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Sigil slot changes

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Blues
May Member 2018

Blues

Posts: 268Silver Posts by user Forum Profile RuneMetrics Profile
Ok so you're removing sigil slot because it causes 'confusion' for new players. Players who aren't even far enough into the game to even make use of sigils.

Then you're making it cost double. Forcing players who already spent anywhere from 60-150m on their current sigil, to now spend that money again.

I have two questions,

1) Who exactly wants this update? because since the release of sigil slot i've never once seen any player complain about them at any tier.

2) Why are you trying to fix something that is not broken?

06-Aug-2019 17:39:07

My lil Buddy
Jul Member 2011

My lil Buddy

Posts: 1,223Mithril Posts by user Forum Profile RuneMetrics Profile
Agreed, it makes me wish we had a 75% poll like old school does.

And while we're on it who asked for weapon diversity?

I read pple saying that weapon's dps are getting nerfed and being turned into more niche use.
Idk how true that is and that's the last thing we need is more nerfs.

07-Aug-2019 14:25:37

ELITE STACK
Mar Member 2014

ELITE STACK

Posts: 6,372Rune Posts by user Forum Profile RuneMetrics Profile
So what will happen to my aggression undead dragon and demon slayer sigils? I forget to use them or don't want to use them all the time. The brightest ideas are the most undervalued.

07-Aug-2019 15:27:52

Niyah
May Member 2018

Niyah

Posts: 1,337Mithril Posts by user Forum Profile RuneMetrics Profile
ELITE STACK said:
So what will happen to my aggression undead dragon and demon slayer sigils? I forget to use them or don't want to use them all the time.
I read that they will be refunding what it cost to purchase them. Though I don't know for certain.

They'll be turned into abilities too, I would assume.
Azarath, Metrion, Zinthos!

08-Aug-2019 07:15:06

ELITE STACK
Mar Member 2014

ELITE STACK

Posts: 6,372Rune Posts by user Forum Profile RuneMetrics Profile
So They will use ge mid price to refund in gp or use ge purchase of the item? If they are turned into abilities they should just be replaced as abilities. The brightest ideas are the most undervalued.

08-Aug-2019 09:59:53

Steelweaver
Sep Member 2015

Steelweaver

Posts: 11,773Opal Posts by user Forum Profile RuneMetrics Profile
ELITE STACK said:
So They will use ge mid price to refund in gp or use ge purchase of the item? If they are turned into abilities they should just be replaced as abilities.


Most likely refunding alchemical onyx/Sparks/anima before they double their cost.
The Steelweaver

World Guardian #835
Maxed 9/7/2016
120 Smithing 1/4/2019

08-Aug-2019 13:46:52

UrekMazino
Nov Member 2015

UrekMazino

Posts: 6,440Rune Posts by user Forum Profile RuneMetrics Profile
Mr Rey Ray said:
Gp sinks are always welcome.

Is it really a sink if there's no recharge cost? Also its not like we're experiencing inflation, there's no real need for more sinks until new sources are added to the game.
°l||l° Modest Skillers T7 Citadel | Skilling clan recruiting players. °l||l°
•ï¡÷¡ï• Cwar United for CW games/Ardy task/Trim req. •ï¡÷¡ï•
120 Summoning Familiar ideas.

08-Aug-2019 17:48:24

Tibbsdavey
Jul Member 2015

Tibbsdavey

Posts: 1,415Mithril Posts by user Forum Profile RuneMetrics Profile
I could not agree more with OP. I am not sure why this is even an issue. To analyze it a bit more, consider three types of players:

1. Sweaty Switchers -- these players maximize dps and don't mind taking 5 or 6 switches to a boss fight. These players may want to switch sigils (e.g. ingenuity of humans and limitless) during a fight.

2. Casual PVMers -- these players enjoy PVM, but they do not look for every small opportunity to improve efficiency. Perhaps they bring a switch or two to combat, but they are just don't care enough to get sweaty.

3. Afk enthusiasts -- these players don't really do high level bossing. They might enjoy slayer or GW1 bosses, but they tend to like to afk farm skills and combat. These players would might use a shattered worlds sigil, but again would likely not even want to go through the effort to activate one sigil.

Now consider how the update will impact each type:

1. Sweaty switchers will find it marginally more convenient to have one less switch to worry about (the sigil slot), but these players already do a lot of switching and view switching as a part of the game. These players actually pride themselves on having the dexterity to handle many switches. However making the sigil effects abilities will cost 1.8s from the GCD that could have been used for another ability. This is likely to reduce dps, but the goal of Sweaty Switchers is to eek out every last bit of dps. Therefore, these players will experience a net loss.

2. Casual PVMers -- These players don't switch sigils now, so there is no switch benefit. However, there is a dps cost. Therefore, these players will also experience a net loss.

3. AFK enthusiasts -- These players would be unaffected, since they probably don't want to interact with the game sufficiently to want to activate even one sigil.

Therefore, there are no players that would experience a net benefit from the update as described. Hence as OP says "who exactly wants this update?"

08-Aug-2019 18:53:31

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