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DONT MAKE SUMMONING 120

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Tenebri
Jan Member 2015

Tenebri

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iAmKoto said:
Tenebri said:
iAmKoto said:
Konota said:
iAmKoto said:
tbh, as long as they dont make op summons , im ok with 120 summoning


Yep. They should think it through. Hopefully the communiy can be a part of it, just like mining/smithing.


ya and we need to make them use invention with it! it would be amazing

imo jagex dont use invention enaugh....


its a new skill so hasnt had many updates to include it in others, even though it is used alot imo


yes, and it can be used even more, thats the ideia of this skill : every new rework, weapons , new content to skilling should be worked together with invention


and i agree

Cute Brat said:
No more 120s


more 120s
200m all on 7/3/19
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02-Feb-2019 11:14:00

Tom Grey
Oct Member 2019

Tom Grey

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Cute Brat said:
No more 120s
Agreed. I’d rather they work on new and interesting skills then beat a dead horse by increasing a cap to 120 with no content. Dungeonearing and invention was a step in the right direction. More of that kind of content and less of dumb m&s reworks or 120 skills.

02-Feb-2019 22:28:50

Draco Burnz
Dec Member 2011

Draco Burnz

Posts: 65,711Emerald Posts by user Forum Profile RuneMetrics Profile
Tom Grey said:
Cute Brat said:
No more 120s
Agreed. I’d rather they work on new and interesting skills then beat a dead horse by increasing a cap to 120 with no content. Dungeonearing and invention was a step in the right direction. More of that kind of content and less of dumb m&s reworks or 120 skills.


Whos to say it wouldnt have content?

The whole point of raising it would be to give it more content.

I mean name one skill that has been raised that didnt get anything extra.
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03-Feb-2019 14:07:45 - Last edited on 03-Feb-2019 14:08:33 by Draco Burnz

UrekMazino
Nov Member 2015

UrekMazino

Posts: 6,441Rune Posts by user Forum Profile RuneMetrics Profile
Tom Grey said:
Cute Brat said:
No more 120s
Agreed. I’d rather they work on new and interesting skills then beat a dead horse by increasing a cap to 120 with no content. Dungeonearing and invention was a step in the right direction. More of that kind of content and less of dumb m&s reworks or 120 skills.

>No content
Omegalul, got over a hundred ideas for familiar here. Please do tell me how there'll be a lack of content.
°l||l° Modest Skillers T7 Citadel | Skilling clan recruiting players. °l||l°
•ï¡÷¡ï• Cwar United for CW games/Ardy task/Trim req. •ï¡÷¡ï•
120 Summoning Familiar ideas.

03-Feb-2019 14:10:56

Draco Burnz
Dec Member 2011

Draco Burnz

Posts: 65,711Emerald Posts by user Forum Profile RuneMetrics Profile
UrekMazino said:
Tom Grey said:
Cute Brat said:
No more 120s
Agreed. I’d rather they work on new and interesting skills then beat a dead horse by increasing a cap to 120 with no content. Dungeonearing and invention was a step in the right direction. More of that kind of content and less of dumb m&s reworks or 120 skills.

>No content
Omegalul, got over a hundred ideas for familiar here. Please do tell me how there'll be a lack of content.


Exactly.

Seems like he didnt read anything and is just against this for personal reasons.
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03-Feb-2019 14:17:51

Tom Grey
Oct Member 2019

Tom Grey

Posts: 7,206Rune Posts by user Forum Profile RuneMetrics Profile
UrekMazino said:
Tom Grey said:
Cute Brat said:
No more 120s
Agreed. I’d rather they work on new and interesting skills then beat a dead horse by increasing a cap to 120 with no content. Dungeonearing and invention was a step in the right direction. More of that kind of content and less of dumb m&s reworks or 120 skills.

>No content
Omegalul, got over a hundred ideas for familiar here. Please do tell me how there'll be a lack of content.
Having ideas is not the same as actually doing content for the game. There were thousands of ideas for 120 slayer and invention, where are they now? 120 slayer introduced faster xp slayer creatures and arbitrary slayer requirement boss. It’s literally the same skill as it was 1-99 as it is 99-120.

Same will be with summoning. 99-120 is likely going to be 1-5 million xp per hour on dxp, introduce 20 new familiars (likely just different coloured reskins of old models) from which only 5 will be useful but make steel Titan, yak, nihils, and other skilling summons useless. If they want to balance the skill out, introduce new familiars for skilling and combat for 1-99 first. Then if people are still craving for more, go ask if we want 120.

03-Feb-2019 14:44:34

Draco Burnz
Dec Member 2011

Draco Burnz

Posts: 65,711Emerald Posts by user Forum Profile RuneMetrics Profile
Tom Grey said:
Having ideas is not the same as actually doing content for the game. There were thousands of ideas for 120 slayer and invention, where are they now? 120 slayer introduced faster xp slayer creatures and arbitrary slayer requirement boss. It’s literally the same skill as it was 1-99 as it is 99-120.


Yet it would give actual content as it gives more familiars to use post 99.

Which is content.

Also last i checked all those slay creatures are also content.

Plus whats bad about a skill staying the same post 99 as apposed to pre?

Why must it change just because you want to beyond 99?
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03-Feb-2019 15:19:17 - Last edited on 03-Feb-2019 15:20:19 by Draco Burnz

UrekMazino
Nov Member 2015

UrekMazino

Posts: 6,441Rune Posts by user Forum Profile RuneMetrics Profile
Tom Grey said:
Having ideas is not the same as actually doing content for the game.

Yea, no shit, of course its not, I'm just a player, not a Jagex employee. In the end of the day, I can only give suggestions, not implement them. What do you want me to do?

Tom Grey said:
There were thousands of ideas for 120 slayer and invention, where are they now? 120 slayer introduced faster xp slayer creatures and arbitrary slayer requirement boss. It’s literally the same skill as it was 1-99 as it is 99-120.

Imagine if Menaphos wasn't so rushed. Also, what's the problem you have with invention, it looks pretty packed with content to me.

Tom Grey said:
Same will be with summoning. 99-120 is likely going to be 1-5 million xp per hour on dxp

Closer to 10m, but I don't see any problem here.
Tom Grey said:
introduce 120 new familiars

ftfy
Tom Grey said:
(likely just different coloured reskins of old models) from which only 5 will be useful but make steel Titan, yak, nihils, and other skilling summons useless.

You didn't bother to read my post then? Just assumed that I have 0 creativity and couldn't come up with a single new idea? Assumed that I couldn't come up with new niche abilities that could introduce more variety to the skill?
Tom Grey said:
If they want to balance the skill out, introduce new familiars for skilling and combat for 1-99 first. Then if people are still craving for more, go ask if we want 120.

Did you think all of my 100+ ideas were going to fit in between level 100-120? Because they're not.
°l||l° Modest Skillers T7 Citadel | Skilling clan recruiting players. °l||l°
•ï¡÷¡ï• Cwar United for CW games/Ardy task/Trim req. •ï¡÷¡ï•
120 Summoning Familiar ideas.

03-Feb-2019 23:58:35

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