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New PVP mode idea

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Jaekob Caed
Apr Member 2011

Jaekob Caed

Posts: 6,737Rune Posts by user Forum Profile RuneMetrics Profile
PVP in RS3 has been, shall we say, dead for quite some time. While there are many theories as to why this is, I think I might have an idea on how to bypass those theories and reasons and revitalize PVP in a different way while also bringing back elements of DarkScape and World Event 2. Bear with me, this will be long and will likely change as I'm open to others' feedback on this idea. Also, I am aware that this probably won't happen but I figured it'd be worth a shot of suggesting.


- THE IDEA -


Implement a new game mode on separate servers that uses DarkScape's gameplay as a foundation, but fixes its many issues while bringing back The Bird and the Beast's enjoyable gameplay and some Bounty Hunter mechanics while giving players incentives in RS3 to play this new PVP mode.

- THE BASIC POINTS -


* Use DarkScape's open world, FFA PVP, but shift to EoC rather than Legacy (stick with me)
* Implement the caravan defense/attack gameplay of WE2 but add the ability to build defenses in crucial locations, including cities, resource hubs, etc
* Introduce city/town siege & defense mechanics that will permit natural clan warfare
* Create a basic clan alliance system to allow multiple clans to work together
* Create a conquest system allowing leaders of an extremely victorious clan to declare themselves as Overlord of Gielinor
* Introduce a bounties system
* Instance the Wilderness and remove literally all restrictions except cheating/bug abuse
~ Jacob, Prince of the Kingdom of Heaven ~
Join us at Rising Eminence, one of the most pleasant social clans in RS!

AN IDEA TO RESURRECT RS3 PVP

25-Sep-2018 14:27:07

Jaekob Caed
Apr Member 2011

Jaekob Caed

Posts: 6,737Rune Posts by user Forum Profile RuneMetrics Profile
- THE CONCEPTS EXPLAINED -


* Instead of Legacy, EoC would be used but with modifications to make the system feel more balanced and classic. The balances would come in the form of the removal of Ultimate abilities and stun abilities; only Basics, Thresholds and Special Attacks would be enabled. Stun spells like Bind or Ice Barrage will remain. Everything else about DarkScape -- separate economies/risk zones, towns being mostly safe due to guards, etc -- would remain largely untouched with the exception of some fixes/rebalances.

* Caravans will function as mass player migration of wealth between risk zones; instead of carrying divine energy, they will carry whatever items a player decides to place into the caravan (with a limit, of course). The advantage here is that caravans are more difficult to kill, at least in a 1v1 scenario, and the players can act as guards of the very caravan(s) they've placed their wealth in.

Additionally, defenses such as makeshift walls, temporary moats, spike walls, etc. would enable groups of allied players to create temporary forts (which degrade over time without regular repairs) to protect themselves or other players. This would allow for friendly clans to go around building defenses for lower-level players or players simply minding their own business. Defenses would be destructible but unless a decent-sized group attacked them, it'd take a decent amount of time to destroy them. There needs to be some sort of decay or balancing to ensure that defenses don't stay up forever and that everyone has a fair chance to play.

(cont.)
~ Jacob, Prince of the Kingdom of Heaven ~
Join us at Rising Eminence, one of the most pleasant social clans in RS!

AN IDEA TO RESURRECT RS3 PVP

25-Sep-2018 14:27:12 - Last edited on 26-Apr-2019 07:34:38 by Jaekob Caed

Jaekob Caed
Apr Member 2011

Jaekob Caed

Posts: 6,737Rune Posts by user Forum Profile RuneMetrics Profile
* The siege & defense mechanics would make it so that a clan can claim a settlement if they've conquered it. Conquering includes killing all the guards (who would be rebalanced so that individual players can't kill them but groups could; respawn rates decrease significantly once a siege begins), burning banners, tearing down player defenses, etc. If a clan decides to siege a settlement claimed by another clan, it will create natural clan warfare which, combined with the defenses mechanic, will make for some interesting situations that will just occur naturally. Players who are not with the defending clan may still use the city in peace unless they are in a clan that is allied with the defending clan.

* The clan alliance mechanic would be very basic, something as simple as the clan's leaders both accepting an agreement in similar format to the trading system: both agree to ally and their members can't attack each other. This would allow for easier large scale clan alliances in battle.

* The conquest mechanic would allow a clan's leader to lead a campaign to conquer all (or most) of the major cities around Gielinor. The start of one of these campaigns would be sent via global broadcast and would be stated on a noticeboard that would list the clan on the conquest campaign, with the number of clan mates and a list of settlements that the clan controls. Any members in that clan offer a higher RS3 reward upon death; there'd also be a "bounty" on the head of the clan leader so that whoever is able to kill the clan leader gets an even higher reward than those who kill the clan members.

If a clan enters into a conquest campaign, any of their clan alliances will be broken and they can't ally with a clan until ending their campaign. Possible additional balances could include making members of a clan in conquest constantly skulled so they lose their gear on death and are instantly attacked by guards.

(cont.)
~ Jacob, Prince of the Kingdom of Heaven ~
Join us at Rising Eminence, one of the most pleasant social clans in RS!

AN IDEA TO RESURRECT RS3 PVP

25-Sep-2018 14:27:22

Jaekob Caed
Apr Member 2011

Jaekob Caed

Posts: 6,737Rune Posts by user Forum Profile RuneMetrics Profile
If a clan succeeds in conquering the major settlements, the clan's leader is declared Overlord of Gielinor and is given an RS3 cosmetic reward and/or title exclusive to them and any others who may have become overlords in the past. The longer they hold the Overlord position, the greater their RS3 reward will be and the easier it'll be to hold their newfound empire.

Clan alliances can, without entering a conquest, tear down these kinds of empires simply by attacking and defeating a conquered settlement. This would allow for an empire to be torn down and the settlements given back their original rulers. Other clans in conquest mode will remain in conquest mode even if an Overlord rises and they can steal the title and empire by conquering all the major settlements themselves. If the Overlord loses more than half of his/her empire, they will lose their status as an overlord and their empire will begin crumbling.

* For players who have no delusions of grandeur but would rather just be paragons of justice, they can become a bounty hunter. Essentially, Bounty Hunter's mechanics come back here in full, but the hunt takes place over all of Gielinor. This would create a larger gameplay element behind the bounties system. In addition to this, players can place bounties on other players if that player has killed them at least once recently. The bounty hunter will then receive the bounty from the game and the player should they succeed. This would also enable bounty hunter clans to help balance things out and keep the griefers a little less prevalent.

* In the Wilderness, we'd get an old school type of PVP where it's true FFA. It's the most dangerous but also the most rewarding portion of this new PVP mode, as not only can a victorious player gain awesome PVP gear, but they'll also gain credits to buy useful rewards in RS3. Clans mean nothing here, though friends may still choose to group up.

(cont.)
~ Jacob, Prince of the Kingdom of Heaven ~
Join us at Rising Eminence, one of the most pleasant social clans in RS!

AN IDEA TO RESURRECT RS3 PVP

25-Sep-2018 14:27:30

Jaekob Caed
Apr Member 2011

Jaekob Caed

Posts: 6,737Rune Posts by user Forum Profile RuneMetrics Profile
- THE REWARDS -


* Every kill will grant the player credits in RS3. Players with bounties on their head, whether automatically placed due to their crime or placed by a player, will drop higher credits, with more credits granted the higher the bounty is (though there will obviously be a cap to how many bounties can be placed daily and how high the bounties can be). Conquest will grant credits for the successful siege and/or defense of a settlement. An Overlord and their clan will be given daily "tribute" in the form of materials (to supply their empire) and RS3 credits. Clan alliances can pool their resources to gain a slightly increased rate of credits, particularly if they get revenge kills or successfully liberate conquered settlements.

* These credits will be useful in a store exclusive for their RS3 character. What can be purchased on this store is completely open to suggestions and ideas but the concept is that these rewards NEED to be worth the time and effort put into gaining them in the new PVP mode. They need to be very useful in RS3 to create further incentive to play this PVP mode.

* For non-PVP players interested in some of the credit store's items, they can gain them from skilling, with the gain rate increasing the longer they go without dying to another player. Death to NPCs does not decrease this rate. This will give reasons to kill skillers and to defend them, as building defenses and using them, as well as getting revenge kills, gains credits but so does the killing of another player.

Skilling outside of towns grants faster XP rates but the fastest XP rates occur in the higher risk zones. Wilderness skilling, incredibly difficult, gives a significant XP rate boost. The higher your level, the faster you gain credits, so it'd be a risk vs. reward situation for them.

(cont.)
~ Jacob, Prince of the Kingdom of Heaven ~
Join us at Rising Eminence, one of the most pleasant social clans in RS!

AN IDEA TO RESURRECT RS3 PVP

25-Sep-2018 14:27:38

Jaekob Caed
Apr Member 2011

Jaekob Caed

Posts: 6,737Rune Posts by user Forum Profile RuneMetrics Profile
* There would be no microtransactions beyond cosmetic items. The business model will remain mostly the same as it was for DarkScape, where everything is free and membership gives some small boosts.

* Seasonal events would be run where certain types of tasks would be highlighted, allowing players to gain faster PVP XP and faster credit gain, to be used whenever the population starts dwindling, in order to keep players engaged. These events should be more than simple "kill this, gather that"; they should have a little bit of story behind them with permanent world changes.
~ Jacob, Prince of the Kingdom of Heaven ~
Join us at Rising Eminence, one of the most pleasant social clans in RS!

AN IDEA TO RESURRECT RS3 PVP

25-Sep-2018 14:27:47

Jaekob Caed
Apr Member 2011

Jaekob Caed

Posts: 6,737Rune Posts by user Forum Profile RuneMetrics Profile
~ LORE ~


While less important to the overall scheme of this plan, there is great potential for lore here. My idea is that this entire PVP mode is a dreamstate of Zamorak. Being the god of chaos, it's reasonable to believe he'd dream of something as chaotic and wild as this new PVP scenario. In this way, we could learn more about the mental workings of Zamorak and possibly even introduce randomized events (perhaps they could be called "Dream Anomalies" ) where masses of players can work together or against each other, each decision offering large (albeit different) rewards while also adding bits and pieces of lore to Zamorak's story while seeing things from his perspective.

More lore can/will be added as I think of it or as other players suggest it.
~ Jacob, Prince of the Kingdom of Heaven ~
Join us at Rising Eminence, one of the most pleasant social clans in RS!

AN IDEA TO RESURRECT RS3 PVP

25-Sep-2018 14:27:54 - Last edited on 23-Oct-2019 18:45:43 by Jaekob Caed

Jaekob Caed
Apr Member 2011

Jaekob Caed

Posts: 6,737Rune Posts by user Forum Profile RuneMetrics Profile
- CLOSING REMARKS -


I know that this is a lot to take in. It's also a lot to develop. However, RS3 faces a PVP issue and since Jagex already has the code for the largest and arguably toughest parts of this design, I think that something like this would help to breathe new life into our PVP community, perhaps even creating a second window for Jagex to dominate in e-sports as they do with Deadman for OSRS.

Naturally, players of other games will notice the obvious inspiration I've taken from other games. I don't deny that, but I truly believe that the best games build on the strengths of others while making it their own. This would still be truly RuneScape and would create a semi-safe way of playing the high-adrenaline style of PVP the game has always had, combined with tactical decisions and proper balancing, added to the incentives in the main game that make it worth the effort of the people involved.

Obviously, this is all just a concept I came up with and there are bound to be flaws. Feel free to suggest additions/changes but please be constructive with your feedback so we can make this idea better and more likely to be implemented. Thanks!
~ Jacob, Prince of the Kingdom of Heaven ~
Join us at Rising Eminence, one of the most pleasant social clans in RS!

AN IDEA TO RESURRECT RS3 PVP

25-Sep-2018 14:27:59 - Last edited on 30-Jan-2019 08:35:54 by Jaekob Caed

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