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~~~Guthix God Wars Dungeon~~~

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Aquamancer

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To put it short, in this thread I suggest the addition of Guthix Camp in God Wars Dungeon. However, this isn't your average Guthix GWD thread with very little thought and planning behind it. I have collected lore and information for a long time that can give a canon explanation how there could be a Guthix God Wars Dungeon Area, and even gives hints at the potential Guthix boss.

Before you reply at all, please read at least How could Guthix GWD exist in the first place, as I am quite sure that some of you can be quite sceptical towards this suggestion.

Index:
1) What we know of Guthixian involvement in God Wars Dungeon
2) How could Guthix GWD exist in the first place
3) Where would it fit and how could I enter there?
4) Lore of the Guthix God Wars Dungeon
5) Monsters at Guthix GWD section
6) Guthix Boss
7) Drops and Rewards
8) Final Notes

31-Oct-2013 17:26:13 - Last edited on 03-Jun-2016 00:59:07 by Aquamancer

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1) What we know of Guthixian involvement in God Wars Dungeon

As far as we know, Guthixians weren't involved in the God Wars until at the end of the God Wars when they mobilized in order to end it, based on Armies of Gielinor, Knowledge Base and Unofficial RS Wiki.

We also know that Guthix ended the God Wars after he was woken by the destruction of Forinthy. During that time, the God Wars Dungeon froze, ceasing everyone inside the dungeon on ice. There are many versions of how this happened, but most involve a spell of some sort. Unofficial RuneScape Wiki tells the following version of the events.

"As the massive battle at the God Wars Dungeon raged on, Guthix joined the fray - not for the godsword, but because the battle threatened the very balance of the world. Guthixian forces served as diversions, in order to prolong the battle – at least long enough for the magus Aeternam to cast an enormous freezing spell on the temple, imprisoning the combatants within for thousands of years, and effectively ending the war."

31-Oct-2013 17:26:30 - Last edited on 31-Oct-2013 17:29:06 by Aquamancer

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2) How could Guthix GWD exist in the first place?

Essentially, Guthix God Wars Dungeon area is based this: What if the Guthixian forces were affected by Aeternam's spell and were imprisoned like everyone else?

Some of you might say that Guthix was the one who ended the God Wars as he woke up by the destruction of Forinthy, so why would've he created an army and joined to fighting, making him just as bad as the other gods? Or that since Guthix was against the idea of war, why there should be Guthix GWD chamber?

My answer: By the end of Third Age, Guthixians thought the God Wars had got out of hand, and they decided to end it and according to Unofficial RS Wiki, Guthixians participated to battle at God Wars Dungeon to prevent the conflict from escalating further. The Guthixians back then were a bit like the Godless today, but unlike the Godless who fight for a world with no gods, the Guthixians fought for balance. They didn't need Guthix with them to do this.

Also it probably wasn't Guthix who created the army, but a group of militant extremist druids who had grown tired of waiting for their god and so decided to take arms in the name of balance to put the end to the God Wars.
Really, the only reason for Guthix GWD not existing would be Guthix not allowing his followers to fight for him at the end of the God Wars, but even then there would be those who'd defy his orders.

31-Oct-2013 17:26:40 - Last edited on 10-Dec-2013 11:51:00 by Aquamancer

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3) Where would it fit and how could I enter there?

Seeing that there are no obvious spots where the entrance of Guthix Camp could be, where would Guthix Camp fit? A God Camp is a large zone, so it's challenging to place Guthix Camp anywhere. However, if we assume that the entrance to Guthix Camp is still frozen or has collapsed, the entrance to it can be added later on. Alternatively, the scrapped entering method to Zamorak Camp that would involve the player swimming through the Frozen River could be recycled for Guthix camp.

Next, what requirements would the area have?
Seeing that other four God Camps require lvl 70 in a skill (Agility, Ranged, Strength or Constitution), Guthix Camp could have lvl 70 requiemement to enter the camp. There are many possible skills that could be used: Woodcutting (cutting down frozen roots), Mining (clearing a cave-in), Magic/Runecrafting (passing a magical ward), Firemaking (melting a frozen path), Farming (spirit tree-like teleport) exc.
Alternatively, Guthix's Camp could have a system similar to Zaros's Camp, which requires you to have the ability to access all the other camps.

Finally, there's the killcount you need to enter the bossroom. All five GWD rooms require you to have a killcount of 40 monsters of that god (although you can bypass the killcount for Zaros Door if you wear full Ancient Ceremonial Robes). Due to this, Guthix Boss would probably require a killcount of 40 Guthixians to enter. However, the way to enter Guthix Boss could be different from other boss rooms. The required killcoult could be higher than 40, or one would have to kill 40 warriors of other gods to access the area.

31-Oct-2013 17:26:50 - Last edited on 31-Oct-2013 17:30:23 by Aquamancer

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4) Lore of the Guthix God Wars Dungeon

During the God Wars, Guthixian druids aimed to live a life of balance, travelling as nomads to avoid participating to the conflict. While druids were peaceful folk, they were willing to fight to maintain balance in desperate times.

Meekadox, the leader of a group of nomad druid decided that the war had lasted too long after his tribe, dating all the way to the First Age, was decimated by a battle when he and his students were not on the camp. While the leaders of other druid tribes disliked Meekadox due to his extremist views, they didn't stop him from preparing for Guthix's return and even trying to wake him up, as he believed he was the only one who could stop the war.

Meekadox told his four students, Rief, Atrew, Ria and Thera to contact other Guthixians and start an army. While some Guthixians were eager to join his cause, most decided to take no action, even though druids told them that if no action is taken, all life on Gielinor would die. After the destruction of Forinthy, even the most peaceful Guthixians joined with druids en masse after seeing the destruction caused by the God Wars firsthand.

When Guthix woke up to fight and banish the gods from Gielinor, Meekadox expected Guthix to make him a Guardian of Guthix, but he was not chosen for unknown reasons, presumably due to his already radicalistic personality. Meekadox was consumed by the anger of failure, which started to slowly corrupt his mind.

However, Meekadox received a message from Aeternam, a powerful magus who wanted the war to end. Aeternam told to Meekadox that she had prepared to freeze the God Wars Dungeon in order to prevent the generals from making a truce, as that would spread the battle out of the God Wars Dungeon and to prevent the use of the Godsword against Guthix, but lacked the manpower to finish her plan and asked for Meekadox military support.

31-Oct-2013 17:27:04 - Last edited on 24-Aug-2014 13:59:12 by Aquamancer

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After receiving the message, Meekadox decided to send his personal army for military support to Aeternam, hoping that Guthix would finally see him as a Guardian of Guthix. After travelling to The Temple of Lost Ancients and meeting Aeternam there, she explained her plan.
Her plan was that the Guthixians would serve as diversions in order to prolong the battle until Aeternam and other mages were ready to perform a powerful spell that would freeze the entire dungeon and its combatants for centuries.

The plan went great at the beginning: the interverance of Guthixians prevented Zilyana, K'ril Tsutsaroth, Graardor and Kree'arra from doing anything about Guthix and Aeternam had finished her research and was prepared to cast the spell.
However, when Aeternam returned, she carried bad news: the radius of the spell was shorter than Aeternam had estimated, and in order for the spell to work, she and the other mages would have to cast it inside the dungeon, where she would be vulnerable for attacks and would be effected by the spell as well.

In order to keep Aeternam safe and hoping that Guthix would appretiate their and especially his sacrifice, Meekadox decided to order his army to stay in the dungeon, so that they would protect Aeternam to the very end until the spell was complete. The spell was successfully cast and froze the God Wars Dungeon with all of its combatants, but the spell also imprisoned Aeternam, Meekadox, his students and the entire army of Guthix for ages to come.
When the God Wars Dungeon thawed due to volcanic activity, Guthix's camp stayed frozen because the spell hadn't worn off from the center of the area where it was cast, and kept the Guthixians frozen longer than the rest of the dungeon.

31-Oct-2013 17:27:17 - Last edited on 14-Nov-2013 15:31:36 by Aquamancer

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5) Monsters at Guthix GWD section

What monsters could Guthix's Camp have? Let's take a look at his former followers.

• Dwarves, Gnomes, Ents and Moss giants: I'd expect to see them, as they all were available for Guthix in AoG (Armies of Gielinor). Dwarves in Guthix's camp wouldn't use their signature weaponry, cannons, as they were invented over 2000 years later, hence they weren't available back at God Wars.

• Druids: Seeing that the backstory I made for Guthix GWD heavily involves druids and druids appear in AoG, they’d probably show up. I don't expect them to be good fighters, but they could summon familiars to fight for them and heal their allies.

• Void Knights: We know that Void Knights were active in Third Age, but their function remains unknown (although AoG states that the Void Knights assassinated important figures of other gods to preserve balace). I'd expect to see Void Knights in Guthix GWD, though.

• Wild creatures: Spiders, wolves, bears, tortoises, terrorbirds... I'd expect that the latter two to be used by gnomes as mounts like in AoG, and the other three to be controlled by druids.

• Leprechauns, Fremenniks and fairies: While they are Guthixian, leprechauns aren't combatants, fairies probably did not fight in God Wars and Fremennik were either neutral, fought for their gods or were mercenaries. While I do expect some of them to have joined forces with the Guthixian Army, I don’t really expect to see them in Guthix's Camp.

Monsters in Guthix's Camp are non-aggressive, but by attacking any of the Guthixian monsters you’ll make all the rest aggressive until you leave the camp. The Guthixian camp could also have combatants from the other GWD camps trying to deal as much damage as they can and get out of GWD: none of them will ever make it, though, since the Guthixian NPCs will kill them very quickly.

31-Oct-2013 17:27:33 - Last edited on 18-Aug-2014 11:50:59 by Aquamancer

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6) Guthix Boss

This is one of the things you probably want to know: what would Guthix's general be like and who would the Guthix boss be? My concept for Guthix boss is to use Meekadox the druid general as a boss, but the boss battle itself would be fundamentally different compared to the other GWD bosses.

The boss battle against Guthix General, Meekadox, would require you to defeat multiple bodyguards protecting Meekadox, and after defeating the bodyguards you could fight Meekadox for a while before he teleports away, only to bring a new set of bodyguards to protect him. This would happen, say, five times before the boss is defeated.
The reason for this is that in MMOs, 'bigger is better in boss battles', and having a boss fight where the challenge lies on beating the bodyguards of the somewhat weak main boss would be an interesting twist for normal boss battles.
There could literally be dozens of bodyguards that could appear, and only some would be used in one boss fight, which would also keep the boss fights interesting, as you can't predict what combination of bodyguards Meekadox uses.

Other notes regarding the boss battle:
* Seeing that most of the new bosses (Nex, QBD, KK, Vorago) have phases, fight against Meekadox could also have phases.
• Instead of just arriving at the boss room and fighting the boss, you could start the boss battle after talking to them, like how you do with Vorago.
• The boss and the bodyguards could even be non-aggressive, but by attacking any of the monsters in the boss area you will make all the rest automatically aggressive.

31-Oct-2013 17:27:43 - Last edited on 14-Nov-2013 15:40:28 by Aquamancer

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7) Drops and Rewards

Now this is probably the part most people are interested of. Here are my ideas for new potential rewards from Guthix GWD.

* Ancient Void Knight armour: Ancient Void Knight armour is an upgrade to current Void Knight robes. Ancient Void Knight armour is created by using an upgrade kit to Void Knight armour, which changes your Void Knight armour to Ancient Void Knight armour. Upgrading the robes may require a high Crafting/Smithing/Runecrafting level as well. The full armour set could also prevent Guthixians from becoming aggressive should you attack one of them.

• Guthixian weapons: Guthixian weapons are lvl 70/75 weapons that would fill caps in weapon tiers. These weapons could cover more obscure weapon options like halberds and daggers, or more popular ones i.e. wands, shortbows and crossbows. Guthixian hatchets and pickaxes could be possible drops as well.
Seeing that GWD already gives us lvl 75 2h crush, stab and slash weapons, we should have lvl 75 range weapon as well, as the Hand Cannon isn't available after completing a quest which 69 Strength requirement.

• Guthixian/Balance armour: Since GWD armour sets are all power armour (Bandos/Armadyl/Subjugation 70, Nex armour 80), Guthix boss could drop lvl 75 power armour of all 3 combat classes. Alternatively, Guthixian armour could be lvl 75 hybrid armour, or even completely new armour type that acts both as a hybrid armour and power armour.

• Rings, amulets and pocket items: Since there are fairly few combat rings and tradeable pocket items, Guthix boss could drop new pocket items and rings as well. And while Zilyana drops melee, ranged and magic amulets, Guthix boss could drop hybrid or defence amulets.

• Guthix Godsword?: I heavily doubt that there'd be a Guthix Godsword, unless those militant druids though that taking the Godsword for themselves would allow Guthixians to kill other gods, and their armies would crumble without their gods, and crafted a hilt 'just in case'.

31-Oct-2013 17:27:54 - Last edited on 18-Aug-2014 12:02:06 by Aquamancer

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8) Final Notes

What is your opinion about this thread? Feel free to leave a reply if you liked this thread or if you have anything to say about this thread at all. Your criticism and opinions are welcome, and if there is anything you'd like to have added in Guthix GWD or if I made a mistake in this thread, please leave a reply and I'll respond to it as soon as possible.

Also, if you are interested, you might want to pay a visit to my other threads as well:

• The Story of the Player Character
• Angels in Runescape?

Well, that's about all I have to say. And thank you for reading this thread.

31-Oct-2013 17:28:12 - Last edited on 20-Sep-2019 22:25:22 by Aquamancer

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Alright, time for a wave of OP replies. Before I start, thanks for all who support this thread, I am really glad you like my idea. Anyway, time to start replying.

TheShd0w said:
Great idea. Have u thought how the protection would work, would u need it in the guthix camp?
I think level 75 wand/book, crossbows and one handed melee weapons could at least be included seeing as we don't really have any one handed weapons for lvl 75.
One idea for that "guthix godsword" could have the same 25% chance for passive effect, but instead of having one effect, each time it activates, it would do all 4 effects from the original godswords at once, with each of the individual effects being less powerful (stunning for shorter time, restoring less prayer points, etc. with the benefit of doing them at once). I think it would kinda fit that "balance" theme.


Since I think Guthixian NPCs would be neutral as long as you don't fight them, protection would probably not be needed, but this could be changed, though. After all, it would give Guthixian god gear some use, and it would make sense for Guthixians to attack anything infiltrating their camp, as anyone who is coming to their camp would probaby try to kill them.
Although "Guthix Godsword" special effect could work like that, I don't think that's original enough. Besides, Guthix's ideology isn't balance between order and chaos, but rather he wants things to go in a natural way without the interferance of gods or other similar powerful beings.

Re Berx said:
Paravant said:
there isnt going to be a guthixican GWD, hes dead, jagex has moved on, end of guthix as a character

support this idea it 6 years to late made.


Sure, Guthix is dead and gone for good, but that doesn't mean we should pretend he never existed and his legacy should be thrown out of window. Guthix is dead, but his influence in the past live on.

14-Nov-2013 09:26:25

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Noah Andros said:
I like the idea, personally I think it's extremely well thought out though most of the contingencies that you plan against argument wise you leave completely open with many different answers. I'd say go with the first explanation of how Guthixian forces would have entered the god wars and that would do just fine. I'd say the skill should be the quintessential Druid skill: Summoning. and the killcount should be gotten killing 40 of each other alignment. The rewards would be tremendous however and the boss about as challenging if not more challenging than Nex.


Most of the things I have left open are so because it allows you to fill that option what you think is the most suitable option and allows the freedom of exploring new possibilities. Also, I think I already went with the first explanation, but I fletched out the backstory of Guthixian army, tying it up with Armies of Gielinor.
While summoning is a possible skill requirement, how could one actually use it to pass any sort of obstacle that would block Guthix's Camp?
Personally, I think Guthix boss could be 'lvl 75' boss: Nex is intended for people with lvl 80 in combat stats and other GWD bosses with stats around 70.
Of course Guthix boss can harder than Nex while still being intended to be fought by lvl 75 people, but if Guthix boss is too hard, the drops would have to be designed for those people who are capable of fighting it.
Most of the drops I added are designed to fill in equipment between 70-80, and if the boss is designed to be harder than Nex, the rewards become pointless, as they wouldn't be used by the people who can obtain them.

14-Nov-2013 09:26:32

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Any-sao said:
It's funny: years ago I made a thread like this. It got deleted in the forum merge, but I ended up with atleast 50 supporters.
So support, and if I may suggest the boss, as it was in my thread? :D

An ENT. Yes, they were in AoG. In fact, they were the strongest Guthixian unit. I also added a special attack for him, where he creates a wall of evil tree roots that do constant damage until they're cut down. I can not remember the name I gave him...
The guardians were a Void Knight commander (melee) a Mage gnome (with the examine info: Size matters not. Heh heh) and a prototype dwarf cannon for ranged.

You put a lot of good work into this, and I am honored someone continued my long forgotten thread. :)

PS: I wrote my Guthixian GWD thread before the ancient prison and Nex. That kinda stole my thunder. :(


It is funny: some subjects just never seem to die as suggestions until they are implemented. I'm glad you like my thread, though, I hope my thread can get as far as your thread did.

Let's compare the boss I had in my mind to your ent: a self-proclaimed Guardian of Guthix who managed to create an army by himself and with his four equally powerful students and was indirectly responsible of freezing the God Wars Dungeon and hundreds of warriors within it with the help of a mage powerful enough to do the actual freezing part.
While they sound awesome, they aren't that powerful compared to an ent. Although an ent could appear as one of the bodyguards of the main boss, I do not think an ent would be as interesting as a boss.

14-Nov-2013 09:26:39 - Last edited on 28-Sep-2014 22:33:47 by Aquamancer

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Mz Catie B said:
im more surprised as to why people havnt mentioned the other gods like Seren, Marimbo or even Tuska


Marimbo influence in the God Wars was probably limited to partying through the war in Ape Atoll: Tuska probably didn't know of Gielinor and his followers more like parasites that rely on her to survive: and while Seren is featured in Armies of Gielinor it contradicts her peaceful and isolationistic alignment (rogue elves would probably be the answer). So really, it comes down to this: Guthix is more interesting god than the other gods not featured in God Wars Dungeon and has an excuse why he could be involved with God Wars Dungeons.

FFA Split said:
I agree that it would have been cool to see Guthix added into the GWD but now he is dead and is out of the game as a being. Supposedly Guthix froze the God's Generals in the dungeon to stop them from fighting on the surface so I doubt he would have ever sent in anyone to fight in the GodWars for him


While Guthix is dead, his legecy and story still lives on, so that isn't really a good argument why Guthix GWD shouldn't exist.
Besides, that is just one interpretation of what happened. The true history of the God Wars is always somewhat difficult to determine, since information is difficult to come by and there are multiple versions of what happened at the God Wars Dungeon.
One version tells that a spell from one side backfired majorly, second states that the dungeon froze naturally, third tells that Guthix sealed it, fourth that Aeternam and Guthixians did it, fifth tells that mages from all sides tried to freeze other sides into statues of ice.
Since there is no confirmed backstory for the events in God Wars Dungeon, I decided to go with the Aeternam/Guthixian one, as it allows to tell more stories.

14-Nov-2013 09:26:50 - Last edited on 28-Sep-2014 22:33:10 by Aquamancer

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Sam AM said:
Very well thought out. I am impressed.


Thanks! I'm glad you appreciate this thread.

Benthomasnac said:
I like this idea.

As they have not been let out or know that the entrance is open, they still think Guthix is alive, so that be interesting.

It was stated that guthixians did fight in the war. Maybe not all of them, but quite a few.

I dont understand this about him being gone as a character. Yes, he is dead, but that doesnt mean his lore doesnt live on.

If he was asleep during the time they [Meekadox] would have sent them[the Guthixian army] in, so he would have had no role in stopping them.


It would be interesting to see the reaction they would have after hearing that their god, once one of the most powerful beings in existance, is now dead. Would their motivation drop and would they give up entirely, or would the death of their god only motivate them to fight harder?
I think Guthix had awoken when Meekadox fought in the God Wars Dungeon, but he didn't stop Meekadox from fighting, as the sword could still be used to kill him and the war would have to be ended.

14-Nov-2013 09:27:04

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Senneheymans said:
I support, more as a memorial of Guthix.

How would the dungeon be called? You have Armadyl's Eyrie, Bandos's Stronghold, Saradomin's Encampment, Zamorak's Fortress and the Ancient prison. One fanon fansite of runescape suggested a name like: "Cave of Life" other names could be Cave of Balance or anything else. The same fanon fansite suggested the boss to be Janai Protex (Google it). A cobra (though there already is a guthixian snake). Your boss, how would it look? Would it be a humanoid unit (human shaped with arms and leggs) or a beast (big, monsterous)? Where is it? Maybe beneath the waterfall? You have to make an Canoe to get there?

Also god war bosses are featured in quests (tww, mpd), maybe an idea to add it in a quest and make the boss godless?[/qfc]


I though the dungeon could be called Guthix's Grove/Isle, Guthix's Garrison/Siege or something like that. I had a small list of possible names but I deleted it, although all of them were nature-related or were copied from other fanon fansites such as RS Fanfiction Wiki, to which you are probably referring to.

I know of Janai Protex, she was one of the bosses I based my early concepts of Guthix Boss on, along with Balancer Recnalab, Ketunix the Great and Khee'Zakk. I intentionally left the boss up in the air, but like Any-Sao already mentioned, we came to a conclusion that the best option would be to have a boss that summons strong bodyguards that you have to take down before you can damage the boss.

While Guthix God Wars Dungeon area would be a suitable reward for completion of a quest, to be honest, I'd be annoyed if there was a quest required to access Guthix Camp. All the other god camps don't require a quest, even the Ancient Prison which out of all five camps would've made sense as a quest reward, so I think Guthix's Camp should have no quest requirement.

14-Nov-2013 09:27:15

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Any-sao said:
Senneheymans said:
Oh also there are known 7 Guardians of Guthix, isn't?

Fiara • Juna • Valluta • Death • Cres • Ocellus • The player


Originally there were eight, I believe. That doesn't count the player, as you were the very last one. One for each pillar in a Guthixian druid circle.

And I remember that fanfic! I didn't really like the idea of a COBRA boss though. Kinda corny.

I like Cave of Life, though. And Aquamage and were discussing in game a boss fight... I think we came to a fun one.
I would like to think that perhaps whoever the boss would be would be more of a self-proclaimed Guardian of Guthix. The guardians were chosen at the end of the Third Age, and the dungeon was frozen in the Third. Who knows? There are limitless possibilities.


There were eight Guardians before The World Wakes: Fiara, Juna, Valluta, Death, Cres, Ocellus and two others who are currently unknown. After the World Wakes, the player replaces Cres, keeping the number at 8 (or 7 if Fiara dies for you). So yes, we know of 7 guardians, but there has been 9 in total.

I never though of a self-proclaimed Guardian of Guthix as a possible boss, and I initially intended that a real Guardian of Guthix was the boss, and being stuck in the frozen Guthix Camp would explain their absence from The World Wakes. However, as I start to think of it more and more, I start to like the idea of Meekadox being self-proclaimed Guardian of Guthix.

14-Nov-2013 09:27:23

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Senneheymans said:
A self-proclaimed Guardian of Guthix. Good idea! Perhaps someone who is a bit selvish and sees himself as a true guthixian, but he is not.

Maybe Meekadox is the heir of the leader from a important guthixian group dating back from the first age, after an attack of bandosian forces on his camp, Meekadox who wasn't at the camp during the slaughter, told his students to start an army. When Guthix awoke he expected himself to become a guardian of guthix, but he was not becouse he has a strong chaotic side. Because he wasn't chosen he was filled with anger and that partly corrupted him. When he heard what happened at the god war dungeon, he decided to send his personal army for military support to Aeternam, hoping that Guthix would finally see him as a Guardian of Guthix.

He has strong magical powers and he is clearly corrupted at some parts of his body.

Now he is unfrozen in the 6th age, he eventually heard that Guthix died, making him totaly insane. His attacks are also very unlogical and strange but strong.



I like the backstory you wrote to Meekadox a lot! The only thing I really do not agree is that he has went totally insane, as why would Guthixians want to follow an insane druid general? Other than that, I like it. Do you mind if I use in in my thread?

14-Nov-2013 09:27:30

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Senneheymans said:
I would like too see Meekadox as the boss.

Just thought of one of Meekadox powers. Do you know the emote Nature's might? What if he use it, but to attack? His hands become tree's wich he uses to attack with melee and he becomes immobile during that time. Perhaps he can also uses a razor leaf attack to shoot leafs at the player (range). Another power can be some kind of leaf storm, that summons a magical tornado full of leafs. (the last two are bassed on pokemon) Maybe if he is at 1/4 he becomes enterly treelike, just like an ent, boosting all his stats but he will be weaker to fire spells.


Any-Sao and I kind of came to conclusion that while Meekadox can be quite powerful, he shouldn't be similar to other GWD bosses who are the main powerhouses and bodyguards are merely an annoyance: quite the opposite, really: while he is a powerful enemy, his bodyguards should be just slightly less powerful. However, I like the combat moves you suggest, however I prefer leaving most of Meekadox's tactics undecided for now, but I may look for Meekadox's boss tactics in the future.

14-Nov-2013 09:28:19 - Last edited on 14-Nov-2013 14:58:47 by Aquamancer

Aquamancer

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Eowyn said:
well thought out thread

Thanks!


Any-sao said:
Senneheymans said:
@Any-Sao

Any-sao said:
The orange torch has been extinguished by blue starlight. Thank you again!


Chaos elemental thingy?

Orange torch=Godless
Blue starlight=Saradomin

Wait... Saradomin did kill the godless? ;)

Do you want to fight for your god?
Do you want to built for your god?


Heh heh, you're half right. This is a Chaos elemental-like hint... But you'll need to ask Aquamage if you want to know the rest. ;)

You'll see what he meant in near future. Contact me if you want to know more!



Gacky said:
This is amazing, really well thought through! I absolutely love the idea, though i think you should re-evaluate the 'Guthix Armor'. Depending on how hard the boss is it should be level 70 or level 80 i think, and because guthix is the god of balance it should be an exact midway point between DPS armour and Tank armour =)
Great idea, you have my full support!

Thank you for the support and the feedback! I'll see what I can do to the Guthix Armour, but I have to note that there aren't many characters remaining in my original posts, so there is not much room for changes either. I will do my best to get as much information covered as I can, though.

10-Dec-2013 11:54:45

Aquamancer

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Black Redox said:
I really loved your Idea, you totally solved the problem on how to upgrade void to make it better again. The whole idea is great I would really be glad o see this come true.

I'm glad you like the idea for the Void Knight Upgrade Kit. I like your version of upgraded Void Knight armour, although I'd like to point out that I feel that restricting the upgrade to the elite version migh not be a good idea, given the high skill level you need to gain access to Elite Void Knight armour, and even then the extra stats provided by Elite Void armour aren't that great, not to mention that only the top and bottom are upgradeable. Perhaps both the regular and the elite versions of Void Knight equipment could be upgradeable?
On hindsight however, it might be better to change the upgrade kit to stackable, somewhat common drop similar to tectonic/malevolent energy and sirenic scales: after all, it seems that kind of system will keep its value in the long run.



Mr Cow579 said:
no support, even tho i like the idea, guthix didnt want to get involved in the godwars so it wont fit in the story, also guthix didnt have a godsword

If you would've read this through, you would know that I have already covered those issues.
1) Guthix didn't want to be involved, but he did wake in the end of the Third Age in order to banish the gods. However, his followers were most likely involved in the God Wars one way or another and they had very similar role as the Godless today.
2) I didn't refer to 'Guthix Godsword' anywhere in the thread except in the very end, and even there I even pointed out how unlikely its release is, and I gave a potential explination how the Guthix Godsword could exist in the first place.

10-Dec-2013 11:55:09

Aquamancer

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Any-sao said:
Tsuneo said:
No support. I agree with Mr Cow, Guthix didn't want any followers so the idea that he has a general is a bit off. Plus when doing TWW he didn't strike me as the violent type.


Well, the same could be said about Zamorak and his followers. Zamorak claims he is not evil, just "chaotic". However, his followers are indeed evil.

Guthix is a peaceful God, that much can be said. But his followers, such as the Void Knights, are not necessarily peaceful. Who says that during the third age, a rag-tag group of Guthixians didn't try to form their own defence force?


Indeed. And since you apparently didn't read my thread, let me quote my own thread:

Aquamancer said:
Some of you might say that Guthix was the one who ended the God Wars as he woke up by the destruction of Forinthy, so why would've he created an army and joined to fighting, making him just as bad as the other gods? Or that since Guthix was against the idea of war, why there should be Guthix GWD chamber?

My answer: By the end of Third Age, Guthixians thought the God Wars had got out of hand, and they decided to end it and according to Unofficial RS Wiki, Guthixians participated to battle at God Wars Dungeon to prevent the conflict from escalating further. The Guthixians back then were a bit like the Godless today, but unlike the Godless who fight for a world with no gods, the Guthixians fought for balance. They didn't need Guthix with them to do this.

Also it probably wasn't Guthix who created the army, but a group of militant extremist druids who had grown tired of waiting for their god and so decided to take arms in the name of balance to put the end to the God Wars.
Really, the only reason for Guthix GWD not existing would be Guthix not allowing his followers to fight for him at the end of the God Wars, but even then there would be those who'd defy his orders.

10-Dec-2013 11:55:30

Aquamancer

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Zebub said:
Akai Nishin said:
I do love Guthix and wish that such thing had existed.
I think that the one issue would be that now the whole lore is made and Guthix could not have been part of the gwd.

Only possibility may be something similar to the order of ascension that participated in part of the war, but was a bit late in action.

Ascension only exists since Fourth Age... That's even more lorebreaking.


The thing is that Guthix was part of God Wars, although only momentarily right at the end of the God Wars, when he banished Saradomin, Zamorak and Bandos. Also, if we take Armies of Gielinor as canon, Guthixians fought the armies of other gods at the end of the God Wars. All this means that Guthixians and Guthix fought at the very end of the God Wars, and thus could have their own spot at GWD.

Zebub said:
I like the idea, I made an idea about a Guthixian camp a year ago in one of my quests. I mostly focused giants as the main fighters of the Guthixian army, with a powerful steel, iron and bronze giant as boss.

I do think lore-wise Guthix could have formed an army. He isn't a pacifist after all. It would be unnecessary to alter existing lore.

I remember that quest series of yours, although personally I don't think giants (asides the moss variant) follow Guthix. For my opinion, most of the giants are either non-aligned, Bandosians or side with a god/faction that is either really obscure or dead/dismantled.

Asuna sky said:
support! thanks

TokyoDreamer said:
You got my support :D

Thanks for the supports, guys!

10-Feb-2014 07:55:34 - Last edited on 10-Feb-2014 07:55:50 by Aquamancer

Aquamancer

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Any-sao said:
Bump.

Thanks for the bump, Sao!

All Over said:
Who're we gonna fight? Jim the Giant Druid?

Read this.

Aquamancer said:
6) Guthix Boss

This is one of the things you probably want to know: what would Guthix's general be like and who would the Guthix boss be? My concept for Guthix boss is to use Meekadox the druid general as a boss, but the boss battle itself would be fundamentally different compared to the other GWD bosses.

The boss battle against Guthix General, Meekadox, would require you to defeat multiple bodyguards protecting Meekadox, and after defeating the bodyguards you could fight Meekadox for a while before he teleports away, only to bring a new set of bodyguards to protect him. This would happen, say, five times before the boss is defeated.
The reason for this is that in MMOs, 'bigger is better in boss battles', and having a boss fight where the challenge lies on beating the bodyguards of the somewhat weak main boss would be an interesting twist for normal boss battles.
There could literally be dozens of bodyguards that could appear, and only some would be used in one boss fight, which would also keep the boss fights interesting, as you can't predict what combination of bodyguards Meekadox uses.

Other notes regarding the boss battle:
* Seeing that most of the new bosses (Nex, QBD, KK, Vorago) have phases, fight against Meekadox could also have phases.
• Instead of just arriving at the boss room and fighting the boss, you could start the boss battle after talking to them, like how you do with Vorago.
• The boss and the bodyguards could even be non-aggressive, but by attacking any of the monsters in the boss area you will make all the rest automatically aggressive.

27-Apr-2014 19:14:32

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MarioYKW said:
Guthix General is already there, she's called Juna and is guarding a cave atm.

Guthix is, how unfortunately that is, dead. Very dead.

I don't think breaking the lore for another boss would be a good idea. No support.

WE
Mi
SS
GUT
THIX
RIP

First of all, Juna is not nor has never been a general. She is a Guardian of Guthix, and while she can protect the Tears of Guthix on her own, she is very weak outside her cave. Likewise, she has never commanded or lead an army.

Secondly, I acknowledge Guthix is dead and gone for good, but that doesn't mean we should pretend he never existed and his legacy should be thrown out of window. Guthix is dead, but his influence in the past live on, and we have not seen the last of his legacy.

Thirdly, it is not lorebreaking. It has been confirmed that Armies of Gielinor campaigns did happen, which means that Guthixians were part of God Wars, although only momentarily right at the end of the God Wars, and fought the armies of other gods without their god alongside them, until he awoke and banished the rest of the gods.

05-Aug-2014 13:57:49 - Last edited on 18-Aug-2014 11:49:07 by Aquamancer

Aquamancer

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Dark Gaia said:
Full support, would love to see this happen.

I got a question though..

If attacking one NPC in this dungeon makes everyone else aggressive then could the untradable void knight/elite void armour be protection to prevent them from attacking?

It'd make pest control somewhat alive again, you'd need the full set to have the protection though, sorry lol but just buying your protection for GWD from the G.E seems kinda boring, I want to earn my protection there by playing through other content if you get what I mean :D


That is an interesting proposition that never came into my mind. I really like that idea, and that could be the case! Instead of buying your protection, you'd have to earn it through various steps.
Then again, I kind of intended the Guthixian Area to be mechanically different from the other sections of God Wars Dungeon: if you witness your comrade to die at the hands of someone who claims to be at your side, surely you'd try to dispatch the traitor and alarm everyone else of this potential threat? I'll mention the idea in the thread through. And thanks for the support, by the way.

18-Aug-2014 12:04:00

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