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Empyrean Citadel:Your Thoughts

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Wahisietel

Wahisietel

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It'd be nice to see human characters like Kam'iee and the Armadylean recordkeeper from World Event 2 there instead of just birds.

Ideally characters/objects should be added into all rooms of the citadel - not just the throne room. Maybe have Gee'ka and an anvil/forge in one of the currently empty rooms? Could possibly help her do something for one-time smithing XP reward.

On a related subject, could Taw'Paawk possibly be move to the base of Armadyl's Tower? She'd probably feel more comfortable there than she does being next to a pig sty.

Regarding rewards, it may be possible to turn the robes worn by the "Armadylean follower" NPCs in World Event 2 into cosmetic overrides with minimal graphics work - I believe there are versions for both genders.
You never were our brightest star, Khazard. 'Vermin slaughtered like lambs'? What does that even mean?

27-Apr-2017 13:10:02 - Last edited on 27-Apr-2017 13:13:14 by Wahisietel

Wahisietel

Wahisietel

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Honestly, I'd be personally more interested in other Sliske's Endgame post-quest content not related to Armadyl, since he already got a bunch of lore in the quest itself. Such as updating the dialogue of characters who still refer to Sliske as alive and his game as ongoing, like Wahisietel, Kara-Meir, Seren, Zaros, ect. This proposed update would take care of Janus at least.

I'd be most interested in resolving the storylines that Endgame kind of ignored, such as those of the Strange Old Man and Akrisae. While Akrisae being added to the quest itself is a start, I'd ideally like to see Akrisae the Doomed added as an NPC in Falador Castle after the quest, with it being explained that Saradomin brought him back from the maze with him. Strange Old Man just needs post-quest dialogue to explain who the hell he is.
You never were our brightest star, Khazard. 'Vermin slaughtered like lambs'? What does that even mean?

27-Apr-2017 15:09:32 - Last edited on 27-Apr-2017 15:10:51 by Wahisietel

Wahisietel

Wahisietel

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The Aviansie said:
Wahisietel said:
Honestly, I'd be personally more interested in other Sliske's Endgame post-quest content not related to Armadyl, since he already got a bunch of lore in the quest itself. Such as updating the dialogue of characters who still refer to Sliske as alive and his game as ongoing, like Wahisietel, Kara-Meir, Seren, Zaros, ect. This proposed update would take care of Janus at least.

I'd be most interested in resolving the storylines that Endgame kind of ignored, such as those of the Strange Old Man and Akrisae. While Akrisae being added to the quest itself is a start, I'd ideally like to see Akrisae the Doomed added as an NPC in Falador Castle after the quest, with it being explained that Saradomin brought him back from the maze with him. Strange Old Man just needs post-quest dialogue to explain who the hell he is.


You're entitled to think and say that, but that's not what the thread is for. Perhaps instead of trotting out flimsy excuses to deny Armadyleans just a little something, consider trying to persuade another Jmod to make the content you want.


I suggested stuff for the citadel too, I was just pointing out that it's not the only post-endgame content that needs to be a thing :P No need to be so aggressive.
You never were our brightest star, Khazard. 'Vermin slaughtered like lambs'? What does that even mean?

27-Apr-2017 15:29:26

Wahisietel

Wahisietel

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@Raven Okay, fair enough, understandable that you want time away from Sliske for a bit, I feel the same way.

But why not use your TAPP to develop the highly anticipated content that we have all been excitedly waiting for with bated breath...

Musical Raids?
You never were our brightest star, Khazard. 'Vermin slaughtered like lambs'? What does that even mean?

27-Apr-2017 16:50:21

Wahisietel

Wahisietel

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Mod Raven said:
For the farming patch, it would make sense for it to be permanently protected by Brassica. But it would also only make sense if it were a vegetable patch. Given vegetable patches are low level, would this be something people would find interesting, or is it effectively useless?

Maybe it can have an xp boost for growing cabbages. Nothing awe inspiring, but thematically fun.

= Raven =


How about a special cabbage patch that gives XP roughly equivalent to that of a papaya tree on harvest? Obviously with a similar growth time too. It wouldn't be massively overpowered, but would still be something that farmers would probably want to include on their farming runs.

A standard anvil and furnace in a room with Gee'ka would IMO be a good enough smithing training method, especially if they're made roughly the same distance from a bank chest as in places like Varrock and Prifddinas. Could maybe give it a small niche use by giving the furnace the same effect as the Ring of Forging (so 100% iron bar smelt rate currently, and whatever it gets after the Mining & Smithing rework).
You never were our brightest star, Khazard. 'Vermin slaughtered like lambs'? What does that even mean?

28-Apr-2017 12:56:58 - Last edited on 28-Apr-2017 13:05:18 by Wahisietel

Wahisietel

Wahisietel

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Mod Raven said:
Random reward thought (there has been no effort of balancing on this whatsoever):

A chance for your normal farming patches to produce enhanced cabbages. These cabbages could offer faintly different benefits and perhaps a small buff to skilling representing Brassica's divine favour.

E.g: An invisible level boost to hunter (because of the alluring smell of roasted cabbage).

Is that too daft? Would you be interested in effectively unlocking a chance for something to randomly spawn?

= Raven =


Wouldn't that defeat the point of it being in the Empyrean Citadel though :P? The Citadel itself needs to have a cabbage patch, Brassica Prime himself says so.

Maybe just have the enhanced cabbages grown in the citadel. In addition to the properties you suggested, they could have stuff like increased lifepoints and xp (if the growth time is increased), increased chance for Brassican invention components, ect. Maybe they'd require more cabbage seeds than usual to plant.
You never were our brightest star, Khazard. 'Vermin slaughtered like lambs'? What does that even mean?

28-Apr-2017 14:06:21 - Last edited on 28-Apr-2017 14:08:23 by Wahisietel

Wahisietel

Wahisietel

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Brassica Prime looking after a single cabbage patch in the citadel that gives XP/small bonuses is all that's really being proposed, nobody is asking for it to be the focus or even the only skilling method in the citadel, it's just the most obvious one :P.

Besides, the Cabbage Patch is foreshadowed in previous content - it has to happen :P
You never were our brightest star, Khazard. 'Vermin slaughtered like lambs'? What does that even mean?

29-Apr-2017 16:39:10

Wahisietel

Wahisietel

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Anyway, let's think of more suggestions for other training methods/things to do in the citadel - I'm personally not in favour of any brand new training methods, and favour just allowing players to do stuff they can usually do elsewhere here for a small niche benefit.

Compiled list of my suggestions:

Farming - Brassica Prime's cabbage patch - farming cabbages here gives greatly increased XP, with the average yield equivalent to a mid-level fruit tree patch. The cabbages grown here could also give other benefits, like increased healing (Monkfish level? Potentially good for ironmen accounts) and increased chance for Brassican components.

Smithing & Invention - Gee'ka's workshop - contains an Anvil and Furnace, which are reasonably close to a bank chest and grant some small niche buffs, like permanent Ring of Forging effect for all bars smelted here, and all bolts being smithed with feathers automatically added. The workshop would also contain an Invention workbench. While in the vicinity of the workbench, there could be a slight increase to the chance to receive Armadyl components when disassembling Armadyl items.

Woodcutting - Egg collecting Aviansie - An Aviansie is interested in taking the bird eggs you find in bird's nests while woodcutting off your hands. These would include the Red, Blue, Green and Raven eggs, which are currently useless in large quantities once you've got their associated pet. Perhaps 5 or so eggs could be exchanged for small woodcutting XP lamp or something. Maybe something special could be done with the raven eggs...
You never were our brightest star, Khazard. 'Vermin slaughtered like lambs'? What does that even mean?

29-Apr-2017 17:12:48

Wahisietel

Wahisietel

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Leader Rob said:
I am just curious but why would you like to see minimal content like that for brassica, surely if that happens it will never get a place of its own and only appear as a cameo in quests


There's nothing stopping Brassica from being in multiple places at once, like he did in Cabbage Facepunch ;)
You never were our brightest star, Khazard. 'Vermin slaughtered like lambs'? What does that even mean?

30-Apr-2017 14:48:38

Wahisietel

Wahisietel

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So, there's some relatively big pieces of outdated/useless content with Armadyl's name on them that could be revitalised by the citadel.

Namely, Armadyl runes, the Storm of Armadyl spell, and to a lesser extent the Armadyl battlestaff, all of which are made from the Shards of Armadyl rarely dropped by Glacors after Ritual of the Mahjarrat. The only use of Armadyl Runes is to cast the Storm of Armadyl spell, which was rendered pretty much useless with the Evolution of Combat - Air Surge is better in every way. The staff itself is only level 77, and while it does have a nice special attack, it's still outclassed by more easily available gear, such as the Chaotic staff and Sunspear.

Perhaps we could do something in the citadel to upgrade the staff and spell? The Armadyl battlestaff is currently the only battlestaff in the game that cannot be upgraded into a Mystic staff, perhaps an NPC in the citadel could do allow it to be upgraded into a Mystic armadyl staff, requiring additional Shards of Armadyl? Perhaps stats could be given to it to make it fit into a niche somewhere between the Chaotic Staff and the Staff of darkness/Wand of the Cywir elders? When using the new staff, the Storm of Armadyl could be buffed to make it actually worth using, to be stronger than Air Surge at the very least, perhaps even on-par with Air Surge with a t90 staff.

Alternatively, something could be done to give the Armadyl runes a new use in the Citadel. Perhaps while in the citadel, a single Armadyl rune would allow the casting of any spell without any other runes? Maybe even allow Armadyl runes to be crafted in the citadel itself for increased Runecrafting XP compared to the Air Altar.
You never were our brightest star, Khazard. 'Vermin slaughtered like lambs'? What does that even mean?

03-May-2017 12:40:00

Wahisietel

Wahisietel

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Stupid random idea I had: Armadyl balloons!

Created by combining an Armadyl rune with a (dyed) Origami balloon (which can be made during/after the Enlightened Journey quest), these miniature balloons would be taken to the Empyrean Citadel to be filled with messages/gifts by the Aviansie, and then released from the Citadel to spread the word of Armadyl throughout Gielinor! The magic of the Armadyl rune would ensure that the balloons do not get set alight before reaching the surface, ensuring that they are discovered by someone.

Releasing the balloons could award a small chunk of Crafting/Firemaking/Runecrafting XP, and perhaps a small bit of lore content could be included in some fashion too! Maybe for each of the first 10-15 or so balloons released from the citadel, an NPC on the surface of Gielinor would gain a small bit of new dialogue to indicate their discovery of the balloon, and reveal what it contained. For a bit of sadistic fun, which NPCs find the balloons wouldn't be hinted at in-game, so players would have to work together to try and find them by wandering around and talking to everyone.
You never were our brightest star, Khazard. 'Vermin slaughtered like lambs'? What does that even mean?

04-May-2017 16:53:26 - Last edited on 04-May-2017 16:54:49 by Wahisietel

Wahisietel

Wahisietel

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Mod Raven said:
No agility courses, please, I beg you all, stop, stop suggesting them. :P

Ranged activities could be interesting, they certainly fit the aviansie themeatically. What could you suggest?

= Raven =


Aviansie fly around the citadel. Shoot them in the face to receive noted adamant bars and XP.
You never were our brightest star, Khazard. 'Vermin slaughtered like lambs'? What does that even mean?

11-May-2017 16:05:01

Wahisietel

Wahisietel

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Rondstat said:

Well, corvids (and why would we bother looking at any other family) mainly eat berries and invertebrates. Say we have a chest, full of the insects we've caught and various berries (Arc models). Our lead dude gives us some word soup instructions.


So how about instead of berries that reuse the models of the Arc berries, we use the actual Arc berries? They're currently useless besides providing small stat boosts selling for chimes, and this could potentially give them a nice use. Not a fan of actually locking the activity behind The Arc though, so maybe the Arc berries aren't required for it, but they can be added to the cooking pot while cooking insects to provide some bonus experience and buffs (maybe something could be done with their stat boosts?)
You never were our brightest star, Khazard. 'Vermin slaughtered like lambs'? What does that even mean?

17-May-2017 12:56:21 - Last edited on 17-May-2017 12:58:05 by Wahisietel

Wahisietel

Wahisietel

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Would this Closed Ecosystem be the only skilling in the citadel, or in addition to more basic things like an anvil and ranged or whatever? You never were our brightest star, Khazard. 'Vermin slaughtered like lambs'? What does that even mean?

24-May-2017 20:15:04

Wahisietel

Wahisietel

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Well if we're gonna go for niche uses, how about we go for skills that are currently a pain to get strange and golden rocks in? I remember Farming, Construction and Hunter always being the slowest skills for me when I went for Golden and Strange rocks.

Farm cabbages and hunt insects to feed the Aviansie, and use construction to repair parts of the citadel damaged by the wind, leftover wights, ect.

I'd also suggest using Dungeoneering in some way since that was often a huge pain but I can't think of a way for that to work.
You never were our brightest star, Khazard. 'Vermin slaughtered like lambs'? What does that even mean?

25-May-2017 15:25:29 - Last edited on 25-May-2017 15:26:44 by Wahisietel

Wahisietel

Wahisietel

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The only skills we've really seen associated with the Aviansie in previous content are Smithing (Godsword, Gee'ka), Ranged/Magic/Long-ranged Melee (God Wars Dungeon), Prayer (God Wars Dungeon).

But perhaps it may be a good idea to look at the skills used in the game's first Armadyl content, Temple of Ikov? The majority of the quest takes place in a temple evidently devoted to Armadyl, so perhaps the skills and items within can be used as a source of inspiration. The Boots of Lightness represent Agility, the Ice Arrows obviously represent Ranged, Winelda and the Staff of Armadyl represent Magic, and the guardians represent Prayer.

And maybe the stuff in the temple could get some backstory because there's pretty much none currently.
You never were our brightest star, Khazard. 'Vermin slaughtered like lambs'? What does that even mean?

26-May-2017 19:03:46

Wahisietel

Wahisietel

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Mod Raven said:
Agility is going to be the tricky one to theme properly, but I might be able to think up some uses for it.

Currently I am quite liking this trinity:-

Hunter, Smithing and Divination. With Agility offering some sort of bonus content/possible reward space.


Maybe do something similar to what Agility currently does with bare-handed butterfly catching, double fish-catching, and double/triple/quadruple thieving loot?
You never were our brightest star, Khazard. 'Vermin slaughtered like lambs'? What does that even mean?

31-May-2017 13:25:08

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