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DráZaius

DráZaius

Posts: 170Iron Posts by user Forum Profile RuneMetrics Profile
The Void Stares Back is my favorite, I was amazed once i finished it. The boss was a real challenge, and the collaboration of different groups in order to defeat a greater threat really gave the pests a sense of a world is going to end urgency. The decision you had to make really felt like they meant something as well even though they may have not altered the world all that much.

One Piercing Note is a very close second, wish I could forget what happened and play through it again.

14-Feb-2015 01:21:14

Devolver

Devolver

Posts: 595Steel Posts by user Forum Profile RuneMetrics Profile
I have to say that all this quests are fun, good ones and has alot of interesting dialogue, but my own absolute favourite Quest is Fate of the Gods, as FINALLY Zaros has been reborn ;)

All Hail to the Empty Lord!

18-Feb-2015 07:02:19

Rondstat

Rondstat

Posts: 2,770Adamant Posts by user Forum Profile RuneMetrics Profile
I've been thinking about this again, with the poll and all (though I already voted here), and I managed to rank my own top 12. They are (in order)

One Piercing Note
Ritual of the Mahjarrat
Branches of Darkmeyer
The World Wakes
Desert Treasure
Death of Chivalry
While Guthix Sleeps
Defender of Varrock
Underground Pass
Shadow of the Storm
The Void Stares Back
Dragon Slayer

I also ranked my bottom 12, which are (from most to least tolerable)

Merlin's Crystal
Clocktower
Monk's Friend
Pirate's Treasure
Fishing Contest
Eadgar's Ruse
Tribal Totem
Murder Mystery
Rocking Out
Missing Presumed Death
Sheep Herder
Making History

However, most of those were actually just forgettable. I only actively disliked the bottom 5.

There are also some quests that, while flawed, are deeply affecting, whether for the writing, the visuals, the music, etc, they can invest us deeply in the story, shock us with their plots, or truly make us feel like adventurers, and I thought they bear mentioning

Tower of Life
The Elder Kiln
Mourning's End II
Mountain Daughter
Haunted Mine
Forgiveness of a Chaos Dwarf
Chosen Commander
Birthright of the Dwarves
Shadow Over Ashdale
Regicide
Elemental Workshop
Tale of the Muspah

And rounding out my top 24 (in no particular order)

Darkness of Hallowvale
Some Like it Cold
Rune Memories
Prisoner of Glouphrie
One of a Kind
Land of the Goblins
Fairy Tale III
Carnillean Rising
Temple at Senntisten
Stolen Hearts
Let Them Eat Pie
The Mighty Fall (I know, I know. I hated Zanik's characterization too, but I can't remember a recent quest that was this much fun to play)

04-Mar-2015 03:42:37 - Last edited on 04-Mar-2015 03:57:50 by Rondstat

LordáDrakan
Sep Member 2010

LordáDrakan

Posts: 6,781Rune Posts by user Forum Profile RuneMetrics Profile
That's your bottom 12? Really?

Murder Mystery is a very decent, well, murder mystery quest (the title is...lacking :P), Rocking Out is an excellent quest. Have you even played it recently? It's absolutely hilarious and has a great plot. Making History is really fun too, don't see what's wrong with it. The others I can understand, to a lesser or greater degree. I fail to see how it doesn't include Salt in the Wound, Imp Catcher or Heart of Stone though, but hey, who am I? :P

Nice top 12 though. :3 Out of curiosity, would Elemental Workshop mean the series as a whole or a particular quest? I could understand the former - it's one huge quest really, akin to the void trilogy or the Summer quests.
Bizarre Boron Fusswell, scryer extraordinaire. Minigames & ninja fixes & achievement ideas!

Perhaps you're half right; perhaps we can't win. But we can fight.
Ś Zanik

05-Mar-2015 15:48:37

Rondstat

Rondstat

Posts: 2,770Adamant Posts by user Forum Profile RuneMetrics Profile
Hey! I wasn't expecting anyone to actually reply to my listdump, but I really appreciate you taking an interest (and I'm also glad that you're not cross for me littering your thread with superfluous columns of text).

My general perspective is that any quest is a good quest, and even if there are lorefails, frustrating mechanics, or shoddy writing, I usually feel that the overall benefit of another story in the game outweighs quality issues. However, those bottom 5 are probably the only quests that I think detract overall from the game.

I'll admit, I'm probably more biased than the average player when it comes to Murder Mysery. I write interactive group murder mysteries in my spare time, and have even hosted a few for nonprofit events. So, when I see a so-called 'mystery' that pivots upon easily disproving a barely-concealed lie, I get pretty indignant. No big turns, no web of mysteries, a plot mechanic that renders most of its characters superfluous. I'd gladly see it gone.

I think I must have a very different sense of humour than the average scaper. So often I've seen folks praising One Small Favour and the pirate quests for their jokes, but I never so much as smirked during those quests. I much prefer the penguins' cold war absurdity. Rocking Out is the worst of the bunch, with a long pseudo-puzzle that makes zero sense and a plot that goes nowhere. It's the only quest that's forced me to use a guide all the way through.

Making History contains by far the worst writing in the entire game. Go back and read the displays at the outpost or the Journal for a sample of text on the "friends" and the "great battle." I was cringing throughout the quest.

While I love the whole EW series, I was thinking of the first quest specifically. Especially for me since, when I found the first book, I didn't even know about the quest, and there's a certain magic to seeking out a place and discovering its story all on your own.

05-Mar-2015 16:39:35

LordáDrakan
Sep Member 2010

LordáDrakan

Posts: 6,781Rune Posts by user Forum Profile RuneMetrics Profile
Can understand your stance on Murder Mystery then, but I really don't get how people can't like the pirate quests. Apart from Cabin Fever (and Pirate's Treasure), I've nearly wet myself countless times while playing them. If you ask me, the funniest, most hilarious quests in the entire game are:

A Rum Deal
The Great Brain Robbery
Rocking Out
A Clockwork Syringe
One Small Favour
The Hand in the Sand
Back to my Roots
Returning Clarence miniquest

I like Making History for its nature. A sweet li'l quest that has you save a historical monument by uncovering its history from the strangest of sources. Not a lot of development time and small budget, but still very enjoyable. If this is what Mod Jack meant by bottle quests, then by all means we need more of 'em.
Bizarre Boron Fusswell, scryer extraordinaire. Minigames & ninja fixes & achievement ideas!

Perhaps you're half right; perhaps we can't win. But we can fight.
Ś Zanik

07-Mar-2015 11:47:24

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