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Dev Blog: Blood & Soul Altars

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Hutchens

Hutchens

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WhiteáRuntz said:
Hutchens said:
Levels need to be 93 and 95 or something... If it's going to be worth doing don't crash the prices of them.


Are you kidding me blood runes can be masisevly farmed by doing Ankous. Prices will not be effected at all.

You realize 77 RC and 90 RC are really high levels. RC is one of the slowest skills. 77 and 90 are on the guide when you level up. I think it's best to leave it be. Most people are still going to do nats for money.
What's the point of a mid-level update to make high-level runes? Especially when they don't give good XP or money. Besides, who even farms Ankou aside from iron men anyway? If it's good money it'll be used and they'll crash to some degree.
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10-Nov-2015 19:34:32 - Last edited on 10-Nov-2015 19:46:30 by Hutchens

Hutchens

Hutchens

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BadáCharity said:
Nature runes give about 24k exp/hour (using the abyss) and give 9 exp per essence, so that's 2650 runes per hour using the abyss (with all pouches).

Providing blood runes give 10.5 exp per essence and you can make 2650 an hour that would be 28k exp / hour.

So similar exp rate to law runes, not overpowered or underpowered, a fair alternative.

(Guessing) Soul runes giving 11 exp per essence would mean 29k exp / hour which may be slightly faster than making natures, laws or bloods; but once you reach 90 runecrafting it won't be long before you switch back to making double nature runes at level 91 anyway.

In conclusion:
Not "New best training method" more of a fun alternative.
Well balanced.
Would fill up Zeah with abit more omph!
Wouldn't have a devastating effect on current game economy.
+1 ;)
Aka useless
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10-Nov-2015 21:16:48

Hutchens

Hutchens

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Slayers said:
so what this dev blog is saying: we allow you to make blood runes and soul runes. its worse money/hour and less/same xp/hour but you need high level for it. that makes absolutely no sense every skill is based on the fact that you get more xp/hour when you get higher level. so why doesnt someone with 77+ runecraft deserve a higher xp rate per hour? it makes more sense. the fact it doesnt give more profit is alright this give peopel the choice to train sligthly faster with less profit. IMO the xp rate of blood runes should be ~45k/hour and soul runes should be ~60k/hour just to put off weight of the profit you lose
Why should Xp rates ever be 45-60k/hr for something that gives profit?
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10-Nov-2015 21:43:52 - Last edited on 10-Nov-2015 21:44:51 by Hutchens

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