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A Porcine of Interest

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Dilbert2001
Jun Member 2006

Dilbert2001

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SandáDeity said:
LucyáHFilia said:


For the new question (moving Turael to Draynor): This suggestion actually is a bit strange to me. In the past, when everyone who played old school had to do so w/membership only, I would have said yes (new players who are already paying membership should have access to all the skills sooner). However, old school is open to free/members. My understanding is Turael is in Burthope because players should be exploring the new member area and trying to unlock new skills, etc. The better method might be to revamp the "new" "membership" area (ie, Burthope and Taverley) to appeal to people who have "just unlocked membership and crossed the gates to the new world," rather than trying to make the "free to play" area also a members hub. A Porcine of Interest is a great way to encourage new members to explore the member world (a quest that starts in free to play area and pushes you to go into membership areas), but unless free to play will have access to slayer, etc, I think it's weird to put Turael in the non-member area.



They actually already did this in the main client RS. The entirety of Taverley + Burthorpe is the tutorial island but for members skills.


The cost is much bigger though. The question is if OSRS thinks they can get a lot of new players. If not, then better just stick with the old school Tutorial Island.

19-Aug-2020 23:40:52

Yeli
Jun Member 2014

Yeli

Posts: 1,368Mithril Posts by user Forum Profile RuneMetrics Profile
Nearly a 20-year veteran here with 50m+ Slayer exp. This is a great idea for new players, as most completely ignore Slayer until they're 70+ in combat stats. And even then, most people decide to AFK in NMZ. You need to get rid of NMZ or cut the exp received there in half or something. It was supposed to be there for imbues and re-living quest boss fights.

If you do add a slayer master to Draynor Village for new players, you should give them clues as to where to find their assigned task. For example, if you got a cows task, have the slayer master tell them to check the pens in Lumbridge. Or have the world map automatically pop up and highlight where to find said monster, as new players likely have no idea where to find these monsters. Another option could be to add a chat option after receiving a task to "Open RS Wiki 'Example Slayer Task'", or something along those lines so players can get information on the monster they're assigned: where to find them, how much HP they have, weaknesses, if it's possible to safespot with range/mage, etc.

20-Aug-2020 16:02:00

LucyáHFilia
Feb Member 2018

LucyáHFilia

Posts: 282Silver Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said:
SandáDeity said:
LucyáHFilia said:


For the new question (moving Turael to Draynor): This suggestion actually is a bit strange to me. In the past, when everyone who played old school had to do so w/membership only, I would have said yes (new players who are already paying membership should have access to all the skills sooner). However, old school is open to free/members. My understanding is Turael is in Burthope because players should be exploring the new member area and trying to unlock new skills, etc. The better method might be to revamp the "new" "membership" area (ie, Burthope and Taverley) to appeal to people who have "just unlocked membership and crossed the gates to the new world," rather than trying to make the "free to play" area also a members hub. A Porcine of Interest is a great way to encourage new members to explore the member world (a quest that starts in free to play area and pushes you to go into membership areas), but unless free to play will have access to slayer, etc, I think it's weird to put Turael in the non-member area.



They actually already did this in the main client RS. The entirety of Taverley + Burthorpe is the tutorial island but for members skills.


The cost is much bigger though. The question is if OSRS thinks they can get a lot of new players. If not, then better just stick with the old school Tutorial Island.


It doesnĺt have to be a tutorial island for membership skills. It can be a new adventure path for membership skills to encourage players to explore/try new skills (hunter path, farming path, slayer path, etc.). And if weĺre releasing new low-levelled quests, then these quests can help in terms of showing how to navigate the game better (like providing a games necklace or ring of dueling, or having players make them). There are more options than only another tutorial island I think.

20-Aug-2020 17:40:37

Ippe
May Member 2020

Ippe

Posts: 67Iron Posts by user Forum Profile RuneMetrics Profile
I believe this would be really beneficial update for new players. Great introduction for the Slayer skill.

I definitely support this.
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22-Aug-2020 11:59:08

Kuunda
Aug Member 2020

Kuunda

Posts: 35Bronze Posts by user Forum Profile RuneMetrics Profile
I don't think the update is necessary for new players or slayer, but I like the quest idea none the less. Slayer is fine how it is, but the farm quest having a slayer heavy component wouldn't hurt.

I also don't hate the idea behind Spira. But I do not like the location choice of Draynor. Almost feels a little too close to tutorial island that way. Even just having her somewhere in an odd spot of Falador seems like it would be better.

22-Aug-2020 18:56:55

Miu

Miu

Posts: 16,263Opal Posts by user Forum Profile RuneMetrics Profile
SandáDeity said:
It also seems kind of contradictory that you literally put off boss slayer because you acknowledged how much slayer content has been pushed into the game, only to bring up more slayer content not long after.


^^^^^^ THIS

The game is so hyperfocused on combat that every new player already knows to make a beeline towards a slayer master as soon as they get members.

We're really going to complicate the slayer helm recipe just to implement a low level slayer monster?

Crawling hands, mogres, banshees, harpie bugs, molanisks, wall beasts, killerwatts (ugh!)
None of these enemies are fun. Adding another obscure task isn't going to make the game better.
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25-Aug-2020 13:07:17

SandáDeity
May Member 2020

SandáDeity

Posts: 803Gold Posts by user Forum Profile RuneMetrics Profile
Miu said:
SandáDeity said:
It also seems kind of contradictory that you literally put off boss slayer because you acknowledged how much slayer content has been pushed into the game, only to bring up more slayer content not long after.


^^^^^^ THIS

The game is so hyperfocused on combat that every new player already knows to make a beeline towards a slayer master as soon as they get members.

We're really going to complicate the slayer helm recipe just to implement a low level slayer monster?

Crawling hands, mogres, banshees, harpie bugs, molanisks, wall beasts, killerwatts (ugh!)
None of these enemies are fun. Adding another obscure task isn't going to make the game better.


Agreed, I'd also like to point out that another point of the argument for this is that Turael is super far out of the way and a new player will never find him according to them. By this logic we should relocate Druidic Ritual too, since Kaqemeex(the introduction to Herblore) is literally 2-3 clicks away from Turael.
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25-Aug-2020 15:22:13

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