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Reg* Excalibur activation bug

Quick find code: 74-75-721-66063516

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Stoic n Vain

Stoic n Vain

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You made similar statements. I couldn't be stuffed making something new, especially since I think what I already said is sufficient anyway.

TBH it's not a "bug" it's just something that has been overlooked.
A new item was made and they forgot to treat that item's effect's cooldown differently to the old one's.

It's hard to describe exactly what it is - and "unnecessary activate ability shared cooldown between "regular" (not enhanced) excalibur and all ultimate healing abilities" would be quite a lengthy title.
The New Wild (instanced) <---------> Enhancing Combat and PVP

09-Sep-2021 12:39:28

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 20,644Opal Posts by user Forum Profile RuneMetrics Profile
Stoic n Vain said:
You made similar statements. I couldn't be stuffed making something new, especially since I think what I already said is sufficient anyway.

TBH it's not a "bug"
it's just something that has been overlooked.
A new item was made and they forgot to treat that item's effect's cooldown differently to the old one's.

It's hard to describe exactly what it is - and "unnecessary activate ability shared cooldown between "regular" (not enhanced) excalibur and all ultimate healing abilities" would be quite a lengthy title.


TBH, the title of your thread
"Reg* Excalibur activation bug"
completely contradicted what you now wrote "
TBH it's not a "bug"
"

Perhaps you should give yourself sometime to sort out your own contradicting thoughts first. :)

09-Sep-2021 17:26:00

Stoic n Vain

Stoic n Vain

Posts: 1,496Mithril Posts by user Forum Profile RuneMetrics Profile
I gave it a decent amount of thought, that's why I justified my inaccurate title:
Stoic n Vain said:
"unnecessary activate ability shared cooldown between "regular" (not enhanced) excalibur and all ultimate healing abilities" would be quite a lengthy title.
Not only would it be lengthy, but it wouldn't fit within the character limit. My current title is reasonable. Bug isn't 100% accurate, but I can't be 100% accurate within the 30 character title limit. Bug portrays generally what I mean + is short and sweet.
The New Wild (instanced) <---------> Enhancing Combat and PVP

10-Sep-2021 04:50:52

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 20,644Opal Posts by user Forum Profile RuneMetrics Profile
@Stoic n Vain

So do you still think this is a bug in the regular Excalibur? If so, just file a bug report.

If you changed your mind and think it is not a bug, then you should accept it is Jagex's intention ever since 2002 when Andrew Gowers introduced the regular Excalibur and subsequently UPGRADED the garbage version to the ENHANCED version we still use in endgame encounters. If the Excalibur is going to be changed again, they will be evolving the Enhanced Excalibur to even better version. Garbage like the regular Excalibur should even be UPGRADED to Enhanced Excalibur or ignored by the players due to natural selection.

10-Sep-2021 16:22:14

Stoic n Vain

Stoic n Vain

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I don't think it is, but not 100% sure.
It's more likely to just be something that has been overlooked.
A Jagex response would be nice so that I can put this thread to rest.

That's exactly my point, I don't think it was their intention at all. That's why I said "overlooked". They added a shared cooldown to all variants of excalibur in general and forgot that the original excalibur just has a defence buff, rather than a healing effect. The activate effects are completely different between regular and enhanced - therefore their shared cooldowns should be different as well.

Everything in the game should be appropriate and functional, not only the best gear.

We've basically been repeating our same views, redundantly.
I want all content to be valid and working correctly.
(Some would say this is a purpose of the ninja team)

You want older/lower level content to be neglected and remain broken.
I see this as a terrible business decision, as new players would be entering a broken game - shortly before leaving for good... as the player base dwindles.

No need to discuss this further. We're obviously not going to change each other's views. Further comments will be a waste of time.
The New Wild (instanced) <---------> Enhancing Combat and PVP

11-Sep-2021 03:50:38 - Last edited on 11-Sep-2021 03:52:37 by Stoic n Vain

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 20,644Opal Posts by user Forum Profile RuneMetrics Profile
If it is "overlooked" then Andrew Gower overlooked it for 20 years.

If you think it is a bug, why don't you just report the bug?

There is also threads for Q&A frequently you can ask Jagex questions so they don't "overlook" whatever. There is even one in these RSOF this week. Why don't you go there and ask the question?

Quick find code: 14-15-321-66228074

11-Sep-2021 03:55:58 - Last edited on 11-Sep-2021 03:56:53 by Dilbert2001

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 20,644Opal Posts by user Forum Profile RuneMetrics Profile
Stoic n Vain said:
True. Stranger things have happened. As I said, I don't think it's a bug.
Why is posting on the rsof not enough?
I'll take a look.


Because you are not even posting in the right RSOF. There are specific Game Content Suggestions forum for RS3 players, and Old School Content Suggestion forum for OSRS players, to make suggestions on things Jagex "overlooked".

14-Sep-2021 15:31:16

Stoic n Vain

Stoic n Vain

Posts: 1,496Mithril Posts by user Forum Profile RuneMetrics Profile
Game content suggestions is for suggested new content. I use this section of the forums even more regularly than this existing game content forum, because I'm highly creative. I disagree with your statement, as excalibur is existing game content and I'm suggesting a fix to existing game content - not new content.

Also, regarding the Q&A, I did one better than posting on that forum, and posted directly into the discord. Thanks for the suggestion.
The New Wild (instanced) <---------> Enhancing Combat and PVP

15-Sep-2021 21:56:53

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