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Implement this already...

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4ev

4ev

Posts: 527Steel Posts by user Forum Profile RuneMetrics Profile
So this one passed a poll a very, very long time ago, but still nothing has been done with it. There's also been a stickied thread for a long time with minimal discussion.

I have some ideas on what would be fair rewards, and a fair way to have a cross-reward shop, that neither devalues any minigames or their rewards thus far, and also encourages people that probably wouldn't give certain minigames a shot, the opportunity to do so.

Please see below:
Cross Minigame Reward Shop - waiting since December 26th 2013
Spelunking - non-combat raids
Mobile Improvements and Castle Wars Rewards

15-Sep-2018 03:03:30 - Last edited on 15-Sep-2018 03:36:36 by 4ev

4ev

4ev

Posts: 527Steel Posts by user Forum Profile RuneMetrics Profile
So the main thing people
DONT WANT
is to feel forced to play a minigame. They also don't want to feel like minigames are a waste of their time. This is what makes this cross-minigame shop such a challenge. Efficiency driven players will figure out which minigame is the 'most efficient' and that minigame will be grinded out.

There's a nice way to avoid that, or at least lessen the impact it will have on the overall player-base:

New Currency System


There would be a new currency system, where you receive 1 of (insert name here) currency every minute, in addition to whatever the current rewards already are.

I would only want this currency to be gained in minigames where you had to interact with other players, and the minigame itself wasn't seen as an efficient way to profit or gain exp. I feel the list below fits that:

Barbarian Assault
Castle Wars
Clan Wars
Pest Control
Fishing Trawler
Trouble Brewing
Burthorpe Games Room


Weekly or Bi-Weekly Minigames

Minigames would be rotated, much like the BH world, and when the minigames are highlighted, you could earn 10% bonus (1 extra every 10 min) new currency in addition to whatever the minigame already offered. The trick here is to make this new currency take the same amount of time to earn, no matter the mini-game. The reason for extra incentives to certain minigames, is it will increase overall activity for those minigames in that given time-frame. Many minigames are very hard to play by yourself/with minimal people.

It's easiest to look at minigames where there is basically a timer, but since I'm suggesting the cross-minigame currency would basically be a 'participation reward' there needs to be a way to look at how long players are engaged in the other minigames, so they could all receive a similar rate of gaining the currency.

Also of note, I feel that pest control should never be featured as a highlighted minigame.
Cross Minigame Reward Shop - waiting since December 26th 2013
Spelunking - non-combat raids
Mobile Improvements and Castle Wars Rewards

15-Sep-2018 03:03:40 - Last edited on 14-Feb-2019 06:19:13 by 4ev

4ev

4ev

Posts: 527Steel Posts by user Forum Profile RuneMetrics Profile
Reward Shop
- Suggestions

Everyone wants rewards, but nobody wants rewards that are seen as useless or overpowered. To me, that means improving things already existing, but not making anything game-changingly over-powered (more convenience updates than anything). I'm open to more suggestions that would fit this sort of a criteria, but I'll get the ball rolling...

These would all be non-tradeable of course (we don't want to add profit/hr).

Morphing Combat and Skilling Armour

If anyone remembers the combat gear from stealing creation, it could morph into different corners of the combat triangle. That was a very unique feature, but due to the gear's set stats, it was highly under-utilized.

Combat

I'm proposing combat gear that starts out with the stats of leather, wizard robes, and iron. From there, you could "feed" it better gear, and it would gain the gear's level requirements to wield, and the gear's stats (along with the model, to allow players to still see gear stats). It could only consume non-degradeable gear, and would have some visual identifier to the set (a unique trim effect, particle effects, etc.) Gear can only be consumed, and can be uncharged at any time, reverting to base stats for that style, allowing to be charged with something else. Gear consumed is never refunded and instead sunk out of the game.

Skilling

Basically, this would be a way to have multiple skilling gears as one, without allowing you to have the benefits of all at once. For example, you can charge it with any of the existing experience boosting gear, graceful, rogue, etc. However, it needs to be morphed into that gear piece, for you to receive the benefits from it.
Cross Minigame Reward Shop - waiting since December 26th 2013
Spelunking - non-combat raids
Mobile Improvements and Castle Wars Rewards

15-Sep-2018 03:03:51 - Last edited on 22-Sep-2018 15:39:57 by 4ev

4ev

4ev

Posts: 527Steel Posts by user Forum Profile RuneMetrics Profile
Currency Pouch

Tired of all those various currencies (usually from minigames) using your valuable bank space? Well this can help with that.

Non-Equipable Toolbox(es)

This is another bank space saver. This would only allow basic tools to be stored in it. These tools could be used from within the box (open to them not being used, but I tried limiting the tools to not overpower). I tried limiting it to only items that would have no affect on adding additional inventory space (please point out if I overlooked something) to anything where inventory space matters (for example no saw + hammer - construction exp boost). Everything stored in it drops to the ground on death. It could also be split up into three separate items if need be, basic tools, fishing tools, and a mould holder. Items that could be stored are:

Amulet Mould
. . . . . . .
Hammer
. . . . . . . . . .
Fishing rod

Bracelet Mould
. . . . . .
Chisel
. . . . . . . . . . . . .
Fly fishing rod

Necklace Mould
. . . . .
Knife
. . . . . . . . . . . . . .
Small net

Ring Mould
. . . . . . . . .
Tinderbox
. . . . . . . . .
Big net

Tiara Mould
. . . . . . . . .
Pestle and mortar
. .
Harpoon (basic)

Bolt Mould
. . . . . . . . . .
Shears
. . . . . . . . . . . .
Lobster pot

Holy Mould
. . . . . . . . .
Needle
. . . . . . . . . . . .
Barbarian rod

Unholy Mould
. . . . . . .
Glassblowing pipe

Sickle Mould
Cross Minigame Reward Shop - waiting since December 26th 2013
Spelunking - non-combat raids
Mobile Improvements and Castle Wars Rewards

15-Sep-2018 03:04:09 - Last edited on 08-Apr-2019 03:50:12 by 4ev

4ev

4ev

Posts: 527Steel Posts by user Forum Profile RuneMetrics Profile
Potions and Consumables use-able only in minigames

These would be use-able only in combat oriented (safe) minigames
Castle Wars
Clan wars
Pest Control


Overloads - Magic/Range/Super Strength/Super Attack/Super Defence potion that does 50 damage
Spec Restores - recovers 25% special attack per dose, and has a 2 minute cooldown per sip
Prayer Enhance - has a delayed prayer recovery effect for 5 minutes per dose. Restores slightly more prayer than a prayer potion, but the effect is delayed.


Catalytic runes set (100) - works as all non-elemental runes
Elemental runes set (100) - works as all elemental runes

No exp would be gained when casting spells using these runes.



Other posters suggestions:


One proposed idea is to have the NMZ imbues added to the shop. I'd be okay with that, if it wasn't used as a stepping stone to get other minigame rewards added to the shop. This shop should be used to bring new content into the game, and fix bad content. Not as a way to not have to play certain content.
Cross Minigame Reward Shop - waiting since December 26th 2013
Spelunking - non-combat raids
Mobile Improvements and Castle Wars Rewards

15-Sep-2018 03:04:20 - Last edited on 18-Feb-2019 14:38:00 by 4ev

4ev

4ev

Posts: 527Steel Posts by user Forum Profile RuneMetrics Profile
This thread is to discuss my idea, which is fundamentally different from simply inserting rewards. I want to create a new currency to not make a single minigame most efficient currency, etc.

Also, I've not seen the owner of that thread update it in some time.

Please stay on topic.
Cross Minigame Reward Shop - waiting since December 26th 2013
Spelunking - non-combat raids
Mobile Improvements and Castle Wars Rewards

22-Sep-2018 14:45:49

4ev

4ev

Posts: 527Steel Posts by user Forum Profile RuneMetrics Profile
What exactly don't you support?

Keep in mind the shop itself already passed a poll a very long time ago, but none of the rewards did (many of them have been implemented in more fitting places since). This is very much reminiscent of the Rev caves, which passed a poll, but none of the rewards did, because they didn't fit the content.

Please say what exactly you don't support, so maybe I can re-vamp the idea, as that is the purpose of the forums.
Cross Minigame Reward Shop - waiting since December 26th 2013
Spelunking - non-combat raids
Mobile Improvements and Castle Wars Rewards

22-Sep-2018 15:00:12

4ev

4ev

Posts: 527Steel Posts by user Forum Profile RuneMetrics Profile
I see what you're saying, but I would much rather the added activity be spread across various minigames, than for one to be having all of the activity.

I shall ponder on maybe there being a small bonus to the points in rotation, or something to lessen the impact you are discussing. Basically, with the current efficiency mindset of the playerbase, some sort of incentive like this is required to increase the activity of less lively minigames.

I am definitely open to reward ideas also. NMZ rewards have been noted, although I do not want to add a gp/hr to them, so I'll have to look at what is non-tradeable, and maybe expand upon those lines.

Thanks.
Cross Minigame Reward Shop - waiting since December 26th 2013
Spelunking - non-combat raids
Mobile Improvements and Castle Wars Rewards

27-Sep-2018 12:25:45

4ev

4ev

Posts: 527Steel Posts by user Forum Profile RuneMetrics Profile
I revamped how the currency would be rewarded, but after considering the Pros and Cons of offering the rewards already offered up by NMZ, I decided against it.

First, it would become a slippery slope. What makes NMZ rewards so special? Why can't I buy the rewards from minigame A by playing minigame B?

Second, I don't want to add any type of monetary gain to minigames. That eliminates most NMZ rewards. What's left are potions (I already said Overloads could be included), the scroll of redirection, and imbues. I don't think it's fair to have any of those in the shop.
Cross Minigame Reward Shop - waiting since December 26th 2013
Spelunking - non-combat raids
Mobile Improvements and Castle Wars Rewards

27-Sep-2018 22:24:31 - Last edited on 27-Sep-2018 22:25:14 by 4ev

4ev

4ev

Posts: 527Steel Posts by user Forum Profile RuneMetrics Profile
I think I phrased the monetary gain part poorly, I meant any ADDITIONAL monetary gain. I agree with what you said, so I'd be willing to put NMZ rewards to a poll, although personally, I'd probably vote against them.

I personally don't even feel that NMZ should be considered a minigame as far as the cross minigame shop goes. I wouldn't want people to be able to gain the currency from minigames like NMZ where you literally don't interact with the community.

On the wiki all of these are defined as minigames:
I've crossed out ones I don't believe should reward the new currency

Barbarian Assault
Barrows
Bounty Hunter
Burgh de Rott
Temple Trekking

Castle Wars
Champions' Challenge
Chambers of Xeric

Clan Wars
Duel Arena
Mage Arena
Nightmare Zone

Pest Control
Theatre of Blood
TzHaar Fight Cave
TzHaar Fight Pit
Last Man Standing
Inferno
Blast Furnace
Brimhaven Agility Arena

Fishing Trawler
Gnome Ball
Gnome Restaurant
Impetuous Impulses
Mage Training Arena
Pyramid Plunder
Ranging Guild
Rogues' Den
Sorceress's Garden
Tithe Farm

Trouble Brewing
Volcanic Mine
Shades of Mort'ton
Tai Bwo Wannai Cleanup

Burthorpe Games Room
Rat Pits
Rogue Trader
Tears of Guthix
Trasure Trails


So, as you can see, only games I believe that should offer the new currency are:

Barbarian Assault
Castle Wars
Clan Wars
Pest Control
Fishing Trawler
Gnome Ball
Trouble Brewing
Burthorpe Games Room

To me, a minigame is something that isn't a main method of training, and isn't a decent way to make profit. It is something done to play with other players, and ultimately, to have fun.

With so few actual minigames (in my opinion anyway), you can see why I originally only wanted them to offer the additional reward when highlighted.

Edit: Added Gnomeball as it fits the criteria
Cross Minigame Reward Shop - waiting since December 26th 2013
Spelunking - non-combat raids
Mobile Improvements and Castle Wars Rewards

28-Sep-2018 00:08:35 - Last edited on 28-Sep-2018 00:55:55 by 4ev

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10-Apr-2019 00:15:01

4ev

4ev

Posts: 527Steel Posts by user Forum Profile RuneMetrics Profile
Ignatious said:
I might be okay with this being implemented for the reasons of merging the numerous bank spaces of random currencies into one space as well as giving additional incentive to play now dead minigames.

I'm not sure I agree with Pest Control being on the list due to its popularity and almost necessity, although pulling some rewards from other minigames and adding them to the shop might be a plus, as, as it has been stated before in this thread, most of the minigames that are dead are only dead because the rewards are lame and useless versus rewards of other minigames and not of the compared gameplay of the minigames.

I'd have to see how they went about proposing it on a poll, but I would consider voting for this. I'm a true believer of conserving past content, it is nostalgia that fuels what I would believe is a majority of the population of Runescape. And, that 's not just out of speculation but out of conversations I've had with the countless number of people in this game throughout the years.


I do want to point out that I felt the same way about pest control in a way. That is why pest control would never get highlighted (increased reward rate of the new currency). It already has enough incentives to play it. It is a team-based minigame though, so I felt it fit the criteria for the new currency. I could possibly be convinced to not have it give the currency. Present an argument and I will consider it.
Cross Minigame Reward Shop - waiting since December 26th 2013
Spelunking - non-combat raids
Mobile Improvements and Castle Wars Rewards

22-May-2019 05:43:31

4ev

4ev

Posts: 527Steel Posts by user Forum Profile RuneMetrics Profile
@above

I've gotten the okay to have my own thread rather than the stickied thread. If you bothered to compare the two, you'd see their discussion points vary greatly, and mine is organized far differently.

They are inherently two different threads, discussing the same 'main' topic, but in far different ways. I took my thread in a different direction, concentrating on new rewards, and a new currency system.
Cross Minigame Reward Shop - waiting since December 26th 2013
Spelunking - non-combat raids
Mobile Improvements and Castle Wars Rewards

28-Aug-2019 13:13:50

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