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M&S Rework: Opinions

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Hunteresque
Jul Member 2011

Hunteresque

Posts: 139Iron Posts by user Forum Profile RuneMetrics Profile
So, with the Mining and Smithing rework impending release, how are we all feeling about it?

Excited, nervous or a bit of both?

I'm definitely excited to see a major change to the game, however, I can't shake the fear that there's a slight chance it could fall flat on its face if something important is missed.

What does everyone else think?
Hunteresque - The Picturesque Hunter

07-Jan-2019 00:22:53 - Last edited on 07-Jan-2019 00:23:18 by Hunteresque

Windwizerd2

Windwizerd2

Posts: 4Bronze Posts by user Forum Profile RuneMetrics Profile
I'm very excited. Mining will be a lot more fun with a small amount of xp per swing and a progress bar letting you know when you'll get an ore instead of hoping for an ore with no gauge of how long it will take. Being able to smith gear at the same level that is required to use it is a big plus. I also don't believe the introduction of higher tier armors being smithable will hurt PvM dropped armor much, if at all, as none of the smithed armors have any prayer or strength bonuses and (correct me if I'm wrong) aren't augmentable. I think it will actually make it easier for people to get into PvM, because they can craft a set of armor that is actually usable against tougher enemies.

I expect there will be some tweaks, but once they get everything worked out, I hope they will apply similar updates to crafting and perhaps fletching. I also hope they will add more weapon variety for the high level tiers in the future, instead of just the one 1h and 2h options for each tier.

One thing I don't appreciate is the ability to craft every item in a tier once the level is achieved. Even spreading everything out over the first 5 levels of a tier (like 50-55, for example) would have made it more fun and Runescape-esque. Going up one level in smithing was always great because it meant you could make 2 or 3 new items. Now it's replaced with helpful bonuses, which is nice, but we'll see how it feels.

Overall, I'm happy with the rework.
Getting 99s to make money and kill powerful bosses < Getting 99s because the capes are pretty

07-Jan-2019 00:41:24

Hunteresque
Jul Member 2011

Hunteresque

Posts: 139Iron Posts by user Forum Profile RuneMetrics Profile
Windwizerd2 said:
I'm very excited. Mining will be a lot more fun with a small amount of xp per swing and a progress bar letting you know when you'll get an ore instead of hoping for an ore with no gauge of how long it will take. Being able to smith gear at the same level that is required to use it is a big plus. I also don't believe the introduction of higher tier armors being smithable will hurt PvM dropped armor much, if at all, as none of the smithed armors have any prayer or strength bonuses and (correct me if I'm wrong) aren't augmentable. I think it will actually make it easier for people to get into PvM, because they can craft a set of armor that is actually usable against tougher enemies.

I expect there will be some tweaks, but once they get everything worked out, I hope they will apply similar updates to crafting and perhaps fletching. I also hope they will add more weapon variety for the high level tiers in the future, instead of just the one 1h and 2h options for each tier.

One thing I don't appreciate is the ability to craft every item in a tier once the level is achieved. Even spreading everything out over the first 5 levels of a tier (like 50-55, for example) would have made it more fun and Runescape-esque. Going up one level in smithing was always great because it meant you could make 2 or 3 new items. Now it's replaced with helpful bonuses, which is nice, but we'll see how it feels.

Overall, I'm happy with the rework.



Thanks for your opinion! :)

I do agree that making certain armours for PvM smithable is a big advantage. PvM has held the reins for being the only/main way to earn money on RuneScape for years, so, it's nice that skillers may get a chance to earn some decent money from what they do as well.

I didn't know about the gauge, so, that is an interesting aspect to find out about and I'm quite liking the idea of it too :).

I agree with your last point as well about the "crafting every item in a tier".
Hunteresque - The Picturesque Hunter

07-Jan-2019 00:49:36

Flying Pies
Nov Member 2019

Flying Pies

Posts: 118Iron Posts by user Forum Profile RuneMetrics Profile
I think mining will be more fun and the new pickaxes are cool, but I'm kind of concerned about how slow smithing will become. The entire design where things are taken out of the economy through burial armor is good though.

I tried the beta and felt that dealing with the heat bar in smithing takes a lot more clicking than it does now and isn't any more entertaining, unlike the new rockertunity thing for mining, which is fun.

To make a comparison, smithing is like playing whack-a-mole but there's only 1 hole where the mole pops out and it always shows up every 5 seconds, while mining is like playing normal whack-a-mole. In both cases you have to pay attention to hit the mole (get best xp rates) but one is fun and the other is not.

07-Jan-2019 01:48:51 - Last edited on 07-Jan-2019 01:49:52 by Flying Pies

Fire Hawk154

Fire Hawk154

Posts: 7,832Rune Posts by user Forum Profile RuneMetrics Profile
Strongly dislike the new Smithing. Even with burial sets the XP rates are much worse than before the rework, and instead of making money you're losing a lot of money. The training method with heating is boring. It takes more clicking than it does now, but does it add fun? No, just more repetitive shit. 0/10 update.
Haven't done much mining yet as smithing was disappointing enough, but the skill is mostly about making profits. So it's hard to say if it would be profitable enough to be worthwhile yet. Now that bots can easily mine the best F2P ores without competition, we'll either see all of them back crashing the prices or it won't be profitable enough to make it worth the effort. But we all know that if you make a level 50 requirement and remove competition, it's going to be a bot fiesta (like cursed energy). All in all I don't see the mining rework as an improvement either, other than being slightly less click intensive which could've been achieved in different ways. I rate it 3/10.
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07-Jan-2019 10:02:24 - Last edited on 07-Jan-2019 10:05:57 by Fire Hawk154

Rikornak
Oct Member 2013

Rikornak

Posts: 6,052Rune Posts by user Forum Profile RuneMetrics Profile
Extremely excited as it cleaned up a drastically broken level up table and included tons of useful features, while trying to include as much of older content as possible (when it's feasible). Some adjustment for older armours also are nice to see. How stuff will work out in reality - let's see I guess... Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

07-Jan-2019 12:55:03

Steelweaver
Sep Member 2015

Steelweaver

Posts: 11,773Opal Posts by user Forum Profile RuneMetrics Profile
Fire Hawk154 said:
Strongly dislike the new Smithing. Even with burial sets the XP rates are much worse than before the rework, and instead of making money you're losing a lot of money. The training method with heating is boring. It takes more clicking than it does now, but does it add fun? No, just more repetitive shit. 0/10 update.
Haven't done much mining yet as smithing was disappointing enough, but the skill is mostly about making profits. So it's hard to say if it would be profitable enough to be worthwhile yet. Now that bots can easily mine the best F2P ores without competition, we'll either see all of them back crashing the prices or it won't be profitable enough to make it worth the effort. But we all know that if you make a level 50 requirement and remove competition, it's going to be a bot fiesta (like cursed energy). All in all I don't see the mining rework as an improvement either, other than being slightly less click intensive which could've been achieved in different ways. I rate it 3/10.




Maximum efficiency Elder Rune Burial Gear on a DXP weekend breaks 9m xp/hr, previously unobtainable in Smithing (and most other skills, for that matter).
The Steelweaver

World Guardian #835
Maxed 9/7/2016
120 Smithing 1/4/2019

07-Jan-2019 13:55:47 - Last edited on 07-Jan-2019 13:55:56 by Steelweaver

Rikornak
Oct Member 2013

Rikornak

Posts: 6,052Rune Posts by user Forum Profile RuneMetrics Profile
Steelweaver said:
Fire Hawk154 said:
Strongly dislike the new Smithing. Even with burial sets the XP rates are much worse than before the rework, and instead of making money you're losing a lot of money. The training method with heating is boring. It takes more clicking than it does now, but does it add fun? No, just more repetitive shit. 0/10 update.
Haven't done much mining yet as smithing was disappointing enough, but the skill is mostly about making profits. So it's hard to say if it would be profitable enough to be worthwhile yet. Now that bots can easily mine the best F2P ores without competition, we'll either see all of them back crashing the prices or it won't be profitable enough to make it worth the effort. But we all know that if you make a level 50 requirement and remove competition, it's going to be a bot fiesta (like cursed energy). All in all I don't see the mining rework as an improvement either, other than being slightly less click intensive which could've been achieved in different ways. I rate it 3/10.




Maximum efficiency Elder Rune Burial Gear on a DXP weekend breaks 9m xp/hr, previously unobtainable in Smithing (and most other skills, for that matter).


I guess he refers to f2p, which afaik really has nerfed xp rates compared to the old state - albeit he forgets (or simply ignores) the fact that levels above 60 are just needed for more QoL (quicker mining and better handling the heat mechanic) in f2p anymore.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

07-Jan-2019 14:07:09

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