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Penguin & Ghost Clues

Quick find code: 75-76-470-58336674

elipile

elipile

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STOP THE PRESS!!!!



With the launch of Back To The Freezer - the latest addition to Penguin quest series -

Chuck is now also giving clues for the ghost penguin!!!!


Here are the clues for ghost penguin spawns.
The clues changes similarly to normal penguins when ghost crosses a clue border.

Penguin Hide and Seek - Clue Borders
by Heaven Sent
4254 3328
1.65 MB

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Updated: 10 January, 2017
Link to clue oddity here!

In the kindom of Misthalin

-- Digsite
-- Draynor Manor
-- Lumbridge
-- Sawmill

Where the big-eyed goblins dwell

-- Dorgesh-Kaan

In the fairy realm

-- Zanaris

Where wizards study

-- Wizards Tower

In the northern desert

-- Al Kharid
-- Mage Training Arena

In the southern desert

-- Desert , Mining Camp
-- Desert, Smokey Well

In the kingdom of Asgarnia

-- Ice Mountain
-- Goblin Village

Where Imperal Guard train

-- Death Plateau

Near the mountain of wolves/in the kindom of Asgarnia

-- WWM

Where no weapons may go

-- Entrana

Where banana smugglers dwell

-- Musa Point
-- Brimhaven

Deep in the jungle

-- Mudskipper
-- East Karamja
-- Karamja

Between Fremennk and barbarians

-- Rellekka
-- Lighthouse
-- Barbarian Outpost

In the kindom of Kandarin

-- McGrubor's Woods

Near a big tree surrounded by short people

-- Gnome Stronghold

North of Ardougne

-- NW Ardougne

Where eagles fly

-- Eagles Peak

Near the coast, west of Ardougne

-- Witchaven

South of Ardougne

-- Port Khazard
-- Gnome Maze
-- Observatory
-- CW

Near some ogres

-- Feldip
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Team Penguin

03-Feb-2009 23:27:36 - Last edited on 26-Apr-2017 12:16:14 by elipile

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
WELCOME



The clues change during the week, thats a fact,
They always show where the spies are currently at.
Larry shouted If no-one listens before its too late,
Well all be meeting with a very grim fate!

Amaterasu123, Penguin Locations v25, p 30


For a long time Larry has been perceived to be more as one of the distractive factors on penguin hide and seek rather than a helper. I have come to another conclusion. Larry is actually helping us by telling where the penguins are at the time, but he only knows the current areas, not the disguises or where each penguin is from (areas of respawning).

After completing Hunt for Red Raktuber quest, Larry is replaced by polarbear Chuck.


With some quite intensive studying of the relation between clues and located penguins, I have been able to draw a sketch of areas for each clue. It is by no means yet final, lots of areas still need working on, not all clues are even known to me at the moment. But with the help of you, fellow penguin hunters, there might soon be more detailed areas and defined clue borders to help in keeping track with those unbelievably fast moving spies.



I welcome all discussion about clues and locations within the Forum rules and rules of Jagex. I would also like to remind you, that I may use any suitable information you post to fill in the missing parts of my sketches, with the due references of course.



This thread is in co-operation with Penguin locations v(xx) thread and Penguin Stuff thread. The owners of Penguin Locations v(XXX) and Pengun Stuff are allowed to use any part of my
posts if needed.

The list of weekly penguins and updated locations are found on
Penguin Locations v(XXX) threads
Interesting facts, theories and fiction of penguins are found on Penguin Stuff
quick find code:75-76-388-58806030
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03-Feb-2009 23:27:54 - Last edited on 07-Mar-2017 21:45:42 by elipile

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
Clues - "I've heard there's a penguin located somewhere in Runescape"
after. Jan 7th 2018 "somewhere in Gielinor"

Spot on. Quite a wide range but absolutely true.


A clue tells the current location of any penguin, not the general location of some certain penguin.

- there is no such thing as general location, although the first clues are close to respawn areas and can be seen as some kind of basic or home area clues for those certain penguins. Also some areas are closed and some are very big containing many cities and could be thought of being general in that aspect.


A clue is not attached to a penguin but it is attached to an area that gets active when the penguin is there.

- by this I mean that if Al kharid cactus penguin roams to Catherby and WWM rock penguin roams to Al Kharid, the cactus would make Larry give the near mountain of wolves clue and the rock would make Larry give the northern desert clue. But also, if Lumby bush penguin roams to Al Kharid, it would make Larry give the northern desert clue, and if Lumby would roam to WWM, Larry would give the near mountain of wolves clue.

In fact, I think Larry/Chuck doesn't give clues of penguins but clues of active areas. When a penguin crosses a border between these areas, the new area gets active and as a result Larry/Chuck gives a clue attached to that area.


There are 4 different types of areas for penguins considering the clues they can activate.

- Closed areas with no clue borders to cross --- one unchanging clue
- Closed aeras with one clue border --- two possible clues
- Closed areas with many clue borders --- many possible clues

- Open areas with possibility to roam --- many possible clues

Closed locations don't necessariliy get a clue of their own, but are within a larger clue area.
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03-Feb-2009 23:28:04 - Last edited on 07-Jan-2019 17:00:37 by elipile

elipile

elipile

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Closed areas



Closed areas with no clue borders to cross one unchanging clue

Ape Atoll where monkeys rule
Dorgesh-Kaan - where the big-eyed goblins dwell
Dragontooth Island near the island of Dragontooth
Eastern Karmaja deep in the jungle
Entrana where no weapons may go
Jatizso and Neitiznot on islands where brothers quarrel
Keldagrim - where the dwarves dig deep
Lighthouse between Fremennik and barbarians
Lumberyard in the kingdom of Misthalin
Lunar Isle on a large crescent island
McGrubors' Wood somewhere in the kingdom of Kandarin
Miscellania & Etceteria in the island, etc.
Mos Le'Harmless where pirates feel mostly harmless
Port Phasmatys where bloodsuckers rule
Sophanem in the southern desert
Tirannwn * near the pointy-eared ones (Lletya, Tyras Camp, south of Elf Camp, southeast of Prifdinnas)
Zanaris - in the fairy realm


Closed areas with one clue border two possible clues


Karamja where banana smugglers dwell / deep in the jungle
Kharidian Desert in the southern desert / in the northern desert
Morytania where bloodsuckers rule / near the dungeons of daemonheim


Closed areas with many clue borders many possible clues


Gnome Stronghold near a big tree surrounded by small pleople / north of Ardougne / around Ardougne / somewhere in the kingdom of Kandarin
Wilderness in the Wilderness / in the frozen wastes / where Fremennik 'heim' and seek






NOTE: Some of the closed areas are slightly larger than the border of that area is in the RuneScape map.
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03-Feb-2009 23:28:13 - Last edited on 07-Mar-2017 21:56:59 by elipile

elipile

elipile

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Open areas Asgarnia, Misthalin and Northern Kharidian Desert


Open areas with possibility to roam many possible clues


Asgarnia

-- Burthorpe where Imperial Guard train
-- Goblin village in the kingdom of Asgarnia, in the Wilderness if penguin is just by the wall
-- Ice Mountain in the kingdom of Asgarnia
-- Black Knights' Fortress - in the Wilderness if penguin is on the bridge or just by the edge before drop to Wildy
-- Monastery - in the kingdom of Asgarnia, Wilderness if penguin is just by the wall
-- Taverley in the kingdom of Asgarnia
-- Dark Wizard's Tower - in the kingdom of Asgarnia,
-- Falador in the kingdom of Asgarnia
-- Crafting Guild - in the kingdom of Asgarnia
-- Melzar's Maze - near Port Sarim
-- Rimmington - near Port Sarim
-- Rimmingotn southwest coast - where banan smugglers dwell
-- Rimmington south coast - near the mud skippers
-- Mudskipper Point deep in the jungle
-- Port Sarim near Port Sarim


Misthalin

Edgeville in the kingdom of Misthalin, in the Wilderness if a penguin is just by the wall
Barbarian village in the kingdom of Misthalin
west, north and east of Draynor Manor in the kingdom of Misthalin
Varrock in the kingdom of Misthalin, in the Wilderness if a penguin is north of city walls just by the Wilderness wall
Digsite in the kingdom of Misthalin, where bloodsuckers rule if a penguin is on the very east edge of Digsite by the river
Temple of Paterdomus where bloodsuckers rule
Wizards Tower where wizards study, near Port Sarim if a penguin is west of the wisps


Northern Kharidian Desert

Al Kharid in the northern desert, in the kingdom of Misthalin if a penguin is at the western gate
Dueling Arena and Mage Training Arena - in the northern desert, where bloodsuckers rule if a penguin is at Polypore Island or divination area
Citharede Abbey - in the northern desert
Shantay Pass - in the southern desert
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03-Feb-2009 23:28:23 - Last edited on 07-Mar-2017 22:02:29 by elipile

elipile

elipile

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Open areas Kandarin


Open area with possibility to roam many possible clues

-- Castle Wars south of Ardougne
-- northwest of Castle Wars - west of Ardougne, in the hills
-- Yanille south of Ardougne
-- ZMI south of Ardougne
-- southwest of ZMI - west of Ardougne, in the hills
-- Gnome maze south of Ardougne
-- Port Khazard south of Ardougne
-- Clock Tower, Monastery, Necromancer, Tower of Life south of Ardougne
-- Battlefield south of Ardougne
-- West Ardougne, north of it around Ardougne
-- Combat Training Camp * around Ardougne
-- Outpost around Ardougne
-- south of Gnome Stronghold, apple orchard around Ardougne
-- west of Outpost north of Ardougne / near the pointy-eared ones
-- southwest and west of Gnome Stronghold, north of well and statue near a big tree surrounded by short people
-- East Ardougne, and close surroundings * around Ardougne
-- north side of East Ardougne, farm, windmill and farming patches around Ardougne
-- Witchaven near the coast, west of Ardougne
-- Legends Guild near the coast, west of Ardougne
-- Keep Le Fatye near the coast, west of Ardougne
-- Sorcerer's Tower - somewhere in the kingdom of Kandarin
-- Ranging Guild - somewhere in the kingdom of Kandarin
-- Fishing Guild - somewhere in the kingdom of Kandarin
-- Baxtorian waterfalls - somewhere in the kingdom of Kandarin
-- Barbarian Outpost between Fremmenik and barbarians / somewhere in the kingdom of Kandarin
-- Seers' Village somewhere in the kingdom of Kandarin
-- Camelot near the Castle of Arthur
-- Catherby near a mountain of wolves
-- Sinclair Mansion - somewhere in the kingdom of Kandarin
-- Sinclair Mansion (east side) - near bees and flax
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03-Feb-2009 23:28:31 - Last edited on 07-Mar-2017 22:13:43 by elipile

elipile

elipile

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Open areas The Feldip Hills, The Fremennik Provence, Needle Skips / Piscatoris / Eagles' Peak, Arandar, White Wolf Mountain


Open areas with possibility to roam many possible clues


-- Feldip Hills (Oo'glog, Feldip huter area, Feldip Hills, GuTanoth, Jiggig & southwest of CW) near some ogres -- roaming possibility to Kandarin and further
-- Divination skilling area south of Poison Wastes near a tainted swamp


-- Fremennik Province (Rellakka, north of Barbarian Outpost, north of Sinclair Mansion) between Fremennik and barbarians / near the bees and flax -- roaming possibility to Kandarin and further


-- Needle Skips quest area / Piscatoris hunter area / Eagles Peak somewhere in Gielinor / where fishers colonise / where eagles fly / somewhere in the kingodm of Kandarin / near a big tree surrounded by short people / near some pointy-eared ones -- roaming possibility to Kandarin and further


-- White Wolf Mountain west (Catherby) near a mountain of wolves / near the Castle of Arthur -- roaming possibility to Kandarin and further


-- White Wolf Mountain east near a mountain of wolves / where Imperial Guard train -- roaming possibility only on the east side of the mountain to Taverley, Burthorpe, Asgarnia and further
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03-Feb-2009 23:28:40 - Last edited on 07-Jan-2019 17:01:21 by elipile

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
Clues where to ... A I



Around Ardougne
Outpost, Combat Training Camp, East Ardougne, south from Fishing Guild, Ardougne farm and windmill

Between Fremennik and barbarians
The Fremennik Provence, Rellakka, Lighthouse, north coast of the Barbarian Outpost

Deep in the jungle
Karamja south of the isthmus; Tai Bwo Wannai, nature altar, hunter area, around Shilo Village, eastern island
Mudskipper Point

In the fairy realm
Zanaris

In the frozen wastes
most northwestern coner of wilderness by the walls of Frostenhorn

In the island, etc.
Miscellania and Etceteria

In the kingdom of Asgarnia
Monastery, Ice Mountain, Goblin Village, Taverley, Falador, Crafting Guild
north following the stone fence northwest from Draynor Village market

In the kingdom of Mishalin
Edgeville, Barbarian Village, Draynor Manor, Draynor Village, Lumbridge Swamp, Lumbridge, Varrock and around it, Digsite
Sawmill
west of Temple of Paterdomus, west of Al Kharid Bank, couple of squares south of the opening north of scorpion mine, northwest of Mage Training Arena by the fence, northeast of Mage Training Arena by the north fence to 5 squares west from north of the bridge to Polypore dungeon

In the northern desert
Al Kharid and around scorpion mine, Duel Arena, Mage Training Arena, Citharede Abbey
northeast of Shantay Pass and northern parts of eastern desert
by the mountain in potatoe field south of Varrock
by the mountain in cow pen east of Lubridge
by the opening to Al Kharid

In the southern desert
The Kharidian Desert south of the Shantay Pass
inside the Shantay Pass

In the Wilderness
Wilderness
square south of the wall and the area north of Black Knights Fortress
west edge of Daemonheim
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Team Penguin

03-Feb-2009 23:28:48 - Last edited on 07-Mar-2017 22:16:44 by elipile

elipile

elipile

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Clues where to ... N O



Near the bees and flax
on the east and souteast of Sinclair Mansion
on most southern squares south of Fremennik Sayer Cave
west parts in Freda's (former sherpa's house) chicken coop

Near a big tree surrounded by short people
The Tree Gnome Stronghold
some squares outside stronghold fence on its southwest and east sides
west from the stronghold by the river and lake

Near the Dungeons of Daemonheim
east from the musician near undead farm, Haunted Woods south to the former black corner on map, untill couple of squares west of Ectofuntus and Port Phasmatys

Near the Castle of Arthur
south of Camelot including yews south of beehives

Near the city of ghosts (clue removed, now part of "where bloodsuckers rule" )
Port Phasmatys, east parts, including bank and furnace and docks
the most eastern end of Pirate Pete's dock, also at the conjunction of the sea and Port Phasmaty's northern wall

Near the coast, west of Ardougne
Witchaven, Legends Guild, Keep Le Faye, the coast south of beehives

Near the island of Dragontooth
Dragontooth island

Near a mountain of wolves
White Wolf Mountain, Catherby, westrn edge of Taverley before the mountain, coast sw of Taverley

Near the mud skippers
South coast in Rimmington, west of Skippy

Near the pointy-eared ones
Lletya, Tyras Camp by catapult, hunter area south of Elf Camp, Isafdar, south of Prifddinas, Arandar limestone qarry
by mountain side west of 3 lakes south of Eagle's peak

Near Port Sarim
Port Sarim, Rimmington, Melzar's Maze
by stone fence west of Draynor Village market

Near some ogres
Feldip Hills south from the south walls of Castle Wars and Yanille

Near a tainted swamp
divination ara south of Poison Wastes

North of Ardougne
west of Outpost south from Gnome Stonghold and hill giants

On islands where brothers quarrel
Jatizso and Neitiznot

On a large crescend island
Lunar Isle
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03-Feb-2009 23:28:55 - Last edited on 07-Mar-2017 22:23:47 by elipile

elipile

elipile

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Clues where to ... S W



Somewhere in Gielinor
the impact atoll south of Tuska
Divination skilling area south of Sophanem
Needle Skips

Somewhere in the kingdom of Kandarin
Sinclair Mansion, Seer's Village, Sorcerer's Tower, McGrubors Woods, Ranging Guild, Fishing Guild, Baxtorian Falls, Otto's Grotto, most of Barbarian Outpost, north from Combat Training Camp
McGubors' Wood

South of Ardougne
Necromancer, Clocktower, Ouranina altar (ZMI), Monastery, Tower of Life, Port Khazard, Fight Arena, Tree Gnome Village, Observatory, Castle Wars, Yanille

West of Ardougne, in the hills
northwest of Castle Wars, southwest of ZMI

Where banana smugglers dwell
Karamja north of the isthmus; Brimhaven and Musa Point
on southwest coast of Rimmington

Where the big-eyed goblins dwell
Dorgesh-Kaan

Where bloodsuckers rule
Slayer Tower, Fenkenstrain's Castle, Canifis, Mort Myre Swamp, Abandoned mine, Mortton, Barrows
Port Phasmatys, some squares west outside Port Phasmatys, Ectofuntus, north and east of Ectofuntus
Temple of Paterdomus
Polypore dungeon, divination area sw of Polypore

where the dwarves dig deep
Keldagrim

Where eagles fly
Eagles' Peak, Piscatoris hunter area, south of Eagle's Peak on both west and east of the mountains

Where fishers colonise
at the Fishing Colony fence north of Piscatoris hunter area, west from the Fishing Colony

Where the Fremennik 'heim' and seek
Daemonheim except the very western parts near Wilderness (presently no penguins can get in here)
Wildernss at the end of stirpe of land north of entrance to Daemonheim

Where Imperial Guard train
Burthorpe and Ice Plateau, northern path of The White Wolf Mountain, east end of path from Fremennik to Troll Stronghold

Where monkeys rule
Ape Atoll

Where no weapons may go
Entrana

Where pirates feel mostly harmess
Mos Le'Harmless

Where wizards study
Wizards' Tower and most of its bridge
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03-Feb-2009 23:29:05 - Last edited on 16-Oct-2019 22:05:49 by elipile

elipile

elipile

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Clue borders - 0pen areas - West


near some ogres / south of Ardougne -- 2'48''s / 2'46''s
- along S walls of Yanille and Castle Wars

west of Ardougne, in the hills / south of Ardougne -- 0'16''w / 0'15''w
- running N-S 2 sq W from the bushes W of hill giants to 3 sq W of northern bridge to CW

south of Ardougne / around Ardougne -- 3'11''n / 3'13''n
- along S wall of West Ardougne, N of Chuck's cage in Zoo, along S fence of unicorns, 6 sq S of Poison Arrow Pub

around Ardougne / north of Ardougne -- 0'15''w / 0'16''w
- running S-N from 2 squares W from the Outpost to 1 sq N of Gnome Stronghold fence

north of Ardougne / near some pointy-eared ones -- 2'20''w / 2'22''w
- running S - N, until 7'11''n

north of Ardougne / near a big tree surrouded by short people -- 7'11''n / 7'13''n
- running W-E from 8 sq W and 3 sq S from Hazelmer's statue, 4 sq N of the well, 5 sq N of the statue, until 2'15''w

near a big tree surrounded by short people / where eagles fly -- 2'15''w / 2'16''w
- running S from Kathy Corkats' boat, 1 sq W of the terrorbird fence, down to 7'13''n
- unconf

where eagles fly / near some pointy eared ones -- 7'11''n / 7'13''n
- running W-E until 2'16''w
- uc

where eageles fly / somewhere in the kingdom of Kandarin -- 2'16'w / 2'15''w
- E side of the Falconer, N of it and S of it until meets river across the NW corner of Gnome Stronghold

where eagles fly / where fishers colonise -- 15'11''n / 15'13''n
- 5 sq S of the wooden fence S of Fishing Colony

somewhere in Gielinor / where eagles fly -- area on coast west of Eagles Peak

near a big tree surrounded by short people / around Ardougne -- 7'13''n / 7'11''n
- from 1 sq W 4 sq S from the most SW yew til 8 sq W and 3 sq S from Hazelmer's statue

near a big tree surrounded by short people / somewhere in the kingdom of Kandarin -- 11'11''n / 11'13''n and 1'43''e /1'45''e
- S of Tortoise pen
- via the E fence of Gnome Stronghold until "around Ardougne" border
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03-Feb-2009 23:29:13 - Last edited on 07-Jan-2019 17:03:31 by elipile

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
Clue borders -- Open areas - West (continuing)


between Fremennik and barbarians / near the bees and flax -- 13'11''n / 13'13''n
- N of the most southern row of squares S of Fremennik Slayer Cave

between Fremennik and barbarians / where Imperial Guard train -- 11'43''e / 11'45''e
- N end of path to Troll Strhold

somewhere in the kingdom of Kandarin / between Fremennik and barbarians -- 13'11''n / 13'13''n
- 4 sq N of the Barbarian Assault
- follows the * wall of the Sinclair Mansion across the water, crosses the road to Fremennik S of the bridge

somewhere in the kingdom of Kandarin / near the bees and flax -- 9'43''e / 9'45''e
- on the NE side of the Sinclair Mansion

around Ardrougne / somewhere in the kingdom of Kandarin -- 7'11''n / 7'13''n
- from the SE corner of Gnome Stronghold N of the Training Camp, S of the Fishing Guild, N of windmill, S of the Sorcerer's Tower, N of the Legends' Guild until the Keep Le Faye

around Ardougne / near the coast, west of Ardougne -- 7'43''e / 7'45''e
- along E fence of Ardougne up to the "somewhere in the Kingdom of Kandarin" clue border

near the coast, west of Ardougne / somewhere in the kingdom of Kandarin
-- 7'11''n / 7'13''n and 9'43''e / 9'45''e
- W-E 3 sq S of S fence of the Socerer's Tower, N-S 10 sq W of the Keep Le Faye until the fence between flax and bees

somewhere in the kingdom of Kandarin / near the Castle of Arthur -- 9'43''e / 9'45''e
- from the fence of the Camelot Castle down to 8'13''n via the fence between flax and bees

near the Castle of Atrhur / near coast, west of Ardougne -- 8'15''n / 8'13''n
- along most southern squares S of willows with hanging brances until 9'45''e

near the Castle of Arthur / near a mountain of wolves -- 10'39''e / 10'41''e
- running S from 1 sq E of the statue in NE of Camelot to S of the western of 3 willows with hanging brances
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03-Feb-2009 23:29:20 - Last edited on 07-Mar-2017 22:51:20 by elipile

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
Clue borders -- Open areas - White Wolf Mountain and East



White Wolf Mountain

near a mountain of wolves / near bees and flax -- 11'11''n/11'13''n
- NW corner of the mountain, on the line with northernmost evergreen until the path becomes narrower 10 sq E from it
- ureachable

near the bees and flax / where Imperial Guard train -- 11'43''e/11'45''e
- NW corner of the mountain, where the path becomes only 3 sq wide
- unreachable

near a mountain of wolves / where Imperial Guard train -- 11'11''n/11'13''n
- on the northern parts of the mountain following Burthorpe's southern border, from "bees and flax" to E
- unreachable


East

near a mountain of wolves / in the kindom of Asgarnia -- 13'43''e/13'45'e // 13'39''e/13'41''e
- 1 sq E from dwarven hut until fence / jump 2 sq W / behind Taverley western buildings until coast S

where Imperial Guard train / in the kingdom of Asgarnia -- 11'11''n/11'13''n
- S of Burthorpe, between small summoning obelisk and signpost

in the kingdom of Asgarnia / near Port Sarim -- 3'13''n/3'11''n
- S of Crafting Guild along the fence of cabbage field, N of Port Sarim until redberry bush w of Draynor Village pig pen

near Port Sarim / deep in the jungle -- 0'46''s/0'48''s
- N end of the Mudskipper Point neck, S of trees

near Port Sarim / where banana smugglers dwell -- 1'13''n/1'11''n
where banana smugglers dwell / near the mud skipper -- 15'43''e/15'45''e
- from 1 sq W of the NW corner of crafting shop to coast W and S

near Port Sarim / near the mud skipper -- 1'13''n/1'11''n and 16'39''e/16'41''e
- from W wall of crafting shop, 1 sq S of N wall until 4 sq E of Customs Office

near Port Sarim /in the kingdom of Misthalin -- -- 19'43''e / 19'45''e south from 3'11''n
- south from red berry bush until the coast sw of Draynor Village Market Square
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03-Feb-2009 23:29:28 - Last edited on 07-Mar-2017 23:01:35 by elipile

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
Clue borders -- Open areas - East (continuing) & Closed areas


in the kingdom of Asgarnia / in the kingdom of Misthalin -- 19'43''e/19'45''e north from 3'13''n
- between Draynor Manor and Falador north from red berry bush at Draynor Village pig pen, following W wall of Barbarian Village and W border of Edgeville

in the kingdom of Misthalin / where wizards study -- 1'13''n / 1'11''n
- 1 sq north from the northern bump on the bridge to Wizards Tower

in the kingdom of Misthalin / in the northern desert -- 5'13''n / 5'11''n and 25'43''e / 25'45''e
- at the northern passage from northern desert
- on the west side of mountain between Misthalin and northern desert, west of Al Kharid west gate

in the kingdom of Misthalin / where bloodsuckers rule -- 29'43''e/29'45''e
- 5 sq W from stairs of Temple
- NE of MTA

in the kingodm of Misthalin / in the Wilderness -- 11'11''n/11'13''n
- 1 sq S of Wildy wall, 1 sq N of Black Knights Fortress


Clue borders -- Closed areas

in the northern desert / in the southern desert -- 0'46''s / 0'48'' s
- at Shantay Pass leaving north-east of Shantay and north of Uzer on the northern desert area

where bloodsuckers rule / near the dungeons of Daemonehim / where bloodsuckers rule
- 35'43''e / 35'45''e just east of musician down to the black map corner (unc) / couple of squares west from the west wall of Port Sarim (unclear)

where banana smugglers dwell / deep in the jungle -- 0'46''s / 0'48''s
- south end of the isthmus between north and south Karamja

in the frozen wastes / in the Wilderness -- 15'43''e / 15'45''e
-- nw corner

in the Wilderness / where the Fremennik 'heim' and seek -- 29'43''e / 29'45''e
- at the end of stripe of land north of entrance to Daemonheim
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03-Feb-2009 23:29:36 - Last edited on 16-Oct-2019 22:12:27 by elipile

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
Confusing clue possibilities -- less common clues


-- in the Wilderness -- at the Wildy ditch or on the area at Black Knights Fortress

-- where bloodsuckers rule -- at the temple of Paterdomus 5 sq west from the stairs and up to the beacon

-- near the dungeons of Daemonheim -- Haunted Woods and undead farm, east from musician to couple of squares west from Ectofuntus and Port Phasmatys walls

-- near some ogres -- in Yanille south wall on the very southern sq's of the southward bump

-- near a big tree surrounded by short people --
1) on the west banks of the river between Eagles Peak and Gnome Stronghold, south from Kathy Corkat's boat down to hill giants
2) on the area sw of Gnome Stronghold by fence and south of lake to hill giants
3) in the westward bumps of Gnome Stronghold east fence

-- somewhere in the Kingdom of Kandarin --
1) on the area north, east and south from Falconry
2) Gnome Stronghold penguin in the tortoise pen
3) Gnome Stronghold penguin on the se corner exept the most southern rows of sq's or on the most eastern sq's of eastward bump east of Agility

-- north of Ardougne -- Gnome Stronghold penguin on 3 western sq's by the south fence se of Hazelmere's statue

-- around Ardougne -- Gnome Stronhold penguin on the sq's following east the above mentioned sq's and south of them till the very se corner with a piece of diagonal fence

-- in the southern desert -- roamer penguin inside Shantay Pass

-- in the northern desert -- southern desert penguin on the area ne of Shantay Pass/ on the ne tip of desert

-- near the bees and flax -- on the nw corner of White Wolf Mountain/ on the east side of Sinclair Mansion down to Camelot fence/ by lake south of Fremennik Slayer Cave/ in Freda's garden

-- deep in the jungle -- on Mudskipper Point

-- where banana smugglers dwell -- on sw coast in Rimmington

-- near the mud skippers -- on south coast in Rimmington, west of Skippy

-- somewhere in Gielinor -- on the impact atoll south
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03-Feb-2009 23:30:09 - Last edited on 07-Jan-2019 17:04:13 by elipile

elipile

elipile

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2.6. Clue analysis of the week - v346


2 penguins in closed areas with only one possible clue

-- East Karamja -- deep in the jungle
-- Mos Le'Harmless -- where pirates feel mostly harmless


3 penguins in closed areas with one clue border, two possible clues

-- Brimhaven -- where banana smugglers dwell / deep in the jungle
-- Mort Myre, rock -- where bloodsuckers rule / near the dugeons of Daemonheim
-- Mort Myre, toadstool -- where bloodsuckers rule / near the dugeons of Daemonheim


1 penguin in closed area with several clue borders, many possible clues

-- Wilderness -- in the Widerness / in the frozen wastes / where the Fremennik "heim" and seek


4 penguins in open areas with possibility to cross many clue borders, many possible clues

-- CW, rock -- near some ogres / south of Ardougne / near a tainted swamp / ...
-- Gnome Maze -- south of Ardougne / west of Ardougne, in the hills / near some ogres / around Ardougne / ...
-- Lumbrige -- in the kindom of Misthalin / where wizards study / near Port Sarim / in the kindom of Asgarnia / in the Wilderness / where bloodsuckers rule / in the northerd desert /...
-- Witchaven -- near coast, west of Ardougne / around Ardougne / somewhere in the kindom of Kandarin / ...
-- Wizards Tower -- where wizards study / somewhere in Gielinor / in the kindom of Misthalin / near Port Sarim / in the kindom of Asgarnia / in the northern desert / where bloodsuckers rule / in the Wilderness / ...



NOTE: The clue mentioned first is the clue for the respawn area. The next clues are those of neighbouring areas that share a clue border with the respawn area.

When asking for clues, the ones you need to pay attention to are those that may change. It is good to pay attention also to the clues you are missing.
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03-Feb-2009 23:30:31 - Last edited on 07-Jan-2019 17:04:37 by elipile

elipile

elipile

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How does all this infromation help you?



After reset, the immediate clues points to the area of respawning. Later on the penguin week clues have been proven to be extremely helpful when a roaming penguin spy has been lost for some time.

With the list of weekly penguins you can quickly see wich penguins are roamers and can activate more than one clue. When you know that, you don't have to pay any attention to any other clues exept to the changing ones, and when observing those clues, you might be able to tell the movements of these roamers.

On worlds where penguins are regularily trapped, knowing the trap area clues may help to find the ghost penguin by picking out the odd unfitting clues and checking those areas. This is specially helpfull for inclosed traps like the sawmill (kingdom of Misthalin) and path to Death Plateau (where Imperial Guard train), McGrubbors Woods (somewhere in the kingdom of Kandarin) and specially Entrana (where no weapons may go), Zanaris (in the fairy realm) and Dorgesh-Kaan (where the big-eyed goblins dwell).


The list of weekly penguins is found on Penguin Locations
quick find code: 75-76-151-65905164
---------------------------

Thank you to the numerous players who have helped me confirm clues, areas and borders.

Thank you Team Penguin

And special thanks to Heaven Sent for this cool clue area map

Penguin Hide and Seek - Clue Borders
4254 3328
1.34 MB

Open image in a new tab for full size
Updated: 30 August, 2016

---------------------------

Thread is open

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03-Feb-2009 23:31:08 - Last edited on 26-Apr-2017 11:30:26 by elipile

elipile

elipile

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Thank you very much.
The information will be living all the time with the input of other players and evidence I am getting for the now missing parts.
If something is missing, I'm working on it.
Eli
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04-Feb-2009 00:15:33 - Last edited on 04-Feb-2009 00:15:58 by elipile

elipile

elipile

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Amater and Canada,
Thank you for your remarks, I have corrected the clue for Entrana and added Monastery for the list of Asgarnian clue area.

Boomer, Hockey and Paalam
Working with you all has thought me alot, what is written here is just a small part of it :) Hope you get all tech issues solved fast Paalam.
Eli
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04-Feb-2009 08:45:43

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
Thank you Secretwishes
Your info of the 3 different clues linked to the CW penguin you got right after the reset is very valuable. I can understand "somewhere in the kingdom of Kandarin" clue well. In fact it proves my conclusion of Castle Wars and the island in front of it beloning to its area.
Also "south of Ardougne" clue is clear. Yanille and some amount of land west to it is part of that clue area. But "around Ardougne" is not so clear.
One more clue that can be linked to the CW penguin, "near some ogres", was posted on Penguin locations v22 about 10 minutes after the reset.

There is 2 different possible routes to herd CW penguin from Castle Wars in to Yanille wall. It can be taken up north and through Battlefield to the other side of river and down to Yanille. Or it can be taken first south over the bridge then east either following the GuTanoths north wall or around north of the round lake.
The first route could possibly activate the clue "around Ardougne". The border between "south of Ardougne" and "around Ardougne" runs most likely from the north of battlefield to the north of Clock Tower and onwards to the coast. If the penguin would have crossed this border, it would locate "around Ardougne".
The second route would more likely activate the clue "near some ogres". The border between "kingdom of Kandarin" /"near some ogres" and "south of Ardougne" /"near some ogres" runs about the latitude of south walls of Castle Wars and Yanille.

I was not able to be on at the reset due to its late time for me, but I was told that CW penguin was found only some minutes after reset in front of Castle Wars and it took only about 30 minutes till it was in Yanille north wall.
Within this time the first route around north seems quite impossible. So, untill someone who was with the team herding the CW penguin in the Yanille north wall tells the route, the "around Ardougne" clue remains mysterious.

Eli
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04-Feb-2009 20:36:44

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
Secretwishes
For what I have tried to prove here, is that those 3 or 4 clues are not for one and same location but each for their own araes.
- kingdom of Kandarin is for the area wich southern part is the surroundings of Castle Wars
- south of Ardogne is for the the area wich southern part is Yanille
- around Ardougne is for the area wich southern parts are north of Battlefields and north of Clock Tower
- near some ogres is for area wich northern parts are just south of Castle Wars to just south of Yanille.
Depending on the route of her***g the CW penguin in Yanille wall, it would have to visit or as I say activate either Kandarin/around Ardougne/south of Ardougne clues or Kandarin/near some ogres/south of Ardougne clues.
While you were asking clues, the penguin moved from area to another activating the clues attached to those areas and that is why you got the different clues.
Why there is one clue that is not fitting in these sketches is the mystery - for now atleast.
Eli
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04-Feb-2009 22:02:57

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
Nice Boomer,
We have a chance to try to get those clues now, while we have Karamja penguin roaming during the week.
Or we can even try to herd it (in some other world) to the possible clue areas and check what clues Larry will give.
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04-Feb-2009 22:06:21

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
Secretwiches

We have a basic difference in our approach to clues. I think clues are attached to areas and you think they are attached to penguins.

You say that each penguin has a set of possible clues, one basic one and some additonal, and they do not change. Also, if I have understood you right, you say that Larry picks a clue from this clue set randomly.
Quote:
"Jagex picks a clue they want; they are not set.
Also the clue does not change becasue a penguin wanders from one part of ardounge to the other or is forced from one area to another."
"The clue is attached to each individual penguins start point and remains the same throughout the week; just because there are more than 1 clue for a location does not mean ****pirisy"

I say that no penguin has any clue of its own, but they do activate area clues and the clue changes acording to the area the penguin roams to. Larry gives us the clues for active areas without any information of what penguin is on it.
I agree with the 3 first examples you gave. All the penguins from the reset locations you mentionded can and have been wandering on the area of the clue you referred to.
But the example of last weeks so called Eagles Peak penguin is wrong. The clue for its reset area was "where eagles fly" but when it was on its way to Ardougne on wednesday the clue I got from Larry changed from "big tree surrounded by short ppl" to "north of Ardougne" to "around Ardougne". At that point, there was no other penguins close to Ardougne: Feldip hills was "near some ogres", Gnome was in the maze "south of Ardougne" and goblin village was "in kingdom of Asgarnia".

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05-Feb-2009 12:24:22 - Last edited on 05-Feb-2009 13:04:12 by elipile

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
I know this so well, because I was part of the team leading Eagles Peak in to Ardougne. I was hopping between Larry in the zoo and then confirming the location of the penguin. The time of my first clue of short ppl was about 17.55 gmt and I found the penguin just south of Gnome Stronghold fence. At 18.40 gmt penguin was very far west near 3 ponds and the clue was "north of Ardougne". And at 21.05 the penguin was in Ardougne church and clue from Larry "around Ardougne". During the time for this clue session (17.35 - 23.30) not once did I get "wher eagles fly" -clue.
I have also lots of info on WWM penguin from the week before, but I will post it and other evidence I have on the reserved posts on this thread.
Eli
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05-Feb-2009 12:26:26

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
Fisk
Very nice that you would like to come with me to check the clues and find the penguins. I'll be glad to have a tracker like you to work with.
Of that clue "south of Ardougne" I can only say, that there was a penguin (not necessarily CW although it is the most likely) somewhere on the area that
- in the north includes Battlefield, Clocktower and Necromancer
- in the south includes Yanille
- in the west is either runing south along Battlefield's west side, Gnome Maze's west side and the stone fence, or it might run a bit more west leavin ZMI and the salamanders hunting area, Observatory an all buildings near it and the island in front of Castle Wars on its west side.
Eli
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05-Feb-2009 12:56:25

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
Secretwishes
I am going to shortly answer to the few questions or comments I could distiguish from the anger in your post.

Quote: "This is what I find extremely amazing that your little clique seems to think that YOUR the experts on penguins.
PLEASE give me a break! "
- I have never thought of my self as an expert on penguins or stated to be one.

Quote: "Fact Jagex does not have the man power to sit around and code clues when a Penguin goes from point A to point Z etiher by it self or being forced."
"Now with the many updates getting ready to be released and the complexity of the releases; compared to Penguins/Stars/Circus....do you honestly think that a penguin crossing over from one area into another area triggers different clues?"
- Yes I honestly do think that penguins activate different clues when crossing from one area into another.
Runescape seems to be full of all kinds of boredrs to cross that activate new things. I get constantly changing area sounds, I get new music when I step into new area, I get different warnings when reaching potentially dangerous realms, I get changes in "climate" entering certain areas and so on. If that can be coded for player characters to activate and in much larger qua******, why not some less than 50 clue areas for penguins.

- I do not argue with you of the clues you got, I have only brought in the clues I got and what was my conclusion.
Quote: "I have also noticed some inconsistances in your own postings from page one to the page before this....
You state one observation you made as fact; I point it out and again you state it as fact; only on the previous page to completely change your mind."
- If you did, please show me where and I can get it corrected.
Eli
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05-Feb-2009 16:50:49 - Last edited on 05-Feb-2009 16:54:55 by elipile

elipile

elipile

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With all respect Secretwishes, I would appreciate if you would say in topicl of this thread and not turn your words in to bitter general dissaproving of what others than you your self do.
I am sure we all do help players to find penguins, maybe with different methods but with same goal.
Eli
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05-Feb-2009 21:02:35

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
Yes Canada,
I think the whole of Runescape is divided into numerous smaller areas and there is borders to cross between them.
Music changes when we move, area sounds change when we move and even climate changes at some few areas when we move. In desert we get thirsty, in Trollheim mountais we get cold.
None of the above mentioned accuire anything else but entering an area to start and getting out of there to make it change or stop.
My conclusion of the clue areas fits well with the other areas in Runescape. In fact it would only make sense if the already present would have been used in making new content where applicable.
Maybe I should make a new character and pay attention to the music I trigger, where does it change, when I walk around, and compare it to the estimated clue borders I have found :P

Shorty to Secretwishes:
I don't know where you have got the idea that I would use resetting in testing clues. Knowing the respawn location is irrelevant in the idea of clue areas and penguins activating them. Only thing restetting can prove is the clue of the respawn spot.
My method is very simple. Usually later on the penguin week, when I know wich penguins are in closed areas with just one or two possible clues, I talk to Larry, ask clues and check when I get clues suitable for roamers.

Eli
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06-Feb-2009 12:50:54

elipile

elipile

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Experiments on w 138
The goal for this clue testing was to get 50 clues in one world and then change to another world and get 50 clues and repeat this in 4 different worlds on different time zones.
Well, it didn't quite go like I planned. The distractive power of penguins was too gerat :)
The result from first world was three confirmed clue/area relations, prove of clue changing when crossing a clue border, and surpricingly prove of the clue area of Phort Phasmatys being slightly larger that the town it self.

I started propably 19.50 gmt. Third clue was "near Port Sarim". I just couldn't resist it and by 20.00 gmt I found a rock penguin on Rimmington cabbage/onion field.
I continued asking clues from Larry and blocking escape ways from the field. 5 clues later he gave me "near mountain of wolves". Teled to Catherby and right there on the docks was a bush penguin (20.09 gtm).
While blocking its way from the dock I continued to ask clues to get 50 as I had planned to get. At some point I asked from Moon if she was interested, and as always she was ready to help. She went searching to find the penguin I had left maybe 10 minutes earlier to the cabbage field.
23rd clue was "kingdom of Asgarnia". I informed Moon and she headed towards Falador. Rock penguin was found from the farm 20.28 gmt.

I reached 50 clues and result was: 6 x "southern desert", 8 x "ghost town", 1 x "near Port Sarim", 8 x "deep jungle", 8 x "Misthalin", 5 * "Wilderness", 5 * "mountain of wolves", 4 x "crescend island", 5 * "Asgarnia"
-- only 1 "Port Sarim" at the beginnign, and not once "bloodsuckers"!!!
Conclusions:
- Penguin on Rimmington cabbage field activated "Port Sarim" clue. When it moved to Fally farm it crossed a clue border and activasted "Asgarnia" clue.
- Penguin on Catherby docks activated "near some wolves" clue.
We continued clue testing with Moon. To find out wether the rock penguin on Fally farm was Ice Mountain or not Moon resetted it and found it near Oracle.
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07-Feb-2009 00:04:23 - Last edited on 07-Feb-2009 00:05:34 by elipile

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
I wanted to get confirmation of the clue from Castle Wars and resetted the bush there. While waiting for teleing I got 10 more clues.
Because the "bloodsuckers" clue was totally missing from the 50 first clues I figured the penguin roaming in Morytania was very close to Port Phasmatys. After all, penguin just outside Gnome Stronghold activated "big tree and sort ppl" clue.
Moon went to search Mort Myre penguin and started from Port Phasmatys. Meanwhile I watched over the CW penguin in front of Castle Wars and asked for more clues.
At 20.56 gmt Moon found Mort Myre just northwest form the lake next to Port Phasmatys and came soon to help me.
69th clue was "south of Ardougne".
Because Larry continued to give "ghost town" clue, we both went there. Moon found penguin again near the wooden bridge by west wall of Port Phasmatys. We lost it for a while but it was found again near the fairy ring.
At 21.20 I got "bloodsuckers" clue - 82th of all - and Moon told me its location was northeast of fairy ring south of the farm.
From that on we followed Mort Myre penguin, I took clues and didn't get a new "bloodsuckers" till total amount of clues was 115 and time 21.50. At that point we left Mort Myre on west side of Fenkenstrain's Castle.

Clues from 51 till 60 while CW was still in Catherby: 1 x "Wilderness", 1 x "ghost town", 2 x "bloodsuckers", 1 x "deep jungle", 2 x "southern desert", 2 x "Misthalin" and 1 x "Asgarnia".
Clues from 61 till 115: 8 x "Misthalin", 11 x "ghost town", 7 x "Asgarnia", 4 x "southern desert", 7 x "crescend island", 4 x "Wilderness", 6 * "south of Ardougne", 2 x "bloodsuckers" and 6 x "deep jungle".
Conclusions:
--When CW penguin was in front of Castle Wars it activated "south of Ardougne" clue instead of former "near mountain of wolves" clue.
--20 x "ghost town" / 4 x "bloodsuckers" - this is partly because of Phort Phasmatys barrel but also because Mort Myre was wanderin just outside Port Phasmatys walls and activating clue "ghost town".
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07-Feb-2009 00:05:12 - Last edited on 07-Feb-2009 01:43:01 by elipile

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
Updated info of clue borders. The area of "south of Ardougne" is now beign confirmed to inclued Castle Wars and Zmi, most likely Battlefield too.

and a poem to go with yestedays finds

Larry, oo Laaarrrryyyyyy
how can you carry
on with all the clues
news, news
bush on a deck
what the heck
shouldn't be there
I don't care
I'll just follow your clues
my rules
near some ghost town
but where is bloodsuckers
Am I a clown
following your clues
Larry, oo Laarrryyyy,
carry on, carry on, carry
you amuse
me!
;)
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09-Feb-2009 00:02:09

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
Canada,
yes it is time for Rag and Bone man or Paterdomus now, and I already had a chanse to try it.
But I was trapping and later securing an trap, and loads of players spying, so I didn't get a chanse to take very many clues.
All I got was Misthalin, nothing special for Rag and Bone man. But I'm not giving up yet. Just need to make more cosmics, lol. Used up yesterday nearly all I had :)
Eli
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09-Feb-2009 00:07:01 - Last edited on 09-Feb-2009 00:08:55 by elipile

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
Some interesting notes on music and borders.
Today's been a walking day for me. I have checked how and where the music changes, and I have found borders where it changes in the middle of a song every time you cross the border. The sound is a bit slower but the name changes in your music interface immediately.
Draynor Village was my starting point and I headed west. Music changes 2 squares east of the stone fence bordering Draynor village.
-- That is the border I have sketched to run between the Misthalin and the Asgarian clue areas.
I didnt follow it north yet but towards south, and the music changes again. The northern border of the Port Sarim music area runs 5 squares north from pub's wall, 2 squares north from Betty's house and 1 square north from the house with water sign.
I started to follow that border west, stepping over it and back all the time. Only 4 squares west from Betty's the music changes if you are on the Port Sarim side of the border, but not on the north side of it. I continued west and the line where the Port Sarim music border was reaches Rimmington cabbage field just 1 square north of it.
-- All the spottings of penguins activating the Port Sarim clue has been south of that line.
The music on north side of that line continues unchanging untill 1 square north from Doric's hut changing to Goblin village. A bit west from village it chaged back again, and was same untill 1 square south from Wilderness ditch.
-- This is the most interesting found, after all just week before this we had some Wilderness clues without a Wildy penguin, and at those times Goblin Village penguin had been next to the ditch.
I run along the ditch all the way from west to east, jumping over it to check if the music was same on the wildy's side - and it was. On the whole way the music boreder run straight between same squares, also on the north side of Black Knights' Fortress where the ditch is farther in north.
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09-Feb-2009 15:40:09 - Last edited on 10-Feb-2009 11:31:05 by elipile

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
It seems clear, that the music area of the Wilderness is 1 square larger than the area it self. When a player enters that square just south of the ditch it activates Wilderness music.

If there will be enough prove of congruence between the music borders and the clue area borders on the Runescape map, I am assuming that also a penguin entering a square just south of the Wilderness ditch would activate the Wilderness clue.

While I was close to the Lumberyard I checked its borders. Music does not change when entering the Lumberyard. It is same also several squares outside of it.
That same music continued pass Rag and Bone Man all the way untill 5 squares west from the stairs to Parterdomus's where it changed to Morytania music.
When looking from the map, that is about how far west the area of Morytanina reaches.
Unlike I expected, the music did not change inside Port Phasmatys nor just outside its walls, although penguin in Port Phasmatys has a clue of its onw, and Mort Myre penguin just outside the walls most likely activates the Port Phasmaty clue also.
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09-Feb-2009 15:40:23 - Last edited on 09-Feb-2009 19:30:00 by elipile

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
Next was Gnome Stronghold, where also the square just outside the fence activates the Gnome Stronghold clue.
The music didn't change while outside the Stronghold, but stayed same all the way west and then north untill close to the path to Eagles Peak. Last squares of Gnome Stronghold music runs west-east throuhg the square just south of the most northern tree near the path up to Eagles Peak.
Around that area is also the clue border between the Eagles Peak and the north of Ardougne clues
From there north the music is divided north-south ways. West side is Eagles peak music and east side is gnomeball music
untill Kathy Corkats boat.

Eagles Peak music covers the whole Piscatoris hunter area, exept the new area that was uncovered when Phoenix was introduced, where is no musicat all. In Fishing colony the music is also Eagles Peak.
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09-Feb-2009 17:41:03 - Last edited on 09-Feb-2009 17:45:15 by elipile

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
Boomer
I think you remember right the possible clues for Barbarian Outpost.
When I was searching the music borders today I found some borders that fit the clue area sketches. At Barbarian Outpost, the northern part of it, north from Barbarian Assault, activated music for Lighthouse. South from there up till 3 squares before the bridge to Baxtorian house was another music area.
Right now I'm assuming that the "Fremennik and barbarians" clue would fit the area of Lighthouse music, and the "Outpost" clue would cover the rest of the area.
South from the bridge the music area reaches to the border line running from southeastern corner of Gnome Stronghold to just south of Keep le Faye.
When I compare that border to my clue area sketches it might well be the border between "around Ardougne" and "somewhere in the Kindom of Kandarin" possibly excluding the coast araea of "near the coast, west of Ardougne" clue.
I'll go to the details of music area border tomorrow.
Eli
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10-Feb-2009 00:36:41 - Last edited on 10-Feb-2009 00:45:36 by elipile

elipile

elipile

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More prove of clues and areas.
I went experimeting on w 151.
From 30 clues asked i got 9 x Wildy, 6 x Misthalin, 3 x Fremmy, 3 x Kandarin, 3 x island etc, 1 x mostly harmless pirates, 4 x deep jungle, 1 x quarreling brothers.
Paying attention to only this weeks roamers i noticed that no northern desert, Asgarnia or Port Sarim clues were within those 30 but instead more Misthalin than the others.
Could both Al Kharid and Mudskippers be in the area of Misthalin?
With the help of Hockeyhunta1 we divided the area. I started to run north from Draynor Village and came back south form Edgeville, including Drayor Manor, Barbarian village, all the fields, and west of Lumyby. Hockey started from Draynor Village to Lumby swamp, Lumby, checked Al Kharid just in case and headed to Varrock from east side.
First Hockey spotted Al Kharid near Varrock east wall and just a minute or two later he found Mudskippers at Varrock square.
Both penguins were trapped but with doors auto-opening I needed to find them up again. Al Kharid is now in the estate agent's building, and Mudskippers outside Varrock castle.

Thank you Hockey for your help :)
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13-Feb-2009 00:36:57

elipile

elipile

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Ty Secretwishes,
and I'm sorry if you have got the feeling of insensitivity, that is not what I have ment or intended. I was willing to discuss, but my opening did cause quite a strong reaction and the chance to discuss was gone.

I have been thinking of my approach to the clues a lot after your posts and tested more for hours. But the more I test and the more I think of it, the more my conclusions seem right.
I am more and more convienced that the clues Larry gives do tell us where the penguins are at that moment, but he does not say a word of what kind of a penguin (disguise and respawn spot) is in each area he announces.
Based on what I have found out, and based on the information what you told of getting the "northern desert" clue while the Al Kharid cactus was in Varrock, digsite and Draynor, I would say that either the Mudskipper bush must have been in the "northern desert" clue area, or the "northern desert" clue area reaches at times some squares outside the fence separating south of Varrock and digsite from north of Al Khard and the Al Kharid cactus has been in those squares.
But this is only an assumption. I don't know what other clues you were getting, where the only other possible roamer was at that time and was it under controlling eye. Of the borders between "northern desert" and "kindgom of Misthalin" I got some new information today, but it is on the next post.

I'm sorry, but the idea of clues being given out randomly to different players doesn't make any sense to me. Why would Jagex make one part of this game something, that whould delibrately lead players astray. After all, clues are a ment to help players to find penguins.
I do agree that the clue order is random though, so that out of the active clue areas (the areas where penguins actually are at the moment) Larry gives any in any order.

I'm very interested on the results you get and I hope you would feel welcomed to post them here too.
Eli
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14-Feb-2009 17:47:17

elipile

elipile

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W 151 clue testing
Results:
- Bush peguin in Al Kharid got the "norhern desert" clue and when out of there it got the "kingdom of Misthalin" clue
- most western parts of Al Kharid, by the river near grapple shortcut most likely is part of the "kingdom of Misthalin" clue
- Cactus penguin was getting both the "kingdom of Misthalin" and the "kingdom of Asgarnia" clues

I was interested on if the cactus and the bush we found nearly 2 days ago in Varrock were still there. Both of the traps were empty. I went to Larry at 9.11 gmt and took 40 clues and got 8 different: 6 x deep jungle, 3 x Kandarin, 6 x Misthalin, 7 x mostly harmless pirates, 3 x quarreling brothers, 5 * Fremmy, 2 x island etc and 8 x wildy
As there was no northern desert, Asgarnia or Port Sarim clues I went first to search Al Kharid area to close out the possibility of pengun being there against the clues given. Then I went to Digsite, Rag and Bone man, northern Varrock, all around Varrock city, then south heading towards Lumby.
At 10.17 gmt I found the bush by the fence just southeast of wheat field and southwest of sheep pen. I followed it to Al Kharid. It stayed in the north side of scorpion mine for a long time, went back to Varrock side and then again to Al Kharid side. When it finally went seemingly more south I teled to Ardy to get more clues (11.00 gmt).
5th clue was Asgarnia and 6th Misthalin. I teled to Varrock, run to the fence and found bush just on the Al Kharid side of it. I followed it to south again and teled back to Ardy for more clues (11.11 gmt).
After 17 more clues, of witch 7 was Misthalin and none Asgarna or northern desert, I went back to check the situation. At 11.19 I found the bush right by the northern fence opening again, but on Al Kharid side. I followed it now much more south (11.31 gmt by the two ponds) and to make sure I know where it is while I go to Larry again asked Moon to help me.

continued...
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14-Feb-2009 17:47:54 - Last edited on 14-Feb-2009 19:32:59 by elipile

elipile

elipile

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AT 11.43 I was back to Larry and Moon was following the bush. Very soon she got it trapped by the river at grapple shortcut.
From the next 53 clues, there was not a single northern desert clue, 11th was Asgarnia, 29th Misthalin, 39th Asgarnia, 40th Misthalin, 43rd Asgarnia.
Moon started to wonder, if the spot she had trapped the bush was part of Misthalin clue area, it was by the river and more west than most of Al Kharid area. We decided to let it roam.
6 clues from the freeing of the bush Larry gave me the northern desert clue (12.03 gmt)
I took more clues and got Misthalin (12.06 gmt)and then again northern desert (12.07 gmt). Moon said that the bush was by the river when she left it to find the cactus.
When Larry gave me Asgarnian clue at 12.32 gmt also I headed to search for the cactus. Finally at 12.50 gmt after running around and double checking all possible, Moon found it at Dwarven Mine entrance south of Ice Mountain.
We got it trapped inside the room with beds at 12.59 gmt.
I went for more clues and Moon headed to Scorpion mine to change her gloves and to look for the bush. At 13.05 I got the Misthalin clue. Moon started to run up east side of Varrock, I teled to Varrock and headed south form the square.
At 13.13 I found the bush in the chicken pen west of cows. It was already behind closed gate but we decided to put it in the back room of the farm house. 10 minutes later it was behind 2 doors.

Thank you very much Moon for you help again :)
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14-Feb-2009 18:44:16 - Last edited on 14-Feb-2009 19:33:29 by elipile

elipile

elipile

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I haven't checked the music around there yet, very nice if you do, I appreciate it a lot.
But I have some info of the possible clue for Tai Bwo Wannai area. Yestreday when the Karamja penguin was trapped just south of the red circle in minimap it got the "deep in the jungle" clue.

edit:
The east of bank, behind it, is different music area from the other Al Kharid area. It is east Lumby swamp music. Maybe that area is also part of Misthalin clue area
The music also changes to Varrock music about 2 squares before the opening in the gate.
And also, those penguins were let free when I got back in game. I went to ask Larry and got time after time northern desert, but boy was that penguin hard to find. Finally I found it, its the bush, and it is in the duel areana now.
For the missing cactus I got Asgarnian clue.
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14-Feb-2009 19:48:09 - Last edited on 14-Feb-2009 21:47:00 by elipile

elipile

elipile

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Amat
I have never even thought of this. I'm aware of logging out to refresh hiscores, but could it affect clues also.
This has to be tested but quickly thinking of it, I don't know if there is anything similar achieved info to be updated or refreshed with clues. Clues and penguins activating those are something happening in the game in real time, nothing is directed to another out of the game web page (I'm missing right terms, but try to understand) like hiscores.
Only thing that could be a bit similar, is if the clue areas are not with clear borders, like I have thought, but the borders would overlap at some areas.
In the music I have found 2 kinds of borders. First there are those that cut the music played earlier and change it to another when a certain square is crossed. Second type of borders are overlapping within a bigger area, so that the earlier music will not change, unless you cross to other side of first type border and come back. Then you notice that the music starting to play is different from the earlier one.
I think that this kind of overlapping music most likely refreshes or updates when logging and it is very easy to test too.
One basic difference between music and clues is that with crossing the music borders our characters cause the change but with clue borders the penguins cause it and we only witness it through Larry. So our logging doesn't affect the penguins on their routes at all and should not affect the clues either


Eli
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15-Feb-2009 19:06:44 - Last edited on 15-Feb-2009 19:34:02 by elipile

elipile

elipile

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Yes, with a penguin close to a clue border and crossing it many times, as they like to do back and forth movement, the clue can change many times also in a short period.
I witnessed once a clue changing from "near Ardougne" to "near coast, west of Ardougne" several times in just some minutes and I found the penguin wandering between Witchaven and Ardy.
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16-Feb-2009 13:23:21

elipile

elipile

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About getting more than 10 clues on v12 and about music borders

I checked the v12 thread. Brooks had posted her info of more than 10 clues about 30 minutes from reset. (reset 18.39 - post of clues 19.08)
From that weeks penguins there are 2 possible that could cross a clue border (or couple) withing that 30 minutes. One is White Wolf Mountain and the other Baxtorian Falls. Desert penguin was respawning south of the smoking well, so it most likely did not have time to roam to northern desert on east side of river Elid.
On White Wolf Mountain a pretty small area on the far north on lowests path of the mountain is "where Imperial guards train" clue area. Rest of the mounatain, including respwan spot, is "near mountains of wolves" and Taverley is "kingdom of Asgarnia" clue areas.
The Baxtorian Falls penguin respawns north of the Barbarian Assault near the coast. As Boomer has stated on a previous post, there most likely are 2 different clues for that area: "between Fremennik and barbarians" and "near an oupost of barbarians".
My conclusion of the clues for that area is not yet anything but an assumption as there has not been a Bax penguin for many weeks. I have not been able to test the clue borders with actual penguin locations, but I'm basing my conclusions on the music borders.
Barbarian outpost area has 2 music borders and 3 different music on an area from the north coast to the bridge going over to the waterfalls. The music for the most northern parts is Lighthouse and it changes to Legion 4 squares from the north wall of Barbarian Assault. Acording to the Music Guide on Manual Legion is music for Barbarian Outpost. Legion changes to Voyage 3 squares south of the bridge. Voyage is music for on top of Baxtorian Waterfall, raft area.
Continued...
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16-Feb-2009 23:32:35

elipile

elipile

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I am assuming that the northen part, including respaw spot, is part of the "between Fremennik and barbarians" clue area. That area changes very close to the respawn of the Bax penguin to the "near an outpost of barbarians" clue and farther south, but still not very far, is one more clue border before the bridge and the clue changes to the "somewhere in the Kingdom of Kandarin" cue.
If this is true, then the Bax penguin could very easily get 2 different clues and most likely the third also.
I'm not sure where this penguin was found and when, but as it is named Baxtorian Fall im assuming it is either found near there or it had roamed there very soon. On a post made by Jeffsterz the Bax was said to be trapped inside the quest start house South of the Barbarian Outpost already about an hour after the reset, so pretty soon after Brooks clue information.
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16-Feb-2009 23:32:52 - Last edited on 16-Feb-2009 23:59:42 by elipile

elipile

elipile

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I have heard earlier also from someone that the border betwen norhern desert and southern desert could be running along the rift.
I have tested it couple of times when we had a penguin in the desert but not an Al Kharid penguin. At one point the penguin was trapped along the north coast west of Shantay but I kept getting southern desert clues.
But last time when we had two penguins in the desert and not an Al Kharid penguin, I got northern desert clue and when I went to check Al Kharid for a possible roamer penguin, I spotted one of the desert penguins just east side of the Soceress' house. From the map you can see that desert area reahcese north of Shantay. Two days later I was with a group trapping one of the desert penguins west of the mining spot north of Uzer. I asked Moon to check Clues from Larry and he was giving northern desert clue at that time.
From those three occasions and looking form the map, I have drawn the border between northern desert and southern desert running just north of the Shantay Pass.
But ofcourse I must try to find out the clue for the rift area. Maybe it does have something odd in it.
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17-Feb-2009 00:24:16 - Last edited on 17-Feb-2009 00:27:22 by elipile

elipile

elipile

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I also got more than 8 clues during the first 20 minutes after reset, actually my 10th clue was somewhere in the kingdom of Kandarin exactly 1.01 am gmt.
My list of clues was:
00.44 Fremennik and barbarians
00.44 Imperial Guards
00.45 northern desert
00.45 eagles fly
00.46 pointy eared
00.46 near some ogres
00.47 southern desert
00.48 wizards study
00.50 south Ardougne (00.52 near some ogres)
01.01 kingdom of Kandarin
At the end of the list there was many repeated clues, earlier also some repeatings.
Southern and northern desert are clear, the penguin respawning near Uzer has been up north an then roamed back south.
Same is with the near ogres and south of Ardougne clues. The so called CW penguin is respawning in the ogre area south of Castle Wars, and the border between those clues is running along south walls of Castle Wars and Yanille. Within the 20 minutes I assume Feldip was not yet in Yanille, so the southern Adrougne clue was caused by CW penguin.
That kingdom of Kandarin clue is more puzzling though. I got it only after 20 minutes from reset, but I understood that both Canada and Dreiden got it earlier. The explanation I can think of now is that Piscatoris had roamed towards the southern boat and possibly past the Eagles Peak too. Atleast there is a music border along those areas.
Edit: If the penguin has been east from Falconer or southeast / norteast, it has activated somewhere in the kingdom of Kandarin clue.
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18-Feb-2009 16:24:17 - Last edited on 23-Feb-2009 00:38:31 by elipile

elipile

elipile

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Today I got 3 clues that were hard to fit in the picture of the locations on w 60.

Those were "somewhere in Runescape", "near some ogres" and maybe an hour later "somewhere in the kingdom of Kandarin".
At the time of the clues given both CW and Feldip penguins were inside Yanille walls, Feldip in northern and CW in southern. Normally the clue from that area is "south of Ardougne"
I alarmed the cc in fear that one of the trapped penguins might have got out and back on their respawn areas (near some ogres), but both penguins were safely in the walls.
Of the penguins that could possibly be in the area of "somewhere in the kingdom of Kandarin" Piscatoris was in Piscatoris hunter area and Rellakka was in the cow pen in Rellakka.
When I got that Kandarin clue, I read from the cc that Piscatoris was trapped east of the Falconer by the coast. When looking from RS map, Falconer and east coast from it is lots more east than rest of the hunter area.
From earlier music border experimenting I had found a visible border between Eagle Peak music and Gnomeball music running south from Kathy Corkats boat. Today I found a hidden music border between Jolly of the Hunt and On the Wing that run on the same vertical row of squares as did the visible border between Eagle Peak and Gnomeball.
That trapped penguin was on the east side of the hidden music border I had found and it was activating the Kandarin clue. It seems that the Piscatoris hunter area has two possible clues just like Al Kharid.
From this hidden border discovery I started to think what if the "near some ogres" clue was actually activated when a penguin is in south Yanille wall. That wall has a part stretching 2 squares south from the rest of the wall. As I have found out earlier, the border between "near some ogres" and "south of Ardougne" runs just one square south from Yanille south wall, and the part streching south has its most southern row of squares on the side of the "near some ogres" clue.
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21-Feb-2009 00:46:35 - Last edited on 21-Feb-2009 22:41:23 by elipile

elipile

elipile

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Also the music borders back up that one row of squares in Yanille south wall activating the "near some ogres" clue instead of the "south of Ardougne" clue.
From south of Castle Wars towards Yanille the music border runs visible along the same horizontal row of squares although the music changes couple of times on the ogres side of it. Near the out stretching part of Yanille south wall the music boreder becomes hidden, but it is there. This hidden border can be found also inside the wall and it runs on the most southern row of squares inside the stretched out part.
By "hidden" music border I mean the music that refreshes when you log out and back in. Or on some areas it also refreshes when you walk on an other side of "visible" music border and back. The idea of these hidden borders - refreshing music - I got from Amaterasu (p.10). The visible border is something you can see your self from music interface. The music changes immediately when a border is crossed. Hidden music does not change untill you either spend long enough time for it to change to next, or you log out and back in.

The clue "somewhere in Runescape" is still a mystery, but I have thought of one possible explanation. It has also something to do with music.
Although almost every reachable square in Runescape activates some music, there are some areas that have for some reason been left out of music. I have found one major area and one 1 square size small area. The major area is the new area where the Phoenix lair is. That area is without any music. But as there are no clickable obstacles, the Piscatoris penguin can roam there.
The 1 square without music I found today when following the music border just south of Yanille. On the very east by the coast, the last squrare by the sea is without any music.
At the moment, the best explanation I have found for the "somewhere in Runescape" is that a penguin is on an area that does not activate any music -or clue- of its own.
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21-Feb-2009 01:19:50 - Last edited on 21-Feb-2009 01:59:12 by elipile

elipile

elipile

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I'm pretty sure that the border between banan smugglers and deep jungle runs on the Tai Bowian end of the isthmus (wow, I hope I could remember all these terms I find from dictionary). There is a visible music border running there and Horseshoe mine area, Fisk trap and Brimhaven docks are provenly part of the banana smugglers clue.
I just noticed I have not included this border on my list on first page. Ty for bringing this up.
And also, what would be very interesting, is to get all the not common clues written down too. Maybe there has been some clues that are taken off for some reason. Secret remembers there was a clue for Lumberyard, Boomer says he has heard a clue for Tai Bow Wannai and Amat remembers drinking pirates :) I'm going to update these on the unanswered questions post too.
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22-Feb-2009 07:55:04 - Last edited on 22-Feb-2009 07:58:15 by elipile

elipile

elipile

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Thank you Aveo :) I have really enjoyed doing this.
Your info of possible Mage Guild -clue is added on post 1.10. Need to check that one when I'm on Lunar spellbook again.
I have used contact npc, but as I'm not so familiar with magics, it is always a hazzle to change books and then not having the only spells I use - teles and high alching.
But I agree - it is very helpfull.
Eli
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22-Feb-2009 19:33:34

elipile

elipile

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Ty Paalam, you are a treasure. I never thought of such an easy solution for tele problems when on Lunar.
Instead of making all possible teletabs, like I did, just house teletabs are enough and then using portals (well propably couple of Lumby teletabs replacing my normal home tele).
And this saves me many spots in bank too :D
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23-Feb-2009 19:53:43

elipile

elipile

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Yes Canada, I think exactly the same, all of Yanille is part of the clue "south of Ardougne".

Something new from this weeks penguins:
Port Phasmatys clue area is larger than the area of the town.
We have 2 penguins in Morytania and none in Port Phasmatys. As one of the Morytaninan penguins was supposed to respawn near Port Phasmatys, and it was found there after teleing, I went to ask clues when I heard it was also trapped near Port Phasmatys.
I got several times the clue "near the ghost town" while Aphro and Bd were trapping the penguin in the farm shop and closer to the town.
We found the respawn spot also (Morytanian crate penguin). It is interesting - middle of a round peninsula west side of the lake west of Port Phasmatys. It seems that it is still in the area of "bloodsuckers rule" clue but very close to the clue border of the "near the ghost town" clue.
Now I need to check the hidden music borders around there.
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26-Feb-2009 14:44:59 - Last edited on 26-Feb-2009 15:11:00 by elipile

elipile

elipile

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It is most likely that the Barbarian Outpost area does not have its own specific clue.
In Barbarian Outpost there are actually 3 visual music borders. Two are running from west to east (north of Assault building and north of the bridge to Barxtorian falls) and one from north to south (near the way to the shortcut to Gonme Stronghold).
After I heard of the possible spesific Barbarian Outpost clue, I assumed that the middle part of the Outpost between those two west-east music borders would be the area of that spesific clue. At this weeks reset first clue from Barbarian Outpost was "between Fremennik and Barbarians" but only in some minutes the clue changed to "somewhere in the kingdom of Kandarin" and soon back again. Within first 40 minutes after reset those two were the only ones I got.

The northern parts of the Outpost are part of the "between Fremennink and barbarians" clue area. But when the penguin is trapped at the Barbarian Assault building it activates the "somewhere in the kingdom of Kandarin" clue.
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26-Feb-2009 15:06:37

elipile

elipile

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Actually that same flax and honey -clue is familiar to me too. I got that clue when a penguin was trapped on the very northwestern corner of WWM in a very small area. Its west from the Imperial Guards clue area. You can see to the Camelot castle back yard from there.
It is one of the mystery clues and one more hidden music border to check.

From the Phoenix lair area I have got evidence of "somewhere in Runescape" clue. During the first hour after this weeks reset I got that clue several times while Piscatoris penguin was reported to be near Phoenix lair. (Penguin locations v26 p.5)
I have an assumption of the areas without any music being related to the somewhere in Runescape -clue. I know there is one 1 square area of no music following the music border just south side of Yanille. I suppose there might as well be others, and most likely where music borders meet obstacles in the map or where the music borders cross each other.

The question of individualized clues, just like this "flax and honey" -clue or the "near castle of Arthur" -clue is very interesting. These particular clues are also very close to each other. I once heard someone saying that near Sinclair mansion there would be a spesific clue also, but I didn't manage to get any last week while on other worlds.

I suppose it is time to get all my pieces of evidence on clues, clue borders and music borders organized and squeesed to the character limits of those 3 reserved posts I have on this thread.
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27-Feb-2009 12:11:29

elipile

elipile

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Ty Brooks, great infromation.
Tree Gnome Village would be the logical explanation to the short people -clue. I know that the maze has its own music. I once walked there checking music borders, but just now I can't remember if it was same music as in Gnome Stronghold. The border runs couple of squares off the fence part of the way, and within the fence where it is most west.
Other possibility with gnomes, and also close to where CW and Observatory penguins were yesterday, is the battlefield.

I suppose it is time to change my spell book for the rest of this penguin week :)
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04-Mar-2009 08:58:51

elipile

elipile

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That short people -clue has been popping up during this week. First time it was at reset, and today many times while the CW bush penguin was trapped in Ardougne castle in its most southern rooms. Also other hunters were telling about this clue in the cc.
I am assuming now that the clue has to do with gnomes at the battlefield and the spirit tree. Tomorrow I'm going to check the hidden music borders inside Ardy castle and around the spirit tree.

Canada, I checked a list of evil tree clues from one of the threads. Those clues were not similar to Larry's but I think the principle is similar. When a sapling wakes up somewhere, it activates a clue attached to that area. And it would only be logical that the developers or programmers would use the same basick structure that is already in the game and not something totally new.
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08-Mar-2009 01:27:40

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
Yes Canada, I can add a list on post 1.10. Those questions that are on it now are actully pretty well answered, exept just the Seers- Catherby area with 4 different clues, or actually 5 if we count Fremmy clue also.

I was looking for the penguins in Seers anvil today, and on w 39 there was a rock in the anvil but also a rock just west of the anvil. I started to follow it to see where it heads. But when it was behind Sinclair Mansion, I coudn't resist to push it more east and then towards south along the east fence of the Mansion.
I found two interesting things:

Firstly, there seemed to be a barrier that the penguin just didn't go over. When I looked at it more carefully, I noticed that there was a 3 square west-east space and one square on the middle south of it. So the barrier was actually same shape as these special traps.
I did help the penguin a little and got it past the barrier.
Secondly, I went to Larry. I got near bees and flax - clue. I checked all other known bees and flax areas and there was no penguins. It seems that when a penguin is on the east side of Sinclair Mansion, it gives out near bees and flax clue. The music for that area is Mornarch Waltz and the music border, and most likely also the clue border, to Fremennik is running along the north fence of Sinclair Mansion.
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16-Mar-2009 12:12:24

elipile

elipile

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W 39 rock in the Seers Anvil managed to get out. I had to logg out to make lunch and I hoped one of those rocks would go back in the anvil meanwhile.
When I came back the anvil was empty. After running around in Seers, Sinclair Mansion and Camelot I decided it was time to change my magics back to lunar.
Clues I got amongst the not changing ones were Kandarin, Misthalin, near the coast, west of Adrougne, northern desert, near some ogres.
I teled to Catherby and run searching the coast down to Witchaven. No sight of a penguin. When I asked more clues, I didin't get the near coast clue any more. So I searched almost all possible Kandarin area from Seers to Barbarian Outpost. No sight of a penguin. Again new clues and this time I got the near the coast clue again.
Again I teled to Catherby and started to search. Near Keep Le Faye I finally spotted it and it was kind enough to walk in to the trap behind the southern trees on the entrance.
I tried to find out the clue for the other runaway penguin but I only go the near the coast clue and nothing to point to Seers or further. Finally I decided I would reset this penguin, run to Witchaven to see if it was from there and search the other.
All of the sudden, while waiting for reset to happen and asking more clues, I saw another rock just behind me :D
Two squares step out and one back and I got 2 rocks in a same trap just south of Keep Le Faye.
Clue for that area is near the coast, west of Ardougbe.

Edit:
After resetting first one and then the other (they didn't reset at the same time although they were boxed in the same time) I found out that they were Witchaven and Ice Mountain.
Because of the near some ogres clue I run also to check the Oo'glog trap, and the third rock - CW - has trapped itself in there.
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16-Mar-2009 16:10:52 - Last edited on 16-Mar-2009 16:47:15 by elipile

elipile

elipile

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Aveo, the music does not change at the invisible barrier. It is only that "3 squares west-east and squre open in the middle" - structure that builds the barrier. It seems to work even if the squre open is on both north and south sides of the 3 square space.

Amat, both McGrubors and Bax Falls house are in somewhere in the kingdom of Kandarin clue area.
McGrubors is the only resapaw location on that area as far as I'm aware of. Barbarian Outpost penguin respawns only some squares south of the border though, so at reset it most likely acativates the Kandarin clue very soon.
I try to find time (not that I'm busy in other than trapping penguins :)) to make that clue area post I promised.

Eli
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21-Mar-2009 23:20:30 - Last edited on 21-Mar-2009 23:28:59 by elipile

elipile

elipile

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I updated on posts 2.1. and 2.2. lists of all clues and where they point to.

Ty Secretwishes for sharing your intersting thoughts and experiments.
I can't say anything of the coding, I have no expertece on that, but what you described seems reasonable to me.
On the clues part I'm afraid I must dissagree. I base my conclusion on two points. I have not once come across a situation where a penguin would not activate a clue corresponding to its actual area. My experementing has been on both quiet and busy worlds, on worlds where penguins are tracked and trapped actively and on worlds where penguins most likely are mostly left on their own.
My second point is based on pure pondering. Why in earth would clues point to somewhere else than to the actual whereabouts of penguins? On the guide to Penguin Hide and Seek on manual Jagex states that hunting penguins is a challengin task and "If you're a bit stuck, you can ask Larry for a hint. He has an extensive network of agents (or people who happen to mention that they've seen penguins around), and hears many rumours." I just simply can not see any reason why Jagex would give hints to help penguin hunting, but at the same time misslead with false hints.
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26-Mar-2009 15:21:34

elipile

elipile

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Ty Amat
The list of all clues and the locations they point to is now updated on posts 2.1. and 2.2.
Todays testing on w 151 with roamer clues is updated on post 2.3.
Shortly: Clues for near coast west of Ardougne, Misthalin and Fremenniks got me 3 penguins in less than an hour. For the missing one I needed more clues and when I got Kandarin after many near coast -clues, I found it roaming just around the clue border between somewhere in the kingdom of Kandarin and near coast west of Ardougne.
I also found a new special trap (3 suquares west-east and openings in the middle to both south and north) just north side of Keep Le Faye doors.
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27-Mar-2009 13:11:33

elipile

elipile

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Patch Notes 01/04/09
Mod Nexus
Jagex Mod

01-Apr-2009 13:26:28
The penguin hints should be more resilient now. Previously if those pesky penguins have evaded even us, it would give you the message "Somewhere in Runescape" Hopefully this shouldn't happen any more.

-- Time to re-examin the Phoenix area, now that it is most likely possible with Eagles Peak penguin being around.
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02-Apr-2009 07:19:36

elipile

elipile

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Updated the list of all possible clues.
As was stated on Patch Notes 01/04/09 the clue 'somewhere in Runescape' should be history now and all of the Piscatoris hunter area is part of the clue 'where eagles fly'.
I also added Clues Analysis of the week on post 2.3. and moved Lost and found on post 2.4.
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08-Apr-2009 11:54:04 - Last edited on 08-Apr-2009 11:57:38 by elipile

elipile

elipile

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Interesting tip from Amaterasu.
There is a clue for Piscatoris area, that I have not heard of before. It was got from Larry on a clan penguin hunting event and is reported on RS forums (qfc: 90-91-172-57863167, page 129, post 9)
Clue is: "where fishers colonise"
I checked music borders around the fence to Fishing Colony and there is a hidden music border running 5 squares south from the wooden fence before the actual colony fence.
This area includes dead trees by the colony fence. Now the clue needs to be confrimed.

Also during this weeks experimentings I got more evidence for the clue "near bees and flax".
While searching for a penguin activating "between Fremennik and barbarians" clue and a penguin activating "near bees and flax" clue, I found a crate north east corner behind Sinclair Mansion.
I know the clue border between Fremenniks and Kandarin runs along the north wall of Sinclair Mansion. I also had found out earlier that a penguin on east of the mansion on the field activates the "near bee and flax" clue.
It did that also this time, and on the mansion courtyard there is a beehive. So the clue seems to be logical atleast on the part of bees.
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24-Apr-2009 19:53:38

elipile

elipile

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Regarding to the Penguin Locations v35 penguin challenge I'll follow both of the roamers in couple of worlds during the week and list the results here.
W 138
Thursday:
- barrel in Seers anvil
- bush in Clocktower
Friday:
- barrel in Keep Le'Faye trap
- bush in Clocktower
Saturday:
- barrel west of Yanille at ogres
- bush in Seers anvil
Sunday:
- barrel in Seers churchyard
- bush in Seers anvil
Monday:
- barrel south of Gnome Stronghold fishing spots
- bush in Seers anvil
Tuesday:
- barrel just north side of the fence of Seers churchyard special trap
- bush in Seers anvil
w 144
Thursday:
- barrel west side of Clocktower
- bush in Taverley
Friday:
- barrel in Clocktower
- bush at Lumbridge furnace
Saturday:
- barrel in Clocktower
- bush in Fally farm, room with a loom
Sunday:
- barrel inside Yanille town
- bush in Fally farm, room with a loom
Monday:
- barrel in Seers anvil
- bush in Fally farm, room with a loom
Tuesday:
- barrel in Seers anvil
- bush in Fally farm, room with a loom
w 31
Thursday:
- barrel in Seers anvil
- bush at north wall of West Ardougne
Friday:
- barrel in Seers anvil
- bush near the fairy ring in Piscatoris hunter area
Saturday:
- barrel in Seers anvil
- bush in Yanille, inside the city near west gates
Sunday:
- barrel in Ardougne, south west house near the boat to Brimhaven
- bush in Seers anvil
Monday:
- barrel in Seers churchyard special trap
- bush in Seers anvil
Tuesday:
- barrel just north of Catherby dock
- bush in Seers anvil
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29-Apr-2009 10:09:31 - Last edited on 05-May-2009 16:42:49 by elipile

elipile

elipile

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The clue "near the pointy eared ones" has a small area outside the elf lands.

At the end of north wall of West Ardougne, where the wall surrounds the Underground Pass is a visible music border between Neverland (unlocked to the south of Tree Gnome Village) and Moody (unlocked at the entrance to the Underground Pass).
Today at roamer search in w 31 Moonmystic got a clue 'near the pointy eared ones' from Larry. We checked every possible elf related area we could think of but didn't find the penguin.
Moon got a new clue 'around Ardougne'. I found the penguin at north wall of West Ardougne south from the apple garden. In my earlier experiments with music borders I did find a music border at West Ardougne north wall, but didn't think of it as a clue border then.
The area is at the most western part of the north wall of West Ardougne, where the wall surrounds the Underground Pass. It is 3 squares wide past the first dead tree, changes to 2 squares and soon 1 squares wide tunnel by the wall almost to the end of it.

I need to check the music on the south wall around the Underground Pass tomorrow.
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30-Apr-2009 22:57:24

elipile

elipile

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The Gnome Stronghold is more complex area in relation to clues that I have previously stated.

It is a closed area with 4 possible clues.

Near a big tree surrounded with short people:
- Most of the Stronghold is part of the 'near a big tree surrounded with short people' clue area.
Somewhere in the kingdom of Kandarin:
- Tortoise pen in the north and the south eastern tip of the Stronghold is part of the 'somewhere in the kingdom of Kandarin' clue area. Also there is a row of squares by the fence east of agility arena belonging to the Kandarin area.
Around Ardougne:
- First squares by the south fence of the Stronghold are part of the 'around Ardougne' clue area. This area includes the gate opening to the Stronghold.
- Around Ardougne clue area continues west to the border between 'around Ardougne' and 'north of Ardougne' The border runs 2 squares west from the Outpost buildging.
North of Ardougne:
- There is also 3 squares of 'north of Ardougne' clue area just by the fence east from the statue and west from 2 bences.

There is prove of 'north of Ardougne' clue and 'somewhere in the kingdom of Kandarin' clue on worlds where other penguins were trapped or located in Yanille and Falador farm. Also Gnome Stronghold penguin was found in tortoise pen after the Kandarin clue. (Penguin Locations v35, p. 27).
When Gnome Stronghold penguin was trapped on the squares by the south fence in south eastern tip (world 60 with Port Khazard and Barbarian Outpost penguins in Yanille north wall) the clue given was 'around Ardougne' and the music area is March, wich on the south side of Gnome Stronghold fence is area for 'around Ardgoune' clue.
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03-May-2009 21:21:56

elipile

elipile

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South of the fishing spots in Gnome Stronghlod, on the music area of 'Gnome Village 2', the clue for a penguin is 'near a big tree surrounded with small people'.
Gnome Village 2 -music area continues north from Tree Spirits -music area untill the level of Eagle Peak / Gnomeball -music division.
The border between Gnome Village 2 and Eagle Peak runs south side of the tree directly south from the path up to Eagle's Peak.
Last square to east of Eagle Peak is 6 squares from the tree.
Gnomeball -music area east of Eagle Peak continues north to Kathy Corkat's row boat, and also the small neck of land at the river north of the boat (2' 15'' west)
The same western longitude marks also the border between Eagle Peak and On the Wing - music areas, wich is also the clue border between the clues 'where eagles fly' and 'somewhere in the kingdom of kandarin'. This border runs across the Falconry 3 squares west from the stile to climb over the fence.
Interesting notion, propably just coinsidence, is that the coordinates to the square west of the border is 2' 16'' west, and the square east of it is 2' 15'' west although usually the difference between squares is 2 minutes.
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05-May-2009 16:36:21 - Last edited on 05-May-2009 16:43:30 by elipile

elipile

elipile

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Ty Amat
That "near the pointy-eared ones" clue area outside elf lands is very interesting. It is not near or by the Arandar Overpass. I have had penguin trapped just by the gate, north of it and at the ponds and the clue has always been "north of Ardougne".
I was lucky to have a penguin trapped on the Underground pass -music area last week but for my dissapointment I was only getting "around Ardougne" clue. The penguin was on the part where the area is only 1 square wide just by the wall. I was following it alone, so it was not possible to try to trap it on the square or 3 square wide part of the music area.
Although the exact clue area for "near the pointy-eared ones" is still unconfirmed, it is most likely around the northwestern corner of the northern wall of West Ardougne.
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16-May-2009 11:00:35

elipile

elipile

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Sorry I get to answer your question only now Amat. Its been a busy day in work all afternoon.
Like Boomer says, the clue for that fenced area, the apple garden, is "around Ardougne".
The clue border between "north of Ardougne" and "around Ardougne" runs south-north 3 squares west from the Outpost building. The clue border between "around Ardougne" and "somewhere in the kingdom of Kandarin" runs west-east 1 square north from the south fence of the most southeastern corner of the Gnome Stronghold.

I had drawn a map with music borders that act also as clue borders but unfortunately I lost it amongst lots of other penguin data (not to mention all rl work files) when my hard disc crashed totally and nothing could be saved :(
Lucky I can draw a new map. The info is all there in game and I only have to go check the borders again.
Thats life
Eli
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16-May-2009 18:14:28

elipile

elipile

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Clue borders are updated on posts 1.9 and 1.10.
There should now be all clue borders of open areas and closed areas with 2 possible clues.
The interesting borders inside the Gnome Stronghold needs a lot more space to explain, so I'm going to add that to the reserved evidence.
The explanation of confusing clue possiblities can be found on weekly clue analysis on post 2.3.
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17-Jun-2009 14:59:54 - Last edited on 17-Jun-2009 15:02:50 by elipile

elipile

elipile

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Clue analysis of the week v45 is updated on post 2.3.
For the next three weeks I am going to be on holidays. Clue analysis for weeks v46 ad v47 are going to be posted by Canada Grrl on thread Penguin Stuff, qfc: 75-76-388-58806030.
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08-Jul-2009 09:29:18

elipile

elipile

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That is a great info Amat!!!
When we talked about the clue/music border at Paterdomus I didn't realise you actually had got the bloodsuckers clue. I propably still was partly in Portugal, lol.
Getting the clue once is enough evidence for me, I'll add it to my list of clue borders. We can still try to prove it again with the draynor/digsite combo like we planned.

It is also highly possible that the bloodsuckers clue is activated if a penguin is in the spot where lvl 3's can spy morytanian penguins over the river. Atleast the swamp effect hits you there.
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31-Jul-2009 11:31:10 - Last edited on 31-Jul-2009 11:33:30 by elipile

elipile

elipile

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An interesting thing happened.
I was getting my penguins in world 151. I had already resetted a bush from east of Combat Training Arena to "where eagles fly" -cue area. I found the Barb bush in Catherby. and resetted to confirm respawn coordinates. While waiting I asked for clues using contact npc.
When the penguin teled I was in the middle of questions (there is way too many clicks) and I decided to go through them all.

The clue Chuck gave me was -- "somewhere in RuneScape" :O
When I teled to Barbarian Outpost I still had to wait for the bush to appear there.

"Somewhere in RuneScape" -clue should be history. Earlier it was activated if a penguin was on an area with no music - such as the Phoenix lair area in Piscatoris, but there was a fix some months ago. Well, I know there still are some separate squares with no music that might not be fixed, but no penguin was close to those I know.
At the time when "somewhere in RuneScape" -clue was given Barb penguin was not activating any clue area on the map. It was in the process of respawning - it had dissapeared from Catherby but not yet respawned at Barbarian Outpost.


So wether some of the penguins was on a nonfixed music square that I'm not aware of, or, and this sounds much more exciting, somewhere in RuneScape is a clue for, well, somewhere not on the map in RuneScape :P
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05-Aug-2009 13:40:17

elipile

elipile

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I did some changes in the order of posts.
Clue borders needed more space, so I placed those on page 2 with one more post to use (2.1., 2.2 and 2.3.)
"Clues - where to" are now on posts 1.9. and 1.10.

Weekly clue analysis is updated and now on post 2.5.
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12-Aug-2009 09:46:29

elipile

elipile

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Yes Amat :D
I was also able to be at Paterdomus when a w60 penguin was there yesterday. As I was on Lunar spells I used contact npc and I got the bloodsuckers clue message and the penguin in same screenshot.

The relation between music borders and clue borders is usually clear. The clue area is "drawn" following suitable music borders, but it may and usually does contain many music areas. For example in Wildy there are several different musics but only one clue. The most southernmost musics and their southern borders are used as a clue border for Wildy penguins. Because these music borders are for some reason 1 square south from the Wildy ditch, also the clue border is 1 square south and the non Wildy penguins can also activate Wildy clue when they cross the border.
Most of the times music borders are straight vertical or horizontal lines on RS map and most of the time pretty logical too thinking of the visual masses on the map. Rivers, mountains, fences, larger buildings etc follow usually same basic line and the music borders are placed on these lines too. The details of the map may though strech from the basic lines and these explain the unexpected clues outside their usual areas, just like bloodsuckers clue outside the Mortytanian area, or elven clue outside Tirannwnn and the areas wich are related to elves like Underground Pass in West Ardougne.
There are some exeptions on music and clue borders, and some of these I have noticed. In Feldip hunter area there is a music border that runs diagonally (one square south, one east, one south, one east and so on). This has no effect on clues though.
More interesting are the music and clue borders in Catherby - Seers area. On that area there is also the only clue border that I'm aware of that doesn't follow a music border.
continued...
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13-Aug-2009 07:29:45

elipile

elipile

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In Seers - Catherby area, wich is not so very big, there are 5 different clues
- "somewhere in the kingdom of Kandarin" as a basic clue for the area above the line running south of Fishing Guild, north of the Ardy windmill, south of and Sorceresr's Tower and north of Legends guild
- "near the coast, west of Ardougne" clue, wich west border follows the west border of Keep Le Faye -music
- "near the castle of Arthur" clue, wich west border continues north the same line as "Ardy coast" border from south side of beehives and flax field
- "near bees and flax" clue, wich is on the east side of Sinclair mansion
- "near a mountain of wolves" clue, wich is the clue for Catherby area and White Wolf Mountains.

Interesting is though that the music borders aren't always following the same lines as clue borders. The west borders of "Ardy coast", "castle of Arthur" and "bees and flax" -clues are on the same line and follow the west borders of Camelot and Keep Le Faye -music areas. The fence between flax field and beehives is also on this line.
The borders between "near wolves" -clue and "Ardy coast" and "castle of Arthur" -clues are not same as the eastern music borders of Camelot and Keep Le Faye - music.
The "near wolves" clue is proven to be activated when a penguin is on the Catherby docks, by the corner of the candle shop, by the farming patches and by the White Wolf Mountain west wall and the woods above Catherby village on several different spots. The music border between Keep Le Faye and Catherby musics is running more east at the longitude of the wall between the kitchen and the room at Caleb's.
The "castle of Arthur" clue has been activated on northeast of Camelot untill the mountain and south from that but not more east. The music of Camelot covers all of the area north of Caleb's house from beehives to the mountain.

It seems that the western clue border of "near wolves" is running north following the fence north of candle shop where is no music border.
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13-Aug-2009 07:29:57 - Last edited on 19-Aug-2009 08:02:55 by elipile

elipile

elipile

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Continuing
The connection of clues to music is so many times proven that it can be considered as a fact. The reason why music borders are used for clue borders is pretty obvious - they were all there already when clue areas were developed.
When there is no connection to some specific music area - like in the case of no-music areas used to be (and possibly still are on some squares), or as it seems to be when a penguin is on a prosess of respawning - it is possible that "somewhere in RuneScape" is chosen as some sort of a basic clue, a clue to be given when there is no other information programmed.
When penguins were "taken out" of the game for some days during the big penguin bug Larry was giving only "in the Wildeness" clue. At the time many players were discussing if the penguins were placed in some non-reachable area in the Wilderness instead of actually removed. It might actually be the case in the light of the strong connection between music and clues. If the penguins would have been taken out, the clue would have been "somewhere in RuneScape" instead of "in the Wilderness" because there would not have been any clues/music they would have activated.
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13-Aug-2009 09:09:21 - Last edited on 13-Aug-2009 09:21:22 by elipile

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
In Seers - Catherby area there are also other clue borders without connection to music border.
The "near the Castle of Arthur" clue is activated when a penguin is south of beehives at the yews, but the music there is Lightwalk (Keep Le Faye -music).
The "near coast, west of Ardougne" clue is activated when a penguin is by the coast south of willows, and the music there is also Lightwalk.
Also the "near bees and flax" clue is activated on the east side of Sinclair mansion, but the music continues same as on the whole Sinclair mansion area and west of it.
Lol, this means expererimenting :P
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13-Aug-2009 12:09:19 - Last edited on 19-Aug-2009 08:12:27 by elipile

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
The clue border between northern desert and southern desert is now confirmed. It runs between the latitudes of 0'46'' south and 0'48'' south.

I went for my penguins in world 151.

The third clue I got was southern desert :O
I rushed to Al Kharid guessing the only possible place to get that clue would be near Shantay Pass. I found the penguin inside there talking to the Shantay Guard by the gate.
I pm'd to Aveo this news and he kindly came to help me to prove the clue. We trapped penguin first just north of the jail wall -- "in the southern desert".
Then we had it trapped just south side of the rocks by the entrance -- "in the southern desert" (0'48'' south).
And to find the exact border between northern and southern desert we herded the penguin west and got it between the rocks and the mountain wall -- "in the northern desert" (0'46'' south).

So the border runs just on the entrance to Shantay Pass. When comparing this border to the previous proven clues of northern desert for the southern desert penguins, it matches the founds.

There is also a music border running on the same latitude. On the northern desert side the music is Al Kharid. On the southern desert side the music is Egypt.
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26-Aug-2009 11:11:19

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
v 53 -- one year full - Happy Anniversary Larry and Chuck

Clue analysis is updated on post 2.5.
This week's special is the Gnome Stronghold with 4 possible clues. Check out he explanation on the analysis.
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02-Sep-2009 11:41:15

elipile

elipile

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The clue border between Camelot clue and White Wolf Mountain clue has been found. It does not follow any found music border.

The border between these clues runs between the longitudes 10'39'' east and 10'49'' east.

While the w 60 WWM rock was trapped north east of Camelot Castle, I had an opportunity to ask clues for several spots.
With the help of Wolf an Amat we managed to get 8 locations, of wich 4 were "near a mountain of wolves" side and 4 "near the Castle of Arthur" side.

On map the last square for "near the Castle of Arthur" is the one east of the statue of a Knight of Camelot, or the one east of the red pentagram between the pillars.
It runs south in about the middle between the east fence of bee hives and the west fence of Catherby - slightly closer to Catherby - untill the western of three willows with hanging branches.

On the coast, south of the willows the clue is "near coast, west of Ardougne". The border there has not yet been confirmed.

Ty very much for your help Wolf and Amat
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07-Sep-2009 20:40:24 - Last edited on 07-Sep-2009 20:41:48 by elipile

elipile

elipile

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Hi Mel
Any penguin, no matter where it is from, will activate "in the kingdom of Misthalin" clue if it is behind Draynor Manor.
The clues for penguins work similarily to the music our characters trigger when entering to new areas -- that is crossing a music border. When a penguin (any penguin) crosses a clue border it activates a new clue for Larry/Chuck to give just like our characters activate a new music for us to hear.
Most of the clue borders are running along some music border. Jagex has used the already existing when adding new content. The area around Seers-Catherby is sofar only where I have not found equalence between music and clue borders.
Some of the music borders are strong - or visible as I say because you can see the name of the music changing when you cross the border. Some of the music borders are weak - or hidden, the music only changes after logging out and back in.
I have the descriptions of clue borders on posts 2.1. - 2.3.
although I just noticed I still need to try to explain the borders for the complexity of clues in Gnome Stronghold.
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07-Sep-2009 21:08:50 - Last edited on 07-Sep-2009 21:21:55 by elipile

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
Clue analysis is updated on post 2.5.
This weeks special is the Wildernes clue - somewhere in the Wilderness.
Although we don't have a wildy penguin, any roamer that gets to the square just south of ditch, or behind Black Knights Fortress will activate wildy clue.
One more prove of this is already posted on Penguin Locations v54 by Sir Evil2 :)
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09-Sep-2009 08:49:03

elipile

elipile

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New week and new clues -- Clue analysis has been updated on page 2.5.

This week is characterized by lots of confusing clue possibilities.
Specially this may affect finding Digsite as its respawn area has a contained penguin activating always "in the kingdom of Misthalin" clue. Also many of its neibourghing clue areas have penguins respawning on them.
-- "where bloodsuckers rule" -- may also be activated when a penguin is at the temple of Paterdomus, 5 steps east of the stairs and at the beacon - possilby also at the very southeast corner of digsite by the river Lum
-- "near the ghost town" -- may also be actiavated when a penguin is by Port Phasmatys or around Ectofuntus and ghost farm
-- "in the southern desert" -- may also be activated when a penguin is inside Shantay Pass
-- "in the Wilderness" -- may also be activated when a penguin is in the squares just south of the ditch or on the area behind Black Knights Fortress
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16-Sep-2009 05:03:31 - Last edited on 16-Sep-2009 05:11:37 by elipile

elipile

elipile

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If the new gates block penguins passing - like it seems now - it means that "in the northern desert" - clue area must be considered as closed area with many clue borders.
Most likely neither Al Kharid nor MTA penguin can cross the gate to Varrock, but the clue border between "in the kingdom of Mistalin" and "in the northern desert" runs couple of squares south of the gate and fence. A penguin can still go by the fence in all other squares exept the ones just by the guards.
The clue border between "in the northern desert" and "in the southern desert" is at Shantay Pass, leaving the inside Pass area on the southern desert side.


It is also very intersting to check wether this new starting area affects the clue area of "in the kingdom of Misthalin". Edgeville, Barbarian Village, Digsite and Sawmill areas are part of the Misthalin but not part of the starting area.

Edit: Chuck still gives in the kingdom of Mishalin clue when Ice Mountain penguin is on Asgarnian area behind pick factory, Digsite is in the fence north of sawmill and Sawmill in the sawmill.
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17-Sep-2009 13:58:26 - Last edited on 17-Sep-2009 14:19:27 by elipile

elipile

elipile

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Ty Amat
Due to the changes the new "Starting Area" caused I did some changes on posts:
Rearranged and regroupded open areas and closed areas on posts 1.5. - 1.8.
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18-Sep-2009 11:08:37 - Last edited on 18-Sep-2009 11:32:32 by elipile

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
Clue analysis for v56 is updated on post 2.5.

WEEK'S SPECIAL: Only one open area roamer - Mudskipper O_o
Al Kharid is now blocked by border guards north of scropion mine and it can't leave the area.

Confusing clue possiblities:
-- "in the kingdom of Misthalin" if Al Kharid is at the fence north of scorpion mine or behind (west of) Al Kharid bank
-- "in the southern desert" if Al Kharid is inside Shantay Pass
-- "in the kingdom of Misthalin" if Mudskipper is in Edgeville, Barbarian Village, west, north or east of Draynor Manor, north of Varrcok walls, northeast of Varrock walls to Paterdomus and in Digsite.
-- "where bloodsuckers rule" if Mudskipper is at the temple of Paterdomus, 5 steps east of the stairs and at the beacon - possilby also at the very southeast corner of digsite by the river Lum
-- "in the Wilderness" may also be activated if Mudskipper is just south of the ditch or behind Black Knights Fortress
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23-Sep-2009 02:59:29 - Last edited on 23-Sep-2009 03:01:44 by elipile

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
Clue analysis for v57 is updated on post 2.5.

THIS WEEK'S SPECIAL: no penguins in Morytania or Wilderness but a possibility for those clues

Confusing clues:
-- "where bloodsuckers rule" if a penguin - any of the roamers - is at the temple of Paterdomus, 5 steps east of the stairs and at the beacon - possilby also at the very southeast corner of digsite by the river Lum
-- "in the Wilderness" if a penguin - any of the roamers - is just south of the ditch or behind Black Knights Fortress
-- "in the kingdom of Misthalin" may also be activated when a penguin - any of the roamers - is in Edgeville, Barbarian Village, west, north or east of Draynor Manor, north of Varrcok walls, northeast of Varrock walls to Paterdomus or in Digsite.
-- possibility also for the "near some pointy-eared ones" when a penguin - any of the roamers - is just north of the northwest corner of West Ardgoune wall
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30-Sep-2009 08:18:44 - Last edited on 30-Sep-2009 08:37:06 by elipile

elipile

elipile

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Thanks Caveman, glad you found it usefull.

New info on clues on White Wolf Mountain. When Burthorpe penguin wast trapped on the most north western corner of the mountain, where the lake and the mountain meet, the clue I got was "near the bees and flax".
This was on w60 where all the locations of other penguins were known and no other could have activated it.
Many hunters have reported this clue for long time since, but I havent got the evidence till now :)
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01-Oct-2009 19:51:46

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
v58 clue analysis is updated on post 2.5.

THIS WEEK'S SPECIAL: Somewhere in the Kingdom of Kandarin

Eagles Peak, Barbarian Outpost and Gnome Stronghold penguins can all activate
"somewhere in the kingdom of Kandarin"
close to their respawn areas
-- northeast, east and southeast of Falconry at Piscatoris hunter area
-- at the Barbarian Outpost - exept the northern coastline
-- in the tortoise pen in Gnome Stronghold
-- on the southeastern corner and east of agility in Gnome Stronghold

Other possible confusing clues:
-- "where bloodsuckers rule" if a penguin is at the temple of Paterdomus, 5 steps east of the stairs and at the beacon - possilby also at the very southeast corner of digsite by the river Lum
-- "in the Wilderness" if a penguin is just south of the ditch or behind Black Knights Fortress
-- "in the kingdom of Misthalin" if a penguin is in Edgeville, Barbarian Village, west, north or east of Draynor Manor, north of Varrcok walls, northeast of Varrock walls to Paterdomus or in Digsite.
-- possibility also for the "near some pointy-eared ones" if a penguin is just north of the northwest corner of West Ardgoune wall
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07-Oct-2009 02:06:23

elipile

elipile

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Clue analysis of v59 is updated on post 2.5.

WEEK'S SPECIAL: no penguin in the Wilderness but a possiblity for the clue

-- "in the Wilderness" clue is activated if a penguin, any of the roamers but most likely Goblin Village, is just south of the Wildy ditch or behind Black Knights Fortress

Other confusing clue possibilities:
-- "in the kingdom of Misthalin" is a standard clue for the Draynor Manor penguin but may also be activated if any of the roamers is in Edgeville, Barbarian Village, west, north or east of Draynor Manor, north of Varrcok walls, northeast of Varrock walls to Paterdomus or in Digsite.
-- "where bloodsuckers rule" is a stardard clue for Mort Myre penguin but may also be activated if any of the roamers is at the temple of Paterdomus, 5 steps east of the stairs and at the beacon - possilby also at the very southeast corner of digsite by the river Lum
-- yet unconfirmed but possible clue is "near some pointy-eared ones" if a penguin is just north of the northwest corner of West Ardougne
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14-Oct-2009 13:25:10

elipile

elipile

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Clue analysis for v60 is updated on post 2.5.

CLUE OF THE WEEK -- In the kingdom of Misthalin
- Confined penguin in Varrock Sawmill will always activate this clue.
- A roamer penguin (most likely Ice Mountain) may well wander to Edgeville, Barbarian Village and west, north or east of Draynor Manor. It may also cross the river Lum from Edgeville and turn south to outlaw camp or follow city walls to the east side of Varrock and continue on the route to Paterdomus, including limestone mine and Rag and Bone man, or choose Digsite with its surroundings. In all of above mentioned areas the clue activated is "In the kingdom of Mishtalin".
- Mage Training Arena penguin may roam withing the gates of Al Kharid and activate "In the kingdom of Misthalin" when it is north of scorpion mine by the fence or west side of the Al Kharid bank.

THIS WEEK'S SPECIAL - no penguin in Morytanian swamps but a possibility for the clue
- "Where bloodsuckers rule" may be activated if a roamer is at the temple of Paterdomus, 5 steps east of the stairs and at the beacon - possilby also at the very southeast corner of digsite by the river Lum

Other confusing clue possiblities
-- "in the Wilderness" may also be activatedif a penguin is just south of the ditch or behind Black Knights Fortress
-- "in the southern desert" may also be activated if a penguin is inside the Shantay Pass
-- (unconf) "near some pointy-eared ones" if a penguin is just north of the northwest corner of West Ardougne
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21-Oct-2009 10:51:37

elipile

elipile

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Have you ever thought less talk with Chuck and Larry would be nice?
I was told of a thread on the right click option for asking clues. Great suggestion to support for all heavy users of clues.
Qfc 74-75-164-58954037
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27-Oct-2009 09:40:04

elipile

elipile

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Clue analysis for v61 is updated on post 2.5.

THIS WEEK'S SPECIAL - Al Kharid area
Al Kharid penguin may activate three different clues. "In the northern desert" is the main clue - it covers basically all of the area exept Shantay Pass, west of Al Kharid bank and north by the fence.
-- If Al Kharid penguin is inside Shantay Pass it will activate "in the southern desert" clue
-- If Al Kharid penguin is west behind the bank it will activate "in the kingdom of Misthalin" clue
-- If Al Kharid penguins is nort of scorpion mine by the fence it will activate "in the kingdom of Misthalin" clue

Other confusing clue possibilites
- "near a big tree surrounded by small people" may be actiavted if a penguin is west and southwest outside Gnome Stronghold
- "Where bloodsuckers rule" may also be activated if a penguin is at the temple of Paterdomus, 5 steps east of the stairs and at the beacon - possilby also at the very southeast corner of digsite by the river Lum
-- "in the Wilderness" may also be activated if a penguin is just south of the ditch or behind Black Knights Fortress
-- (unconf) "near some pointy-eared ones" if a penguin is just north of the northwest corner of West Ardougne
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28-Oct-2009 09:51:06

elipile

elipile

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This weeks clue analysis (v62 on Penguin Locations thread) is updated on post 2.5.

WEEK'S SPECIAL -- Exact clue border
There are two clue borders that I have got definete prove of and wich can be defined also in terms of coordinates.
The clue border between the southern and the northern desert clues runs between the latitudes of 0'46'' south and 0'48'' south.

-- "in the northern desert" clue is activated if a southern desert penguin is north east of Shantay Pass (on the east side of rocks east from Sorceress's garden) or on the area north of Uzer and north of desert lizards.

Other confusing clue possibilities
-- "where bloodsuckers rule" may be activated if a penguin is at the temple of Paterdomus, 5 steps east of the stairs and at the beacon - possilby also at the very southeast corner of digsite by the river Lum
-- "in the Wilderness" may be activated if a penguin is just south of the ditch or behind Black Knights Fortress
-- (unconf) "near some pointy-eared ones" may also be activated if a penguin is just north of the northwest corner of West Ardougne
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04-Nov-2009 10:47:55

elipile

elipile

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Clue analysis of the week (v63 on Penguin Locations thread) is updated on post 2.5.

This week has 4 open area roamers (mostly on the wester areas on RuneScape map and possibly around Seers-Catherby -area) but also 4 penguins on closed areas with one clue border and the other clue being for relatively small area.

WEEK'S SPECIAL - Possibility for quite exact clues for many penguins

-- "near the ghost town" indicates that Canifis or Mort Myre penguin is just outsided Port Phasmatys or at Ectofuntus area
-- "in the northern desert" indicates that southern desert penguin is northeast from Shantay Pass, east from the rocks or on the eastern side of river Elid at the northern end of desert
-- "where wizards stuyd" indicates that Lumbridge penguin is on Wizards Tower island

-- "near the castle of Arthur" indicates that some penguin is south of the Camelot Castle, at bee hives, at yews south of beehives or couple of squares east of the Camleot Castle
-- "near bees and flax" indicates that some penguin is on east side of the Sinclair Mansion, on the stone fenced field south east of the Sinclair Mansion or just behind the Camelot Castle
-- "in the Wilderness" indicates that some penguin is on the squares just south of the Wilderness ditch or north side of the Black Knights Fortress
__________
Other confusing clue possibilities

-- "where bloodsuckers rule" may also be activated if a penguin is at the temple of Paterdomus, 5 steps east of the stairs and at the beacon - possilby also at the very southeast corner of digsite by the river Lum
-- "somewhere in the kingdom of Kandarin" may also be activated if a penguin is on east, northeast and southeast of the Falconry
-- (unconf) "near some pointy-eared ones" may also be activated if a penguin is just north of the northwest corner of West Ardougne
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11-Nov-2009 11:46:32

elipile

elipile

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Clue analysis of the week (v64 on Penguin Locations thread) is updated on post 2.5.

Nearly forgot this untill I heard Digsite is at Paterdomus :) wich I had predicted on

Clue forecast -- Confusion on the eastern areas

Port Phasmatys - always Port Phasmatys clue
Draynor Manor - mostly Misthalin clue
Wildy - always Wilderness clue
Ice Mountain -starts with Asgarnian clue but very strong possibility for Wilderness clue (behind Black Knights Fortress) and Misthalin clue (Edgeville, Barbarian village, around Draynor Manor and east of Varrock)
Digsite -starts with Misthalin clue but very strong possibility for Morytanina clue (at Paterdomus) and possibility for Asgarnian clue
Morty - mostly Morytanina clue but possibility for Port Phasmatys clue
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18-Nov-2009 20:22:38 - Last edited on 24-Nov-2009 22:14:47 by elipile

elipile

elipile

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Ty Celina :)
I hope to steal some more time from training to feel again the pleasure of hunting based on clues only.

Clue analysis of the week (v65 on Penguin Locations thread) is updated on post 2.5

This weeks speciality is the amount of closed clue area penguins :O
6 with just one possible clue
1 with two possible clues
1 with three possible clues
From the 2 roamers one is western and the other eastern.
-- CW (near some ogres) has a very strong possiblity to end up on Kandarin clue area and get it self trapped inside Seers anvil.
-- Mudskipper (near Por Sarim) will remain roaming mostly and it has equal possiblities to visit both Misthalin and Asgarnian clue areas, but it has also a possibility to cross over White Wolf Mountain and end up trapped in Seers anvil also.
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25-Nov-2009 11:09:54 - Last edited on 25-Nov-2009 11:10:35 by elipile

elipile

elipile

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Clue analysis of the week - v66 on Penguin Locations thread is updated on post 2.5

This weeks speciality is pretty much opposite to the one last week. We have now a possiblity for a total mix-up of roamers.
6 open area roamers with many possible clues
2 with two possible clues
2 with one possible clues
From the roamers five are western and one eastern but very likely to roam west also.
-- CW and Feldip penguins (near some ogres) both have a very strong possiblity to end up on Kandarin clue area and get them selves trapped inside Seers anvil, and also further up to Fremennik clue area. They may as well roam norhwest up to Piscatoris clue area.
-- Piscatoris (where fishers colonise) and North Ardgougne(north of Ardougne) both have a very strong possibility to roam to Kandarin clue area, Fremennik clue area and south past Ardougne clue area further down to Feldip hills clue area.
-- Rellakka (between Fremennik and barbarans) has a very strong possibility to end up on Kadarin clue area also, and further to west, northwest and south.

All above have also strong possiblity to roam east to White Wolf Mountain clue area and over.

-- Burthorpe (where Imperial Guard train) has a very strong possiblitity to roam both west past White Wolf Mountain clue area and east to Asgarnia and Misthalin clue areas.

:D Have fun :D
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02-Dec-2009 13:19:59

elipile

elipile

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Clue analysis of the week - v67 on Penguin Locations thread is updated on post 2.5

This week is oppsosite again to the former, but still very interesting clue wise
2 open area roamers with many possible clues
1 with 4 possible clues
3 with two possible clues
4 with one possible clues
The two open area roamers are both western and very likely to end up on the Kandarin clue area and in Seers anvil - so no big surprices there.

WEEKS SPECIAL: Gnome Stronghold and the clue borders in and around it.

1) -- somewhere in the kingdom of Kandarin --
a) a roamer penguin on the clue area (south from Sinclair north wall, musician near Fremmy bridge, Barbarian Assault -- west from Camelot Castle -- north from Legends, windmill, Combat Training Camp -- east from Gnome Stronghold east fence)
b) a roamer penguin on area northeast, east and southeast from Falconer
c) Gnome penguin in tortoise pen
d) Gnome penguin on the southeast tip of the Stronghold or by the fence east of Agility
2) -- near a big tree surrounded by short people --
a) most of Tree Gnome Stronghold
b) a roamer penguin west and southwest of Gnome Stronghold
c) a roamer penguin just east of Gnome Stronghold east fence where it is curving most to west
3) -- north of Ardougne --
a) a roamer on the clue area (south from Gnome stronghold south fence -- west from Outpost)
b) Gnome penguin just by the fence on 2 specific squares about south of the tree patch
4) -- around Ardgoune --
a) a roamer on the clue area (south from Gnome stronghold south fence, Fishing guild, Temple of Ikov -- east from Outpost -- west from East Ardougne east fence, north from East Ardougne south fences)
b) Gnome penguin by the south fence of the stronghold east from 3b)

Other confusing clue possiblities:
-- possibility for the "near some pointy-eared ones" if a penguin is just north of the northwest corner of West Ardougne wall
This clue has happened once but never been able to reproduse it and confirm.

:D Have fun :D
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09-Dec-2009 13:55:10 - Last edited on 09-Dec-2009 13:58:46 by elipile

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
Thank you Kara Tan, glad you found this thread helpfull. Thanks for the bumps Costa :)
Clue analysis of the week - v68 on Penguin Locations thread is updated on post 2.5

The week it self has nothing very spectacular clue wise. More confusing is the amount of bush disguises.

We have 4 open area roamers, 3 western (Feldip, Observatory and Gome Maze) all south from Ardougne, and one eastern. They all have a strong possiblity to end up in Seers anvil and activating "somewhere in the kingdom of Kandarin" clue.
The western ones may as well roam to Feldip hunter area and in Oo'glog bouldertrap activating "near some ogres"clue. This is also possible for eastern Goblin Village penguin but not so likely.
Goblin has a strong possiblity to roam east as well, where it may activate Wilderness clue if by the ditch or behind Black Knights Fortress, Misthalin clue, bloodsuckers clue if at Paterdomus temple and Port Sarim clue if it roams to Rimmigton - Port Sarim area.

If we are extremely lucky they may all end up somewhere not so likely in some Runescape world.


This week is special for me personally.
64 weeks ago I made my first post on d & d forums and Penguin Locations v4 thread regarding a bush penguin I spotted in norther hunter area at Kyatts while collecting seconds for summoning.
I later found out it was Fedlip Hills, formed a theory of duplicate penguins as I just could not believe it had come so long way. And got under the penguin spell with no hope for return :P
Two weeks later I spotted a cactus penguin in Catherby and got to witness its resetting and respawning in Al Kharid. My theory was blown in pieces but I couldn't care less. I had found a home.
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16-Dec-2009 18:42:53 - Last edited on 16-Dec-2009 18:44:42 by elipile

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
Ty Costa
Merry Christmas and Happy New Year to you too and everyone
- Hyv Joulua ja Onnellista Uutta Vuotta :)
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Clue analysis of the week - v69 on Penguin Locations thread is updated on post 2.5
-------------------------

They are all SNOWMEN looking a bit or totally lost on their unusual surroundings :P
We have many closed area penguins with just one possible clue this week. This doesn't make hunting with clues very much easier as all of these have a clue area that reaches over the closed roaming area.
-- "in the kingdom of Misthalin" is for Sawmill but also for any roamer on the whole huge Misthalin area.
-- "in the southern desert" is for Sophanem but also for a northern desert penguin inside Shantay Pass.
-- "near the ghost town" is for Port Phasmatys but also for a Morytanian penguin around Ectofuntus, at the farm shop or just west of Port Phasmatys walls.
-- "near some pointy-eared ones" is for Lletya but possibly also for a roamer just north of the northwest end of West Ardougne wall.

Other possible confusing clue is "in the Wilderness". This week there is no Wildy peng...snowman, but the clue can be activated if a roamer is just on the suqare south of Wildy ditch or on the area north of Black Knights Fortress.

Enjoy
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23-Dec-2009 20:24:18

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
Clue analysis of the week - v70 on Penguin Locations thread is updated on post 2.5
-------------------------

We still have snowpengs, but if the Christmas Event is removed during this penguin week there will be 7 bushes, 2 rocks and a cactus.

This week continues as a closed area dominant week. Like explained above, some closed area clue areas are reaching over the roaming boundaries, or they are within in a larger clue area.
-- "in the Wilderness" is for Wildy but can also be activated when a roamer is just south of the ditch or on the area north of Black Knights Fortress.
-- "somewhere in the kingdom of Kandarin" is a clue for McGrubbors but also for any roamer on the big and scattered Kandarin clue area.

Because of the overborder clue areas we also have possiblity for clues pointing for a closed area penguins that we don't have this week:
-- "in the southern desert" is for southern desert penguins but also for a northern desert penguin inside Shantay Pass.
-- "near the ghost town" is for Port Phasmatys but also for a Morytanian penguin around Ectofuntus, at the farm shop or just west of Port Phasmatys walls.
-- "near some pointy-eared ones" is for Lletya but possibly also for a roamer just north of the northwest end of West Ardougne wall.


Enjoy
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30-Dec-2009 11:05:29 - Last edited on 06-Jan-2010 15:15:11 by elipile

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
Clue analysis of the week - v71 on Penguin Locations thread is updated on post 2.5

It is most likely that we will have snowpengs for the whole week. Under the snowman covers hide 4 rock penguins, 2 barrel penguins, 2 cacti penguins, 1 crate penguin and 1 bush penguin.

This week there are 4 open area roamers; 3 on western areas and one on the watershed that might end up on either west or east.
-- Rellakka from the north has a very strong possiblity to end up on Kandarin clue area and get it sef trapped inside Seers anvil. It may also roam norhwest up to Piscatoris, south to Ardougne and past or east over White Wolf Mountains.
-- Piscatoris from the northwest has a very strong possiblity to end up on any of the Ardougne clue areas, and from there south to CW/Yanille and past to Ogres clue area, northeast to Seers and past to Fremennik clue area or east over White Wolf Mountains.
-- Port Khazard from south has equal possibilities to end up on Ogres clue area in Oo'glog boulder trap or on Kandarin clue area and Seers Anvil. It may also take western route up to Piscatoris or eastern route over White Wolf Mountain.
-- White Wolf Mountain, if it roams east will be mostly roaming unless ending up in east of Draynor Manor trap. If it roams west, Seers anvil is the most likely trap to find it, but it may also roam north to Fremennik area or south to Ardougne and past or northwest to Piscatoris.

Confusing clue possibilities.
-- "in the Wilderness" - north side of Black Knights Fortress or just by the Wilderness ditch along the border
-- "near bees and flax " - the most northwestern corner of White Wolf Mountain
-- "where bloodsuckers rule" - at the Temple of Paterdomus
-- "near a big tree surrounded by short people" - west of Gnome Stronghold, south of Eagles Peak
-- "somewhere in the kingdom of Kandarin" - east of Falconry and east of Gnome Stronghold fence
-- "near the pointy-eared ones" - near the northwest end of West Ardougne wall (unconfirmed small area)
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06-Jan-2010 15:51:43 - Last edited on 06-Jan-2010 16:12:02 by elipile

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
Clue analysis of the week - v72 on Penguin Locations thread is updated on post 2.5
.......
We are back to normal disguises - 4 open area roamer bushes, 3 closed area toadstools of wich 2 are on large areas, a cactus, a crate and a barrel.

All of the roamers are western: Eagles Peak, Barbarian Outpost, Gnome Maze and Feldip Hills.

All of the roamers have a possiblity to end up in Seers Anvil, although Feldip is the least likely.
Feldip on the other hand most likely will be found in Oo'glog boulder trap but it is not impossible for the others either.

It is less likely to find roamer penguins east of White Wolf Mountain, but if some of them will go over the mountain, then it is possible to get the Wilderness clue without a Wilderness penguin. Eastern penguin could be a hider with Misthalin clue when Lumby is already activating it. Also a romer at Paterdomus would activate the bloodsuckers clue and with it hide it self well among the clues activated by Morty and Canifis.

On western side the Kandarin clue is the most confusing. The clue area is shattered by rivers and water areas including northeast, east and southeast of Falconry, east of Gnome Stronghold, Barbarian Outpost excluding the north coast, Seers / Sinclair Manison down to north of Legends guild. From flax and bees field flax is on the Kandarin clue area and bees on the Camelot clue area.
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13-Jan-2010 12:24:13

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
Clue analysis of the week - v73 on Penguin Locations thread is updated on post 2.5
.......
Not so many roamers this week (only three) and each of their own disguise. Two are western and spawning close to each other. The eastern one is from as far east as a roamer can be.

Both western ones, CW and Observatory, may well end up in Seers anvil and Kandarin clue area or on Catherby dock and White Wolf Mountain clue area - or they may as well end up in Oo'glog boulder special and ogres clue area - or roaming up northwest to Piscatoris, north to Fremennik lands or east to White Wolf Mountain and over. Not much surprices here.
Digsite on the other hand is more interesting. Its only way to roam from Digsite is up north either to Paterdomus or around Varrock. It has a very strong possiblity to activate confiusing clues: "where bloodsuckers rule" at Paterdomus and "in the Wilderness" when on the squares next to Wildy ditch.
Digsite may also be the penguin that keeps roaming throughout the week. Only selftrap on east side is the east of Draymor Manor trap. If it gets itself in west over the mountain its first possible trap would be on Catherby dock.
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20-Jan-2010 10:00:46 - Last edited on 20-Jan-2010 10:01:54 by elipile

elipile

elipile

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Rewrote post 2.4.
Lost and found is replaced with Confusing clue possibilities -- less common clues.

I have placed most common confusing clues on this post so I don't have to try to squeese them in on weekly Clue Analysis.

Finding lost and hiding penguins using clues is still one of the fine arts of Penguin Hunting, but as the clues have been proven to be true in countless occasions during this past year, I don't see it any longer necessary to have a separate post for couple of examples.
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26-Jan-2010 15:35:07

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
...........
Clue analysis of the week - v74 on Penguin Locations thread is updated on post 2.5
..........
Week of three roamers again.
Two western ones, CW rock and Witchaven rock, most likely end up in Oo'glogs boulder special, in Seers anvil or on Catherby dock activaing ogres clue, Kandarin clue or White Wolf Mountain clue.
The eastern one, Mudskipper bush, stays most likely roaming (in theory) or gets stuck in the east of Draynor Manor Area activating Misthalin clue.
But!!!
With the disfunctioning borderguards at Barbarian Village bridge we will very likely see roamer penguins inside the starter area this week just like last week we saw Observatory and Digsite south of Varrock and Draynor in Rimmington.
Mudskipper is the most likely one to cross the bridge to Varrock although it is not impossible for the others either.
In normal situation Larry/Chuck should not give lots of Misthalin clue. If the frequency of Mistlanin clues is getting big it is time to head to Varrock, Lumbridge and surrounding areas for an exhausting searching experience :P
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27-Jan-2010 10:51:58

elipile

elipile

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Thanks again Costa :)
...........
Clue analysis of the week - v75 on Penguin Locations thread is updated on post 2.5
..........
A roamer week for a change, 5 of them. All kinds of combinations are possible :P
4 in western areas: CW/Jiggig rock and Feldip rock, North Ardy bush and Piscatoris crate. Both of the rocks have a good chanse to end up in Oo'glogs boulder special. All of them have a chanse to end up in Seers anvil or on Catherby dock - or roam widely crossing each others path and also north to Fremennik areas or east over White Wolf Mountain.
The eastern one, Burthorpe rock, respawns so close to White Wolf Mountain that it has a good chanse to go over it and end up on Catherby dock or in Seers Anvil. It may also head north to Fremennik area or south towards Ardy and from there either west or south.

The border guards at Barbarian Village bridge have been fixed now, so there will be no penguins in Varrock, Lumby, Draynor Village or Draynor Manor.
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03-Feb-2010 17:00:27

elipile

elipile

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Ty Anon
...........
Clue analysis of the week - v76 on Penguin Locations thread is updated on post 2.5
..........

Week of 3 roamers, Barbarian Outpost and Port Khazard western and White Wolf Mountain in the middle.

All of these may roam anywhere but some routes are more common than others. Of the known self trap spots I think the following are most likely:
- Seers Anvil (Kandarin clue) may well catch any of these, also more than just one penguin. Seers churchyard possibly some also.
- Keep le Faye (west coast Ardougne clue) may catch Port Khazard on its way north or WWM on its way south.
- Catherby dock (near a mountain of wolves clue) most likely hosts WWM.
- Oo'glog boulder trap (near some ogres) has most likely Port Khazard in it if any.
- If WWM chooses to go east, the spot to get self trapped is on east side of Draynor Manor (Misthalin clue.)

This week Larry/Chuck is also likely to give a clue for bees and flax. This clue is activated when a penguin is on the most northwestern corner of White Wolf Mountain or on the east side of Sinclair Mansion.
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10-Feb-2010 11:22:32 - Last edited on 10-Feb-2010 11:27:56 by elipile

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
...........
Clue analysis of the week - v77 on Penguin Locations thread is updated on post 2.5
..........

Week of 3 southwestern roamer penguins and one northeastern.

Feldip Hills bush will most likely stay on its respawn clue area (near some ogres) for all the week if it starts its roaming towards south and gets trapped in Oo'glog boulder special. If it heads towards north it joins the two other, Observatory and Gnome Maze, on trip to Seers anvil (in the kingdom of Kandarin), Keep Le Faye (near coast, west of Ardougne) and Catherby docks (near a mountain of wolves) traps.
All of these may also head northwest to Piscatoris hunter area (where eagles fly), north to Fremennik areas (between Fremennik and barbarians) and northeast over White Wolf Mountain to Taverley (in the kingdom of Asgarna) and further.
Eastern Goblin Village is close enough to White Wolf Mountain to be heding as well west over it, northwest to Burthope (where Imperial Guard train), south to Falardor, Rimmington and Port Sarim (near Port Sarim) or northeast to Edgeville (in the kingdom of Misthalin) and passig Varrock on its north side.
If it heads northeast it may very likely activate in the Wilderness - clue while being by Wildy ditch. It is also possible for it to activate where bloodsuckers rule - clue if its route takes it to Temple of Paterdomus.
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17-Feb-2010 20:24:44 - Last edited on 17-Feb-2010 21:24:32 by elipile

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
...........
Clue analysis of the week - v78 on Penguin Locations thread is updated on post 2.5
..........

This week we have many penguins with just one possible clue but that doesn't mean this week is easy. On the contrary, atleast 3 of the 5 penguins able to cross clue borders will more than likely hide under some closed area clue at some point of the week.

Open area roamers are Digsite, Ice Mountain and Witchaven. All of them are disguised as rocks and worth 1 point.
Digsite
spawns on "in the kingdom of Misthalin" clue area -- but so does Sawmill.
If it starts roaming towards northeast it may well end up on Temple of Paterdomus and activate "where bloodsuckers rule" -- but so does Morty.
If it chooses northwest it will follow Varrock northern wall possibly by Wildy ditch and activate "in the Wilderness" clue -- but so does Wildy penguin also.
Ice Mountain
spawns on "in the kingdom of Asgarnia" clue area. On its way down from the mountain it may turn straight north and end up behind Black Knights Fortress activating "in the Wilderness" clue -- but so does Wildy.
If it gets by the Monastery and north of it to Edgevile it will hit Wildy ditch and Wildy clue but also in Edgeville it will activate "in the kingdom of Misthalin" clue -- as does Sawmill.
If roaming northeast beyond Varrock towards Temple of Paterdomus it may also activate "where bloodsuckers rule" -- and be mistaken as Morty.

Digsite and Ice Mountain may easily also share or swap areas and there is no possible way to distinguis one from the other exept resetting.

Mort Myre penguin is not innocent either. If it ends up near Port Phasmatys and Ectofuntus it will activate "near the ghost town" clue -- but so does Port Phasmatys.

Compared to the other roamers Witchaven will be a piece of cake if it stays on western areas. It may roam south, north, west or east but always activate the clues accordingly.

One thing is sure though - There is no way possible to get "in the northern desert" clue
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24-Feb-2010 13:09:41 - Last edited on 24-Feb-2010 13:54:35 by elipile

elipile

elipile

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Couple of scenarios for those who are hunting using clues on v78

Easy:
- Witchaven ends up in Seers Anvil (in the kingdom of Kandarin) or even better, gets pushed by bats in Keep Le Faye special (on coast, west of Ardougne).
- Ice Mountain starts roaming south towars Fally Farm and some kind soul opens couple of gates and doors and it will be happy in the loom room (in the kingdom of Asgarnia).
- Digsite heads north and west to Edgeville, then south to Barbarian Village and ends up in East of Draynor Manor special (in the kingdom of Misthalin).
- Morty likes to hang around ghasts (where bloodsuckers rule).
This would activate 9 different clues for 10 penguins.

Challenging:
- Witchaven passes all the attractions of getting selftrapped and roams over White Wolf Mountain to Taverley and past and stays roaming relatively close to the farming patches south of Fally (in the kindom of Asgarnia /in the kindom of Misthalin /near Port Sarim).
- Ice Mountain chooses northeast route and gets distracted with beers from Jolly Boar Inn (in the kingdom of Misthalin), thinks Sawmill is the place to ask forgivenes but doesn't find the way in even with couple of circles around north of it (in the Wilderness), and finally follows the fence south to gate and finds the Temple of Paterdomus (where bloodsuckers rule).
- Digsite starts roaming towards west but gets stuck in East of Draynor Manor special (kindom of Misthalin) or inside Fally Farm fences(in the kingdom of Asgarnia).
- Morty prefers vampires over ghasts and makes short trips to Ectofuntus also (where boodsuckers rule / near the ghost town).
This would activate minumum of 6 clues for 10 penguins and up to 10 clues for 10 penguins.

Edit: Oops, I ment ghasts and not ghouls. Corrected now
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24-Feb-2010 13:53:21 - Last edited on 24-Feb-2010 17:16:21 by elipile

elipile

elipile

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Hi Cherry and Miss K, nice to have new readers. And ty again Costa :)
I tred out wich of the scenarios I would find on w 151.
Seems it was a mix of both.
At first try I got clues for closed area peguins (Misthalin, south desert, pointy-eared, ghost town, Wildy), Kandarin and deep jungle. I did't get bloodsuckers.
I found Morty at the energy barrier just outside Ectofuntus.
I found one rock in Seers anvil and another rock in east of Draynor Manor special.
I searched Misthalin area to find the missing rock but didn't find.

Second visit to Chuck gave a clue for Asgarnia. Again running all over but no luck.

Third visit brought up notable increase on Misthalin clue so I draw a conclusion that the missing rock would be somewhere close to the border between Asgarnia and Misthalin clue areas.
I found a rock roaming east of Barbarian Village by river Lum. After following it for some time, and leading its way also, I have it now trapped inside Fally Farm loom room.

I am assuming that the rock in Seers anvil is Witchaven. Of the two other I have no idea - they might be as well Ice in Fally Farm and Diggy east of Draynor manor or the other way around:P
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27-Feb-2010 21:24:58

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
...........
Clue analysis of the week - v79 on Penguin Locations thread is updated on post 2.5
..........

This week does not offer lots of clue surprices with just one open area roamer penguin.

Mudskipper respawns on Port Sarim clue area and is relatively far away from White Wolf Mountain to cross over west of it.
It will more likely end up in East of Draynor Manor special and activate "in the kingdom of Misthalin" -clue. Or it will stay roaming on Asgarnian and Port Sarim clue areas.

From the amazing 9 closed area penguins Al Kharid has a possibility to cross over 2 clue borders - "in the kindom of Misthalin" and "in the southern desert".
Other closed area penguins don't have any clue borders to cross. From these closed area clues "in the Wilderness", "somewhere in the kingdom of Kandarin" and "between Fremennik and barbarians" may be activated also by Mudskipper if it is roaming next to Wildy ditch, crosses over to west and Kandarin clue area or roams north past it to Fremennik clue area.
4 of the closed area penguins are located on islands and have no bordering land areas where any other penguin could roam to.
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04-Mar-2010 00:49:58

elipile

elipile

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O_o, I nearly forgot
...........
Clue analysis of the week - v80 on Penguin Locations thread is updated on post 2.5
..........

Finally some roamers again :P
This week we have 4 open area roamers and 3 difficult closed area roamers with two possible clues.
Of the 4 open area roamers Piscatoris, Feldip and Rellakka are western and White Wolf Mountain in the middle. Piscatoris and Rellakka will both most likely roam south from their respawn clue areas and get easily trapped in Seers Anvil (somewhere in the kingdom of Kandarin), on Catherby docks (near a mountain of wolves) or in Keep Le Faye special (near coast, west of Ardougne).
Feldip, if it heads towards south, is very likely to end up in Oo'glog boulder special and stay on its respawn clue area (near some ogres). If it starts roaming north, first trap to stop it is Keep Le Faye, but more likely it finds its way to Seers anvil or Seers churchyard special.
White Wolf Mountain has to choose from west and east. Western path will very likely lead to Catherby docks or in Seers Anvil. Eastern path will keep it roaming until it is around Draynor Manor and ends up in the trap east of it (in the kingdom of Misthalin).

Of the 3 closed area roamers 2 are southern desert. They have a possibility to activate northern desert clue when on northeast of Shantay Pass or on the northern areas of east desert. It is poissible to find one in Nardah herb shop.
Wizards Tower penguin has also two possible clues but most likely will not go back to its respawn clue (where wizards study) area when out of the Wizards Tower Isle. Instead it will stay in the Misthalin clue area and has a possiblity to get trapped in Draynor Jail woods special or in the furnace north in Draynor Village. It may also go to Varrock and stay roaming around there.
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13-Mar-2010 07:33:37

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
...........
Clue analysis of the week - v81 on Penguin Locations thread is updated on post 2.5
..........

Two roamers - Eagles Peak and Barbarian Outpost. Both western and can easily end up in Seers anvil. Unfortynatelty they wear same disguises.
It is possible, but not so likely, that these would go over White Wolf Mountain or head south to Feldip hunter area.

Confusing clue possibilities.
-- "near a big tree surrounded by short people" may also be activated when a penguin is south of Eagles Peak, southwest of Gnome Stronghold and on some squares just by the stronghold fence on its east and south sides
-- "somewhere in the kingdom of Kandarin" may also be activated on the east, northeast and southeast of Falconry and in Gnome Stronghold at the east fence and also in the turtle pen
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18-Mar-2010 22:00:24 - Last edited on 19-Mar-2010 19:18:04 by elipile

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
...........
Clue analysis of the week - v82 on Penguin Locations thread is updated on post 2.5
..........

Week of 3 roamers, two western ones, Caste Wars and Observatory, and Digsite in the east.
Either of the western ones have a great possibility to roam south to Feldip area and end up in Oo'glog boulder trap (near some ogres). They may as well roam north and be found in Seers anvil (somewhere in the kingdom of Kandarin), in Keep Le Fay special (near coast, west of Ardougne) or on Catherby docks special (near a mountain of wolves). It is not impossible to find these in Piscatoris hunter area, in Rellakka and surroundings or Fremennik hunter area.
Digsite will most likely roam west and possibly end up in East of Draynor Manor (in the kingdom of Misthalin) trap later on the week. It may also go further west to "in the kingdom of Asgarnia" clue area, south of it to "near Port Sarim" clue area or to Burthorpe and "where Imperial Guard train". If it roams this much west, it is also possible for it to cross White Wolf Mountain and end up in Catherby docks, Seers anvil or Keep Le Faye - or pass these traps and roam anywhere in western areas.

Confusing clue possibilities.
-- "where bloodsuckers rule" may be activated when a penguin is at Temple of Paterdomus up to 5 squares west from the stairs and at the beacon there
-- "in the Wilderness" may also be activated when a penguin is on squares just south of Wildy ditch and behind (north of) Black Knights Fortress
-- "near a big tree surrounded by short people" may be activated when a penguin is south of Eagles Peak, southwest of Gnome Stronghold and on the most western squares just outside east fence of Stronghold
-- "somewhere in the kingdom of Kandarin" may also be activated on the east, northeast and southeast of Falconry
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24-Mar-2010 18:51:44

elipile

elipile

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Changes in the area around Fishing Guild don't seem to have effected the clue border between "around Ardougne" and "somewhere in the kingodm of Kandarin". The border runs 2 squares north from the Ardy windmill.
Fishing guild fence has moved 5-7 squares south and cuts in "around Ardougne" clue area. Music inside Fishing Guild changes to atleast Voyage and Waterfall right at the gate. Both are music for Kandarin clue area, so I am assuming the whole Fishing Guild could be part of Kandarin clue area, but as it is closed and no penguin can enter, it doesn't matter in game.

Fishing guild teleport has also moved south, and is like before outside the Fishing Guild entrance.
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26-Mar-2010 12:57:55

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
...........
Clue analysis of the week - v83 on Penguin Locations thread is updated on post 2.5
..........

Week of only two roamers and both western. Most likely later on the week they may be found in Oo'glog boulder trap (near some Ogres) or in Seers anvil (somewhere in the kingdom of Kandarin). Also Keep Le Faye special (near coast, west of Ardougne) and Catherby dock (near the mountain of wolves) can be possible traps to find them.
If either roams north to Fremennik area, the clue for Lighthouse (between Fremennik and barbarians) will also point to roamer penguin.
From the 8 closed area penguins also Sawmill, Sophanem and Wilderness activate clues that can point to possible other penguins.
Mage Training Arena penguin will activate "in the southern desert" -clue like Sophanem if it is inside Shantay Pass. If either of the western roamers goes over White Wolf Mountain and east to Misthalin, they activate "in the kingdom of Misthalin" -clue and possibly also "in the Wilderness" -clue depending on their roaming routes.

Other possible confusing clue possibilities
-- "where bloodsuckers rule" may be activated when a penguin is at Temple of Paterdomus up to 5 squares west from the stairs and at the beacon there
-- "near a big tree surrounded by short people" may be activated when a penguin is south of Eagles Peak, southwest of Gnome Stronghold and on the most western squares just outside east fence of Stronghold
-- "somewhere in the kingdom of Kandarin" may also be activated on the east, northeast and southeast of Falconry
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01-Apr-2010 21:21:54 - Last edited on 01-Apr-2010 21:23:03 by elipile

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
...........
Clue analysis of the week - v84 on Penguin Locations thread is updated on post 2.5
..........

This week brings us 4 roamers, 3 western ones and 1 eastern. There are also 3 rocks: Feldip, Jiggig and Burthorpe. North Ardy is a bush.
Both Feldip and Jiggig have a possiblity to stay on their respawn clue areas and end up in Oo'glog boulder trap (near some ogres). If they start to roam north next traps to catch them would be Keep Le Faye (near coast, west of Ardougne), Seers churchyard special or Seers Anvil (somewhere in the kingdom of Kandarin) and Catherby dock (near a mountain of wolves).
North Ardy has equal possiblilities to head north to Piscatoris area and west to Ardougne area. The trap where it most likely will be found is Seers Anvil or Seers churchyard.
If Burthorpe starts it roaming to east it will propably stay roaming for long. Only trap to catch it is the East of Draynor Manor special (in the kingdom of Misthalin). If Burthorpe chooses west and goes over White Wolf Mountain it can end up in Catherby dock, Seers Anvil and churchyard, Keep Le Faye and possibly but not very likely also in Oo'glog special.
Feldip, Jiggig and North Ardy can ofcourse also cross White Wolf Mountain and be roaming on Asgarnian and Misthalin areas, but as there are many traps to catch them on the way, I don't think this will be very likely.
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07-Apr-2010 10:51:36

elipile

elipile

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Somewhere in RuneScape -clue is back -- atleats for now :P
On world 60 all roamer penguins are known:
- CW in Yanille south wall -> south of Ardougne
- Fedlip north of Oo'glog -> near some ogres
- North Ardy around 3 lakes -> north of Ardougne
- Burthorpe in Burth castle -> where Imperial Guard train
Wildy respawning in Lava Maze is in Lava Maze
Wildy respawning ne of Stealing Creation is in Daemonhaim - the new dungeoneering area
I have got normal Wildy clue - in the Wilderness
And I have got also the "Somewhere in RuneScape" clue!!!!

Other clues for closed area penguins are
- deep in the jungle
- in the northern desert
- near the pointy-eared ones
- where bloodsuckers rule
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13-Apr-2010 18:27:41

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
()> ................................................................................................................................................... <()
/ / \ Clue analysis of the week - v85 on Penguin Locations thread is updated on post 2.5 / \ \
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This week is not very spectacular when thinking of roamers. There are just two of them, one western and one from the middle: Port Khazard barrel (south of Ardougne) and White Wolf Mountain rock (near the mountain of wolves).
Both have a possibility to get self trapped in Seers anvil (in the kingdom of Kandarin), on Catherby dock (near a mountain of Wolves) and at Keep Le Faye (near a coast, west of Ardougne).
If Port Khazard starts to roam south the only self trap is Oo'glog boulder special (near some ogres). It is not so likely for WWM to get in that trap as there are 3 above mentioned self traps on or near its route south.
White Wolf Mountain has equal chanses to go west or east. If it chooses east, the possible self trap to find it is east of Draynor Manor special (in the kingdom of Misthalin). It is not so likely for Port Khazard to get in that trap as there are 3 above mentioned self traps on or near its route east.

This weeks speciality is the return of "somewhere in RuneScape" -clue.
This clue was formerly used when a penguin was on an area withouth any music (Phoenix lair addition on northwest of Piscatoris hunter area, and possibly some odd squares scattered on RuneScape map). It has also been given by Chuck, when a penguin has been in prosess of respawning (dissapeared but not yet reappeared).

There is a path to do dungeneering from Wildy wich can be used by Wildy penguins.
Wether intentional or not a penguin on the now accessible Daemonhaim area activates "somewhere in RuneScape" -clue.
New clue border is reality - atleast for now.
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14-Apr-2010 14:19:33 - Last edited on 14-Apr-2010 19:04:07 by elipile

elipile

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A week of 4 roamers, all bushes, and 4 closed area penguins with two possible clues.
Of the roamers 3 are western and 1 eastern. Any of them may roam anywhere on open areas but Felip Hills is the most likely to stay on its respawn clue area and get trapped in Oo'glog boulder special (near some ogres).
Eagles Peak and Gnome Maze possibly stay some time on their respawn clue areas (where eagles fly, south of Ardougne). After crossing clue borders they may end up south, north or east as likely. The traps to look for them later on the week are Seers Anvil and Seers churchyard (somewhere in the kingdom of Kandarin), Keep Le Faye special (near coast, west of Ardougne) and Catherby dock (near a mountain of wolves).
If Seers is empty but the clue indicates Kandarin, one spot to check is north of Baxtorian Waterfalls house, where penguin may be looping for quite some time between the bridge and fences on west and east.
Goblin Village, being an easterner, has a good possiblitity to activate Wilderness clue (in the Wilderness) if it roams by the Wildy ditch or takes a peak behind Black Knights Fortress. Only trap in east where it can get stuck is the East of Draynor Manor special (in the kingdom of Misthalin).

Clues may also help with finding closed area penguins this week although for Desert, Mort Myre and Lumbridge penguins the second possible clue is for very small area compared to the whole possible roaming area.
For Musa Point though the roaming area is divided in north and south parts with clues (where banana smugglers dwell / deep in the jungle).
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21-Apr-2010 09:59:45

elipile

elipile

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Wow, thanks Powotae. This is very interesting and exiting news :D
I must remember this for next Mudskipper penguin and test it to find the clue border. Did you happent to check the music?
I suppose this clue is either new, as I don't recall anyone telling this before over the past year and a half, or it could be for a small and thus not likely area for penguin to stay long.
How long did it take from getting this clue to find penguin near Port Sarim?
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23-Apr-2010 15:40:02 - Last edited on 23-Apr-2010 15:41:52 by elipile

elipile

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I am starting to wonder.

w 24 penguin been on Mudskipper point and I have cast about 150 contact npc spells.
I haven't got one single Port Sarim -clue nor near the mudskippers - clue!
Instead I have got lots of deep in the jungle - clue, more than normally for 1 penguin would actiavte, and more than other penguins on their clue areas.

There is a music border on the north end of the neck of Mudskipper Point peninsula. Looking from map it seems to run at same latitude as the music and clue border between bananasmuggler -clue and deep in the jungle -clue.

Could Mudskipper point be part of the deep in the jungle -clue area?
It is possible in that aspect that every time there is a Mudskipper penguin there is also either Central Karamja or Eastern Karamja penguin. Asking clues at reset would not alarm as Port Sarim -clue would be actiaved soon as Mudskipper gets out of Mudskipper Point.
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23-Apr-2010 17:35:41 - Last edited on 23-Apr-2010 17:52:21 by elipile

elipile

elipile

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Mudskipper Point is part of the "deep in the jungle" -clue area :P

soon as I let the penguin leave Mudskipper Point I got Port Sarim clue almost immediately.

With help of Moon and Lori it is proven now :D Moon went to reset Musa Point back to its respawn and Lori helped me get this bush back on Mudskipper point.
4th clue after Musa Point was reset I got "where banana smugglers dwell". The next clue was "deep in the jungle".

I have updated posts 1.6, 1.9, 1.10, 2.3, and 2.6 accordingly.
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23-Apr-2010 17:53:57 - Last edited on 23-Apr-2010 19:30:02 by elipile

elipile

elipile

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Great find Powo :)
I wouldn't be surpriced if this area would be "near the mud skippers" (was this the way it was spelt in the text box?). But then again it might still belong to Port Sarim area also. Banana smugglers clue and Asgarnian clue seem less likely I think.

Although many, if not most of the clue borders are running on music borders, there are lots and lots of music borders that are not clue borders.
I have also found clue borders that are not following music borders, not even what I have called hidden music borders, where the change in music was only noticed when logging out and back or stepping over visible music border (where you see the change on your music interface also). I am not sure if there has been some change in how music is being played and can hidden music borders be found any longer.

Also the music played often but not always hints to the clue area. And some clues are not so straight forward as for example south of Ardougne.
Best example is "near bees and flax" wich isn't pointing to the flax field and bee hives west of Catherby but to the area east of Sinclair Mansion and to the area on the most northwest corner of White Wolf Mountain, and possibly to just some squares by the lake shore southwest from Fremennik Slayer Cave, where the music is same as on east of Sinclair Mansion. I am not sure if the music on the northwestern corner of WWM is the same though. There is one bee hive on Sinclair Mansion garden but I haven'f found flax anywhere very close.

What time you are thinking of the checking. I would love to be there.
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24-Apr-2010 12:38:33 - Last edited on 24-Apr-2010 12:43:24 by elipile

elipile

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Near mud skippers -clue area found!
And also clue confirmed for the odd area Pow found yesterday - "where banana smugglers dwell" on south coast of Rimmington!
Super :D
But more of this tomorrow, it's 5 am for me.

Thanks for the fun Lori, Pow, Pink and Boomer :)
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25-Apr-2010 03:04:07

elipile

elipile

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"Near the mud skippers" clue is activated on a very small area on the southward bump on coast west of Skippy, whose hobby is to wander up and down that bit of coastline, bellowing random threats (to mudskippers) and throwing bottles.
It is only two rows of squares (5 + 2) on latitudes 0'52'' north and 0'50'' north.

There is also an area on Rimmington south coast activating "where banana smugglers dewll" clue. This area is south of latitude 1'13'' north and west of longitude 15'43'' east. Its northeastern corner is on the 3rd square diagonally southwest from Rimmington craft shops southwestern corner.
While proving this area on w 24 the Musa Point penguin was on "deep in the jungle" -clue area and other roamer penguins were trapped in Fally Farm (in the kingdom of Asgarnia) and in the east of Draynor manor special trap (in the kingdom of Misthalin).

I have updated posts 1.6, 1.9, 1.10, 2.4, and 2.6 accordingly.
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25-Apr-2010 14:09:56 - Last edited on 25-Apr-2010 14:35:34 by elipile

elipile

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Just when everything seemed almost boring regarding clues we get 2 weeks period with 4 new or previously unknown clue areas :P :D :D :D
This week is also interesting/confusin in clue wise. 3 roamer penguins, one western and two eastern.
But, we also have closed area penguins with same respawn area clues as roamers, and closed area clues that are stretching over those borders penguins can get to.
And, to add to this, we have Wildy penguin wich can (or could two weeks ago) activate "somewhere in RuneScape" clue.

Western Castle Wars (south of Ardougne) penguin is the clear case. Depending on wether it heads south or north it may end up trapped in Oo'glog boulder trap (near some ogres), in Keep Le Faye special (near coast, west of Ardougne), in Seers anvil or churchyard (somewhere in the kingdom of Kandarin) or on Catherby docks (near a mountain of wolves).
Ice Mountain penguin respawns on "in the kingdom of Asgarnia" -clue area and its only eastern self trapping spot is east of Draynor Manor trap (in the kingdom of Misthalin). Ice Mountain has a good possiblity to activate "in the Wilderness" clue if it is on area behind Black Knights Fortress or by Wildy ditch.
Digsite penguin has same respawn clue as Sawmill penguin "in the kingdom of Misthalin", but it also has possibility to activate "where bloodsuckers rule" if on the area of Paterdomus Temple, and also Wilderness clue if by Wildy ditch. Closest self trap for it is also east of Draynor Manor.
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28-Apr-2010 16:44:32 - Last edited on 28-Apr-2010 16:55:04 by elipile

elipile

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All of this weeks roamers, but most likely Ice Mountain and possibly Digsite also, have a possibility to activate "where banana smugglers dwell" clue on south coast of Rimmington and "near mud skippers" clue close to it on coast west from Skippy.
They may also activate "deep in the jungle" clue if they get on Mudskipper Point.

Wildy penguin then, formerly with only one possible clue, has now (or had 2 weeks ago) possiblitiy to roam on Daemonheim area and activate "somewhere in RuneScape" clue. I have not yet checked the entrance my self and don't know if it may get there on its own, or is there a natural barrier and it needs help to pass it.

This weeks brings up also lots more clue testing, with Wildy penguin and with some clue borders that are only defined by using music borders and map as tools.
Anyone interested on this kind of a new herding challenge is most welcome to help.
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28-Apr-2010 16:54:01 - Last edited on 28-Apr-2010 17:09:24 by elipile

elipile

elipile

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This week offers us only one roamer penguin, the Mudskipper Point (deep in the jungle).
Its interesting respawn area clue was found just less than two weeks ago as "deep in the jungle" is also the respawn area clue for both Central Karamja penguin and Eastern Karamja penguin, of wich one is always accompanying Mudskipper.
Being an eastern penguin Mudskipper does not get selftrapped easily. Only eastern selftrap is East of Draynor Manor special (in the kingdom of Misthalin). If Mudskipper roams northwest to Taverley it may also cross the White Wolf Mountain and end up on traps around that area: Catherby dock (near a mountain of wolves), Seers anvil or churchyard (somewhere in the kingdom of Kandarin) and Keep Le Faye (near a coast, west of Ardougne).

Closed area penguins make this week more challenging. McGrubbors Woods penguin activates always "somewhere in the kingdom of Kandarin" and Lighthouse penguin activates always "between Fremennik and barbarians".
Depending on the routes of Mudskipper, there are chanses of seemingly miss a clue for it, but in reality it is just hiding on Kandarin clue area or Fremennik clue area. Also Central Karamja penguin may add to the confusion as both "deep in the Jungle" and "where banana smugglers dwell" can be activated by Mudskipper.
And to top up confusion, Al Kharid may activate "in the kingdom of Misthalin" and missdirect clue hunters to think Muds is on Misthalin area if the clues point only to McGrubors and Lighthouse penguins.

It is very important to remember to pay attention to missing clues this week.
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05-May-2010 09:42:59

elipile

elipile

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Roamers again :)
Week with five roaming penguins, four western and one about from the middle. Of these five four are rocks and one crate.

Feldip and Jiggig (CW) penguins (near some ogres) have a good chanse end up in Oo'glog boulder special. They may also roam north and get trapped in Keep Le Faye (near coast west of Ardougne), Seers anvil or churchyard (somewhere in the kingdom of Kandarin) or on Catherby dock (near a mountain of wolves).
Piscatoris crate (where fishers colonise) will roam south towards Ardougne and choose east towards Seers and traps near it, or south and possibly on Feldip area and Oo'glog boulder trap.
Rellakka (between Fremennik and barbarias) is the pengun most likely to be found in Seers area traps, as those are directly on its roaming routes.
All of the western penguins may also cross White Wolf Mountain to east.
Burthorpe penguin (where Imperial Guard train) has about equal chanses to head east or west. If it chooses east the trap where it may be found is east of Draynor Manor special (in the kingdom of Misthalin). If it roams over White Wolf Mountain first selftrap to stop it is Catherby docks and other Seers area attractions.

Actually, Seers is very likely area to spot more than one self trapped penguin this week.

And just a reminder of the latest clue founds. There are no Karamja penguins this week, but "deep in the jungle" or "where banana smugglers dwell" -clues may be activated if any of the roamers hit Mudskipper Point or coast south of Rimmington town.
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12-May-2010 10:10:35

elipile

elipile

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This weeks two roamers are both western: Eagles Peak (where eagles fly) and Barbarian Outpost (between Fremennik and barbarians).
One of this weeks closed area penguins is Gnome Stronghold (near a big tree surrounded by short people).
This is a combination that may cause lots of confusion on clues. The cofusing clue set is
-- somewhere in the kingdom of Kandarin
-- near a big tree surrounded by short people
-- north of Ardougne
-- around Ardougne

When Eagles Peak starts its roaming it may hit "somewhere in the kingdom of Kandarin" clue area on north east, east and south east of Falconry. Going south it will first enter "near a big tree surrounded by short people" and then "north of Ardougne", "around Ardougne" and if stays north "somewhere in the kingodm of Kandarin" - clue areas.
Gnome Stronghold is mainly "near a big tree surrounded by short people" clue area but Tortoise Pen is "somehwere in the kingodm of Kandarin" as also squares by the east fence south of Agility Arena and southeastern tip of the Storghold. There are also 2 squares by south fence close to Hazelmere's statue that are "north of Ardougne" area and east of it by fence and at the entrance "around Ardougne" clue area.
Barbarian Oupost penguin respanws on "between Fremennik and barbarians" clue area but most of Outpost is part of "somewhere in the kingdom of Kandarin" area. After it has left the Outpost and crossed bridge over Barxtorian falls, it can't get back on its own. Any later on the week Fremennik clue most likely points to penguin on Fremennik area.
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19-May-2010 11:32:24 - Last edited on 19-May-2010 11:39:24 by elipile

elipile

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For "somewhere in the kingdom of Kandarin" clues, "near a big tree surrounded by short pleople" clues or "north of Ardougne" and "around Ardougne" clues the only way to determine wich penguin it may point to is to check if there are other roamer clues for roamer penguins, and then just go search for them.

Most likely self traps in west are Seers anvil and churchyard (somewhere in the kingdom of Kandarin), Catherby dock (near a mounta of wolves) and Keep Le Faye special (near coast, west of Ardougne). Both of the roamers may also head south to Feldip Hills hunter area and get stuck in Oo'glog boulder trap (near some ogres).

If either of the roamers crosses White Wolf Mountain, a new set of confusing clues is possible.
Area north of Black Knights fortress and anyhwere next to Wildy ditch is "in the Wilderness" clue, wich is also the main clue for this weeks Wildy penguin. Temple of Paterdomus starting 5 squares west of the stairs is part of "where bloodsuckers rule" clue area, and a penguin there would activate same clue as Mort Myre and Canifis penguins on their main clue area.

And to top the confusion:
Wildy penguin can enter Daemonheim dungeoneering area (on its own to the first stair ramp, and helped pass any stair ramps untill the castle) and will actiave "somewhere in RuneScape" clue.
Roamer penguin on Mudskipper point activates "deep in the jungle" clue.
Roamer on coast south of Rimmington activates "where banana smugglers dwell" clue or possibly "near mud skippers" if near Skppy.
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19-May-2010 11:39:08 - Last edited on 19-May-2010 12:05:51 by elipile

elipile

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Week with 3 roamers but no Wildy or Desert penguins :)
Two of the roamers are western and from same respawn clue area: Observatory crate and Castle Wars bush (south of Ardougne). Both have a chanse to roam south to Feldip Hills and get trapped in Oo'glog boulder trap (near some ogres). Both have an equal chanse to roam north and be attracted by Keep Le Faye special (near coast, west of Ardougne), Seers anvil and chruchyard traps (somewhere in the kingdom of Kandarin) or Catherby dock trap (near a mountain of wolves).

The eastern Goblin Village bush is the one to most likely activate confusing clues. Its only possible eastern self trap is the area east of Draynor Manor (in the kingodom of Misthalin) wich is part of the same clue area as most of closed starter area for Draynor Manor crate.
If it stays roaming, it may activate "in the Wilderness" on squares just south of Wildy ditch and behind Black Knights Fortress.
If it heads very far east it may activate "where bloodsuckers rule" at Temple of Paterdomus starting 5 squares west of the stairs.
If it roams south past Falador it may get on small area of "where banana smugglers dwell" on coast south of Rimmington or on tiny "near mud skippers" area a bit west of Skippy. Heading even more south leads it on Mudskipper Point wich is part of "deep in the jungle" clue area. As we have also Brimhaven penguin, Karamja clues points always to it also.

This week it is important to pay attention to other given clues and speicailly for missing ones to find out wether closed area clues are for roamers or not.
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26-May-2010 13:37:20 - Last edited on 26-May-2010 13:46:15 by elipile

elipile

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3 roamers week again, all rocks! Two wester and one eastern again.

Western ones, CW rock (near some ogres) and Witchaven rock (on the coast, west of Ardougne) may get trapped in Oo'glog boulder trap (near some ogres) if heading south, and in Keep Le Faye special (on the coast, west of Ardougne), in Seers Anvil or churchyard (somewhere in the kingdom of Kandarin) or on Catherby dock (near a mountain of wolves) if heading north.
Ice Mountain rock (in the kingdom of Asgarnia) is the eastern one and has only one natural trap on east: the area east of Draynor Manor (in the kingdom of Misthalin).
As all roamers are rocks, it may be difficult to know wich is wich if they cross White Wolf Mount Mountain.

Closed are penguins make this week interesting.

Sawmill will always stay on "in the kingdom of Misthalin" area, wich will be also the clue for any roamer (most likely Ice Mountain) on Misthalin area.
Sophanem is stuck on "in the southern desert" area, wich is also the clue for Mage Training Arena penguin if it gets inside Shantay Pass.
Karamja penguin is either on "deep in the jungle" or "where banana smugglers dwell" area. Any roamer (most likely Ice Mountain) on coast south of Rimmington activates banana smugglers -clue and any roamer on Mudskipper Point activates deep jungle -clue.
Any roamer (again most likely Ice Mountain) on the squares just south of Wilderness ditch and on area north of Black Knights Fortress activates Wilderness -clue.

And "somewhere in RuneScape" -clue is possible again this week, unless Daemonheim has got its own clue.
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02-Jun-2010 10:31:32 - Last edited on 02-Jun-2010 10:39:45 by elipile

elipile

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Again 3 roamers and again closed area clues that can hide roaming penguins under their veil.

From the 2 western roamers Cw/Jiggig (near some ogres) starts from south and North Ardy (north of Ardougne) starts from north (surpricingly). The one more likely to be found in Oo'glog boulder trap (near some ogres) is CW. North Ardy may choose either north or south after it reaches Ardougne but at least in the beginning of the penguin week I would say bush penguin found in Seers anvil or churchyard (somewhere in the kingdom of Kandarin), in Keep Le Faye special (near coast, west of Ardougne) or on Catherby dock (near a mountain of wolves) is more likely North Ardy.
Burthorpe (where Imperial Guard train), as it respawns near the White Wolf Mountain, can also be found in Seers/Catherby area already early in the week. The only eastern selftrap is the East of Draynor Manor special (in the kingdom of Misthalin).

Closed area clues that can hide roamer penguins make this week challenging.
- McGrubbors (somewhere in the kingdom of Kandarin) hides any penguin in Seers traps (and on Kandarin clue area).
- Eastern Karamja (deep in the jungle) hides any penguin on Mudskipper Point.
- Canifis (where bloodsuckers rule as main clue) hides any penguin at Temple of Paterdomus.
- Wilderness penguins (in the Wilderness as main clue) hide any penguin just at Wildy ditch and behind Black Knights Fortress.

Lucky there are some clues for very exact areas. Southern desert, near mud skippers, banana smugglers and somewhere in RuneScape should get any clue hunter running :P
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09-Jun-2010 17:40:35

elipile

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3 roamers one more time. This week again 2 western and 1 from the middle.

Port Khazard (south of Ardougne), Rellakka (between Fremennik and barbarians) and White Wolf Mountain (near a mountain of wolves) all have chanses to end up on Seers area, in the anvil or churchyard (somewhere in the kingdom of Kandarin, on Catherby dock (near a mountain of wolves) or in Keep Le Faye special (on coast, west of Ardougne).
Port Khazard is the one most likely to be found in Oo'glog boulder trap (near some ogres), but it is not impossible for the others also.
White Wolf Mountain is the one closest to the only eastern self trap east of Draynor Manor (in the kingdom of Misthalin), but if a rock penguin is found there, it may also be Rellakka.

This weeks clues are quite clear and informative. Only confusion could be with roamer ending up on Misthalin clue area and Wizards Tower not being at the tower (where wizards study).
Also bees and flax points to two (or possibly three) small areas that any romer may reach, but it's not likely to have two roamers stuck on these areas for very long.
If there is a "deep jungle" clue, head to Mudskipper Point, if "banana smugglers" head to southwest of Rimmington craft shop and if "bloodsuckers" head to Temple of Paterdomus.

"Wilderness" clue tells that there is a penguin at the Wildy ditch or behind Black Knights Fortress and "Northern desert" tells that atleast one of the desert penguins is on norteastern areas of desert, either side of the River Elid.
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16-Jun-2010 17:28:47

elipile

elipile

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Week of 4 roamers, all bushes, and just 2 penguins with only one possible clue.

Of the roamers Feldip Hills (near some ogres), Gnome Maze (south of Ardougne) and Eagles Peak (where eagles fly) are western and likely to be found selftrapped in Oo'glog boulder trap (near some ogres), Keep Le Faye special (near coast, west of Ardougne), Seers anvil and churchyard (somewhere in the kingdom of Kandarin) or on Catherby docks (near a mountain of wolves).
Feldip respawns close the Oo'glog boulder trap so penguin in there will most likely be Feldip (2 pt). Eagles and Gnome maze have about even chanses to get trapped in Seers area, Keep Le Faye or Catherby.

Goblin Village bush is only eastern one but close to White Wolf Mountain to cross over it to west as well. If it stays east, it may end up in east of Draynor Manor trap (kingdom of Misthalin). It may also activate many confusing clues as it roams: both Karamja clues if it heads south, Wilderness clue if it heads northeast and Morytanian clue if it is on the run mode and heads further east.

Lumbridge, Mort Myre, Canifis and Desert penguins are all on closed areas with small secondary clue, wich will be telling quite specific location for each.
"Where whizards study" is for Lumbridge penguin at Wizards Tower Isle.
"Near ghost town" is for either Morytanina penguin at Ectofuntus and west of Port Phasmatys.
"In the northern desert" is for southern desert penguin at northeast of Shantay Pass and around mine area north of Uzer.
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23-Jun-2010 12:38:58 - Last edited on 23-Jun-2010 19:07:24 by elipile

elipile

elipile

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I have been checking Digsite music borders as I am almost certain the clue changes for "bloodsuckers" on the west banks of river Salve.
While been helping with Morty lvl 3 herdings I have noticed the spying spot is part of swamp, or atleast swamp effect hits you there.
Music border can also be found on the west bank - most of the way followin the river 1-2 squares west from the edge of walkable squares. The walkable squares are very strange there though, cutting west for no reason and then again to east at the southeast corner.

This needs to be chekced but better do when we have digsite penguin but not Morytanina penguins.

Coming week is extremely confusing on just this eastern area. Only if Morty is herded on Ecto docks special and Draynor inside Wizards Tower and no roamers are on Misthalin clue area, we can test with Digsite.

Btw, this was on page 9 again - 20 pages donw in 5 days!
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29-Jun-2010 00:40:26 - Last edited on 29-Jun-2010 00:40:53 by elipile

elipile

elipile

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/ / \ Clue analysis of the week - v96 on Penguin Locations thread is updated on post 2.5 / \ \
v_/_ ...................................................................................................................................................._\_v

This week is once again giving us 3 open area roamer penguins: Castle Wars (south of Ardougne) from west and Ice Mountain (in the kingdom of Asgarnia) and Digsite (in the kingdom of Misthalin) from east.

CW penguin is the simple one regarding clues. It may roam south to Feldip Hills and get trapped in Oo'glog boulder trap (near some ogres). It may as well head north and end up in Seers anvil or churchyard (somewhere in the kingdom of Kandarin), in Keep Le Faye special (on coast, west of Ardougne) or on Catherby dock (near a mountain of wolves).

Eastern penguns are much more confusing. The only eastern self trap is the area east of Draynor Manor (in the kindgom of Misthalin) but depending on their roaming routes the clues may hide their locations under clues of closed area penguins.

Port Phasmatys - always "near the ghost town"
Mort Myre - mostly "where bloodsuckers rule" but possibility for "near the ghost town"
Draynor Manor - mostly Misthalin clue
Wildy - mostly "in the Wilderness"
Brimhaven - either "banana smugglers" or "deep in the jungle"
Ice Mountain
- starts with Asgarnian clue but strong possibility for Wilderness clue (behind Black Knights Fortress), Misthalin clue (Edgeville, Barbarian village, around Draynor Manor, east of Varrock and Digsite), "banana smugglers" (on south coast of Rimmington) and "deep in the jungle"(on Mudskipper Point)
Digsite
-starts with Misthalin clue but strong possibility for "where bloodsukcers rule" (at Paterdomus) and possibility for Wilderness, Asgarnian, banana smugglers and deep in the jungle -clues
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30-Jun-2010 18:29:37

elipile

elipile

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We tried to confirm southeast corner of Digsite clue with Anon and Bdjane.
Anon did great job trapping morty on Port Phasmatys clue area on dock northeast from Ecto. Jane helped me trapping digsite to the most eastern walkable squares of Digsite by river Salve where the music is Morytanina music.
Two tries when 1 squaring penguin. First I could not risk it resetting and had to let it go before I got "bloodsuckers". Second time I had timer on and after many Misthalins" and "ghost towns" I finally got "bloodsuckers". That would indicate the morytanina clue area is reaching over river Salve to its west banks.

There are 3 factors that speak for Morytanina clue:
1) when looking from map, a line drawn straight south from the clue border between Misthalin clue and Morytanina clue at the Temple of Paterdomus leaves west bank of river Salve on the Morytaninan side
2) there is a music border between Misthalin and Morytanina music running on the same line as above mentioned possible clue border
3) on the Morytanian music area, very south east coner of Digsite where Morytanina penguins are spyable across the river, the spyers get hitted by swamp effect

But :(
When I, after getting "bloodsuckers" clue, teled to check Morty at the dock northeast of Ecto, it had been bumped out by npc's and I found it at west wall of the Ectofuntus. That spot is still Port Phasmatys clue area, but the border is not far and penguin might have been on Morytanian clue area when I got the clue via contact npc spell.

So more testing is needed. Next week is without Morytanian penguins, without starter area penguin and from roamers Mudskipper somewhat close to be herded to Digsite.
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04-Jul-2010 20:14:53 - Last edited on 04-Jul-2010 20:21:17 by elipile

elipile

elipile

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/ / \ Clue analysis of the week - v97 on Penguin Locations thread is updated on post 2.5 / \ \
v_/_ ...................................................................................................................................................._\_v

Easy, but somewhat exiting week considering clues. Only two roamers, CW rock (near some ogres) in west and Mudskipper bush (deep in the jungle) in east.
Western CW penguin may be found selftrapped in Oo'glog boulder trap (near some ogers) south of its respawn, or if it roams north in Seers anvil or churchyard (somewhere in the kingdom of Kandarin), in Keep Le Faye special (near coast, west of Ardougne) or on Catherby dock (near a mountain of wolves).
Eastern Mudskipper penguin has only one selftrap in east: the east of Draynor Manor special (in the kingdom of Misthalin).
Of course these penguins may cross White Wolf Mountain and be found in other self traps, but they are easy to tell apart from each other by disguises.

Mudskipper penguin adds some exitement in clue hunting. The respawn area clue is same as in southern Karamja, and to add to that there are two very small areas with surpricing clues. Both of these are rare to get from Larry / Chuck but not impossible - thats how "near the mud skippers" was found not so very long time ago.
Small area on coast south of Rimmingont belongs to Brimhaven / Musa Point clue area - where banana smugglers dwell. This area has been hidden under Karamja / Brimhaven clue as every time there is Mudskipper penguin there is also Karamja / Brimhaven / Musa Point penguin.
The tiny "near the mud skppers" clue area is only 7 squares on coast southeast where Skippy is throwing bottles in water to annoy mudskippers.
To get a clue for penguin on it is almost like winning in Lottery :P
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07-Jul-2010 19:37:46

elipile

elipile

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/ / \ Clue analysis of the week - v98 on Penguin Locations thread is updated on post 2.5 / \ \
v_/_ ...................................................................................................................................................._\_v

Interesting week with 6 open area roamers (4 of wich are rocks) and possiblity for several confusing clues.
Of the 6 roamers 5 are western: North Ardy (north of Ardougne), Piscatoris (where fishers colonise), Feldip Hills (near some ogres), CW/Jiggig (near some ogres) and Rellakka (between Fremennik and barbarians).
The estern one, Burthorpe (where Imperial Guard train), is very much in the middle actually.
All western self traps are likely in use in several worlds - Seers anvil (somewhere in the kingdom of Kandarin) being possibly the most crowded with penguins. Feldip and CW being southern penguins may well be found in Oo'glog boulder special (near some ogres). Piscatoris, North Ardy and Rellakka are likely the first to be found in Seers area in anvil and churchyard, in Catherby dock (near a mountain of wolves) and Keep Le Faye special (on coast, west of Ardougne).
Burthorpe may head as well west over the White Wolf Mountain and get trapped in western self traps, or east towards Asgarnia and Misthalin and be found in East of Draynor Manor special (in the kingdom of Misthalin).

Any of the roamers on east may activate the Rimmington/Mudskipper triple - deep in the jungle, where banana smugglers dwell and near mud skippers - if they get on coast south of Rimmington or on Mudskipper Point.
Wildy clue is possible if any penguin roams by Wildy ditch or heads north of Black Knights Castle.
Near bees and flax is possible on east of Sinclair Mansion, on northwest conrner of WWM and possibly (needs confirming) by the lake south of Slayer Cave.
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14-Jul-2010 19:55:04

elipile

elipile

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/ / \ Clue analysis of the week - v99 on Penguin Locations thread is updated on post 2.5 / \ \
v_/_ ...................................................................................................................................................._\_v

Just two roamers this week but regarding clues the week may be very confusing and interesting.

Both of the roamers are western, Barbarian Outpost (between Fremennik and barbarians) and Port Khazard (south of Ardougne. They both have strong possiblities to get stuck in Seers anvil or churchyard (somewhere in the kingdom of Kandarin), in Keep Le Faye special (near coast west of Ardougne) or on Catherby dock (near a mountain of Wolves). Also the Oo'glog boulder special (near some ogres) may hold a roamer if they head south from their respawn areas.
If one or both of them would cross White Wolf Mountains, there is a nice self trap waiting on east side of Draynor Manor (in the kingdom of Misthalin).

The confusing clue this week is the Kandarin clue.
Kandarin clue area is scattered on several regions reaching from east of Falconry in Piscatoris to Barbarian Outpost, Fishingh Guild, Seers and north towards the Fremennik area.
It is also partly inside Gnome Strongohold including Tortoise Pen in the north and the squares by east fence of the Stronghold and its southeastern tip.
As the Gnome Stronghold clue area reaches also outside the Stronghold to west, it is possible that "near a big tree surrounded by short people" is activated by a roamer and "somewhere in the kingdom of Kandarin" is activated by Gnome Stronghold penguin.

Wildy penguin on Daemonheim area has till now activated the mysterious "somewhere in RuneScape" clue. Latest game update changed somewhat the structure of Daemonheim. Wether the area got a clue of its own is to be found out.
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21-Jul-2010 12:57:01

elipile

elipile

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Hi killer gem
Thank you, good to hear you found this helpfull :)

I am confirming that the clue for Daemonheim area is still "somewhere in RuneScape" :D
I logged on w 82 to finnish my fm traning but before it I went to Chuck just to see what Wildy clue he would give on that world. Didn't get any "in the Wilderness" before getting "somewhere in RuneScape".
After the clue I teled to Daemoneim and found Wildy rock on the first spec level up towards the dungeoneering castle.
Thank you kind soul helping him up the stairs
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27-Jul-2010 18:46:23

elipile

elipile

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/ / \ Clue analysis of the week - v100 on Penguin Locations thread is updated on post 2.5 / \ \
v_/_ ......................................................................................................................................................_\_v

Four roamers this week, three of them wester and one from east, 3 bushes and 1 crate.

The western penguins are all resapwning relatively close to each other, Gnome Maze and Observatory on same clue area (south of Ardougne) and Feldip Hills on neighbouring clue area (near some ogres). The eastern penguin is Goblin Village (in the kingdom of Asgarnia).
As the western penguins also are from southern areas, it is most likely one of them will get stuck on Oo'glog boulder trap (near some ogreas) and the rest may be found in Seers anvil or churchyard (somewhere in the kingdom of Kandarin), in Keep Le Faye special (near coast west of Ardougne) or on Catherby dock (near a mountain of wolves).
In east, either Goblin Village penguin or any of the western ones if they cross White Wolf Mountain, may get in east of Draynor Manor special (in the kingdom of Misthalin) and not find their way out.

This weeks hider penguin is Brimhaven. Both of the clues it may activate (where banana smugglers dwell / deep in the jungle) may also be activated by any roamer penguin on south coast of Rimmington (where banana smugglers dwell) and on Mudskipper Point (deep in the Jungle).

Around that same area is also the smallest clue area yet found: "near mud skippers". This area is on coast southwest of Skippy and is only 7 squares in size. To get this clue from Chuck/Larry in normal penguin hunting situation is extremely rare.
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28-Jul-2010 09:52:50

elipile

elipile

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/ / \ Clue analysis of the week - v101 on Penguin Locations thread is updated on post 2.5 / \ \
v_/_ ......................................................................................................................................................_\_v

This weeks three roamer penguins are all rocks. Two are western and one from east.
Of the western ones CW (near some ogres) is propably the one to be found from Oo'glog boulder special (near some ogres). Wichaven (on coast, west of Ardougne) has strong possiblity to get trapped in Keep Le Faye special (on coast, west of Ardougne), Seers anvil or churchyard (somewhere in the kingdom of Kandarin) or on Catherby dock (near a mountain of wolves).
Eastern Ice Mountain (in the kingdom of Asgarnia) is likely the one found in East of Draynor Manor special (in the kingdom of Misthalin).

Speciality of the week is the amount of closed area penguins with only one possible clue and ability to hide other penguins. All four - Sophanem (in the southern desert), Sawmill (in the kingdom of Misthalin), Lletya (near some pointy-eared ones) , Port Phasmatys (near the ghost town) - stay on very limited areas and should not be hard to find.
Sawmill hides any roamer on Misthalin area, also in the special trap East of Draynor Manor. Sophanem hides Mage Training Arena (in the northern desert) if it is inside Shantay Pass. Port Phasmatys hides Mort Myre (where bloodsuckers rule) if it gets on area north of Ectofuntus or near Port Phasmatys on its west.
Lletya might hide a roamer on a yet unspecified and unconfirmed area northwest at West Ardougne wall.

To top up confusion a roamer at Temple of Paterdomus will hide under Mort Myre clue, on south coast of Rimmington under Brimhaven clue (where banana smugglers dwell) and on Mudskipper Point under "deep in the jungle" clue.
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04-Aug-2010 20:58:28

elipile

elipile

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All this weeks clues are same as before. Checked that after system update. If there will be clue changes I think Daemonheim is only to be considered.
I didn't read from the wording it would be changes in clues, but in the discussion in general. But then again, when have those announcements been unambiguous :p
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10-Aug-2010 22:38:43 - Last edited on 10-Aug-2010 22:41:06 by elipile

elipile

elipile

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/ / \ Clue analysis of the week - v102 on Penguin Locations thread is updated on post 2.5 / \ \
v_/_ ......................................................................................................................................................_\_v

Just two roamers, North Ardy (north of Ardougne) in west and Mudskipper (deep in the jungle) in east, but non the less interesting week.
As neither of the roamers starts close to the watershed between west and east, White Wolf Mountain, they are more likely to be found from the self traps on their own sides of it: North Ardy from Seers anvil or churchyard (somewhere in the kingdom of Kandarin), Keep Le Faye (on coast, west of Ardougne), on Catherby dock (near a mountain of wolves) or in Oo'glog boulder trap (near some ogres), Mudskipper from East of Draynor Manort trap (in the kingdom of Misthalin).

What makes this week interesting is the possiblity to get two extremely rare clues from around Rimmington. Mudskipper penguin is very likely roaming aroud there and if it happens to be on south coast southwest from Rimmington crafting shop it will activate "where banana smugglers dwell". The area is not big, so this clue is very rare.
Even more rare, like winning in the lottery, is the clue for a tiny area southwest from Skippy: "near the mud skippers". This clue is only activated on 5 + 2 squares on a southward bump on coast line.

Also this week offers clues to be confirmed and clue borders to be defined.
- Clue for Mudskipper Point is "deep in the jungle". It would be good to confirm.
- Clue for Daemonheim area is "somewhere in RuneScape". It was this when we last had Wildy penguin but would be good to confirm again.
- Clue borders between "north of Ardougne" / "where eagles fly" / "near a big tree..." haven't been proved with penguin yet.
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11-Aug-2010 20:26:31 - Last edited on 11-Aug-2010 20:36:00 by elipile

elipile

elipile

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This has been a very interesting and fun evening.
Some clue borders have been confimed. Well, actually many:P And some new clue areas found.

The area west of North Ardy respawn has 3 clues:
- north of Ardougne
- somwehere in RuneScape :O - near some pointy-eared ones :O:O

Coordinates for the borders are:
- north of Ardougne up to 2'15'' w and 7'11'' n
- somewhere in RuneScape from 2'16'' w till 2'20'' w and up to 7'11'' n
- near some pointy-eared ones from 2'22'' w till mountain side and up to 7'11'' n

- near a big tree surrounded by short people up to 2'15 w and north from 7'13'' n (untill water)
- where eagles fly from 2'16'' w till mountain side and north from 7'13'' n

At the junction of the clue areas there is a 2 X 2 square with 4 possible clues and just 1 square west of it another 2 X 2 square with 3 possible clues.
.............. | 2'22'' w. | 2'20'' w. | 2'18'' w. | 2'16'' w. | 2'15'' w. |
7'13'' n. | eagles..| eagles.. | eagles..| eagles.. | big tree |
7'11'' n. | elf-clue | RS-clue | RS-clue | RS-clue | north Ardy |

I will update these new clue find on first and second page tomorrow.

Thank you so much Pow and Novus for this fun. Lol, how much new one failed testing and accidental resetting can bring up.
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17-Aug-2010 02:00:21 - Last edited on 17-Aug-2010 02:11:20 by elipile

elipile

elipile

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New founds of clues and clue borders on south of Eagles Peak area are updated on posts 1.4, 1,7, 1.9, 1.10 and 2.1

I need to make some more space to add "somewhere in RuneScape" and definitions
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18-Aug-2010 12:07:38 - Last edited on 18-Aug-2010 17:45:37 by elipile

elipile

elipile

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/ / \ Clue analysis of the week - v103 on Penguin Locations thread is updated on post 2.5 / \ \
v_/_ ......................................................................................................................................................_\_v

What an interesting week ahead of us. 4 roamers, all from west or middle and 3 of them northern; no Wildy penguins but still possiblity for both Wildy clues.
The northern roamers - Piscatoris (were fishers colonise), Rellakka (between Fremennik and barbarians) and White Wolf Mountain (near a mountain of wolves) are all likely to end up on Seers/Catherby area and get stuck in Seers anvil or churchyard (somewhere in the kingdom of Kandarin), on Catherby dock (near a mountain of wolves) or on Keep Le Faye special (near the coast, west of Ardougne).
Port* Khazard (south of Ardougne) has equal possiblity to head south as well as north and get self trapped in Oo'glog boulder trap (near some ogres).

The clues to watch for this week are " in the Wilderness" and "somewhere in RuneScape".
If White Wolf Mountain chooses to go east, or any other roamer crosses the mountain, it may get stuck on East of Draynro Manor trap (in the kindom of Misthalin) but also find its way behind Black Knights' Fortress or follow the Wildy ditch and activate "in the Wilderness".
If Piscatoris (or any other roamer) pushes towards south end of western mountains below Eagles Peak it will cross a 3 square wide clue area for "somewhere in RuneScape"

Also "near bees and flax" is interesting. It is likely to be activated by White Wolf Mountain penguin (or any other roamer) on the northwestern corner of the mountain, but also on east side of Sinclair Mansion. It is also possible, but not yet confirmed, that a penguin on coast south of Slayer Cave will activate bees and flax -clue.
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18-Aug-2010 12:08:50 - Last edited on 18-Aug-2010 18:21:08 by elipile

elipile

elipile

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/ / \ Clue analysis of the week - v104 on Penguin Locations thread is updated on post 2.5 / \ \
v_/_ ......................................................................................................................................................_\_v

Four roamers again this week, all western and all bushes. Eagles Peak (where eagles fly) and Barbarian Outpost (between Fremennik and barbarians) penguins are northern and Gnonme Maze (south of Ardougne) and Feldip (near some ogres) penguns are southern.
The northern ones have a great possiblity to end up on Seers / Catherby area traps: Seers anvil or churchyard (somewhere in the kingdom of Kandarin, Catherby docks (near a mountain of wolves) or Keep Le Faye special (on coast, west of Ardougne).
Most southern Felip penguin is likely to be found in Oo'glog boulder trap (near some ogres). Gnome Maze penguin may end up in both southern or northern self traps depending on wether it gets out of the maze from northwest or southeast.

This weeks special is again the possiblity to get "somewhere in RuneScape" and "in the Wilderness" clues without Wildy penguin, the latter being less likely though.

Closed area clues are also again hiding some open area clue possibilities. Lumbridge penguin will mostly be on Misthalin clue area and hides any roamer in Edgeville, Barbarian village, east of Draynor Manor and north and east of Varrock. Elf penguin hides roamers on clue area "near the pointy-eared ones" at the mountain side south of "where eagles fly" clue area.
Barbarian Outpost pengenguin, soon as it gets south of its respawn area, hides Eagles Peak penguin when/if it is northeast, east or southeast of Falconry.
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25-Aug-2010 19:43:06

elipile

elipile

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/ / \ Clue analysis of the week - v105 on Penguin Locations thread is updated on post 2.5 / \ \
v_/_ ......................................................................................................................................................_\_v

Week of 3 roamers, 2 western and 1 eastern.
The western ones, CW bush and Observatory crate, start very close to each other and share a respawn clue area (south of Ardougne). Both are as likely to be found from southern Oo'glog boulder trap (near some ogres) or from northern self traps; Seers anvil and churchyard (somewhere in the kingdom of Kandarin), Keep Le Faye specia (near a coast, west of Ardougne) or on Catherby dock (near a mountain of wolves).
Digsite (in the kingdom of Misthalin) from east is the roamer most likely to be found from East of Draynor Manor trap (in the kingdom of Misthalin).

Exitement for this weeks clues is brought by the 4 closed area penguins with possiblility for two or more clues. All of these "semi-roamers" may hide a roamer penguin under their clues.
Mort Myre (where bloodsuckers rule/near a ghost town) hides a roamer at the Temple of Paterdomus and on the most eastern squares of digsite by river Salve (where bloodsuckers rule).
Brimhaven (where banana smugglers dwell / deep in the jungle) hides a roamer on south coast of Rimmington (where banana smugglers dwell) or on Mudskipper Point (deep in the jungle).
Draynor Manor (in the kingdom of Misthalin / where wizards study) is hiding roamers on Misthalin clue area, also Digsite wich is respawning on the area.
Wilderness (in the Wilderness / somewhere in RuneScape) hides a roamer at the Wildy ditch or behind Black Knights Fortress (in the Wilderness) or on the narrow stripe west of Arandar gates, close to, but not by the mountain side (somewhere in RuneScape).
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01-Sep-2010 19:42:12 - Last edited on 01-Sep-2010 22:20:01 by elipile

elipile

elipile

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()> ..................................................................................................................................................... <()
/ / \ Clue analysis of the week - v106 on Penguin Locations thread is updated on post 2.5 / \ \
v_/_ ......................................................................................................................................................_\_v

Week a bit similar to last: 3 roamers of wich 2 western and 1 eastern. Similar is also the chanse of roamers hiding under closed area clues.
CW rock (near some ogres) as southern has a greater possibility to be found in Oo'glog boulder trap, and Witchaven rock (on coast, west of Ardougne) as northern is more likely to be found in Keep Le Faye special, in Seers anvi or churchyard or on Catherby dock.
Mudskipper (deep in the jungle) has just one selftrap possibility in east: the East of Draynor Manor special.

The closed area penguins that may hide roamers under their clues are Lletya (near some pointy-eared ones), Lighthouse (between Fremennik and barbarians), Karamja (deep in the jungle / where banana smugglers dwell) and Wilderness (in the Wilderness / somewhere in RuneScape).
Any roamer on the area west of 3 ponds near the Arandar gate may get a clue of "near some pointy-eared ones" or "somewhere in RuneScape".
Any roamer on Fremennik area, on north coast of Barbarian Outpost or on south banks of the river between Fremennik Province and Kingdom of Kandarin is activating "between Fremennik and barbrians" like Lighthouse penguins always does.
Karamja penguin, on either of its clue areas, hides any roamer on Mudskipper point (deep in the jungle) or on coast south of Rimmington (where banana smuggler dwell).
Also Wilderness penguin does the same on both of its clue areas: "somewhere in RuneScape" is expained above, "in the Wilderness" is activated on the squares just by the wildy ditch and behind Black Knights Fortress.
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08-Sep-2010 19:20:09

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
In the end of last penguin week Powotae and I managed to confirm several clue borders and find their exact corners.
I have been drawing a map of clue areas on RuneScape map from the early weeks of clue studies. Powotae has done similar mapping based on my sketches and our experiments. We have come in conclusion, that the clue areas are like patches (my term) or boxes (Pow's term) and they may overlap each other in some places.
It seems clear that there are some bigger basic areas and the borders between them are strong primal lines crossing all the RS map determining as well RS landscape and music borders.
Couple of examples of these are the horizontal line on border between "somewhere in the kingdom of Kandarin" and "around Ardougne" as well as on the horizontal line on boder between "around Ardougne" and " south of Ardougne".
These basic areas are big enough and strong enough to have other aras wholly or partially patched on top of them.

I have made some changes on the order of posts on first and second page to get more space for new border definitions and confirmations.
"Contributions" and "How can this thread hep you" are now merged in the post 2.7.
"Clue analysis" is now on post 2.6 and "Confusing clue possiblities" on post 2.5.
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16-Sep-2010 10:46:17

elipile

elipile

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()> ..................................................................................................................................................... <()
/ / \ Clue analysis of the week - v107 on Penguin Locations thread is updated on post 2.6 / \ \
v_/_ ......................................................................................................................................................_\_v

Week of 5 roamers and Desert, Morty and Wildy roaming widely on their closed areas. This week there could be a penguin in almost every self trap on RuneScape :D
From the roamers Piscatoris (where fishers colonise) and North Ardy (north of Ardougne) start from northwest, Feldip (near some ogres) and CW/Jiggig (near some ogres) from southwest. Burthorpe (where Imperial Guard train) is from about the middle and north.

The ones most likely to be found in Oo'glog boulder trap (near some ogres) are Feldip and CW rock penguins. Piscatoris and North Ardy are the ones to be found in Seers/Catherby area: Seers anvil and churchyard (somewhere in the kingdom of Kandarin), Keep Le Faye special (near coast, west of Ardougne) or on the Catherby dock (near a mountain of wolves).
Burthorpe rock may be found also on Seers/Catherby area if it heads west. If it heads east the only self trap is in East of Draynor Manor specila (in the kingdom of Misthalin).

Closed area hider clues are possible again.
Wildy (in the Wilderness / somewhere in RuneScape) hides a roameron the south of Eageles Peak / west of Arandar Gate -area (somewhere in RuneScape) or behind Black Knights Fortress and just souh of Wildy wall (in the Wilderness)
Morty (where bloodsuckers rule / near the ghost town) hides a roamer on the area at Temple of Paterdomus and most eastern squares of Digsite (where bloodsuckers rule)
East Karamja (deep in the jungle) hides a romer on Mudskipper Point (deep in the jungle)
Elf (near some pointy-eared ones) hides a roamer south of Egles Peak by mountain side.
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16-Sep-2010 10:47:43 - Last edited on 16-Sep-2010 11:33:51 by elipile

elipile

elipile

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The formely mentioned exact clue area corners and borders we found are:

The border between "south of Ardougne" and "near some Ogres" runs between latitudes 2'26'' south and 2'48'' south.
-- The exeption to this border is far west from Castle Wars, where the border can be found as a music border, but the clue on both sides of it is "near some ogres" and is reachit to the coast line.

The border between "around Ardougne" and "south of Ardougne" runs between latitudes 3'11'' north and 3'9'' north.
-- In Ardy Zoo Chuck's north fence is on this border. The area north of Chuck is "around Ardougne" but both sides and behid the cage are "south of Ardougne". This border is continuing east and is also the border between "in the kingdom of Asgarnia" and "near Port Sarim"

The border between "around Ardougne" and "near coast, west of Ardougne" runs between longitudes 7'43'' east and 7'45" east.
-- Still to be checked are the westward bumps of the fence beween Ardy and Witchaven

The SE corner of "somewhere in the kingdom of Kandarin" is on square 7'13'' north and 9'43'' east.
-- Three squares west and one south from the soutwestern dead tree at Keep Le Faye.
-- The southern border of "somewhere in the kingdom of Kandarin" runs east from this on latitude 7'13'' north.

The north border of Keep Le Faye patch/box of "near the coast, west of Ardougne" is running between latitudes 8'11'' north and 8'9'' north and borders "near the Castle of Arthur".
The west border of Keep Le Faye patch/box of "near the coast, west of Ardougne" is running between longitudes 9'43'' east and 9'45'' east and borders "somwehere in the kingdom of Kandarin".
The West border of Keep Le Faye patch/box of "near the coast, west of Ardougne" meets the north border of the main patch/box of "near the coast, west of Ardougne" on square 7'11''north and 9'45'' east.
The northern border of main patch/box of "near the coast, west of Ardougne" runs on latitude 7'11'' north untill 7'45'' east.
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16-Sep-2010 12:50:56

elipile

elipile

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The clue borde between "near the Castle of Arthur" and "near a mountain of Wolves" is running between longitudes 10'39'' east and 10'41'' east
- from 1 suqare east of the statue in northeast of Camelot.
The SE corner of "near the Castle of Arthur" is on square 8'11'' north and 10'39'' east.
The SW corner of "near a mountain of Wolves is on square 8'11'' north and 10'41'' east.
The border reaches all the way to the coast exept most southern row of squares.


Thank you Moon and Pow for this fun : )
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16-Sep-2010 13:00:11

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
()> ..................................................................................................................................................... <()
/ / \ Clue analysis of the week - v108 on Penguin Locations thread is updated on post 2.6 / \ \
v_/_ ......................................................................................................................................................_\_v

Three roamers this week: Port Khazard (south of Ardougne), Barbarian Outpost (between Fremennik and barbarians) and White Wolf Mountain (near a mountain of wolves). West is likely area for all of them.
Common clue this week could be "somewhere in the kingdom of Kandarin". It may be actveted by roamers in different parts on the clue area, and it may also be activated by Gnome Stronghold penguin.
- Any penguin of the roamers this week is very likely to be found in Seers Anvil (in the kingdom of Kandarin)and possibly also in the other traps on the area: Keep Le Faye (near coast west of Ardougne) and Catherby dock (near a mountain of wolves).
There is also a slight chanse to find Barbarian Outpost on the peninsula south of Barbarian Agility (in the kingdom of Kandarin).
- A roaming penguin activates Kandarin clue if it is on the clue area, wich includes the areas north, east and south of Falconry in Piscatoris hunter area, Otto's Grotto, most of Barbarian Outpost, Fishing Guild, Hemenster, Sorcerer's Tower, Seers Village and Sinclair Mansion.
- Gnome Stronghold penguin actavates Kandarin clue when it is in the tortoise pen and on square south of it. Also the very eastern squares of the Stronghold are part of Kandarin clue area; that is the squares on the eastward bumps at the east fence.
Other roamer clues Gnome Stronghold penguin may actvate are "north of Ardougne" and "around Ardougne".
Both Wildy clues and Morytanian clue are also possible from northwest of Arandar gate, at Wildy ditch, behind Black Knights Fortress and at the Temple of Paterdomus.
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22-Sep-2010 15:20:55 - Last edited on 22-Sep-2010 15:21:12 by elipile

elipile

elipile

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All open area clue borders are updated on posts 2.1, 2.2. and 2.3.

On these couple of last weeks (or months) I have been working on clue border confirming and finishing my clue border map. With help of Moon, Novus and Powotae in herding and trapping, and specially Pow giving immediate feedback of ideas, correcting old and feeding new theories, I think we have cracked it :D
Now you may ask what there is to crack as clues were mostly confirmed already by just testing over and over again.

What we have done boils down in finding the basic module of RS map (or so we think). This module is 32 x 32 squares. It holds 1 degree change in co-ordinates.
Amost everything on RS map is within this 32 x 32 square or its multiples.

If you go check the actually on spot tested clue borders on the list you notice there are lots of repeating numbers in minutes. For example:
big tree east border = 1'43''e
around Ardy east border = 7'43''e
Kandarin east border = 9'43''e
castle of Arthur east border = 10'39''e - anomality of only 30 squares wide clue area
bees and flax east border = 11'43''e
mountain of wolves east border = 13'43''e - but the jump of 2 west at south end of that border is 13'39''e, wich is 3 modules east from castle of Arthur east border
Asgarnia east border = 19'43''e
Misthalin east border = 29'43''e
I suppose I am not very much mistaken to assume Morytaninan clue area bordering Port Phasmatys clue area to be
bloodsuckers norther east = 35'43''e
bloodsuckers southern east = 37'43''e

On west end of map, the module border equals on the co-ordinate 1 minute gap. The median 0'0''e acts as a mirror: on both sides of it is 1 minute gap - 0'1''w and 0'1''e and the next ones are 2 minutes gaps again. The border between eagles and big tree is between 2'15''w / 2'16''w and north Ardy and around Ardy is between 0'15''w / 0'16''w
The median 0'0''n acts similarily, but the horizontal borders are 1 minute off from the median also on the south end of map.
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29-Sep-2010 20:08:23 - Last edited on 29-Sep-2010 20:10:25 by elipile

elipile

elipile

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()> ..................................................................................................................................................... <()
/ / \ Clue analysis of the week - v109 on Penguin Locations thread is updated on post 2.6 / \ \
v_/_ ......................................................................................................................................................_\_v

This weeks roamers are 3 western and 1 eastern.
Feldip Hills bush (near some ogres) is the one most likely to be found in Oo'glog boulder special (near some ogres) as it respawns close it, but also Observatory crate (south of Ardougne) and Gnome maze bush (south of Ardougne) may find their way south. If they start to go north instead, the traps in Keep Le Faye (near coast, west of Ardougne), Seers churchyard and anvil (somewhere in the kingdom of Kandarin) and also on Catherby dock (near a mountain of wolves) are likely to catch them before they hit White Wolf Mountain.
Estern lonely one, Goblin Village bush (in the kingdom of Asgarnia), has a new selftrap just north of Zammy Temple by Wildy wall (in the kingdom of Asgarnia). Also Barbarian village anvil (in the kigndom of Misthalin) has changed to special trap. Both of these are vulnerable to npc's bumping penguin out though, and Barb village anvil also needs to be bumped in.
More likely place to find Goblin Village or any roamer penguin in east is the good old east of Draynor Manor special (in the kigndom of Misthalin). Interesting to see though if either of these new traps will catch penguins .
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29-Sep-2010 20:29:39

elipile

elipile

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/ / \ Clue analysis of the week - v110 on Penguin Locations thread is updated on post 2.6 / \ \
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Week of 3 roamers, all rocks and all 1 point penguins. Two are from eastern areas and one from west. To actually know wich penguin is wich is only possible if resetting them.
The eastern penguins respawning in Digsite (in the kindom of Misthalin) and on Ice Mountain (in the kingdom of Asgarnia) have equal possiblities to find their way in the East of Draynor Manor trap (in the kingdom of Misthalin), but if they are both in there at same time, one will eventually bump the other out.
The western one respawning in Witchaven (near coast, west of Ardougne) is very likely to end up in Seers anvil or churchyard (somewhere in the kingdom of Kandarin), in Keep Le Faye special (near coast, west of Ardougne) or on Catherby dock (near a mountain of wolves).

As we also have Sawmill penguin this week wich is always activating "in the kingdom of Misthalin" -clue, it is always hiding penguins on Misthalin area.
And to make things a bit more confusing, also Mort Myre (were bloodsuckers rule), Lletya (near some pointy-eared ones) and Wilderness (in the Wilderness and somewehre in RuneScape) penguins may hide roamers under their clues.
To find out wether there is need to search Misthalin for roamers, it is very important to look at the whole bunch of possible roamer clues Larry/Chuck gives.
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07-Oct-2010 21:36:27 - Last edited on 07-Oct-2010 21:37:36 by elipile

elipile

elipile

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Updated post 2.4.

The clue border beween "in the Wilderness" and "somewhere in RuneScape" has been confirmed.

29'43''e / 29'45''e

20 squares east from the beginning of Dungeoneering music (wich is 3 squares west from the lighter gray ramp up to Daemonheim)
10 squares east from the standards
2 squares west of the table rock wich has a rook by it on south side of the path

This border is dividing the lowest western terrace into wilderness clue area and daemonheim clue area, also on the north side of the block, as well as the narrow but longish stripe of land north of Daemonheim entrance.
It is running along the the same line as is the border between "in the kingdom of Misthalin" and "where bloodsuckers rule" just west of Temple of Paterdomus and on the east end by river at Digsite.

Ty Pow and Lori
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12-Oct-2010 14:09:58 - Last edited on 12-Oct-2010 14:24:11 by elipile

elipile

elipile

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/ / \ Clue analysis of the week - v111 on Penguin Locations thread is updated on post 2.6 / \ \
v_/_ ......................................................................................................................................................_\_v

Mudskipper (deep in the jungle) is the lonely roamer this week; all open area clues point to it. It is likely to be found selftrapped in east of Draynor Manor special (in the kingdom of Misthalin).

This weeks speciality is the amount of closed area penguins. Couple of them activate clues that hide possibly roaming Mudskipper.
- Eastern Karamja (deep in the Jungle) hides Mudskipper at its respawn area
- McGrubbors (somewhere in the kingdom of Kandarin) and Lighthouse (between Fremennik and barbarians) hide Mudskipper, if it crosses White Wolf Mountain, on a large area from Fremennik provence to Seers, Sorcerers Tower, Fishing Guild, Baxtorian waterfalls and Barbarian Outpost as well as east of Falconry if the penguin roams all the way to Piscatoris hunter area.
-- Wilderness penguins(in the Wilderness / somewhere in RuneScape) hide Mudskipper if it is roaming at Wildy wall, behind Black Knights Fortress or on a narrow stripe of land just west of the new charm hunt area.

On the other hand this weeks set of closed area penguins means that if Larry/Chuck gives clues
- "where banana smugglers dwell", the penguin is just south of Rimmington on coast
- "where bloodsuckers rule", the penguin is at Temple of Paterdomus or by the river on east end of Digsite
- "near a big tree surrounded with short people", the penguin is at Gnome Strongholds east fence, southwest of stronghold or west of stronghold up to Kathy Corkats boat
- "near some pointy-eared ones", the penguin is by mountain side west of the new charm hunt area.
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13-Oct-2010 10:59:46 - Last edited on 13-Oct-2010 11:01:28 by elipile

elipile

elipile

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Updated post 2.4
The clue border between "in the kingdom of Misthalin" and "in the northern desert" has been confirmed.
On north it is between 5'11''n / 5'13''n.
- along the fence north of scorpion mine, 2 squares south of border guards.
On west it is between 25'43''e / 25'45''e.
- - south from where the fence between Lumbridge and Al Kharid meets the river, 1 square west of the bank, and includes the dock of Daemonheim boat.

Thanks Pow.
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18-Oct-2010 22:57:50

elipile

elipile

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()> ..................................................................................................................................................... <()
/ / \ Clue analysis of the week - v112 on Penguin Locations thread is updated on post 2.6 / \ \
v_/_ ......................................................................................................................................................_\_v

A week of 4 roamers, 3 western and 1 from the middle. Also a week of 3 pumpking roamers (pumpguins) and 1 crate.
Feldip (near some ogres) pumpguin is the one most likely to be found in Oo'glog bolder special (near some ogres).
Rellakka (between Fremennik and barbarians) and WWM (near a mountain of wolves) pumpguins are both close to other western self traps: Seers anvil and churchyard (somewhere in the kingdom of Kandarin), Keep Le Faye special (on coast, west of Ardougne) and Catherby dock (near a mountain of wolves).
Piscatoris (where fishers colonise) crate needs to go first to Ardy and from there it may choose south or northeast and end up on self traps in those areas.

Of the closed area penguins elf clues (near some pointy-eared ones) may hide a roamer on relatively small area by mountain side, and Wizard's clue in Misthalin area (in the kingodm of Misthalin) may hide a roamer in Misthalin outside the starter area.
Some other possible closed area clues tell immediately that there is a roamer
-- just south of Wildy wall or behind Black Knights Fortress (in the Wilderness)
-- west of 3 ponds but not at mountains side (somewhere in RuneScape)
-- at Temple of Paterdomus or close river on east of Digsite (where bloodsuckers rule)
-- on Mudskipper point (deep in the jungle)
-- south of Rimmington on coast (where banana smugglers dwell)
-- west or east of Gnome Stronghold (near a big tree surrounded by small people)
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20-Oct-2010 21:10:26

elipile

elipile

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I should have made more reserves when starting this thread. I had to combine and re-organise posts 1.4. - 1.10. to get all new information in.
Clues where to listnig is now in alphabetical order on posts 1.8. - 1.10.

----

Some more clue areas and borders have been confirmed by Pow and me.

The clues in the northern parts of Piscatoris hunter area:
-- area west of fishing colony is "where fishers colonise"
-- area north and east of Falconry is also " somewhere in the kingdom of Kandarin" like south of Falconry is, clue border just continues north through the Falconry

The clue border between "between Fremennik and barbarians" and "near the bees and flax" is running on
13'11''n / 13'13''n
Bees and flax area in Fremennik is only on the most southern row of squares at the lake south of Fremennik Slayer Cave.
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21-Oct-2010 19:25:14

elipile

elipile

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()> ..................................................................................................................................................... <()
/ / \ Clue analysis of the week - v113 on Penguin Locations thread is updated on post 2.6 / \ \
v_/_ ......................................................................................................................................................_\_v

This week we have just 2 roamers, both western. Eagles Peak (where eagles fly) starts its journey towards south and then east. If it continues east it meets the route Barbarian Outpost (between Fremennik and barbarians) has to use when roaming from its respawn areas.
Both of these roamers have a great possibility to end up trapped in Seers Anvil or churchyard (somewhere in the kingdom of Kandarin), in Keep Le'Faye special (on coast, west of Ardougne) or on Catherby dock (near a mountain of wolves).
They may also roam south through Ardougne and find Oo'glog boulder trap (near some ogres) to settle in. If they pass all the temptations of Seers and surroundings and manage to cross White Wolf Mounitain, the trap to find them is East of Draynor Manor area (in the kingdom of Misthalin).

Of closed area pengiuns Desert (in the southern desert) is very likely to be found in Nardah herbshop, like Ladylee proved in her tally posted on Penguin Locations v112 and on Penguin Herding & Trapping.
Lumbridge peng (in the kingdom of Misthalin) has also pretty good chanse to get trapped in Draynor Village pottery house like Scatty D M proved in her tally posted on Penguin Locations v113.

This weeks Gnome stronghold clue "near a big tree surrounded by short people" may hide a roamer, but also roamer clues for Kandarin, North Ardy and Around Ardy may hide the Gnome Stronghold penguin.
The other umbrella-clues for the week are pretty much the same as last week: "near some pointy-eared ones", "in the Wilderness", "somewhere in RuneScape" and "where bloodsuckers rule".
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28-Oct-2010 14:33:02

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
Confirmed clue borders:

1)
The border between "in the kigndom of Asgarnia" / "near a mountain of wolves" continues on 13'43''e / 13'45'e like in north of Taverley. It runs just west of the western buildings and meets the fence 2 squares west from the tables, and continues until meets coast sw of Taverley Dungeon.
Only still uncertain spot is the most westernmost bump sw of sword shop behind a small hut with crates where the clue border might be streched 2 sq west.

2)
The whole of Entrana is "where no weapons may go" although there is a music border and a map module border running 2 sq south of the most northern bump on coast.

3)
Starter area has 4 possible clues :P.
The east edge of "in the kingdom of Misthalin" runs on 19'45''e, from stone fence 4 squares west from border guards west of Draynor Manor, 2 squares east from Draynor Village border guards, through the square with red berry bush until coast 2 squares west from a plant.
Area between fence, 19'43''e and 3'11''n (square west of red berry bush) is part of "near Port Sarim" clue area.
Area north of 3'13''n (square northwest of red berry bush) between fence and 19'43''e is part of "in the kingdom of Asgarnia" clue area.

All of the above confirmed clue borders are running on music borders and on RS map module borders.

I also tested some music borders with a brand new f2p account. I noticed that nearly all music borders are on a map module border, and also most of the map module borders are music borders.
After this test I am pretty sure that the Starter area border between "in the kingdom of Misthalin" and "in the northern desert" is following the fence around northern desert. The music border is stretched over map module border and my brand new f2p account didnt trigger northern desert music untill it actually stepped south of the border guards and south of the northern clue border between "in the kingdom of Misthalin" and "in the northern desert"

Thanks for help again Pow
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02-Nov-2010 11:45:44

elipile

elipile

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()> ..................................................................................................................................................... <()
/ / \ Clue analysis of the week - v114 on Penguin Locations thread is updated on post 2.6 / \ \
v_/_ ......................................................................................................................................................_\_v

Week of 3 roamers, 2 western and 1 from east.
Observatory (south of Ardougne) and CW (south of Ardougne)penguins respawn close to each other and their roaming routes may cross very soon after reset. Both have a possiblity to head south and in Oo'glog boulder trap (near some ogres), They may as well head north and get stuck in Keep Le Faye special (on coast, west of Ardougne), Seers anvil or churchyard (somewhere in the kingdom of Kandarin) or on Catherby dock (near a mountain of wolves).
Digiste (in the kingdom of Misthalin) starting from far east is most likely to be found in East of Draynor Manor special (in the kingdom of Misthalin).

4 of this weeks closed area penguins are on islands and have a specific clue for them only. Clues for 3 other closed area penguins may act like umbrellas for roamers.
Wildy penguin with "in the Wilderness" or "somewhere in RuneScape" hides a roamer by Wildy wall, behind Black Knights fortress or west of 3 ponds near Arandar gates.
Musa Point penguin with "where banana smugglers dwell" or "deep in the jungle" hides a roamer on coast south of Rimmington or on Mudskipper point.
Draynor Manor penguin with "in the kingdom of Misthalin", "in the kingdom of Asgarnia" and "near Port Sarim" hides eastern selftrapped roamers as well as nearly any penguin roaming east of White Wolf Mouintain. What it doesn't cover, is covered by Wildy and Musa Point penguins.
Only 100% clear clues on east are from roamers near Skippy "near the mud skippers" and at Temple of Paterdomus or east edge of Digsite "where bloodsuckers rule".
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04-Nov-2010 15:42:46

elipile

elipile

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Confirmed one more clue border and no surprices
in the kingdom of Misthalin / where wizards study -- 1'13''n / 1'11''n
- 1 sq north from the northern bump on the bridge to Wizards Tower
This border follows music border and also RS map module border, and is same as the northern border between "where banana smugglers dwell" and "near Port Sarim" on south coast of Rimmington.

Thanks for help Bdjane, Pow and goats
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05-Nov-2010 18:46:52

elipile

elipile

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()> ..................................................................................................................................................... <()
/ / \ Clue analysis of the week - v115 on Penguin Locations thread is updated on post 2.6 / \ \
v_/_ ......................................................................................................................................................_\_v

This week brings us only 2 romers, both from western areas. CW rock (near some ogres) and Witchaven rock (near coast, west of Ardougne).
From the western self traps CW is more likely to be found in Oo'glog boulder trap (near some ogrers). Witchaven on the other hand has almost straight route in Keep Le Faye special (near coast, west of Ardougne), Seers anvil and churchyard (somewhere in the kingdom of Kandarin) or on Catherby dock (near a mountain of wolves).
Seers and surroundings will attract CW penguin also and both of them may as well cross White Wolf Mountain and get stuck on East of Draynor Manor special (in the kingdom of Misthalin).

From this weeks closed area penguins only Mos Le'Harmless (where pirates feel mostly harmless) has its own specific clue. All others may act as umbrellas to roamers.
Lighthouse (between Fremennik and barbarinas) --- roamer in Fremennik area
Lletya (near some pointy-eared ones) - roamer by mountainside south of Eagles peak
Sawmill (in the kingodm of Misthalin) -- roamer on Misthalin area
Sophanem (in the southern desert) -- Mage Training Arena peng inside Shantay Pass
Karamja (deep in the jungle / where banana smuggler dwell)-- roamer on Mudskipper point / on coast south of Rimmington
Wilderness (in the Wilderness / somewhere in RuneScape)-- roamer at Wildy wall or behind Black Knights Fortress / just west of 3 ponds near Arandar Pass
Mage Training Arena (in the northern desert / in the kingdom of Misthalin / in the southern desert) -- roamer on Misthalin area
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11-Nov-2010 11:19:40 - Last edited on 11-Nov-2010 11:21:09 by elipile

elipile

elipile

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Week of 4 roamers: Cw/Jiggig (near some ogres), Feldip (near some ogres), North Ardougne (north of Ardougne) and Burthorpe (where Imperial Guard train).
All of the usual self traps specially on west but also on east may catch roamers this week.
Special for this week is the amount umbrella clues. All of the closed are penguins have clues that may hide roamers.
- Al Kharid; if west of bank (in the kingdom of Misthalin) it hides any roamer on Misthalin area
- Canifis; when west of undead farming patch or west of Port Phasmatys (where bloodsuckers rule) hides any roamer at Temple of Paterdomus or on very eastern parts of Digsite
- Eastern Karamja (deep in the jungle) hides any roamer on Mudskipper point
- Elf Camp (near some pointy-eared ones) hides any roamer by mountain side far south of Eagles Peak
- Lava Maze & Stealing Creation; if in main Wildy or on most western parts of Daemonheim (in the Wilderdess) they hide any roamer at Wildy wall or on area behind Black Knights Fortress
- Lava Maze & Stealing Creation; if on Daemonheim, exept most western parts of it (somewhere in RuneScape) they hide any roamer on a narrow area west of 3 lakes near Arandar gate
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17-Nov-2010 19:28:32

elipile

elipile

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Two roamers: Port Khazard and White Wolf Mountain.
Both may reach the border area self traps, Khazard more likely Oo'glog boulder trap (near some ogres) and WWM more likely East of Draynor Manor special (in the kingdom of Misthalin), but more often they may be found in Seers anvil or churchyard (somewhere in the kingdom of Kandarin), Keep Le Faye special (near a coast, west of Ardougne) or on Catherby dock (near a mountain of wolves).

Umbrellas for roamer clues this week are Wizards Tower with 3 of its 4 clues, Gnome Stronghold with all of its 4 clues and Wilderness with its 2 clues
- in the kingdom of Misthalin = Wizzy on most of starter area, or a roamer on Misthalin clue are
- near Port Sarim = Wizzy sw of Draynor Village market square, or a roamer on Port Sarim area
- in the kingdom of Asgarnia = Wizzy along the stone fence north of Draynor market or a roamer on Asgarnian clue are
- near a big tree surronded by short people = Gnome on most of the stronghold area, or a roamer southwest and west of Stronghold
- north of Ardougne = Gnome by fence se of Hazelmere's statue, or a roamer between 3 lakes and Outpost
- around Ardougne = Gnome by most of south fence and gate, or a roamer in Ardougne clue are
- somewhere in the kingdom of Kandarin = Gnome in tortoise pen or by east fence, or a roamer on Kandarin clue area
- in the Wilderness = Wildy in most of Wilderness, or a roamer by the Wildy wall or behind black Knights Fortress
- somewhere in RuneScape = Wildy in Daemonheim, or a roamer west of 3 lakes and south of hill giants, but not at mountain
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25-Nov-2010 22:02:36 - Last edited on 25-Nov-2010 22:52:38 by elipile

elipile

elipile

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4 roamers week, all bushes. 3 western ones: Feldip Hills (near some ogres), Gnome Maze (south of Ardougne) and Eagles (near some pointy-eared ones). The eastern one is Goblin Village (in the kingdom of Asgarnia).
Felidp is the most likely one to be found in Ooglong boulder trap(near some ogres). Gnome Maze and Eagles may get trapped in Seers area traps, anvil and churchyard (somewhere in the kingdom of Kandarin), Keep Le Faye special (near coast west of Ardougne) or on Catherby dock (near a mountain of wolves).
Goblin Village if it starts west over mountain may find the same self traps as above. If it starts east it may get stuck in East of Drayor Manor area (in the kingdom of Misthalin).

From closed area penguins Lumbrdge (in the kindom of Misthalin) may activate 4 clues of witch 3 may hide roamers almost anywhere in eastern area:"in the kingdom of Misthalin", "in the kingdom of Asgarnia" and "near Port Sarim".
Musa Point peng (where banana smugglers dwell) may hide roamers on those areas on east where Lumby does not: "deep in the Jungle" on Mudskipper point and "where banana smugglers dwell" on south coast of Rimmington.
Mort Myre peng (where bloodsuckers rule) hides a roamer at the Temple of Paterdomus or on the very east side of Digsite.
Elf penguin (near some pointy-eared ones) may hide a romer by mountain side very far south from Eagles Peak.
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02-Dec-2010 20:22:54

elipile

elipile

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Hello Secret and thanks
It seems there is some unstability in clues, hopefully not bugs though. Some clues are given out very often, some clues are really hard to get and some even are given differently to different players (wich I really find uncomfortable).
The RS clue you got at reset was for Zanaris and earlier today I also got spammed mostly that clue added with "brothers quarrel" and some less frequent ones.
At the same time I had to wait ages for a "around Ardougne" wich was expected as there was a penguin in Apple Orchard in around Ardougne clue area. I had to hop worlds beofre I got a clue for Port Phasmatys, and it was not "near the ghost town" as before, but Mortyanian clue "where bloodsuckers rule".
At this testing I casted about 130-140 contact npc spells and went to speak to Chuck also.

Just some time a go I had a player come to me telling he has got "near the ghost town" and not "bloodsuckers", and he had not know there was an issue before he read my post about not getting it.

I suppose we just have to wait and hope for clues getting stabile again. There has been an update on clues this afternoon, as while I was away we have got a specific clue for Zanaris: "there's a penguin located in the fairy realm"
Now Chuck seems to be spamming that clue, lol.
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08-Dec-2010 20:29:41 - Last edited on 08-Dec-2010 20:32:10 by elipile

elipile

elipile

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We had a the promised and waited locations shuffle on 7th Decemer :D
In system update penguins were swapped to new ones, wich still were from the previous list, only in different order. Clue areas and respawn spots were as before with the addition of new clue for Daemonheim area.
The swapping was done so that the previously spied penguins could not be spied again. It was possible to determine wich pernguins new penguins used to be in the old sysetem with couple of players who were missing just 1-2 of the 1 pointers and/or 2 pointers. Some of the new penguins were identified like this.

In weekly reset after midnight 8th December we got a new penguin in dungeons - 1pt Zanaris toadstool. First the clue for Zanaris was "somewhere in RuneScape" but later this afternoon it was changed to "in the fairy realm".

Right now the clues seem to be more or less unstabel with not normal frequency for all areas and some clues missing or given for non existing penguins.
Different players seem to get different clues for closed area penguins also, wich is very odd.

Patience needed now.
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08-Dec-2010 20:59:55 - Last edited on 08-Dec-2010 21:09:29 by elipile

elipile

elipile

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Port Phasmatys seems to have a clue border running through it.
This change doesn't seem to have any reason for the time being, but maybe there will be updates or something explaining why later.

Clues on 8-9th of December:
In the general store (west part of town) the clue is "where bloodsuckers rule"
In the house with range special trap the clue is "where bloodsuckers rule"
In the bank (east part of tonw) the clue is "near the city of ghosts"
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09-Dec-2010 17:18:53 - Last edited on 09-Dec-2010 18:55:24 by elipile

elipile

elipile

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New week, v120 on Penguin Locations thread
I don't have time to do the updating of clues and clue analysis yet, but I quickly tested some areas in Haunted Woods and surroundings:

Where bloodsuckers rule is actavated at:
- Slayer Tower
- Fenkenstrains Castle

Near the dungeons of Daemonheim is activated at:
- Haunted woods west of Port Phasmatys bridge, south of Undead farm farmhouse
- Haunted woods east of fairy ring
- just at the isthmus to Haunted Woods south of Musician
- in the ship wreck north of Undead farm

Every clue for "dungeons of Daemonheim" I have got (so far) has been activated by a penguin east of 35'43''e / 35'45''e map module border.
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15-Dec-2010 11:35:02

elipile

elipile

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Second week of new penguins and some changes in clues are coming up.
There is a new wording for Piscatoris clue, but I don't remember it exactly. It was chaged from previous "where fishers colonise" to similar to new Port Phasmatys clue - something along "near the city of fishers".
Bigger change has been made around northern Morytania. Previously all of the large area, exept northeast corner, was part of "where bloodsuckers rule". Northeast corner used to be "near the ghost town".
Now the western part of Morytania seems to still be part of "where bloodsuckers rule". This includes for example Slayer Tower and Fenkenstrains Castle.
The eastern part, east from the musician west of Undead farm, is part of new Daemonheim clue area "near the dungeons of Daemonheim". This area includes also atleast northern parts of Haunted Woods.
Inside Port Phasmatys the clue is again "where bloodsuckers rule in western parts, for example in the general store and in the southwestern room in building east of it. Eastern parts, including the bank, are part of newly worded Port Phasmatys clue area "near the city of ghosts"
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15-Dec-2010 21:23:48

elipile

elipile

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()&gt; ....................................................................................................................................................*****;()
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There is a chanse for really confusing week. All penguins are snowmen and we have a new, yet unknown pattern with 2 penguins in Karamja.

The umbrella clues may add to the confusion. Of the closed area penguins Sawmill activates always &quot;in the kingdom of Misthalin&quot; wich is a respawn area clue for Digsite. It also covers any penguin in East of Draynor Manor trap.

From the 3 roamers both Digsite and Burthorpe are likely to be found in that trap.

Of the Karamja clues both &quot;where banana smugglers dwell&quot; and &quot;deep in the jungle&quot; may hide a romear on Rimmington / Port Sarim - area. Mudskipper point is part of &quot;deep in the jungle&quot; clue and coast south of Rimmington is part of &quot;where banana smugglers dwell&quot;.

Also elf clue &quot;near some pointy-eared ones&quot; may hide a roamer on area west of 3 ponds by the mountain side.



Some other confusing clues may be &quot;where bloodsuckers rule&quot; if a roamer is at Temple of Paterdomus and &quot;in the wilderness&quot; if a penguin is at Wildy wall or behind Black Knights Fortress.

Also after reset (on w138, wich had reset some 10-15 minutes before w60) one of the clues was &quot;somewhere in RuneScape&quot;. As there is no penguin close to somehwere in RuneScape -clue area (west of 3 ponds east of &quot;near the pointy-eared ones&quot; -clue area) it is possible that the odd 3 squares wide stripe is continuing south through Arandar and Castle Wars west wall to the area south of Castle Wars. CW/Jiggig penguin would have had plenty of time to go west to that area in 10 minutes.


This area is now added to the test-to-do-when-finding-time -list :P
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22-Dec-2010 17:22:04 - Last edited on 11-Jun-2013 20:58:28 by elipile

elipile

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More to come here
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29-Dec-2010 19:32:04

elipile

elipile

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There is a new clue again - the formerly "somewhere in RuneScape" on Daemonheim area - atleast on second level up and on lower level west of the clue border
is now
I've heard there's a penguin located where Fremennik 'heim' and seek.
And this is not a joke :P
Lol, now if we will NOT have Wildy or Daemonheim penguins in the future, this clue would be true for ever. If we will have Wildy and Daemonheim penguins, will there still be The Heimland Games also? Or will the clue change again?
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31-Dec-2010 20:26:44

elipile

elipile

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4 roames this week, and all roamer clue areas seem to be same as before. Only the wording for Piscatoris clue has changed but the area is (should be) the same.
Last week here was though an odd "somewhere in RuneScape" after reset and after system update, but not one roamer was close to the known "somewhere in RuneScape" clue area.

This week there are possiblity for 3 confusing clues.
If either of the Wildy penguins gets on Daemonheim, the clue is "where Fremennik 'heim' and seek". Clue borders for this seem to be same as for old "somewhere in RuneScape" in Daemonheim area.
Mudskipper penguin has "deep in the jungle" for its respawn area clue. This is only confusing if it gets back on Mudskipper Point. With the new pattern, Mudskipper peng can show up without accompanying Karamja penguin unlike before.
Port Phasmatys has changed a lot. There is now a clue border and the area has atlest 2 different clues. Respawn area is "where bloodsuckers rule" and the east coast area, including bank, is "near the city of ghosts".
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06-Jan-2011 17:19:03

elipile

elipile

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The clue border between "where bloodsuckers rule" and "near the city of ghosts" runs on 38'41'' e / 38'43'' e.
-- bloodsuckers starts 4 squares west of furnace building
-- most eastern square inside Velorina's building is ghost city
-- bar desk and behind the desk in Port Phasmatys Inn is ghost city
-- all of the docks are ghost city, also on the very north end

It is possible, or likely, that the ghost city continues past the Port Phasmatys north wall. There is 3 squares walkable north of wall and then again on Pirate Pete's dock 3 most eastern square rows could be part of ghost city clue area
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06-Jan-2011 20:25:11 - Last edited on 06-Jan-2011 21:28:54 by elipile

elipile

elipile

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Again 4 roames, and no changes in clues and hopefully not on clue areas either. Wording for Piscatoris clue is still unconfirmed.
At reset there was again "somewhere in RuneScape" clue, but not one roamer was close to the known "somewhere in RuneScape" clue area. Possibly a bug or then some clue areas have new holes in them.

Confusing clues for the week are:
- near Port Sarim = roamer on the area, or Draynor Manor penguin at the south end of stone fence between Draynor Village and Port Sarim
- in the kingdom of Asgarnia = roamer on the area, or Drayonr Manor penguin at the stone fence north from redberry bush ne of pig pen in Draynor Village

Confusing clues telling exact location of penguins:
- deep in the jungle = penguin on Mudskipper point
- where banana smugglers dwell = penguin on coast south of Rimmington (small area)
- near the mud skipper = penguin on coast se of Rimmington (very small area)
- in the northern desert = southern desert penguin on area northeast of Shantay or at the north end on eastern desert
- in the Wilderness = penguin at Wildy wall, or behind Black Knights Fortress
- where bloodsuckers rule = penguin at Temple of Paterdomus or by the river in east edge of Digsite
- near the pointy-eared ones = penguin at the mountain wall west of Arandar gates
- somewhere in the RuneScape (confirmed area) = narrow area east of above mentioned but west of 3 lakes
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12-Jan-2011 18:51:41 - Last edited on 12-Jan-2011 18:53:06 by elipile

elipile

elipile

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Interesting week of not one western penguin and only one roamer penguin, Burthorpe.
Also we have 3 Morytanian penguins - Morty rock, Morty toadstool and Port Phasmatys.
This brings us in to the situation, where any western clue is always pointing to Burthorpe, and "where bloodsuckers rule" clue may point to any of the Morytanian penguins, and for Burthorpe if it roams to the Temple of Paterdomus or to the very eastern edge of Digsite :P

Although there is only one roamer, there stll are only two penguins with just one possible clue: Entrana and Zanaris. Instead we have a lots of closed area roamers

This weeks confusion may rise from the clues pointing to Daemoneheim. If Wildy penguin gets on Dameonheim it will activate "where Fremennik 'heim' and seek". The clue "near the dungeons of Daemonheim" is instead for area east of Fenkenstrains castle and west of Ectofuntus all the way south to the maps end.
Mort Myre rock and toadstool penguins may also activave "near the city of ghosts" if they are on east end of the dock to Harmony island chatting with Pirate Pete.

Burthorpe penguin will be "easy" to find if it goes west over White Wolf Mountain, but if it heads east, there are many possible clue umbrellas under wich it can hide.
- "where bloodsuckers rule"
- "in the Widerness"
- "in the kingdom of Misthalin"
- "in the kingdom of Asgarnia"
- "near Port Sarim"
- "deep in the Jungle"
- "where banana smugglers dwell"
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20-Jan-2011 17:49:22

elipile

elipile

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I had a chanse to ask clues on w 60 this week, when Morty rock was northwest, north and northeast of Ectofuntus, Morty toadstool in Mort'ton ("where bloodsuckers rule" area) and Port Phasmatys in bank ("near the city of ghosts" clue area).

Ectofuntus used to be part of old Port Phasmatys clue area "near the ghost town". The area reached couple of squares west from town walls and turned west about at the middle of Ectofuntus building to cover whole of undead farm and farming patches untill the musician.
With new clue border runing in Port Phasmatys, I wanted to know if the western Phasmatys clue "where bloodsuckers rule" would also reach over the town wall.
-- when Morty rock was north, northeast and east of Ectofuntus there was only "near the bloodsucers" clues
-- when Morty rock was west of the old Phasmatys clue border (running along the fence west of Ectofungus building) I got "near the dungeons of Daemonheim" clue
-- when Morty rock was trapped on the dock to Harmony island at the very east end (east of clue border between "where bloodsuckers rule" and "neart he city of ghosts" I got several times "near the city of ghosts" but also once "where bloodsuckers rule" wich points to Morty toadstool in Mort'ton

Unfortunately this testing had too many possiblities for missinterpretation, so when there are penguins in locations exactly known, it must be done again to find the clue border.
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20-Jan-2011 20:18:43

elipile

elipile

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Hello Bill, nice to see you here :)
Knowing clues helps often a lot when searching for roamers. If you notice some clue changing back and forth with its neighbour there can be a penguin crossing the border back and forth.

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No new penguin locations this week means no new clues either.

This week is about the first one after the pattern changes that looks like the weeks we were used to.
3 roamers - 2 western and 1 eastern, 5 closed area penguins with just one possible clue and 2 closed area penguins with two or more possible clues.

3 of the closed area penguns may hide a roamer penguin under their clues.
McGrubor's woods penguin activates "somewhere in the kingdom of Kandarin" and hides any roamer from Seers to Barbarian Outpost to Gnome Stronghold on the area north of Legends guild, Ardougne farm and fields reaching to the south fence of Gnome Stronghold.
Elf penguin activates "near some pointy-earead ones" and hides any roamer by the western mountainside west of Arandar gates.
Al Kharid/Mta penguin has several clues but if it actiavates "in the kingdom of Misthalin" it hides any roamer in Edgeville, west, north and east of Grand Exchange and Varrock, up to Rag and Bone man and down south to Digsite.

Next week with the Wilderness update most likely means changes to Wilderness clue area. Both Wildy and Daemonheim will be closed areas with just 1 possible clue.
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28-Jan-2011 14:23:41 - Last edited on 28-Jan-2011 14:26:52 by elipile

elipile

elipile

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Thanks Amat for the info :)
New clue again - Dorgesh-Kaan barrel penguin activates "where the big-eyed goblins dwell"
Another change in clues is due to the changes in Wildy. New Fence between Daemonheim and Wilderness makes Wilderness again closed area with just one possible clue.

Clue changes has been updated on pages 1 and 2.

This week has 6 closed area penguins with just one possible clue and 4 roamers.
Lighthouse hides Rellakka on its respawn area as well as any other roamer on the area under "between Fremennik and barbarians"
Lletya hides any roamer under its clue if a penguin has made its way west of Arandar gate to the mountain side.
Wilderness penguin hides any roamer on the square just south of the Wilderness wall and behind Black Knights Fortress.
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02-Feb-2011 19:22:20 - Last edited on 02-Feb-2011 19:23:44 by elipile

elipile

elipile

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NO REALLY!!!!
Never got that clue - and darned its going to be very difficult to confirm also :( :(
I need to pull out my clue area map and check the modules.

Edit - Ty Canada, this is a cool anniversary gift indeed, two new clues in just couple of days :D
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04-Feb-2011 13:06:52 - Last edited on 04-Feb-2011 15:33:48 by elipile

elipile

elipile

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We have one confirmed clue border that follows the west edge of Wildy
near Port Sarim / where banana smugglers dwell -- 1'13''n / 1'11''n and 15'43''e / 15'45''e
- from 3 sq south, 3 sq east of Rimmington crafting shop to the coast

Looking from my map I would assume there are walkable squares on 15'43''e, possibly also west of it.
I had a penguin there not so long ago, possibly last time we had Scorpion Pit peng, and there were some nice 1 man traps at the mountainside north of the entrance to the dragon place.
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04-Feb-2011 13:24:04 - Last edited on 04-Feb-2011 13:26:57 by elipile

elipile

elipile

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Ty so much Bill :):)
High risk made Rocky pretty co-operatve after all. Bill got the clue from 37''e, 41''e, 43''e and 45''e .
Clue border 15'43''e / 15'45''e is running on same longitude
as the border between "near Port Sarim" and "where banana smugglers dwell"

Wether this is a new clue is impossible to prove now.
Unfortunately I didn't have runes with me when I was trapping peng at the nw corner and didn't have anyone online to ask to go to Chuck.

We just have to wait for the God Wars peng to appear:P
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04-Feb-2011 15:01:12 - Last edited on 04-Feb-2011 15:09:30 by elipile

elipile

elipile

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Checking from map there is a possible clue border there, but don't know if it is accessible.

"somewhere in the kingdom of Kandarin / near the Castle of Arthur -- 9'43''e / 9'45''e"

Edit:
No, the most eastern accessible squares there are on 9'41''e.

Edit 2:
There is another possiblity. Canoe from snowy hunter area takes to the west of Frostenhorn, where is a similar gate as on east side. Accessible area there is not very large but it has one clue border longitude running through: 13'43''e / 13'45''e wich is the boreder between "near the mountain of wolves" and "somewhere in the kingdom of Asgarnia"
This or more likely 11'43''e / 11'45''e (border between "near bees and flax" and "where Imperial Guard train" on White Wolf Mountain)could be western border for Trollheim penguin also :)
Oh, btw - I went in the cave there (The Tale of the Muspah) and took coordinates inside the cave. They were pretty funny - latitude was just a bit south of 0'00'' but the longitude was between 312'5''e and 313'56''e :P
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05-Feb-2011 12:09:24 - Last edited on 05-Feb-2011 13:21:01 by elipile

elipile

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11-Feb-2011 13:14:23

elipile

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This new penguin pattern sure is full of surprices.

Week of just one roamer - Digsite, but we have 6 penguins with just 1 possible clue, two penguins with 2 possible clues and Wizards peng on starter area with 4 possible clues.

Digsite starts with "in the kingdom of Misthalin" wich is also the main clue for starter area penguin Wizards Tower. Wizzy gets other clues only on Wizards tower (where Wizards study) and by the stone fence between Misthalin and Asgarnia (near Port Sarim, in the kingdom of Asgarnia).
Another umbrella clue is "in the Wilderness". Wildy peng activates it everywhere else in the Wilderness exept just by Frozen Fortress in ne corner. If Digsite peng is by the Wildernes wall or behind (north of) Black Knights Fortress it will hide under "in the Wilderness" -clue.
Also elf penguin may hide Digsite if it manages to roam over White Wolf Mountains and succesfully pass all the natural traps along the way (East of Draynor Manor, Catherby docks, Seers anvil, Keep Le Faye). The area for "near the pointy-eared ones" is just by the mouintain side west of 3 ponds near Arandar gate.

Most of the clues this week are very straight forward in telling where to go look for a penguin.
For example:
- somewhere in RuneScape - Digsite just east of elf-clue above
- bloodsuckers rule = Temple of Paterdomus
- deep in the jungle = Mudskipper point
- near a big tree surrounded by short people = southwest and west of Gnome Stronghold
- northern desert = Desert (not Sophanem) northeast of Shantay or on the north end of eastern desert
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16-Feb-2011 11:32:10

elipile

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This week is an opposite to the previous - or neary. Now we have 4 roamers, all western and close from each other. Luckily they are all wearing different disguises tough.

Felip Hills bush is the one most likely to be found in Oo'glog boulder trap. Observatory crate and Witchaven rock start their roaming most likely towards north and possible traps around Seers area (Seers anvil and churchyard, Keep Le Faye special and Catherby dock). Port Khazard barrel may end up south as well as north.
If any of these roamers cross White Wolf Moutains they might be found from East of Draynor Manor special trap.

This weeks biggest confusion cluewise will be Morty doubles as they activate "near the dungeons of Daemonheim" when in Haunted Woods or around undead farm.

Also Al Kharid/Mta bush peng may activate "in the kingdom of Misthalin" and "in the southern desert" and possibly misslead hunters relying only on clues.

I have been told that at reset, so soon after it that Al Khardi could not have yet left Mage Training Arena surroundings, there was a clue for "in the kingdom of Misthalin". Looking from map there seems to be possiblity to get this clue when Mta penguin is far north from its respawn by fence to Dueling Arena.
This is to be tested during the week.
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25-Feb-2011 13:44:27

elipile

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The penguin at fence northwest of Mage Training Arena is on Misthalin clue area. Border is the same as is south of the Al Kharid northern borderguards: 5'11''n / 5'13''n.
Last weeks testing paid back already this week. Repeating Al Kharid penguin spawning west of Mage Training Arena activated again "in the kingdom of Misthalin" soon after reset.

This week brought us only two roamer penguins.
Gnome Maze bush in west and Mudskipper bush in east are able to roam crossing each other, but most likely the one found in east of Draynor Manor trap is Mudskipper and the one in western self traps, Seers anvil or churchyard, Catherby dock, Keep Le Faye and Oo'glog boulder trap, is Gnome Maze penguin.

Some clues that the roamers and closed area roamer penguins may get, may or may not be confusing.
-- "in the northern desert" -- southern desert penguin ne of Shantay Pass or on most northestern parts of desert east of River Elid
-- "in the southern desert" -- Al Kharid penguin inside Shantay Pass
-- "in the misthalin" -- a roamer on Misthalin clue area or Al Kharid penguin west of the bank, north of scortpion mine or nortwest of Mage Training Arena
-- "where bloodsucekers rule" -- a roamer at Temple of Paterdomus or east of Digsite by river
-- "deep in the jungle" -- a roamer on Mudskipper point
-- "near some pointy-eared ones" -- roamer at the mountain side west of Arandar gates
-- "somewhere in RuneScape" -- roamer between above area and 3 ponds west of Arandar gate
-- "in the Wilderness" -- roamer at Wildy wall or north of Black Knights Fortress
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04-Mar-2011 16:57:37

elipile

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This weeks 3 roamers are all western: CW rock, CW bush and Feldip rock. All of them are close eoungh to get to Oo'glog boulder trap and all of them may also roam north towards Seers area traps (Seers anvil and churchyard, Keep Le Faye special, Catherby docks).
If any of them would cross White Wolf Mountais, it is possible to find it trapped in East of Draynor Manor special.
Clues are not very clear determining where roamers might be stuck.
Sawmill penguin is always activating "in the kingdom of Misthalin" so any penguin in East of Draynor Manor would hide under its umbrella.
Seers anvil and churchyard are on "somewhere in the kingdom of Kandarin" clue area, Keep Le Faye on "on coast, west of Ardougne" clue area and Catherby docks on "near the mountain of wolves" clue area. Oo'glog bould trap is on "near some ogres" clue area wich is also the respawn clue for both CW rock and Feldip rock and bordering clue area for CW bush respawn.
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10-Mar-2011 12:20:19

elipile

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There has been changes in Trollheim area including Burthorpe spawn area and some clue border areas. Also Lumbridge swamp has changed, but that doesn't affect clue area or respawn coordinates.
By just looking at it is clear to say that Burthorpe spawn will change. There might be a new border between Imperial Guards and Wildy.

This week offers us 2 eastern roamer penguins: Digsite and Goblin Village. They may both try to reach the spec in east of Draynor manor.
Goblin Village is also close to Taverley gate and it might well go look at the new Death Plateau area and those couple of specs there. It has also chanse to go over White Wolf Mountain and end up on Catherby dock, Seers anvil or churchyard or Keep Le Faye special. It may even roam down to Feldip Hills and get stuck in Oo'glog boulder special.

This week has one large umbrella clue - McGrubor's peng is always activatin "somewhere in the kingdom of Kandarin" and hiding any penguin in Seers Anvil for example.

Even that there is a chanse to get "near the dungeons of Daemonheim" this week, there is no penguin near Daemonheim. Any of the 3 Morytanian roamer penguins activates this clue when on are east of the muscisian near undead farm but west of couple of squares from Ectofuntus and Port* Phasmatys. Southern border of this area is the maps end in south of Haunted Woods.
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17-Mar-2011 15:00:01

elipile

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This week brings us 5 western roamers. Identical Eagles Peak bushes and Piscatoris crate from northwestern hunter area are accompanied by Witchaven rock east from Ardy and Feldip rock from north coast of Feldip Hills.

These 5 roamers are enough to fill every self trap on western area: Oo'glog boulder trap (near some ogres), Keep Le Faye (near coast west of Ardougne), Seers anvil and churchyard (somewhere in the kingdom of Kandarin) and Catherby dock (near the mountain of wolves).
It is very likely also that many of them are going to cross White Wolf Mountains.
Already earler today I found Piscatoris create on Catherby docks and a rock penguin (Witchaven or Feldip) in East of Draynor Manor special (in the kingdom of Misthalin) on world 121.
It is also very likely for one or more of these roamers to get trapped in Death Plateau special trap (where Imperial Guard train). Last week it seemed to be very popular for Goblin Village penguin.

The umbrella clue of this week is "between Fremennik and barbarians" wich is always activated by Lighthouse penguin and hides any penguin on Fremennki provence. There is also a small possiblity for some roamer to hide under other of the two possible Port Phasmatys clues "where bloodsuckers rule" when/if it is at the Temple of Paterdomus or on the east edgeo of Digsite by river.
Other than that clues should be very simple and informative this week, although Kandarin area is very scattered and penguin could be in Piscatoris area east of falconry, Barbarian outpost, Seers and around Sinclairs mansion.
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24-Mar-2011 16:53:20 - Last edited on 24-Mar-2011 16:54:06 by elipile

elipile

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No Burthorpe penguin yet. It will be interesting to see wether it will spawn inside the spec or is the spawn moved greately.

This week doesn't give us many roamers, just one western and one eastern. CW rock and Digiste rock are respawning so far apart that it is no likely for them to cross each other.
CW rock has lots of western traps to choose from - and Digsite most likely gets trapped in East of Draynor Manor, or on Death Plateau.
For some reason it seems to be easier for penguins moving form east to west to turn towards Burthorpe from Taverley, so if CW penguin would cross White Wolf Mountain it would more likely end up in East of Draynor Manor trap.

Sawmill penguin, Morytanina penguins and Wildy penguin are trying their best to hide roamers on the whole of Misthalin area including also at Temple of Paterdomus and east of Digsite (where bloodsuckers rule) or just by the Wilderness wall and behind Black Knights fortress (in the Wilderness).
Gnome Stronghold penguin can actiavate 4 different clues and from them "somewhere in the kingdom of Kandarin" hides a romer in Seers anvil or churchyard trap. Also the other 3 possible clues, "north of Ardougne", "around Ardougne" and basic Gnome stronghold clue "near a big tree surrounded by short people" can hide roamers but not self trapped ones.

And to add to the confusion also East Karmja pengun can hide a roamer, if it finds its way to Mudskipper point (deep in the jungle)and Al Kharid penguin can hide under Sawmill clue (in the kingdom of Misthalin) on very west and north parts of its roaming area.
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30-Mar-2011 23:03:54

elipile

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This new pattern sure is interesting - 6 roamers (4 bushes and 2 rocks) and from those 4 are respawning very close to each other.
Felip bush, Feldip rock and Cw/Jiggig rock activate same respawn area clue "near some ogres". Cw bush spawns in front of Castle Wars and activates "south of Ardougne" clue.
Added to the above we have also Eagles Peak bush (where eagles fly) and Goblin Village bush (in the kingdom of Asgarnia).

On western areas there are not enough self traps for all of the roamers. Seers Anvil may hold couple of penguins for some time though.
Oo'glog boulder trap will most likely be in use this week, and penguin in it may change many times as a newcomer pushes the old one out. The one from CW / Fedip double combo that is least likely to get in Oo'glog trap is CW bush.
Eagles penguin is more likely to be found from north and east, but it is possible for it to roam to Yanile or even to Felip Hills.

Goblin Village peng has two good self traps on east of White Wolf Mountain: East of Draynor Manor and Death Plateau.

This week has only fewn umbrella clues. Wizards Tower will most likely be on "in the kingdom of Misthalin" clue area most of the time. It will hide any penguin trapped in East of Draynor Manor spec or roaming in Edgeville, Barbarian Village, north and east of Varrock and in Digsite.
Wizards may also shortly hide a penguin in Asgarnia or in Port Sarim area,if it is stopping by the western stone fence.
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06-Apr-2011 19:04:44

elipile

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Thanks Bill

I agree that from those three it most likely is Cw/Jiggig
The spawn of Cw/Jiggig is not far from border between "near some ogres" and "south of Ardougne".
I have tested the border by Castle Wars wall though, but not for example between the wall and bridge. Another possible spots to test would be by the unwalkable parts at Jiggig camp.
Also following the line of RS clue down would make it to pass Castle Wars western wall. South of this could be one possiblity, but is it too far from the respawn?

This week is defenitely not good for testing with so many roamers on western areas, and not much of the week left either :P
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12-Apr-2011 08:26:30

elipile

elipile

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:O Three Wildy penguins :O
and basically no roamers due to map structure changes at Trollheim area - including Death Plateau.

This week offers us more closed area penguins than ever before.
Only open area roamer would have been Burthorpe, but now it is stuck in 7 squares roaming space on a ledge of Death Plateau, blocked by spear fence and throwing trolls.

Closed area roamers will make this week difficult and 3 Wildy penguins very risky. Only self traps are found in Wildy - basalt trap north of Rogues castle and volcano trap on northeast volcano peninsula.
Both Karamja penguins may cross the bridge south from Crain Island, and not be able to cross back, but the area is too big to be called a trap actually.

The lack of roamers on the other hand will help to locate close area penguins as so many of them can activate pretty explicit small area clues besides most common one
Canifis:
near the dungeons of Daemonheim = Haunted woods and undead farm
near the city of ghosts = north of Ectofuntus on dock or by Phasmatys wall
Al Kharid:
in the southern desert = inside Shantay Pass
in the kingdom of Misthalin = behind Al Kharid bank, or by northern border guards by fence (also fence nw from MTA)
Gnome Stronghold:
north of Ardougne = by fence west of gates near statue
around Ardougne = by fence from above to west, including by gate
somewhere in the kingdom of Kandarin = tortoise pen and east by fence + se corner
Wilderness:
in the frozen wastes = nw corner by the metal dragon castle
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14-Apr-2011 09:57:56 - Last edited on 14-Apr-2011 09:59:15 by elipile

elipile

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After a week with no open area roamers (as Burthorpe was stuck on its respawn) we now have refreshing 4 roamers: 2 western and 2 eastern.
Western ones are Eageles bush and Cw/Jiggig rock. From these two CW is more likely to find its way to Oo'glog boulder trap (near some ogres). Both of them can/will reach some of the traps in Seers (somewhere in the kingdom of Kandarin), Keep Le Faye special (on coast, west of Ardougne) or Catherby dock (near a mountain of wolves).
Eastern ones Goblin Village bush and Ice Mountain rock have two easter selftraps to get trapped in. East of Dranor Manor (in the kindom of Misthalin) is closer to Ice Mountain respawn and Death Plateau (where Impearial Guard train) is closer to Goblin Village.
All of these have a possiblity to cross White Wolf Mountains. Also Fremennik provence has been known to attract roaming penguins, and Kandarin -clue may cause some trouble as it is scattered in several separate or quite isolated areas.

There are not many umbrella clues this week. From the closed area penguins only Wizards Tower bush can activate clues that may hide roamers.
"In the kindom of Misthalin" is the clue Wizzy usually actiavates, and it will hide any roamer trapped in East of Draynor Manor, or roaming in Edgeville, Barbarian village and north and east of Varrock.
Also possibel are "in the kingdom of Asgarnia" and "near Port Sarim" but those areas are so small that most likely these clues are activatd by roamer penguins.
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20-Apr-2011 11:15:02

elipile

elipile

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Anyone interested on some herding challenge?
Time to check that "somewhere in RuneScape" - clue wich has been coming up soon after reset/sytem update with the combination of Eagles bush, Ape Atoll bush and CW/Jiggig rock on v121 and v136
Same penguins again, but I would bet on CW/Jigging and start testing
a) 3 squares wide slice south from Castle Wars western wall
b) some squares east of the above
c) 3 squares wide slice south from Castle Wars eastern wall
d) some squares west of the above
e) entrance to Jiggig
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20-Apr-2011 11:40:05

elipile

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Ouch - only today and tomorrow to do this test :(
X modules east would mean
1 modues --> 3 squares west of Caste wars west wall, and this is very close to the respawn spot also. It is slice west of border between "north of Ardy" and "around Ardy" clues.
2 modules --> that is too far to be activated soon after reset/system update. I think north of Gu'Tanoth it could be just some squares by the mountain side, and south of Gu'Tanoth it would take us close to the dungeon sign as there are lots of unwalkable squares.
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25-Apr-2011 10:19:46 - Last edited on 25-Apr-2011 10:23:32 by elipile

elipile

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Again a week with just 1 roamer - Feldip Hills rock. It has plenty of self traps to choose from, and no danger of some other penguin bumping it out.
The selection of closed area penguins on the other hand can make finding this lone roamer more difficult. Almost every possible roamer clue on east of Taverley gate is covered in the clues of closed areas.

Wizards Tower activates mostly "in the kingdom of Misthalin" but also "in the kingdom of Asgarnia" and "near Port Sarim".
In the Wilderness clue by Wildy penguins covers the squares by Wildy wall and north of Black Knights Fortress.
Morty penguin and "where bloodsucers rule" covers Temple of Paterdomus and east of Digsite by river.
East Karmaja with "deep in the jungle" covers Mudskipper Point.
Only not covered clues are tiny ones "near Mud Skppers" and "where banana smugglers dwell" on south coast of Rimmington and " where Imperial Guard train" in Burthorpe and Death Plateau.

From western areas Gnome Stronghold penguin covers "somewhere in the kingdom of Kandarin", "around Ardougne", "north of Ardougne" and "near a big tree surrounded by small people".
Elf penguin covers the area of "near some pointy-eared ones" by the sw mountainside south of Eagles Peak.
In the west roamer on the southern areas, northwestern areas, north and northeastern areas can activat clues that are not covered by any closed area penguin.
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28-Apr-2011 21:30:37 - Last edited on 28-Apr-2011 21:36:50 by elipile

elipile

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A long lost friend (pure evil for some) has returned. After a long long pause we have got White Wolf Mountain penguin again.

This week gives us 3 roamer penguins - one from west, one from the middle and one from east.
CW/Jiggig rock has a good chanse to get stuck on any of the western self traps. WWM rock may be found in Catherby/Seers/Keep Le Faye area first but can roam to Feldip Hills also, or it may start towards east and find Death Plateau or East of Draynor Manor comfortable. Goblin Village, being close to White Wolf Mountain, may also head west over mountains but more likely will stay on east of it and get in Death Plateau special(s) or East of Draynor Manor.

From the closed area penguins only Dragontooth and Neitiznot can not hide romer penguins under their clues.
Tyras Camp peng may hide a roamer at the mountain side west of Arandar Gates. Canifis on main swamp area or in Canifis hides a roamer at Temple of Paterdomus and at River Elid by Digsite.
Lumbridge and Wizards Tower penguins may hide roamers almost anywhere on eastern areas, except Mudskipper Point and small areas on coast south of Rimmington and by Wildy wall. This week the western clues are more accurate in telling where roamer penguins are.
Musa Point penguin, if it roams south, covers what Lumby and Wizzy didn't, and may hide a roamer on Mudskpper Point.
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06-May-2011 08:51:21

elipile

elipile

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In theory we should have 2 roamers this week, Rellakka and Burthorpe, but as the old spawn of Burthorpe places it on a non-escapable ledge at the thrower trolls, we actually have just 1 roamer.

Rellakka penguin will at some point find its way to south and close to traps on Seers / Catherby / Keep Le Faye - area.
It may also cross White Wolf Mountain and try to cheer up poor Burthorpe at Death Plateau, or head more east and find Eeast of Draynor Manor trap.

Rellakka may actiavate some odd clues near its respawn area and also hide under closed area clues depending on its roaming routes.
-- Near bees and flax => squares by the lake south of Slayer Cave and nw corner of White Wolf Moungtain.
-- Where Imperial Guard train => at the blocking rocks on the path from Fremenniks to Trollheim, and the northern path of WWM. It is also the clue Burthorpe is activating.
-- Near some pointy-eared ones => west of Arandar gates, but is also the clue elf penguins activate.
-- Somewhere in RuneSccape => west of Arandar gates.
-- Deep in the Jungle => on Mudskipper point. This is also the clue for the main Karamja area.
-- Where banana smugglers dwell => at the coast south of Rimmington. This is also the clue for Brimhaven and Musa Point.
-- In the Wilderness => at the Wildy Wall or behind Black Knights Castle

It is good to remember that MTA penguin can activave "in the Southern Desert" in Shantay Pass and "in the kingdom of Misthalin" behind Al Kharid bank and by the fence north of scorpion mine, and northwest of Mage Training Arena buildin.
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12-May-2011 14:05:25 - Last edited on 12-May-2011 14:05:38 by elipile

elipile

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This is the FIRST WEEK EVER with not a single penguin with only one possible clue. :O
There has been once a week with 1 peng with 1 clue during the new pattern, and in the old pattern there were always at least 2 penguins with only 1 clue.

Instead we have a week with 10 roaming penguins and also 10 penguins that a lvl 3 can spy -- with the help of herding 2 penguins in a right spot. :O :O
This weeks open area roamers are Piscatoris, North Ardy, Barbarian Outpost and Port Khazard from west and Ice Mountain from east.
Closed area roamers are 2 Mort Myre penguins, 2 Southern Desert penguins and Lava Maze Wildy, wich most likely will stay in the maze in most worlds.

Open area roamers will likely occupy most of the available selftraps. Piscatoris, North Ardy and Barbarian Outpost will roam south and east to Ardougne area and continue to Seers or Cw / Yanille and possibly to Feldip Hills.
Seers anvil & Seers churchyard (in the kindom of Kandarin), Catherby dock (near a mountain of wolves), Keep Le Fay trap (on coast, west of Ardougne) and Oo'glog bould trap (near some ogres) are places to look for first. Any of these may also cross White Wolf Mountain and explore eastern areas.
Ice Mountain stays possibly mostly on the east of White Wolf Mountain as there are 2 good traps to catch it: East of Draynor Manor (in the kingdom of Misthalin) and Death Plateau (where Imperial Guard train).

This weeks hiding places are at the Wildy wall and at Temple of Paterdomus or east of Digsite -- both those are activatig a clue of a closed area roamer.
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19-May-2011 15:17:44 - Last edited on 19-May-2011 15:19:32 by elipile

elipile

elipile

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/ / \ Clue analysis of the week - v143 on Penguin Locations thread is updated on post 2.6 / \ \
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Two roamers, two closed area roamers and lots of enclosed penguns -- including twin McGrubors
:D:O:D
Both of the roamers are from western areas: Rellakka and Gnome Maze. Rellakka heads eventually south and Gnome Maze north (or south). It is likely that both end up in Seers anvil or other traps around the area.
They may also head south to Feldip Hills and Oo'glog boulder trap, or they may cross White Wolf Mountains and find Death Plateau or East of Draynor Manor comfortable.

From the closed area penguins Canifis actiavates an umbrella clue "where bloodsuckers rule" for a roamer at Temple of Paterdomus or east of Digsite at river , Karamja activates two umbrellas "deep in the Jungle" for a roamer at Mudskipper point and "where banana smugglers dwell" for a roamer on coast south of the Chemist's house in Rimmington, and Elf penguin activates an umrella clue "near some pointy-eared ones" for a roamer at the west mountainside far south of Eagles Peak.
McGrubor's twins are specially tricky this week, as their ubmrella hiding the whole big Kandarin clue area. It hides any roamers from east of Gnome Stronghold to Barbarian Outpost and Fishing guild, from north of Legends Guild to Seers and all the way up the bridge to Fremennik provence. It reaches even to Piscatoris hunter area covering north, east and south of Falconry.
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25-May-2011 18:35:52

elipile

elipile

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Ty Sam, nice to know you got help from this :)
I am terribly late this week but now it's done:
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/ / \ Clue analysis of the week - v144 on Penguin Locations thread is updated on post 2.6 / \ \
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Theoretically 4 open area roamers but practically just 3 of them will roam. Poor Burthorpe is still stuck on the ledge at the spawn point and thus always activating "where Imperial Guard train" -clue.
Fedlip Hills and NW Ardougne from west and Goblin Village from east will roam and there is a chanse to find these pengunis from known self traps -- Fedlip likely from Oo'glog boulder trap, NW Ardy propably from any of the Seers area traps (Seers anvil and churchyard, Keep Le Faye or Catherby docks).
Goblin Village is eastern and is likely the one found in East of Draynor Manor trap. It may also turn west at the Taverley gates and find its way to Death Plateau special.
Any of these roamers may also cross White Wolf Mountain and be found anywhere on RuneScape.

This weeks only umbrella clues are activated by Canifis peng and above mentioned bugged Burthorpe peng.
"Where bloodsuckers rule" may hide any roamer at Temple of Paterdomus and on river banks east of Digstie.
"Where Imperial Guard train" is always the clue for Burthorpe penguin and it hides any roamer in Burthorpe,Death Plateau, on north path of White Wolf Mountain and on a very small area at the shortcut from Fremennik Provence to Troll Stronghold.
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05-Jun-2011 07:57:05 - Last edited on 05-Jun-2011 08:16:42 by elipile

elipile

elipile

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Week of 4 roameres of with 3 southwestern and 1 easter.
CW/Jiggig rock and Cw bush spawn very close to each other and Port Khazard is just more east from them. Basically they all may roam south to Feldip Hills or head north towards Ardy and onwards. All western selftraps are possibe and most likely some of them will also cross White Wolf Mountain on some world.
Ice Mountain is most likely to be found from East of Draynor Manor trap, but it may also head to Death Plateau or cross White Wolf Mountain.

From the closed area penguins McGrubor's will act as an umbrella for large area. It is always activating "somewhere in the kingdom of Kandarin" -clue and hiding every penguin in Seers village traps or on Kandarion clue area.
Mage Training Arena penguin may hide roamers on Misthalin clue area, but that is less likely as the 3 areas for "in the kingdom of Misthalin" in Al Kharid and around are small.
Also southern desert penguin and northern desert penguin may hide each other. Southern desert activates "in the norhern desert" northeast of Shantay Pass and also northeast corner of the desert east of river Elid. Northern desert penguin activates "in the southern desert" when it is inside Shantay Pass.
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11-Jun-2011 11:27:51

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
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Have a good week
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15-Jun-2011 02:14:53

elipile

elipile

Posts: 7,546Rune Posts by user Forum Profile RuneMetrics Profile
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and so late :( -- blame it on Midsummer (and WWM)
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27-Jun-2011 15:42:12

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