Enhancing Combat and PVP
Hi. I've compiled a page of ideas created by others and myself that I believe will enhance combat and improve the state of PVP.
Please also check out my new thread The New Wild (instanced) - The current wilderness will not be changed. The New Wild is a vastly improved and creative addition to the game.
Removing RNG from PVP (new mechanics)
This would not affect PVE hit calculations. PVE won't change.
The initial idea was created by someone else on the forums, I can't remember who. I have taken the idea, made changes and further developed it.
- Players will always have a 100% hit chance in PVP, regardless of stats or gear.
(Exceptions exist only when spells or abilities are used to block damage).
- Abilities and special attacks will have their minimum and maximum damage equalized, just like what the Equilibrium Aura does, only more intense.
- Damage reduction, block chance, armour values, defence level and defence boosting effects (eg def pots) will all merge into one dynamic calculation: damage reduction.
- Weapon accuracy, weapon damage, combat stat levels and boosting effects will remain beneficial. The role of accuracy will change, so that it is now used to penetrate the opponent’s damage reduction. For each point of accuracy, 0.5 of the opponent’s total armour will be penetrated, lowering their damage reduction.
Someone with 99 defence and full Achto will have a 60% damage reduction in PVP. An opponent with 99 attack and a Nox would effectively halve that to 30%, due to accuracy/armour penetration.
Someone with 1 defence and full bronze will have about a 0.6% damage reduction. An opponent with 1 attack and a bronze weapon would reduce that to 0.3%. An opponent with 10 attack and an iron weapon would reduce that to 0%. The New Wild (instanced) <---------> Enhancing Combat and PVP <---------> Putting War Back Into Warbands
06-Oct-2016 04:26:37 - Last edited on 17-May-2019 07:00:10 by Stoic n Vain