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† Completionist Cape rework †

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scousy

scousy

Posts: 1,465Mithril Posts by user Forum Profile RuneMetrics Profile
As much as you dislike the afkers in castle wars, they actually benefit you because they cade and defend the castle flag preventing the other team from getting the flag. They aren't 100% Afk they will attack someone if they come. You only get 1 more ticket for winning so there's not enough incentive to win so most of them will play for a tie while the more skilled players will play for the win. Yes, it's possible to go into a castle with 50+ ppl attacking you and take their flag to ur side.


As for comp cape I was thinking reaper title can be purchased for 10k or 20k reaper points for others who don't want to do high level bosses. However they would still need to earn their reaper points while making comp difficult to get. I havn't read everything but I wouldn't mind a new endgame cape too while making comp cosmetic.

03-Jan-2019 13:38:08

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 6,781Rune Posts by user Forum Profile RuneMetrics Profile
scousy said:
As much as you dislike the afkers in castle wars, they actually benefit you because they cade and defend the castle flag preventing the other team from getting the flag. They aren't 100% Afk they will attack someone if they come. You only get 1 more ticket for winning so there's not enough incentive to win so most of them will play for a tie while the more skilled players will play for the win. Yes, it's possible to go into a castle with 50+ ppl attacking you and take their flag to ur side.


As for comp cape I was thinking reaper title can be purchased for 10k or 20k reaper points for others who don't want to do high level bosses. However they would still need to earn their reaper points while making comp difficult to get. I havn't read everything but I wouldn't mind a new endgame cape too while making comp cosmetic.

Hiya! Yeah, some do that, but there's literally dozens of people even without equipment just standing around in the castle or underground. If you attack them, they are almost immediately healed by teammates while others pile you. Technically they're not causing very much harm to the team (apart from getting thaler without actually playing, but that's for the thaler rework) but the very fact that they're there doing nothig rather than playing some other content they might enjoy is a problem.

I have no opinion about the reaper title either way, but saw many complaints about it so figured it should be included (or excluded if you will :P) with the rework. It's mostly the inconsistency of other requirements that bugs me. E.g. for trim you need to have played a ridiculous amount of CW (and previously MA) whereas you needn't ever have touched Soul Wars and Trouble Brewing apart from the music.
Bizarre Boron Fusswell, scryer extraordinaire. Minigames & ninja fixes & achievement ideas!

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

03-Jan-2019 14:44:56

Kai Hiwatari
Oct Member 2019

Kai Hiwatari

Posts: 160Iron Posts by user Forum Profile RuneMetrics Profile
While I am neutral on the topic of a comp rework, I gotta disagree with u on the idea that its necessary for high level pvm.

Sure, it has stats and people do try to achieve it for its stats, but its hardly a must have.
Honestly, the biggest thing about comp cape is the sense of achievement.

If people want that achievement I guess u shouldn't complain about steep requirements. I do however feel there is a need to fix the reaper title for comp requirement. Maybe some other pvm related requirement that is not as bad as reaper title.

This way the comp cape's combat stats can be justified.

03-Jan-2019 18:45:09

AngelBarbela
May Member 2019

AngelBarbela

Posts: 607Steel Posts by user Forum Profile RuneMetrics Profile
In my opinion, there is nothing wrong with the comp cape, nor how to get it. Revamping it, to where the stats are taken away, is a huge slap in the face to those of us who acquired it. I put in many month's work into it.

Maybe they should leave it alone, and make new capes, with better stats for PVMers, and one for Skillers, while leaving the Comp capes alone. If one finds achieving a cape for whatever reason is too hard, then the cape is not for that person. Why punish those of us who are go getters?

If my cape is changed for what I think is the worst, then I will probably end up leaving the game. I've been playing since May 05.

Getting disgusted,

Angela

04-Jan-2019 04:11:43

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 6,781Rune Posts by user Forum Profile RuneMetrics Profile
AngelBarbela said:
Revamping it, to where the stats are taken away, is a huge slap in the face to those of us who acquired it. I put in many month's work into it.

Hm, isn't the prospect of a new cape with the same stats as well as an amnesty period in order to obtain it sufficient? Mind that it *is* for the health of the game, since there's definitely things wrong with the cape. :|
Bizarre Boron Fusswell, scryer extraordinaire. Minigames & ninja fixes & achievement ideas!

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

04-Jan-2019 09:00:59

Big Storms
Dec Member 2005

Big Storms

Posts: 3,881Adamant Posts by user Forum Profile RuneMetrics Profile
Overall I think this is a nicely written suggestion for the completionist cape rework, and I see your aims are indeed for the health of the game. I do think that you weigh the combat stats of the cape a bit too heavily in your analysis: it seems to give a 1.2% damage boost over the max cape. Then again BiS items make people do crazy things. So yes I agree with the stats change but I do not think this solves all.

The main problem lies with the mentality the completionist cape creates as the best cape in general: for many it seems to signify a lot of prestige, which in itself is enough for them to rush through the requirements to get it, even if they dislike them. I mean, you see people leeching group bosses for it. Clearly those kind of people are not getting the cape for the stats, yet have an (in my opinion unhealthy) desire to obtain said cape. Enough desire to pay around 200m for a Solak kill at release.

I wish it were possible to change that completionist mentality into one more aimed at playing the game for fun. Of course it is not possible to magically change the mentality of people, yet one can change the environment.

One thing I have been thinking of is splitting the cape into separate capes (not only combat and completionist) that focus on a specific field in runescape (skilling, minigames, quests (wait we already have that!), runescore, combat). As you mentioned with your combat cape (Runecape), this means that one can actually go after a cape that aligns with their playstyle.
"One should not mindlessly follow gods or the godless:
follow
your
own
path
"
~Big Storms

04-Jan-2019 12:32:18 - Last edited on 04-Jan-2019 12:32:46 by Big Storms

Big Storms
Dec Member 2005

Big Storms

Posts: 3,881Adamant Posts by user Forum Profile RuneMetrics Profile
Another problem lies in the urge that is created when new requirements are added to the cape: once you do not meet a requirement, you immediately lose the cape, hence players rush content as fast as they can to retain it. An amnesty period is a nice idea, yet is a bit of a complex solution and does in my opinion not fully solve the problem. I would opt for more tiers for each cape depending on the percentage requirements met. One could even say that the best version does not need 100% of the requirements (say, 75-90% instead), thereby creating a buffer and more freedom for players to play the game in a way they enjoy most. This then also allows for more difficult requirements to be added and does not inhibit developers.

All in all we agree that the game should be played for fun instead of forcing oneself towards a mere cape, but this would create an environment that suits both.
"One should not mindlessly follow gods or the godless:
follow
your
own
path
"
~Big Storms

04-Jan-2019 12:32:29

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