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Invention Quick Fixes

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Rikornak said:


1. General:


1.1 General QoL & Augments


- Allow seeing other Players augments upon examining
- Higher Invention levels now allow to gain more effect of charge limited devices, similar to how the junk refiner already works
- Invention levels now have a more evident effect on perks generated
*Each invention level increases the chance of upgrading generated perks by 0.8 % for 5-rank-perks and 0.5 % for 3-rank-perks. This effect is increased by 5 % for each rare material used. A chance beyond 100 % guarantees a +1 upgrade and gives a chance on a +2 upgrade the same way.
*Each invention level now reduces the chance to generate a negative perk by 0.1 % for each material used. This bonus is doubled for uncommon and tripled for rare materials.
- Give out a chat message if an effect occurs. Filters work the same way as they do for combat equipment with passive effects
- Allow players to see all materials, similar to the currency pouch
- Allow to deactivate machines in the Invention Guild in order to preserve energy. They can be re-activated as long as enough energy is available

Support
I dont understand what you mean with the "Allow players to see all materials, similar to the currency pouch"
And you can deactivate machines if you take things out of them
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24-Jun-2019 15:24:14 - Last edited on 24-Jun-2019 15:26:06 by pOp O

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Rikornak said:
- Make all level dependent xp sources use the adjusted invention xp curve, including dragonkin lamps, jack-of-all trades and penguin points
- Allow Players to augment the following special, permanent items:
* (Attuned) Crystal Chakrams
* (Attuned) Crystal Armour
* Dragonrider Armour
* Penance Master Trident
* T70 Variant of Ghost Hunter Armour
* T75 Variant of Warpriest Armours
* T75 Variant of Globetrotter Outfit
* T75 Variants of Trials Armour and Vanquish
* Greater Runic Staff
* Enhanced Ancient Staff
* Gemstone Armour
* Recoloured equipment (BA/Loyality/Lucky/Golden)

1.2. Tech Trees


Tech Trees can be really an awful piece of content, if Players are hit by bad RNG. Those changes should diminish this a bit

- Allow Players to freely switch their specialisation upon completing a tech tree
- Replace the oldest task if Players were to obtain a sixth one
- Prevent Players to obtain the same task twice if they don't complete it
- All tasks now either need 100 common parts, 8 uncommon components or a set amount of devices

Issue with doing recolored is time, i would rather the team was working on something like bank rework
Otherwise support,
i think tasks should have a story behind them like a gnome has requested a new glider, this will need 10 simple parts 5 tensile parts 20 connector parts 5crafted 30 padded 5 variable and a clockwork component
There should be past tree reward like you trade those components for 2 rares
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24-Jun-2019 15:38:36

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Rikornak said:
2. Perks:


-
Brief respite
now also affects Icy Asylum and doesn't reduce the amount of healing anymore.
This way it actually could be an alternative for players not having (elite) enhanced excalibur
-
Bulwark
now increases the duration of debiliate by 0.6 seconds per rank instead of 6 %
Identical function, but allows the first rank to work with lower leveled shields and defenders
-
Crackling
now increases damage dealt of an ability instead of hitting separately
Players should have more control of when this gets loose
-
Efficient
can no longer be obtained by ascended components
It also can give the enhanced version and shouldn't be able to give both
-
Impatient
now reduces the threshold for using threshold abilities by 2 percentage points per rank. It also reduces adrenaline consumed for threshold abilities by 1 percentage point and special attacks by 3 % per rank.
This way we now also have a perk for threshold abilities and special attacks
-
Invigorating
now also increases adrenaline gained for using basic abilities by 5 % per rank

Support
Except :
With crackling it would be better if crackling gave a overcharge warning but its current method is unique and adds variety (might be nice to add a way to hold off a crackling hit
With impatient reducing threshold req will make things very confusing for players unless at teir 3 its 45 or 40 required so that the number is easy.
Invigorating is actually used as part of best in slot gear setup (2h - aftershock 3 invig 1)and has a very minor effect on players whom 4 tick mage 5 tick melee or ranged but it could be put to better use
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24-Jun-2019 15:54:28

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Rikornak said:

-
Looting
now is redesigned: The Perk now also works with skilling gizmos and is extended to 3 ranks (existing gizmos are rank 1 after this change) and have a 3 % chance per rank to obtain an item for every monster killed or resource collected or processed. The perk can now also award mahogany planks, uncut dragonstones, grimy lantadyme and cadantine seeds. Instead of dropping the item directly it spawns something to interact, which would send the reward directly to your bank (akin to grace of the elves). The cooldown is removed.

Why not - looting rank improves your drop from a seren spirit by x %, that would make it competitive with perks that improve your xp(xp/gp war)
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24-Jun-2019 15:58:55

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Rikornak said:
-
Lunging
damage modifier is now explicitely applied to standing targets. It no longer reduces damage dealt to moving targets
-
Planted Feet
now has 3 (existing gizmos are rank 2 after this change) ranks and increases the duration of Sunshine and Death's Swiftness by 3 seconds per rank.
-
Reflexes
now also works with weapon gizmos
Player suggestion - details on page 2
-
Scavenging
can now also be obtained by using Fortunate components. This perk now also works with tool gizmos and every ressource collected
This perk currently isn't assigned to a rare material und thus it's hardly possible to come across a rank 3 perk
-
Slayer
perks are extended to 3 (existing gizmos are rank 1 after this change) ranks and now increase damage dealt to respective targets by 4 % per rank.
-
Spendthrift
can now also be generated on armour gizmos
It would allow saradomin components to be used as an alternative to zamorakian ones
-
Ultimatums
now affects every offensive ultimate Ability
This change should be done as the current choice of abilities is somewhat weird
-
Venomblood
now offers limited protection against extremely powerful poisons
It shouldn't be able to negate high leveled mechanics, but not working at all isn't good as well

Planted feet change would be power creep, might be a good idea if required super expensive rare comp to make or was super rng to make
Slayer perk increase will make slayer gear super rng to get which i dont think is right as its meant to be cheap ish to figure a decent combo
Lunging should negate the triple damage effect of bleeds but with the upcoming weapon diversity i can understand why not negate it because you would need to have 2 spears otherwise
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24-Jun-2019 16:09:37

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Rikornak said:
3. Devices:


3.1 General:


- Unused Devices now stack in inventory
A device is unused as long as it hasn't been equipped, deployed, Gizmos installed or processed further
- Partially discharged degrade-to-dust devices can now be combined in charges

3.2. Junk Refiner:


The bank stander moved this whole thing into the right direction, but I think it could need one final push

- Reduce the amount of crafted parts used to create to 35, increase the amount of Junk used to 500.
Crafted parts are extremely overused, so consumption could be toned down a bit
- Refining junk can now additionally award one of the following:
1 rare material (0.2 %)
1 uncommon material (5 %)
5 common materials (40 %)
It will check first for rare materials, if this roll fails it will check for uncommon and so on. If all rolls fail it will just award the refined component.

3.3 B.A.N.K Stander:


- Increase materials needed to create, time needed to charge and materials awarded when fully charged
- Make them stackable and have them work like pulse cores while equipped in the pocket slot

3.4 Augmentation Dissolver:


- Increase xp awarded to 770
It uses the same amount of materials as the other two dissolvers, so there shouldn't even be a reason to cut xp awarded by almost 90 %. Furthermore it will give BXP more value then.

3.5 Calorie Bomb:


- Players and NPCs can now benefit of one at any time, Healing done to NPCs is adjusted to the healing value of the bomb (instead of 5 % of the maximum HP)
- Cooldown for deploying is reduced to 60 seconds and further reduced by 1 tick for every 2 invention levels, totalling in a cooldown of 24 seconds at level 120

Supporting
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24-Jun-2019 16:13:40

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Rikornak said:
3.6 Electrified Trap:


- Have it work as an universal trap, similar to the rod-o-matic for fishing
- Allow toggeling which creatures you want to attract
- Increase the amount of stave parts used to 30
- Unused ones are now tradeable

3.7 Sprinkler MK1:


- Allow it to protect your allotments from diseases in addition and increase produce by 20 %.
It is currently a downright inferior version of the more commonly available and cheaper white lilies
- Allow them to be stored with tool leprechauns

3.8 Urn Enhancer:


- Allow Players to equip it in the pocket slot

3.9 Dungeoneering lock melter / Book Switcher / Auto-sanctifier:


- Allow Players to trade unused ones
Creation is fine, it could give some additional value though if you could trade them

3.10 Kinetic cyclone / Oldak coil:


- Allow players to keep a copy in their inventory upon placing
Not the cleanest solution, but it will work until the cannon system is getting a proper rework

3.11 Crystal tool siphon:


- Rename it to crystal syphon and allow it to additonally work with other augmented crystal items.

3.12 Herb protector


- Allow it to be stored with tool leprechauns


Supporting trap
Supporting sprinkler
Supporting urn enhancer urn bag
No support for oldak coil weird fix as its not in your inventory when its on the floor
Supporting last 2 too
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24-Jun-2019 16:22:25

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Rikornak said:


4. Materials & Disassembly:


- Overcapping materials are automatically converted to junk
- Increase the xp awarded for using stave and tensile parts to 100 per 5 parts used
100 should be the absolute low ground, no need to artificially gimp those materials down even further
- Increase the xp awarded for using knightly, culinary and brassican components to 300 per component used
Although these are fairly common for rare materials, they should at least give the lowest amount of xp you'll get for using uncommon materials

Dont see why not
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24-Jun-2019 16:24:56

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Rikornak said:
- Increase the xp awarded for using refined components to 300 per component used
- Using 5 units of rare materials will ensure (Invention level bonus not taken into account) at least a rank 3 perk if it generates this perk successfully
- Allow Cannonballs and Hand cannon shots to rarely award explosive components in addition
- Adjust junk rate to crafting levels required for clockwork items
- Allow to disassemble stone spirits for spiritual parts and imbued or powerful components
- Allow the following items to disassemble into simple parts and variable components (+ additional rare materials depending on item type) (high junk chance)
Basically everything that isn't an item freely reclaimable or restricted by something else should be put in here first
*Prifddinas cosmetics (clan capes, seren symbols)
*Prawn balls, pennies and pounds
*Congealed blood (very rare chance for undead materials)
*Motherlode maw enhancers
*Tengu tsubas & Gemstone kasekis (medium chance at resilient or oceanic components)
*Clue scrolls (rare chance of fortunate components)

- Allow the following items to disassemble into level adequate type specific components
*Chargebows
*Ceremonial Swords
*Blisterwood weapons (rare chance for undead materials)
*Dragon scale dust
*Harmony moss & seeds
*Harmony dust
*Spirit Gems
*Corrupted Ore
*All kinds of leaping fish
*All kinds of arc resources
*All raw herblore habitat materials & (perfect) juju potions

- Allow the following items to disassemble into crystal parts and very rarely into seren or faceted components
*Urchins of all size (depending on size 30, 21 or 15 at a time - 1 part each)
*Tarddian crystals & crystal fragments (using 3 at at time)
*Cleansing crystals
*Shadow & Light cores
- Allow crystal tree blossoms to rarely award seren and faceted components

Agreed but
Leave cannons for a cannon rework with the skull (when that happens)
You can take maw enhancers off now its changed
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24-Jun-2019 16:29:49

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Rikornak said:
Wow - that's a lot off stuff. I'll got for your points one by one:

- Seeing all materials implies you have them always listed - no matter whether you own them or not - just like with the contents of the currency pouch.
- I think while adding some background to the tasks, it probably won't be feasible for content most players have already completed for years. If the concept was extended one day (either in the existing trees or new ones introduced) that actually could be a nice addition, but for now I just want to see the most obvious issues fixed.
- Yes the intention behind it actually is just not having it going loose when it shouldn't do. How it would be solved would be up to Jagex - that's just two possible solutions, but it shouldn't be one that enforces more input of players.
- Looting having solely improve GotE is horrible. GotE is an item that comes much later in a player's progression, so the use of this perk would be extremely limited. Besides the perk would become a must have for skillers with their already limited gizmo slots.
- The intention behind a multi tier planted feet would be more encouraging players to actually more than 2 cywir components in order to create it. It basically would streamline it against the other three GWD2 perks.
- Considering there are rare materials available for each kind of slayer perk (albeit ancient for demon is a bit special to come by) players shouldn't at least end up worse than before (since rank 2 offers a bit more than the existing thing). Pushing for rank 3 is more specialising again. Keep this in mind with my more impactful invention level suggestion also.

I can see upside of seeing all things but maybe it should be a toggle as having a million perk appear and you only need yours to show.
For existing players you can give them back the points and introduce new trees but yah its a little messy and i can see jagex avoiding messy.
Well control over burst damage
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25-Jun-2019 08:24:50

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Should be a high end possibility because you might not want crackling to go off on the legs at solak, thing i dont like about making it static is that eoc is intended to have more variety than click and wait.
Thoughts on impatient numbers issue?
Thoughts on current use of invig and price cost to make that gizmo when thinking of changing it?
Slayer perks- currently people use crackling 3 dragonslayer (instead of mobile or crystal shield 1if they mobile their excal) for their slayer needs and they do this by combining 4 explosive 1 dragonfire so changes to rank will mean its no longer possible to get bis slayer perk this way and would mean multiple slayer gears, would make life hard for people that use slisk for slayer unless rank 3 can be got with 1 component?
Looting - my issue with a separate popup thing is there will be over saturation, maybe do it for people without gote and have the ability to augment gote with a forced Looting upgrade slot as a special upgrade
planted feet- issue with that is that you need aftershock on the planted feet gizmo for it to be viable because if not then you lose your stacks unless your tick it in under a few milliseconds (not more than 10 people are able to tick gizmos this way currently)
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25-Jun-2019 08:29:00 - Last edited on 25-Jun-2019 08:56:13 by pOp O

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Rikornak said:


I really like it to read some fresher views on some of those things

ive not been active in forums in the past but its nice to see someone maintaining lists and updating them so thanks for that

my issue with fixing things that are fundamentally broken is that you wouldn't want to waste money on something you will rework and its been long since they havent fixed these trees and cannons that we can wait a little longer for a "proper" fix if that makes sense

any ideas around how to sort out a planted feet 3 aftershock 1? or would that be something doable after leveling the skill?(pending fix A to allow fix B?)
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25-Jun-2019 12:43:30

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