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elysiaanna
Aug Member 2007

elysiaanna

Posts: 5,239Rune Posts by user Forum Profile RuneMetrics Profile
The Port's concept of gathering resources on the new unknown island is a massive disappointment. The "click and AFK while they do the work" system takes away from the whole point of exploring a vast, unknown realm and building a base popular in modern survival RPG games on the market today.

Instead of relying on NPC's, can this system be suspended if we choose and allow players to grind the resources (such as logs, vines, stones, pelts etc) by doing the new content released into the game. This would ensure the content has multiple purposes and allows for a potential expansion to the camp when the story line develops. The only job that should be done by NPC's is building / upgrading the constructs, which should take X hours per item/upgrade similar to how ports/citadel upgrades work.

I am currently cutting vines, but this serves no purpose beyond the woodcutting experience similar to how Ivy is cut, which i find to be disappointing as my time spent cutting vines should allow my character to collect resources towards the base camp

08-Jul-2019 15:08:42 - Last edited on 08-Jul-2019 15:13:17 by elysiaanna

Jamzi
Jul Gold Premier Club Member 2016

Jamzi

Posts: 2,310Mithril Posts by user Forum Profile RuneMetrics Profile
elysiaanna said:
The Port's concept of gathering resources on the new unknown island is a massive disappointment. The "click and AFK while they do the work" system takes away from the whole point of exploring a vast, unknown realm and building a base popular in modern survival RPG games on the market today.

Instead of relying on NPC's, can this system be suspended if we choose and allow players to grind the resources (such as logs, vines, stones, pelts etc) by doing the new content released into the game. This would ensure the content has multiple purposes and allows for a potential expansion to the camp when the story line develops. The only job that should be done by NPC's is building / upgrading the constructs, which should take X hours per item/upgrade similar to how ports/citadel upgrades work.


Nah.

This way everybody needs to wait the same amount of time. If we change it, then people who can afford to play 24/7 (like yourself), would finish it tomorrow. Or was this not the reason you asked for changes?

08-Jul-2019 15:12:19

elysiaanna
Aug Member 2007

elysiaanna

Posts: 5,239Rune Posts by user Forum Profile RuneMetrics Profile
Jamzi said:
elysiaanna said:
The Port's concept of gathering resources on the new unknown island is a massive disappointment. The "click and AFK while they do the work" system takes away from the whole point of exploring a vast, unknown realm and building a base popular in modern survival RPG games on the market today.

Instead of relying on NPC's, can this system be suspended if we choose and allow players to grind the resources (such as logs, vines, stones, pelts etc) by doing the new content released into the game. This would ensure the content has multiple purposes and allows for a potential expansion to the camp when the story line develops. The only job that should be done by NPC's is building / upgrading the constructs, which should take X hours per item/upgrade similar to how ports/citadel upgrades work.


Nah.

This way everybody needs to wait the same amount of time. If we change it, then people who can afford to play 24/7 (like yourself), would finish it tomorrow. Or was this not the reason you asked for changes?


I mainly play OSRS, while logging into RS3 occasionally. I don't see why if i were not to play for a few days my resource pile should be full. I feel that takes away from the content compared to people who do play the game more often. By interacting with the content, players should be rewarded

08-Jul-2019 15:16:26

Skull-inky
May Gold Premier Club Member 2017

Skull-inky

Posts: 3,869Adamant Posts by user Forum Profile RuneMetrics Profile
it's done like this to make it seem like there is actually months worth of content here. royal society magazine

We would agree that regardless of the profitability of the loot box trade, the risks associated with them are worryingly high

08-Jul-2019 15:26:32

Talaegarys
Feb Member 2012

Talaegarys

Posts: 1,525Mithril Posts by user Forum Profile RuneMetrics Profile
I disagree, we had grinding with Menaphos and it was a disaster.

I think this was the right way to implement.

The comp reqs that came with it are good once too.
Valar morghulis

08-Jul-2019 16:01:42

Dilbert2001
Jun Gold Premier Club Member 2006

Dilbert2001

Posts: 10,875Opal Posts by user Forum Profile RuneMetrics Profile
The Base Camp concept is just like POP. It is not RPG because it is not meant to be the RPG part of the game just like POP is not RPG.

I don't see what the problem is. POP is just a distraction that give us benefits. So is the Base Camp. We don't get to grind port specific resources to upgrade our POP. Why should we be able to grind clay and such to upgrade our Base Camp?

No support. The Base Camp mechanic is just exactly what it should be.

08-Jul-2019 18:55:11

Oranje Duif
Mar Member 2018

Oranje Duif

Posts: 8,192Rune Posts by user Forum Profile RuneMetrics Profile
you can find extra resources randomly while doing stuff on the island.

Which makes you do the content as well to get the building materials faster.

Or did you not realize this?
Favouritismbtw - Love and light doesn't fix everything, neither does being blind to problems - Favouritismbtw.

08-Jul-2019 21:16:49

Dilbert2001
Jun Gold Premier Club Member 2006

Dilbert2001

Posts: 10,875Opal Posts by user Forum Profile RuneMetrics Profile
Skull-inky said:
it's done like this to make it seem like there is actually months worth of content here.


Wouldn't that still be "months worth of content" when the resources could be obtained from months of grinding regular resource nodes?

08-Jul-2019 22:01:50

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08-Jul-2019 22:11:49

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