A boss that drops 1 item and ways to buff other items is a little weird. One side seems to be ranged but another ancient magic based.
- The bloodletter shards and bow
It's cool lore and special effect for a bow, although I'm not happy with it's space. It's trying to fill the space I thought the bowfa was meant to fill, between blowpipe and twisted bow. However when you factor in the special effect it jumps up significantly. Unless you can reduce the chance the arrow bounces then this feels overpowered and something you would have nerfed back with the combat rework.
The rest of the rewards feel like unnecessary buffs to existing magic items.
- Soulblight Icon & Sceptre
I like the idea of using the icon with the ancient staff to buff the ancient spells, however they are already pretty powerful and I'd like to see a downside to using the upgrade for balance. For example instead of a -1 prayer bonus, perhaps it could have a big -10 or -15. That way using the item includes a meaningful choice.
- Saturated heart
Will the saturated heart be tradable?
Regardless, I think magic buffs are fairly inoffensive and will pass.
- The magisters brew
Similar to saturated heart, this is an unnecessary yet inoffensive idea that will pass.
All in all I think these rewards are straight up buffs with no downside. Perhaps you could look into some better ways to balance this like the negative prayer bonus I've already touched on.
Finally we have signatures in the surprise forum update.
I'm Lewis, I play Old School & I've been playing since 2005.