gold, green, crimson and even blues. So if you can抰 understand how people don抰 have charms saved up at 120 slayers, maybe it抯 time to start thinking?

lol ok, but then who's fault is it for setting it to consume charms?


Exactly.

Sounds like a personal problem to me.
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29-Jun-2018 12:04:27

Draco燘urnz

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UrekMazino said:
Doesn't matter, its you're own fault for setting to destroy. We already have 3 skills that go to 120 now, and it seems like this is the direction Jagex wants to take. Maybe you should stop setting it to destroy.

If you don't care about xp, then why would 120 summoning even bother you anyways? You're not going to lose your 99 or max cape if 120 summoning was introduced. Unless you're telling me you're comped, which would be so silly of you to complain now because once you signed up to comp cape, you were already knew you could lose your cape with every Monday update.


Exactly.
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30-Jun-2018 23:58:59

Draco燘urnz

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UrekMazino said:
Tom燝rey said:
If tomorrow jagex wants to introduce XP tax and membership prices for all those who are over 1b xp are doubled, would you be concerned?

Where are you even getting this idea from? That is so completely unrelated and different from 120 summoning, how can you even compare those two?

Unlike your idea, changing a skill from 99 to 120 has already been done, twice.


Agreed.

Best to stick to whats being discussed.
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01-Jul-2018 03:46:31

Draco燘urnz

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Tom燝rey said:
Doesn't seem like you are trying hard to be honest.


The same could be said to you.


UrekMazino said:
I didn't come here wishing that 120 summoning will be implemented in near future. I'm just trying to understand why people are so against 120 summoning.


Same here.
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02-Jul-2018 01:35:36

Draco燘urnz

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Foxxie said:


This fits here perfectly:

MrsGuinevere said:
Complain complain complain. So tired of complainers.

DON'T like the Game QUIT.
DON"T like MTX, don't participate.
DON"T like BOSSING, don't do it.
DON"T like Dungeons, don't go into them.
DON"T like quests, don't quest then.
DON"T like PVM, don't kill them.
DON"T like RS3 don't play it.
DON'T like ORS don't play it.



Just because you dont like it or theres not enough content for you, doesnt mean they shouldnt do it.
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02-Jul-2018 03:28:52

Draco燘urnz

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UrekMazino said:
Plus, you don't lose max cape if it gets made into a 120 skill.
Plus, what's 90m summoning xp anyways? You can get that in a dxp weekend, in 9 hours.


Pretty much.

It seems like they arent trying hard.
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02-Jul-2018 03:47:32 - Last edited on 02-Jul-2018 03:48:13 by Draco燘urnz

Draco燘urnz

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Tom燝rey said:
Comp cape exists. That抯 one. If you can get 120 summoning so quick props to you. But I think you are lying. That抯 two. 120 cosmetic cape already exists for those that want to waste their time with 120 skills so we don抰 need to raise the hard cap. That抯 three.


Just saying but thats already been disproven, because you chose to get comp knowing full well that its not a "forever" cape.
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03-Jul-2018 10:45:16

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Tenebri said:
2牋񁺓 said:
Considering the trend, I am not opposed to 120 summoning....though I am not sure what they could add to make it worthwhile.


more familiars better than mammoth / steel titan

more quests

more familiars with skilling boosts

3 basic things that come with increase

can then branch off them

a boss requiring x familiar (level110 or something) to be able to kill it due to a invulnrability that familar has for you which helps with killing said boss..

possibilities are huge with a little imagination



Agreed.
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30-Jul-2018 22:41:37

Draco燘urnz

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Caipher said:
I don't want to throw my life away to obtain 120's just so I can enjoy my favorite skill. Maxing is enough of a hassle to get into competitive DG. 120's in DG would be completely absurd.


TFW you arent forced to get 120 in a skill just because they made it non-virtual.

So try again.
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28-Aug-2018 21:51:19 - Last edited on 28-Aug-2018 21:51:43 by Draco燘urnz

Draco燘urnz

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Caipher said:
I personally don't care about 120s. I really don't. I have no intention of ever training for them given how large of a time sink they are. All I care about is dungeoneering. If you want to be half-way decent at DG, you have to have max stats in order to efficiently complete floors. I'm maxing solely to be able to enjoy the full extent of DG. I wouldn't do the same if they raised reqs inside DG to 120.


You dont have to care about 120s, but still isnt a reason to not make them.
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28-Aug-2018 22:39:36

Draco燘urnz

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UrekMazino said:
Caipher said:
I personally don't care about 120s. I really don't. I have no intention of ever training for them given how large of a time sink they are. All I care about is dungeoneering. If you want to be half-way decent at DG, you have to have max stats in order to efficiently complete floors. I'm maxing solely to be able to enjoy the full extent of DG. I wouldn't do the same if they raised reqs inside DG to 120.

How is raising skill cap going affect dg when dg doors levels are set to around the team level?


Exactly.
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29-Aug-2018 20:29:06

Draco燘urnz

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Tom燝rey said:
Cute燘rat said:
No more 120s
Agreed. I抎 rather they work on new and interesting skills then beat a dead horse by increasing a cap to 120 with no content. Dungeonearing and invention was a step in the right direction. More of that kind of content and less of dumb m&s reworks or 120 skills.


Whos to say it wouldnt have content?

The whole point of raising it would be to give it more content.

I mean name one skill that has been raised that didnt get anything extra.
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03-Feb-2019 14:07:45 - Last edited on 03-Feb-2019 14:08:33 by Draco燘urnz

Draco燘urnz

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UrekMazino said:
Tom燝rey said:
Cute燘rat said:
No more 120s
Agreed. I抎 rather they work on new and interesting skills then beat a dead horse by increasing a cap to 120 with no content. Dungeonearing and invention was a step in the right direction. More of that kind of content and less of dumb m&s reworks or 120 skills.

>No content
Omegalul, got over a hundred ideas for familiar here. Please do tell me how there'll be a lack of content.


Exactly.

Seems like he didnt read anything and is just against this for personal reasons.
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03-Feb-2019 14:17:51

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Tom燝rey said:
Having ideas is not the same as actually doing content for the game. There were thousands of ideas for 120 slayer and invention, where are they now? 120 slayer introduced faster xp slayer creatures and arbitrary slayer requirement boss. It抯 literally the same skill as it was 1-99 as it is 99-120.


Yet it would give actual content as it gives more familiars to use post 99.

Which is content.

Also last i checked all those slay creatures are also content.

Plus whats bad about a skill staying the same post 99 as apposed to pre?

Why must it change just because you want to beyond 99?
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03-Feb-2019 15:19:17 - Last edited on 03-Feb-2019 15:20:19 by Draco燘urnz

Draco燘urnz

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UrekMazino said:
Tom燝rey said:
Having ideas is not the same as actually doing content for the game.

Yea, no shit, of course its not, I'm just a player, not a Jagex employee. In the end of the day, I can only give suggestions, not implement them. What do you want me to do?

Tom燝rey said:
There were thousands of ideas for 120 slayer and invention, where are they now? 120 slayer introduced faster xp slayer creatures and arbitrary slayer requirement boss. It抯 literally the same skill as it was 1-99 as it is 99-120.

Imagine if Menaphos wasn't so rushed. Also, what's the problem you have with invention, it looks pretty packed with content to me.

Tom燝rey said:
Same will be with summoning. 99-120 is likely going to be 1-5 million xp per hour on dxp

Closer to 10m, but I don't see any problem here.
Tom燝rey said:
introduce 120 new familiars

ftfy
Tom燝rey said:
(likely just different coloured reskins of old models) from which only 5 will be useful but make steel Titan, yak, nihils, and other skilling summons useless.

You didn't bother to read my post then? Just assumed that I have 0 creativity and couldn't come up with a single new idea? Assumed that I couldn't come up with new niche abilities that could introduce more variety to the skill?
Tom燝rey said:
If they want to balance the skill out, introduce new familiars for skilling and combat for 1-99 first. Then if people are still craving for more, go ask if we want 120.

Did you think all of my 100+ ideas were going to fit in between level 100-120? Because they're not.


Have to agree here.
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04-Feb-2019 11:08:48

Draco燘urnz

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Tom燝rey said:
Increasing the skill level to 120 is not content. It抯 forcing to do the same thing you have already done to 99 and stopped for a good reason, because it抯 boring or costs too much money, or whatever other reason.


Of course just raising the lvl cap isnt content, thats why theres threads with ideas for content to fill those lvl gaps.
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06-Feb-2019 02:47:19 - Last edited on 06-Feb-2019 02:47:36 by Draco燘urnz

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Green燙afe said:
Anyway, I do not support 120 because we saw how the other 120's that they released before, they barely had any content.

120 slayer barely has any content from 99 to 120.


Yes like 20 or so new monsters all in one dg isnt "new content" at all /s

Green燙afe said:
Invention on release was a major failure, even in my opinion dung still need to add more content from 99 to 120.


So how about suggesting what you want added then?

Even so, dont see how this mean sum shouldnt go to 120 just because you have personal problems with the 3 current ones?
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13-Feb-2019 21:13:33

Draco燘urnz

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Tom燝rey said:
Guess what 120 will bring us really, steel tittan that is 10% stronger. This does not justify me or anyone else spending 500-1000 million on a skill we already maxed out.

Doesn抰 matter how fast the skill is if it is pointless after a certain point. I can get 120 prayer in less than a week, doesn抰 mean that it抯 a good idea for me to do so. Summoning doesn抰 need expansion, but rather a rabalance. It抯 already a complete skill. Would rather Jagex works on actual new content.


Like how ppl constantly ask for "new" content, yet complain when ppl suggest it.

Case in point, this thread.

Plus if you dont want to get 120, then dont. Dont see why that means they shouldnt raise any more skills just because you cbb to get 120?:@
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15-Feb-2019 11:22:56 - Last edited on 15-Feb-2019 11:23:24 by Draco燘urnz

Draco燘urnz

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Tom燝rey said:
But to be honest, the update was not all that bad, even if it did reduce PVM drops a little. As it stands right now, M&S doesn't need to be increased to 120, because its more or less balanced. I expect the same to happen to summoning, and no increase of cap to 120 either.


Well believe it or not, 120 all is going to happen sooner or later as pre 99 content is becoming old school and most ppl seem to be going for 120s nowadays.

So it only makes sense to start pushing all skill past 99.
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18-Feb-2019 00:47:33

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Tom燝rey said:
. But just because a skill is fast to train doesn抰 mean everyone who is training it is going for 120. We had so many dxp weekends. By your twisted logic I would expect 500k players to have 120 sum already.


Seems to me you have a one track mind and will do anything to be against this.

Sorry to hear that :/
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18-Feb-2019 11:32:07

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Tom燝rey said:
The response was related to him saying that majority are going for 120 which is untrue. And to majority are maxed which is also untrue. Even if we take a simple majority of 50.01% it抯 not even close.


Are you sure you arent mistaken by ppls alts or w/e?

I mean im looking at high scores right now and it seems that more than 76k acc are indeed maxed atm.

So how you think thats not nearly everyone is weird.

Last i heard theres only like what, 50-60k or so ppl playing rs3 atm.
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18-Feb-2019 23:27:35

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Darkmaster_b said:
Tom燝rey said:
Page 53 post 1 for what is unbalanced.


I read it and I don't really think it makes the point you think it does.

Tiered progression by its very design makes lower tiered things obsolete upon reaching the next tier.

Skills that level are tiered in their progression. There is no going around this. Without fundamentally changing the entire design of the Runescape skill system there is no way to make a level 40 summoning familiar useful compared to its level 99 replacement in a way that doesn't shatter the foundation skills are built upon.

Forcing an equal usefulness throughout all tiers of the skill is the exact opposite of balance. It sucks away the value of higher level content to spread it around into the lower stuff. The sub 99 familiars are very useful to those with levels that are appropriate for their use. I don't really understand how you couldn't get that.

I'm smithing 99+, does that mean bronze equipment should be balanced to still be useful to me? That is the logic behind the lists you presented. We're not talking about raw materials with gathering skills here either. They do not apply in this particular scenario.


Agreed.

Well said.
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09-Mar-2019 12:34:26

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Tom燝rey said:
Rikornak said:
'120 Summoning? Still on the backlog. We'd love for it not to be the pouch-making skill. Maybe 99-120 is trained a different way ('using your familiars for XP seems the most sensible, too bad it isn't like that right now').'

https://www.reddit.com/r/runescape/comments/b5tslo/tldw_427_big_questions_qa/
Yes I saw that. And again later in the video they talk about 120 virtual cape, saying they don抰 want to move the goal post. Did I have a dejavu or something or are they not seeing how two things don抰 match? Pretty pathetic. But looking at what they actually said, I don抰 think we are getting any good updates any time soon.


Just because they said no now doesn't mean it wont happen.

Theres been loads of things they said no to that later happened.
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28-Mar-2019 10:33:45

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