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Angry Adair

Angry Adair

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As a child, my father always sat me down on his knee and told me that everyone has a story, a story worth listening to, a story about some good deed done. Stories that were very much real. It didn't matter if you were a highborn child with food in your pantry or a peasant with none at all, we all heard these stories, we all wanted to play the part of the hero.

It looks like you still do. I've heard of a place that might interest you. A place called the Guild of Heroes. The Guild is not on any map, there is no path. The Guild chooses its heroes, only the chosen find it. You must find it yourself, and not everyone finds it. If you're meant for the Guild, you will find it.

A few good captains know the way to its island. It's a long voyage on the north sea, and if you're lucky, you'll land on the southern beaches of New Arensvale. The sand will seem to go on forever. It doesn't. The island's climate is whimsical and unforgiving. It has frozen fjords, snow-tipped mountains, pine forests, humid jungles, rivers, and arid deserts. Everything. The Guild is its hidden gem.

For miles, you'll see the towering spire with its bright beacon-fire, always lit. A warm welcome for those who can see it. You'll make out the walls, the stables, and the arched gate. Eventually, you'll step through that gate and realize that this is where you belong. Your new home. You'll feel that every time you return.

Remember this, the Guild doesn't care who you were. Who will you become?
Noice.

10-Mar-2016 23:44:33 - Last edited on 17-Jun-2016 08:50:53 by Angry Adair

Angry Adair

Angry Adair

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Clan Info!
¤


Guildmaster:


Idris Cadarn (Rhys Krispy)


Deputy Guildmaster’s:

Elrond Cadarn (Vhane Train)
Forseti Greyfur ( Baldor)


OOC Admins:

Edog7777
Vhane
Baldor
Zrie


Chat Channel:
Rhys Krispy's Friends chat



We also have a skype chat so ask to be added.



Location:

landscaled Cithared* Abbey, or landscaled Karamja



Roleplay Types
:
Politics, Adventure, Heroism,Gritty
Noice.

10-Mar-2016 23:44:43 - Last edited on 17-Jun-2016 08:51:15 by Angry Adair

Angry Adair

Angry Adair

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Table Of Contents
*


*
Page One
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-
Introduction

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Guild Information

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You are here scrub!

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Application

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Census

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Census

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Rankings

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Rankings

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Mission Board

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Mission Board

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Rules


*
Page Two
¤

-
Rules
Noice.

10-Mar-2016 23:44:48 - Last edited on 17-Jun-2016 08:51:48 by Angry Adair

Angry Adair

Angry Adair

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Application
*


Preferred OOC name:
Character name :
Age:
Gender other brands are available)
Equipment and Description of characters:
History:

Name I Char name I Age I Race I occupation




Alliance or Partner Application

Name of entity :
Representative :

Noice.

10-Mar-2016 23:44:55 - Last edited on 17-Jun-2016 08:52:21 by Angry Adair

Angry Adair

Angry Adair

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¤
Census
*


Staff



Rhys I Idris Cadarn I 140 I Elf I Guildmaster

Baldor I Forseti Greyfur I 27 I Human (Beardy beard) I Master of Weapons

It’s in Vhane I Elrond Cadarn I 458 I Elf I Chief Magistrate of The Guild

Xee I Katrina Hyar-Avery I 32 I Human I Master Wizard




Champion


Xee I Ezra Hyar-Avery I 15 I Human I Mage

Max I Noir I 19 I Human I Wanderer

wizered153 I Sajid Amari I 31 I Human I Guard-For-Hire

Z*ie I Griffin Wynail I 22 I Human I Bard and Healer

Edog I Emilie I N/A I Human I The Mrs Guildmaster
Noice.

10-Mar-2016 23:45:26 - Last edited on 17-Jun-2016 08:52:55 by Angry Adair

Angry Adair

Angry Adair

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Members of the Guild



Voden Myshi I Marius Valcorne I 20's I Human I Sailor

Startraphell I Amanda I 27 I Human I Mage, Mechanic, Adventurer

Vhane Train I Lara Siegmar I 24 I Human I Paladin

Seaver I Reaver I 25 I Human I Unemployed.

Devouress I Skie Marie Alfonse I 26 I Human I Wandering Combatant/Inventor

Ivan Veoc I Ivan Veoc I 28 I Fremennik-Elf I Mercenary/Wanderer.

Cari | Astrid Alrekrs****** | 28 | Human | Female Seth

*** | Zakiah Norwood | 20 | Human | Archer/Mage

Edog7777 I Lyra Softsong I 20 I Siren I Guard and Lookout

Sharne I Sharne I 85 I Half-elf I Slayer

Edog7777I Nev Fandis I 26 I Human I Knight

Wizered I Ter'ka I 21 I Aviansie I Sad Unemployed Avians*e

Max I Maganne I 19 I Human I Soldier

Sharne I Setrius V Lusicinnius I 43 I Human I Wizard




Freshy!





*afen I Brand Jaeger I 24 I Ful-Blood Human I The Hero we all need.

Zhu-Kahn I Zhu-Kahn I 34 I Human I Aimless warrior

Merax | Chael Adas | 14 | Human | Aspiring Hero

South Field I Caitlen Hamilton I 26 I HUMAN I Archaeologist

Wizered I Hayah Amari I 19 I N/A

The Marrow I Vincent I 25 I Human I Beast hunter/slayer

Nat I Thalia Renderra I 18 I Human/Elven I Adventurer, Noble

Elwood Tomes I Astek ‘Set’ Tario I I Half-Elf I (ex)Thief. Wanderer.

Spectre I Dante Wind-Runner I 26 I Male I Wanderer

SharneI E**ah I 20 I Human I Spiritualist



Noice.

10-Mar-2016 23:45:32 - Last edited on 19-Jun-2016 07:28:58 by Angry Adair

Angry Adair

Angry Adair

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¤
Ranks Part One
¤


Staff


Guildmaster


The guildmaster is of course the head of the guild and is in charge of all of the paperwork, business meetings, and handles the missions being given to the guild. He also oversees training to see who to send on what missions. He also deals with all internal disputes.

Sub Leaders


The hands and mouth pieces of the guildmaster for when he is otherwise detained in his business. They only answer to the guildmaster himself and they wield authority only second to him.


Trainers


People who are adept in their chosen field of combat or study, host classes for the less experienced of the guild, and to support the lower ranks in the pursuit of heroism.

Member Ranks


Legendary


A member who will go down in the history books as a legend. This member must have completed tasks worthy of a true hero and must be recognised as a true veteran of heroic deeds.
(For this rank you need to have completed four special missions set by the guild leaders)
Noice.

10-Mar-2016 23:45:38 - Last edited on 17-Jun-2016 08:54:08 by Angry Adair

Angry Adair

Angry Adair

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Ranks Part Two
¤


Hero


A member who is a renowned hero of the land and is well respected by all those in the guild. These are men, women, or binary options who take on some of the hardest missions issued by the guild
(For this rank you need to have undertaken two Special missions)


Champion


A veteran of the guild, someone who the newbloods all look up to. These members have accomplished great feats and have been granted the title of champion to show this.
(To attain this rank you need to have completed one special mission)

Guild Member


The lifeblood of the guild, the core of the guild, are simple guild members who all have the potential to attain the higher ranks, and undertake the bulk of the standard mission.

Freshy!


Noob, newb, scrub, yes you heard it folks the bottom of the ladder.
Noice.

10-Mar-2016 23:45:53 - Last edited on 17-Jun-2016 08:54:57 by Angry Adair

Angry Adair

Angry Adair

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What Lurks beneath the sands


Tales of a strange race of scarab like creatures have reached the guild and it seems they are causing worry to the local populace, a scout from the state of Sadawan has revealed a mass collection of these creatures and it seems they are preparing for something, what that is no one knows but due to the risk of this mission and the blindness we are facing i ask only champions take on this mission

Rules to take this on: Form a team
Noice.

10-Mar-2016 23:45:58 - Last edited on 17-Jun-2016 08:55:19 by Angry Adair

Angry Adair

Angry Adair

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Ahab would Approve


A large monstrous whale has been spotted of the coast of the southern lands, rumor has it it's an old Adair experiment concocted by Levito, the man may be dead but his evil still lingers in his creations, go and hunt tha whale! tha she blows! and i don't mean Kim K blowing on Ray J blow
Noice.

10-Mar-2016 23:46:05 - Last edited on 17-Jun-2016 08:55:53 by Angry Adair

Angry Adair

Angry Adair

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Rules of the Roleplay and Ic Regulations of the Guild
¤


-Don’t be disrespectful
- None of that Powergaming, godmodding or metagaming here!
- Respect the holy Jagex’s rules and regulations
-Keep it pg 13 or go to F-List
-Treat each other with respect or get out.
-If caught breaking any of the rules the leadership will issue a warning or removal depending on the severity of the rule break



-Please treat the leaders with respect when needed
-If asked to do something by staff, please do so if it’s not a silly task or a danger to yourself
-If you feel a guild leader or leader is taking advantage of a position, report it to another head of the guild
-No inappropriate activity or relations between staff and guild members on guild lands
-No disgracing the reputation of the guild when in other lands, if found to be representing the guild in a bad light removal will be instigated.
-Unless guild is called upon, no getting involved in politics of other nations or kingdoms
Noice.

10-Mar-2016 23:46:11 - Last edited on 17-Jun-2016 08:58:12 by Angry Adair

Angry Adair

Angry Adair

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Magic of the Region
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The Teleblock of Epic Proportions


First and foremost of the island's wards is its powerful overarching teleblock, which prevents unwanted intrusions onto the hidden isle. Built by the Adair's as a one-size fits all defence against any pursuers, the block ovee the island is arguably one of the most powerful of its kind to be constructed.

Understanding Planar Blockage-
A teleportation blockade (or, "teleblock" is a magical ward designed to prevent the usage of the teleportation matrix. This ward can come in the form of directed spells, area effect incantations or inscribed magic (ie, glyphs), or large-scale planar manipulation. Requiring massive amounts of magical study and theory to perform effectively, especially as the spells become more powerful and complex, teleblocking is therefore an art best left to the trained magician.

The basic principles governing the teleblock are simple enough- teleportation works on differing bands of energy, and therefore all one needs to do is redirect the energy back in on itself. More complicated versions of teleblocking can even isolate bandwidths to remain outside the block, allowing access with enchanted sigils or other items.

However, as the spells become larger and stronger, they become much harder to set up and maintain, necessitating more powerful fonts of magic to sustain them. As a result, most teleblocking is localized to isolated spells or small area-effect zones, such as a castle or fortress.
Noice.

10-Mar-2016 23:46:19 - Last edited on 17-Jun-2016 08:58:38 by Angry Adair

Angry Adair

Angry Adair

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Magic of the Region
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The Island's Teleblock


Protected on all sides by a ring of towers, each with their own area-effect spell, the island maintains its total teleportation lockout by weaving the energy of each teleblock together into a cohesive net which cannot be passed through by normal means. Though certainly not able to contain every energy channel, the field "knots" them together, effectively linking the differing strands of planer mana into a kind of chainlink fence. The few which escape this woven pattern are then linked into specific glyph patterns, which are used by the Guild members and island residents to enter and exit their home.


Evil's First Defence

Wards are an essential part of any magical defence, protecting against anything from a race to a person to even certain aspects of life. Generated by unknown and unknowable forces, the ward against evil that shields the island is as mysterious as it is complex.

The Deep Magicks

Stemming from the Anima Mundi or some other ancient and arcane force, Deep Magicks havd been around for as long as anyone can remember, manipulating the forces of nature in ways it isn't even certain Gods can understand. Their effects are largely felt in aspects of the Soul, driving hatreds or desires, encouraging or defending from truly evil forces and warping perceptions so that it may be impossible to truly get a grasp on reality. Total understanding however is very often an extraneous component when it comes to manipulation of these forces,.
Noice.

10-Mar-2016 23:46:30 - Last edited on 17-Jun-2016 09:00:49 by Angry Adair

Angry Adair

Angry Adair

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Magic of the Region
¤


The Field of Light


Though visibly nothing but a faint shimmer in the sky, the island's strongest ward prevents all those with evil in their heart from finding the island- even going so far as to prevent wholly unnatural creatures from entering. The ward stems from a font somewhere at the island's heart, channeled by a number of smaller area spells through the Guild and out over the entire island. Forcing the perception of the ill at heart to be distorted, the island is effectively shielded from physical location by those who would seek to do harm. Furthermore, the more powerful foes who possess the latent talents to overcome this barrier would find themselves blocked by the physical ward, the invisible shield shining into being as arcs of emerald energy, driving away attackers with both pain and force.

Guild Magic


The guild is powered by a magical force only known as Lux, it seems to mean the guild has some sense of sentience thought but these are really just programmed patterns using glyph's.

The guild mark is a runic tattoo if you will that allows the guild members to bypass the perception ward that hides the guild and bypass the islands teleblock with ease
Noice.

10-Mar-2016 23:47:27 - Last edited on 17-Jun-2016 09:01:15 by Angry Adair

Angry Adair

Angry Adair

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¤
Alliances and Supporters
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Allies:


Supporters:


The Kingdom of New Arensvale



The Northern Tribes


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Noice.

10-Mar-2016 23:47:39 - Last edited on 17-Jun-2016 09:02:57 by Angry Adair

Angry Adair

Angry Adair

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*


Infirmary

Head Physician: Feliks Jelen

The infirmary is large, with several beds, nearly two dozen or so. Each bed has its own side table, and there are partitions between each so that when patients are being worked on, tended to, cleaned, or anything of the sort, there's privacy.

On the rear wall, which is where most of the beds are lined up against, there are several large windows that look to the outdoors. These windows allow for plenty of sunlight and airflow when opened. They were put in with the reconstruction of the infirmary, per Feliks's orders.

The shelves are stocked with herbs of all kinds, ranging from those to make potions, to those that people use to heal wounds and create poultices. Fresh linens, bandages, stitching made from unicorn hair, and other important medical supplies are there as well.

In front of the wall right beside the entry to the room to the right, there is a large desk where Feliks, Griffin, and the medical staff sit and write in their ledgers, and where they store some of their more personal items. Underneath the desk in locked chests are the belongings of the medical staff which includes Feliks, Griffin, and their various (NPC) nurses that help them around the room.
Noice.

10-Mar-2016 23:47:39 - Last edited on 17-Jun-2016 09:36:05 by Angry Adair

Angry Adair

Angry Adair

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In front of the wall right beside the entry to the room to the right, there is a large desk where Feliks, Griffin, and the medical staff sit and write in their ledgers, and where they store some of their more personal items. Underneath the desk in locked chests are the belongings of the medical staff which includes Feliks, Griffin, and their various (NPC) nurses that help them around the room.

Each bed is lined with fresh linens that are changed every day. The others are washed and handled to be returned to the infirmary for future use. At the foot of each bed, when a patient is there, each individual receives a clipboard. These clipboards list the patient's name and their injuries in great detail so that anyone who is monitoring those patients can know what to expect. It also lists the potions, medications, or herbs used if they are given any.
Noice.

10-Mar-2016 23:47:47 - Last edited on 17-Jun-2016 09:34:54 by Angry Adair

Angry Adair

Angry Adair

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Rooms and Buildings
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Noice.

10-Mar-2016 23:48:00 - Last edited on 05-Apr-2016 23:04:12 by Angry Adair

Angry Adair

Angry Adair

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Noice.

10-Mar-2016 23:53:05 - Last edited on 17-Jun-2016 09:03:28 by Angry Adair

Angry Adair

Angry Adair

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Noice.

10-Mar-2016 23:54:14 - Last edited on 17-Jun-2016 09:04:38 by Angry Adair

Angry Adair

Angry Adair

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Geography of New Arenvale
¤


The Northern Kingdom of Amarthia, ruled by King Amon Hegg. The City of Amarthia is the capital of the kingdom, and the largest settlement. Lies in the center of the kingdom. Collectivlly they call themselves the Aesir, or translated as “Children of the All Maker.” Though recently, the people of Dimmu have begun to call themselves the Vanir or “Sons of War”, to separate them from those they war with.

Village of the Leaves, ruled by Jarl Kristine. Lies in the far northwestern part of the continent.

The Wandering Turisa tribe led by Warlord ****rd
Village of the Winter Sun, ruled by Jarl Jari.

Lies near the City of Amarthia.
Port Korpi, third largest settlement next only to the Cities of Amarthia and Dimmu. Ruled by Jarl Klaani. Lies on the Farthest northern Port. Most of them don’t mind the war against the Adairs, they just want to party. Jarl Klaani is friends with Forseti.

The “Kingdom” (formerly Village) of Dimmu. Ruled by the “King” Shagrat (Formerly Jarl Borgir). Situated around a large castle made of dark stones, the Second largest settlement is at war with the capital, in an attempt to claim power. So far the two sides have remained even.


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Noice.

10-Mar-2016 23:54:20 - Last edited on 17-Jun-2016 09:06:41 by Angry Adair

Angry Adair

Angry Adair

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Geography of New Arenvale
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Gods. They all worship a pantheon of Fremennik Gods. Each village worships a different one.

City of Amarthia. Woships primarily the All-Maker.

Village of the Leaves. Worships the goddess of Fertility and the Harvest.

Wandering Turisa Tribe. Worships the God of the Hunt and Craftsmen .

Port Korpi. Worships the God of Merriment and Revelry

City of Dimmu. Worships the God of War and Conquest.

Village of the Winter Sun. Worships the God of Death and the Afterlife.

Geography. The overall area is mostly Taiga-Tundra. The further north you go, the more permafrost there is, but regions still differ greatly.

The Capital of Amarthia lies on an island in the middle of the Great Lake, Ouroboros. Nearby is a small island, with a small shrine which surrounds a strange hammer-like rock formation that the [group] sees as sacred. Overall the area is fairly temperate in climate. Cool to fairly warm temperatures during the summer, with harsh winters.


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Noice.

10-Mar-2016 23:54:25 - Last edited on 17-Jun-2016 09:07:07 by Angry Adair

Angry Adair

Angry Adair

Posts: 2,850Adamant Posts by user Forum Profile RuneMetrics Profile
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The Village of the Winter Sun lies near the southern shore of Lake Ouroboros.

The Port of Korpi lies to the far north, isolated on a peninsula surrounded by ice. The soil around is completely permafrost, which prevents farming. Despite the constant cold temperatures, the warm hearts of the people keep the city lively.

The Village of the Leaves lies far deep in the northwestern part of the continent. Strangely, the land surrounding the village itself is not frozen. The villagers believe it is due to the patronage of the goddess of Fertility and the Harvest, which Is appeased through a shrine in the village.

The Wandering Turisa tribe mainly wanders the mountains in the East and south, especially the borders of the Central and Eastern area. They use this to serve as scouts for the King of Amarthia against the Adairs.

The City of Dimmu lies deep within the Forest of Carpathia, a dark and eerie temperate forest full of trees with pitch black bark, and filled with a neverending mist


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Noice.

10-Mar-2016 23:54:30 - Last edited on 21-Jun-2016 10:21:59 by Angry Adair

Angry Adair

Angry Adair

Posts: 2,850Adamant Posts by user Forum Profile RuneMetrics Profile
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The Sadawan Desert

Is the southern location on the strange island of Arenvale and follow the theme of strange culture and strange weather when compared to the other places on the island and is mostly deserted, several nomads have settled over the years however and have formed small settlements dotted all over the landscape, if you come to this place looking for solace you will rarely find it, it’s incredibly in hospital and is incredibly lacking in the water department, the only place of solace one might find it the mysterious guild of heroes that people often fail to locate,

The Adair claim ownership of this land however this is nothing more than political loud mouthing and they have a small and minute grip on the land, constantly attacked by roaming bandits and the like, the Adair being used to the landscape of the mainland fail to complete advanced into the alien landscape and are often beaten by people who have been born and raised in the harsh landscape

There is several factions in the desert and each sit in one of the three main settlements, four however if you count the guild.



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Noice.

10-Mar-2016 23:54:49 - Last edited on 17-Jun-2016 09:08:40 by Angry Adair

Angry Adair

Angry Adair

Posts: 2,850Adamant Posts by user Forum Profile RuneMetrics Profile
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The Royal Adair Forces- The Royal Protectorate Salahaim

This is located on the border of the desert of Sadawan and the City of Arenvale the Adairs main location on the island, this was Orginally the home of the Emir Salazar Hobraim before he was driven out by the invading Adair forces, he later became one of the rival faction heads opposing the Adair.

It is by far the largest settlement being the closest to the water and lush landscapes of the central landmass, giving them ease when it comes to sourcing food and weather, the buildings are tall and vast being home to the merchant princes and the like, for in the Old Sultanate of Sadawan it was once known as it’s gem, it’s main defence is the large sandstone walls that surround it, which are lined with all manner of artillery , the people here are mostly unhappy being somewhat political captives to the outsider Asgarnian cultured forces.

The Fraliam Outpost- Bandit Forces

A former outpost that was once used by the local military forces,however with the invasion of the Adair, the outpost could no longer be manned and was left abandoned,local raiders and bandits decided to make it a home for themselves, it would soon become the gathering place for the southern lands underworld, several different factions vying for control, this is by far the most chaotic place.



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Noice.

10-Mar-2016 23:54:59 - Last edited on 21-Jun-2016 10:18:32 by Angry Adair

Angry Adair

Angry Adair

Posts: 2,850Adamant Posts by user Forum Profile RuneMetrics Profile
玲°^•›}
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The Village of Rhalim-Rebel forces

This is a tiny village in the far reaches of the desert and is the location that Warlord Salazar Hobraim occupies when he is not leading attacks against the invaders from the north, it is best described as a slum, however the people here are not unhappy infact often the village is alive with music and dancing and various festivals as it is the one place in the desert they feel has remained true to it’s original nature, this however is likely how they deal with the lack of food and water and the truth of the ordeal they face, the people here are strong and thick skinned and are always looking for the time to take back the desert.

The Guild


Is a large fortified building with a large enchanted gate that closes over night and can be used to make the guild defensible if needed, next to the gate is two small towers that house two small cannons should the guild ever become part of a siege,inside is multiple useful rooms including a fully equipped medical room and library for the heroes to educate themselves before difficult missions, it also has a large baths and several dorms for the heroes to rest themselves in, below will be the rooms and buildings in more detail.


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Noice.

10-Mar-2016 23:55:04 - Last edited on 21-Jun-2016 10:19:27 by Angry Adair

Angry Adair

Angry Adair

Posts: 2,850Adamant Posts by user Forum Profile RuneMetrics Profile
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Noice.

10-Mar-2016 23:55:12 - Last edited on 21-Jun-2016 10:19:14 by Angry Adair

Angry Adair

Angry Adair

Posts: 2,850Adamant Posts by user Forum Profile RuneMetrics Profile
玲°^•›}
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Noice.

10-Mar-2016 23:55:16 - Last edited on 21-Jun-2016 10:17:29 by Angry Adair

Angry Adair

Angry Adair

Posts: 2,850Adamant Posts by user Forum Profile RuneMetrics Profile
玲°^•›}
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Gimme three pages


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Noice.

10-Mar-2016 23:55:55 - Last edited on 17-Jun-2016 09:13:39 by Angry Adair

Angry Adair

Angry Adair

Posts: 2,850Adamant Posts by user Forum Profile RuneMetrics Profile
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Gimme three pages


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Noice.

10-Mar-2016 23:56:00 - Last edited on 17-Jun-2016 09:13:56 by Angry Adair

Angry Adair

Angry Adair

Posts: 2,850Adamant Posts by user Forum Profile RuneMetrics Profile
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Post on an empty thread if you want

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Noice.

10-Mar-2016 23:56:39 - Last edited on 10-Mar-2016 23:57:01 by Angry Adair

Angry Adair

Angry Adair

Posts: 2,850Adamant Posts by user Forum Profile RuneMetrics Profile
Startraphell said:
Reapplying.

Reason for previous inactivity: The absolute requirement of remaining in the friends' chat for another group.

Preferred OOC name: Star

Character name: Amanda

Race: Human? Yeah. Human.

Age: 27

Gender: Female

Equipment: Amanda has two main weapons. A heavy, magical staff, and an iron gnome prosthetic left arm. The staff is composed of a combination of yew wood and elementium. At the top of the staff is an omni-elemental casting focus (Hooray for runeless spells). The gnome prosthetic contains a swiss army knife to suit all the basic needs of an adventurer. For the sake of not claiming to pull something out of my ass in a dire situation, the gadgets include: A combat knife, a length of rope and a grappling hook, a varying set of hand sizes (for doing small work), a hatchet head, a tinderbox, and a magnifying lense. She also tends to wear light, leather-based armor, and knee-high boots. Otherwise, she wears a warm, black, hooded tunic. She also owns a set of spiked, and climbing boots, and a cave-goblin mining helmet. Along with that, she carries a small repair kit, which contains all basic, conventional tools needed for repairing a prosthetic arm.

History Description of Character: Amanda is 5' 11, with a skinny build. She is not much of a heavy lifter, even with the increased durability of her prosthetic. She is white, with red hair. She has a slight yellow-ish eye color.

Startraphell I Amanda I 27 I Human I Mage, Mechanic, Adventurer

Being added to the skype would be much appreciated.


Accepted my Skype is currently Rhys.Durrant.
Noice.

11-Mar-2016 17:29:42

Angry Adair

Angry Adair

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¤
Roleplay Update
¤



The Cleansing


Having heard worrying news of demonic taint corrupting on of his members Idris sent the afflicted Marty and Feliks,Saj and Forseti to face the trials of cleansing, each had to face a terrible action they had committed.

Feliks had to deal with the truth of when she went to fight a great evil alone and caused the injury of several guild members she saw a harsh future where she had caused the guild to all be killed, and was faced with the disembodied heads of her friends calling her out.


**j had to deal with the harsh reality of leaving his family and had to accept the truth of what he had done and the reasons he had put it behind himself

Forseti had to fight the image of his father and his fashion mistakes.


And lastly Marty the afflicated had to watch the scene where he attacked feliks unfold infront of him and he had to fight the image of his demonic taint finally overpowering it and cleansing the taint from himself!
Noice.

14-Mar-2016 22:42:27 - Last edited on 15-Mar-2016 00:26:35 by Angry Adair

Angry Adair

Angry Adair

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Doc Doctor said:
Taking into account the reasons for the refusal, I have made corrections!

Alliance or Partner Application

Name of entity : Gonad Yaksplitter
Purpose of Entity: To help in times of hardship, and to provide occasional companionship during times of inactivity.


Kay boss
Noice.

16-Mar-2016 21:13:46

Angry Adair

Angry Adair

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Bruce Willis said:
Name Octavius Talbot

Age - 526 or something absurd like that

Race - Human

Religion - Unaffiliated

Place of Birth - Lunar isle

Applying For
Cooking person

Brief History
Octavius was born from the forbidden relationship between his lunar mage mother and his sailor father. Upon the birth of her son, his mother set off with his father and settled down near Falador. Octavius was taught his lunar heritage by his mother while his father continued his life as a sailor. He lived a relatively normal life and when he had finished his studies he set off to travel the world. He learned of many things from books, including interplanar travel! When he was but 26 he opened a portal to another realm where time flowed much slower, which he used as a platform to hop between other realms, all the while continuing his studies. Roughly 230 years in he met his pet and friend, Hector the penguin, and began traveling with him. It is through this he learned birdspeak and was able to communicate with his penguin. Though he returned to Gielinor multiple times during his travels, he often stayed for short periods of time only to pick up more books. His intense knowledge and often odd travels means that while he seems to be off his rocker, he is often more sane than most people give him credit.

Joining the CC? No.

If that seems poorly written and thrown together, that's because it was. I wrote his bio roughly 3 years ago and all the threads I applied on are gone, so I had to rewrite what little I remembered.


Bruce Accepted.
Noice.

31-Mar-2016 04:41:47

Angry Adair

Angry Adair

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A Vee said:
Preferred OOC name: Vee or R*yk. Take your pick.
Character name: Marshal

Age: 32 (Half-elf equivalent of 32, at least.)

Gender: He's a dude, yo.

Equipment and Description of characters:

Equipment: Marshal totes either a shortbow or a composite bow depending on the situation along with a machete just in case. He tends to wear light armour under snazzy clothing and some sort of aiming device over one eye. This archer also carries a backpack full of useful supplies and a box of lockpicking and repair tools.

Description: With long brown hair starting to grey kept tied back, he shows off his Elven heritage with high features and a slight lack of friendliness. Tending to frown, he has a few stress marks from years at war or in battle, as show his dull brown eyes. He stands about 5'11, has long limbs and a slimmer body from running and fighting.

History: Tl;dr: He was a soldier for a while, retired because he got bored of massive battles and decided to take on a job in exploration and adventuring. An avid mapmaker, he has a certain appreciation for exploring new areas.

R*yk I Marshal I 32 I Half-Elf I Whatever you need with a bowman (Will change this accordingly)



Honestly due to some ooc issues due to the fallling of the sanctum the admins have voted that your application is not to be accepted at the current time, if you have any issues and want to know why feel free to contact me in the future,
Noice.

31-Mar-2016 21:53:24

Angry Adair

Angry Adair

Posts: 2,850Adamant Posts by user Forum Profile RuneMetrics Profile
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Hey! this is an update!

Rumors would surround the guild concerning the recent near death of it's guildmaster Idris Cadarn and his search for a new guildmaster? was this true? who knows.

A small note would also appear on the Gm's door

The follwing people have been selected for Hero Missions:

Noir

Forseti

E*rond

Ezra

Saj

The following people have been selected for a champion mission.

Zeke

Archard

My dearest( Em)

And the following people are now fully fledged guild members

Griff

Amanda
Noice.

05-Apr-2016 23:35:31 - Last edited on 05-Apr-2016 23:37:44 by Angry Adair

Angry Adair

Angry Adair

Posts: 2,850Adamant Posts by user Forum Profile RuneMetrics Profile
玲°^•›}
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Roleplay Update


Emilie has completed her champion mission and has saved the Honsalvar clan and it's village from the threat of the terror of the cliffs, a large and abnormal troll who often ate the young of the village.
Noice.

13-Apr-2016 15:11:08

Angry Adair

Angry Adair

Posts: 2,850Adamant Posts by user Forum Profile RuneMetrics Profile
玲°^•›}
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Announcement


Hung from the entrance of the guild was a fairly large tapistry that detailed important notes that everyone in the guild should read.


First Note:

Over the time of the guild there has been several unsanctioned actions taken by those in the guild without the approval of the leaders and the staff of the guild, Please remember that every action you take while you bare the mark of the guild reflects onto us here, so that is why when you wish to take action against something you must always let us know, being a hero does not mean not relying on other people, therefore if unsanctioned acts are enacted from now it will be punished with either expulsion or removal of title.

Second Note:

Every member of the guild is to meet with Guild master Idris for a one on one chat,involving several topics, this is completely mandatory as it effects the future of the guild.


OOC NOTE

I am enacting a members sweep very soon and you have a week to at least roleplay with us once this week, i don't ask for much but never turning up just isn't on.
Noice.

22-Apr-2016 19:40:11 - Last edited on 22-Apr-2016 19:41:02 by Angry Adair

Angry Adair

Angry Adair

Posts: 2,850Adamant Posts by user Forum Profile RuneMetrics Profile
玲°^•›}
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Update on the plot so far for Kal'goth.


While saving a town from a strange spell of silence that covered the whole area, the team uncovered the imp Balthazar a general well known to Idris from his old foe Kal'Goth the warden a powerful Elder demon, the imp simply told the guild that Kal'Goth was about to make his move against the heroes, judging them as the only thing stopping him from making the world his, and thus began the struggle.

The next sign of the wardens activities would come in the form of his latest project, after serveral missions involving the heroes each reported a normal race of the world being cporrupted by some kind of rune-stone that seemed to control the creature but also giving it increased power and strange abilities , Idris and Griffin came up with two equally disturbing conclusions,

One that Kal'goth might be trying to create some kind of new lifeform to build his army, or he was using the runestones to act as vessels for his demonic army, so that they didn't not have to be present physically on the world, and could be replaced easily again and again, Idris was not happy about either of these and began to look for signs of the Doctor a general under Kal'goth a madman known for demonic experiments.

After a tip off from one of the guilds demonic hunting heroes, the guild made it;s first aggresive move inflitrating the Doctors lab a large tower full of several of his creations, the guild was then made to watch as each of them had to fight a creature that was created by the doctor each with a runestone embedded inside it.

TBC ON NEXT POST.
Noice.

29-Apr-2016 22:25:12 - Last edited on 29-Apr-2016 22:29:37 by Angry Adair

Angry Adair

Angry Adair

Posts: 2,850Adamant Posts by user Forum Profile RuneMetrics Profile
玲°^•›}
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After a long tournemount like array of battles, the roof above them began to crack as the doctor who turned out to be a large slug like demon fell through it, being rode by Idris who had been keeping it distracted while his members took care of it's creations, the doctor not being built for combat at all was a useless creature, and was easily dispatched by the guild once it fell onto the floor, however moments after the first victory something to null it happened, Kal'goth teleported Forseti away and has claimed him to be his new general, what will the guild do now, will it have to vanquish once of it's greatest heroes?


This has been a Rhys Krispy roleplay, other brands are not available
Noice.

29-Apr-2016 22:25:33 - Last edited on 29-Apr-2016 22:28:32 by Angry Adair

Angry Adair

Angry Adair

Posts: 2,850Adamant Posts by user Forum Profile RuneMetrics Profile
玲°^•›}
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Important Notice


*Idris would walk out onto the balcony that overlooked the Guilds's courtyard, the elf let out a short sigh as he saw his members training and laughing, he envied them he really did, life had been hard for the guild of late, Forseti had gone missing, the demonic threat of Kal'Goth only continued to grow, but somehow the members managed to keep calm and focused,Idris felt one thing more then any other, it was pride.*


Idris would then speak loudly out to the members. "Everyone, i just wanted to thank you for the loyality and hard work you have all displayed during the tenure of this guild, to thank you for the time you have all donated to the guild i have decided to arrange an auction of several items we have claimed from our adventures. the gold we make from this will go to bettering the faculties we have already, however the extra money we make will be split among you all, i know we don't do this for gold, but i just wanted to do something for you all"

Idris would then step away, before coming back with a listing of the items they had uncovered which would be sold off.

Levito's Elderwood staff: A fine crafted staff made from Elderwood and tipped with an Onyx, that was retreived after the Madman was put down by the guild, it's also said it holds inside it a secret about the Noble House of Adair that might even be worth more then the acual staff

Starting bid: 700k

List continued on the next page.
Noice.

07-May-2016 21:43:14 - Last edited on 08-May-2016 00:10:10 by Angry Adair

Angry Adair

Angry Adair

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Skree's armour;

A lightweight set of mithril Armour, adorned with several gilded symbols of Armadyl, it's said the Armour is blessed with the prayers of Armadyl and allows the user to channel his will through it (Not claiming this to be fact ooc) even if that is not the case it's a fairly useful set and would make the perfect decoration for a collectors collection

Starting bid: 200k

A set of Dragon scales:

This was from the personal collection of the guild-master, and features a beautifull hand carved mahogny display case, with a purple pillow, set on top of this is several dragon scales, metal dragons up to Mithril, and all of the colored dragons scales are included in this collection.

Starting bid: 700k
Noice.

07-May-2016 21:43:24 - Last edited on 08-May-2016 00:10:36 by Angry Adair

Angry Adair

Angry Adair

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Going to have to overturn the accepting of Gabes Application until I've spoken to him.


Ijar i'm going to accept the application however if this fellow of yours steps out of place he'll likely be removed from the guild due to his teetering nature.
Noice.

02-Jun-2016 15:19:18

Angry Adair

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Demonic Influences: The Beast




After months of preparation and scouting looking for the location of the giant beast general of the demon Kal’goth, the heroes finally located it’s whereabouts not that it was hard considering the sheer size of the beast, after some careful preparation and research the heroes learned of a extremely strong sealing spell the only way they would be done with this creature, fighting it head on would merely result in the quick death of them all,five stakes were made by a druid imbued with parts of a sealing spell each take to take effect would need a forfeit of life energy resulting in the lost of years, the legs required ten years each however the main body and head required just over hundred years unknowing to the rest Idris sacrificed these years in secret.



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Noice.

16-Jun-2016 10:12:12 - Last edited on 16-Jun-2016 10:23:52 by Angry Adair

Angry Adair

Angry Adair

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And thus a suicide mission was formed a small strike team of heroes set out to vanquish the beast and save the world a typical day out for this group it seemed,the group headed to the last known area and teleported there quickly, as soon as they got there they felt the effects of being near the beast, short but powerful tremors rumbled underfoot and a strong wind blew against the group causing them some difficulty in progressing towards the general, it was not long before the group ran into trouble in the form of a demonic scouting party, which they quickly dispatched with adept teamwork.

The group continued onwards before a loud crashing stopped them in their tracks, in front of them a large cloud of dust and tree shrapnel shot towards them, the dust eventually settled and revealed was a large structure bigger than most buildings, it was the beast's first leg and it was walking to the side of them, the time to strike was now and Idris gave the group the final orders reach the legs, seal them, defeat the Lieutenants and don’t die, with that he casted a short serenic prayer bolstering his abilities as he ran towards the head of the beast to distract it, the group moved towards the first leg.




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Noice.

16-Jun-2016 10:12:20 - Last edited on 16-Jun-2016 10:22:44 by Angry Adair

Angry Adair

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With Idris distracting most of the main force Forseti,Griffin,Feliks,Maganne, Ems and Sharne followed by Ter’ka headed towards the next stage, on finding the leg the group were horrified at the sight of it, it was as if the leg was stitched from thousands of demonic corpses,at the base of the leg was three demons holding axes waiting for the heroes, behind them was a robed figure holding a stave made from real bone, it was the last bone item the guild needed in the last fight versus the Warden, the group now had two objectives defeat the lieutenant and his guards and claim the bone stave, the group engaged in battle with the demons a long fought out battle occurred costing the heroes valuable time, Sharne the slayer opted to ignore the Lieutenant and flung herself using an air spell towards the leg landing on it.

The mage demon would act now swinging his blade from right to left a strong blade of wind emitting in an arc towards the group, lucky for most it would miss however Mag would be cut across the ankles grounding her a demon in front of her taking the brunt of the spell however,Griffin ducked away from the spell however a tree that had been cut before made to land onto the bard trapping him under it.



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Noice.

16-Jun-2016 10:12:26 - Last edited on 16-Jun-2016 10:26:03 by Angry Adair

Angry Adair

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With a swift movement using an earth spell she plunged the first stake into the leg of the Beast turning it completely to marble, however her victory was short lived as the spell took effect ripping away her life force causing immense pain.

Sharne soon fell to the floor to which the mage saw a chance and went to swing the stave towards her using an air spell to end her life, however she was saved by Forseti who used a small blast of her to negate the spell, which allowed Mag the female knight to step in front of the demon and slice a blade across its abdomen, allowing Feliks the chance to slice at his side if that was not enough the Aviansie Ter’ka let loose and arrow that embedded in the demon's head causing it to implode in an display of ic*or and ash, Sharne was retrieved and the group hurried to the next demon and leg.



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Noice.

16-Jun-2016 10:12:33 - Last edited on 16-Jun-2016 10:34:54 by Angry Adair

Angry Adair

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The group found the other rear leg and began to make the way towards it, however they would only be met with one demon this time a large and armoured behemoth carrying a large hammer, Emilie would face it head on swinging her greatsword towards the beast clashing with weapon on weapon, she attempted to disarm him which worked, however he would grab at her neck throwing her to the floor, hoping to knock her into Sharne and the pathing of the fire spell Griffin had fired,lucky for them the Aviansie would shoot a well placed arrow into the creature's spine causing it to implode in an array of ash and ic*or.

Meanwhile this was all going down Forseti using his enchanted gloves would launch the knight Maganne towards the leg however she fell just short of it and cracked her knee in the process however this did not stop her and she crawled and fought her way to the leg before she suffered the same fate as Sharne to seal the leg.

After defeating the two rear legs and the Lieutenants that watched vigil over them, the had succeeded in halting the generals movements and only had two legs to take out, however the group had started to show signs of fatigue the slayer Sharne almost dragging herself to the next conflict, the group hurried on however knowing that they didn't have time to compose themselves nor take a break.



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Noice.

16-Jun-2016 10:26:18 - Last edited on 16-Jun-2016 10:37:49 by Angry Adair

Angry Adair

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The group soon hurried to the first frontal leg and was met with a fiery demon who seemed to be made completely of flames and a horde of imps that were almost set on fire, which danced around the group almost mocking them.

Earlier in the mission Idris handed out four spikes to the group however the medic Feliks and Griffin refused to take part in the ritual Sharne deciding to carry two increasing the pain and burden she might eventually feel she made to flank the demon using Forseti as his cover, the creature simply moved forward and almost walked straight into the brutes fist, which did little to hurt it and likely caused more damage to Forseti.

The imps kept the others busy for a short while causing little to no harm merely an annoyance,Forseti continued his attempts to accost the man made of flames and would send his whole arm inside to find something to grab, finding nothing but the searing of skin, The Aviansie continued to fire arrow after arrow towards the fire demon to little avail, meanwhile Sharne slowly made her way towards the leg focused on her goal.



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Noice.

16-Jun-2016 10:26:24 - Last edited on 16-Jun-2016 10:42:26 by Angry Adair

Angry Adair

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The imps were dispersed and removed allowing the others free reign to get involved, seeing that attacks were having little to no effect on the demon, Feliks made her way to the waterfront and went to mould a water spell,however the demon read her mind and went to take care of her speeding towards her, Emilie using her magic enhanced strength went to grab the armour of the fire demon pulling it backward attempting to slow it down, this and a well placed arrow in an unprotected area caused it to fall to it’s knees where it was soon doused in a water spell causing it to implode from the sheer amount of water, Sharne fought through to the next leg and eventually stabbed the stake into it this time taking far too much a toll, causing her to pass out just before the fire demon was destroyed, her goal was met she had done it not once but twice.


Forseti had ran ahead with Mag to the next Lieutenant the others lagging behind or passed out unable to continue onwards, they would soon see a familiar face it was the demon known only as the river king. A large toad like demon who they thought had agreed with them too fight Kal’goth only it seemed to fake his own death and become one of the generals lieutenants.



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Noice.

16-Jun-2016 10:26:40 - Last edited on 16-Jun-2016 10:46:22 by Angry Adair

Angry Adair

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The bard Griffin had earlier gone to take the stave back to the guild for safe keeping, it seemed just as they reached the river king he had returned flanking the demon, sending a binding spell towards the river king rooting him to the floor,Griffin was incredibly angered by his betrayal and had a small vendetta against the creature, Forseti meanwhile lacked the ability to use his hands and ran blindly towards the last leg using a small leap of faith to latch onto the leg and plant the last stake into the beast.meanwhile Griffin added another layer of binding spell to the river king and stabbed a blade through it’s head, Feliks also had a part to play cutting it’s long tongue in half while the Aviansie once again fired a well aimed arrow towards the beast defeating the last Lieutenant.


That should have been the end of this dispute however Forseti went weak a small aura of dread surrounding him as he released his hold on the final leg stake, the spell stopping halfway. As Forseti passed out Griffin supporting him, it all went silent until from above the beast the well known voice of Idris would cry out as the head stake was implanted the leg being the last thing left, this seemed to spur Forseti who ** awoke and finished the job the Beast was sealed it was over or so they thought.


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Noice.

16-Jun-2016 10:33:02 - Last edited on 16-Jun-2016 10:47:34 by Angry Adair

Angry Adair

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The group would hear the victory cry of their guildmaster and would hurry over to him to find the man laid on his back covered in wounds and plastered in the demonic ic*or they had come to know well in this outing,.

This however was short lived as a rift behind Idris ripped open a large elder demon stepping out into the fray, it was the warden himself and he was now looming over the Guild master, the Aviansie tried once more to fire a well placed arrow which was simply flicked away by the incredible might of the demon.

It was here the heroes would learn the terrible truth of the generals, it seems the warden was a threat to others of his kind and was seen as a threat by several demons who became his chains of sorts binding him to earth so that he may never regain power again, the stage was set the warden had no intention in fighting them and stepped backwards likely heading into his prison realm, the final battle in this fight was approaching and the heroes have waited an age to partake.


End Summary



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Noice.

16-Jun-2016 10:43:50 - Last edited on 16-Jun-2016 10:49:40 by Angry Adair

Angry Adair

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Advancements!


*On the noticeboard would be the following*

"Due to recent events i Idris have decided to advance the following in rankings more deserving of themselves, though most of these are new they recently enagaged in a mission that could of very well resulted in death the following here hereby full guild-members"

Nev Fandis

Maganne

Ter'ka

Sharne

Setrius

"The last thing i will be doing i stating those who are eligible for the rank of Champion"

Skie Marie Alfonse

Amanda Emberlash
Noice.

16-Jun-2016 10:43:58 - Last edited on 16-Jun-2016 10:58:09 by Angry Adair

Angry Adair

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Demonic Influences: Unholy Alliance





The guild was enjoying one of it's rare moments of peace before a major event, and was enjoying evening drink and food while regaling eachother with humor and tales of exploits, often as he did Idris arrived to ruin the moment with some pressing news on Kal'goth, he had located the man who could locate the prison realm and save them a whole lot of trouble in the long run sadly it was Ibrim Rahal a well known enemy of the heroes.

Several guild members walked out when hearing his name, to be expected after he and Claire had attacked them and even mutilated them on numerous occasions,however those that stayed knew that the situation was desperate and that sometimes desperate measures have to be met for the greater good, Griffin was one of these members and on Idris' orders he was dispatched to Ardougne to locate Ibrim and his little gang of thugs.

Griffin alone made the journey to Ardougne finding them set up in a local bar not far from the royal castle,Griffin entered and was greeted by Ibrim and Claire who were most interested to see what the bard required from them, little did Ibrim expect the true scale of what he was about to be asked

Continued on next post






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Noice.

20-Jun-2016 10:17:27

Angry Adair

Angry Adair

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Just at the mention of the warden, true terror danced across the once fierce criminal,he knew the prison realm well having been a previous prisoner and he informed Griffin on just how scary the place was, still the bard pressed on wanting to know the way to enter the realm, the truth came out and it was revealed only one who had previously been there could enter without the warden himself and that the only way in was through the courtroom, the place where the demon enacts his games involving judicial ways, his idea of passing the time.

The inhuman demon Ibrim as many saw him showed glimmers of humanity as he spoke to his companion telling her that maybe she was right and he could do some good for once, he smiled and stood he had made his choice, he would help the guild but not for the greater good, not to redeem himself and certainly not for the guild, but for the one woman he truly loves Claire, and thus the deal was struck and the unholy alliance formed much to either sides dislike.







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Noice.

20-Jun-2016 10:17:58 - Last edited on 20-Jun-2016 10:27:19 by Angry Adair

Angry Adair

Angry Adair

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A New Friendship


Due to recent events and investments the guild has recently been experiencing financial issues and are essentially bankrupt, due to this Idris has taken it onto himself to make some freinds in the outside world, however due to the recent events on the mainland he has become somewhat untruting of most noble houses and kingdom, however one house stood out for one that stands for values that he could agree with.

Thus Idris and House Rendera have entered into a partnership of sorts, and have been gifted twenty gold bars in return for enrolling Thalia Renderra her daughter into the ranks of the guild, this is a step forward for the guild accepting it's first real alliance outside of themselves


O.O.C NOTE:
We at the guild are really happy to interlink with outside groups that follow similar morals to our characters, if you are interested please contact me on here or ingame, or if i'm unable to be reached one of my lovely admins.


P.S the final summary for the finale of the Demon plot is incoming






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Noice.

22-Jun-2016 19:30:07

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