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Content Poll - Prestige

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Nat

Nat

Posts: 7,813Rune Posts by user Forum Profile RuneMetrics Profile
Did you even read the update? You can set it back to 99 if you need. Its completely optional.

The fun is in getting there, not sitting on your 99's and acting above everyone else.

And if you're too short-sighted to not see how it helps new players...then stop grinding and think a little. They have nobody to play/train with + low level economy is horrible atm. It's nearly all high levels doing a small part of the entire content in the game...aka the high level content. The majority of the game sits dead and dormant...how would that look to a new player who has to go through that?

---

You can switch back to 99 with a fee - pointless if you can simply switch back and forth.

Why would thousands of high levels want to go back and relive it? It's not going to be fun like it was before - this was my same argument with 07scape. It's not fun doing it again, without the friends you met along the way, and you're already seeing people come back to the live game. Instead you'll find grumpy, afking high levels at the low level spots, insulting and being cruel to the people that haven't already gotten to max skills before. This won't keep people wanting to come back.

Which brings me to the next comment, I know very well the GOOD things that would come out of this. However, there are thousands of other updates that would work better to fix the economy and bring in new players without effecting the current player base. The bad (which effect everyone) outweigh the good, in my opinion.

And yeh i read the post m8s

17-Oct-2013 19:52:20

FlyingFox
Sep Member 2011

FlyingFox

Posts: 164Iron Posts by user Forum Profile RuneMetrics Profile
Hey everyone, I already made a post here, but i started to think about it, and wonder why I was so keen on saying NO to this update. And it's actually quite simple :
It's just not good enough.

Sure you could reset all level 99s and continue prestige, but it will cause more problems than do it good. It looks like a high level new option, but actually it will influence the newcomers to this game greatly.
What is currently not appealing to newcomers is how USELESS the items are that they create. You made it to making your own Amulet of Strength? Congratulations ! Go add it to the pile of 2498734287654 other amulets we don't use because HA HA we're higher level than you.

When I think of prestiging something, (and not completely undermine the fun of being a low level, instead of showing them they have to first suck it up, then get to the good stuff, and then realize they want to suck it up again twice as hard,) , I think of an extra way to give a challenge to higher levels.

So why not combine the two? Is it so hard to create a prestige system that would for example ask 5 strength amulets to create a new just improved version of it? (or trimmed for my part) This will make the demand for the amulets themselves and ACTUALLY MAKING THEM a LOT more rewarding, rather than adding to the infinite pile of redundancy.

And what if those improved amulets were to be only able to be made at the end of the line, at 99? They would attract new players by showing we actually need them to continue our journey, rather than keeping them at a distance. Or pretend we're one of them. Because we're not.

But guys don't forget that the reason we play this game in the first place is so we don't feel like a number in a highscore. It's because we feel we contribute to the whole. And that has been lost ever since grand exchange came out.

17-Oct-2013 19:52:41 - Last edited on 17-Oct-2013 20:14:58 by FlyingFox

Moffit

Moffit

Posts: 14Bronze Posts by user Forum Profile RuneMetrics Profile
i 100% agree, it would be too similar to call of duty.... and those who have played call of duty know that its just a continuous cycle with very little reward. i think that 120 in all skills with an additional 120 cape for each skill would be more than enough motivation for people to put added work into their account, especially if they are maxed. then jagex can add new content through that and add more to do through each skill without having to add things that don't really fit into their current place/ level in the skill

17-Oct-2013 19:53:18

Mr RobinHood
Jun Member 2019

Mr RobinHood

Posts: 2,613Adamant Posts by user Forum Profile RuneMetrics Profile
Nat said:
Did you even read the update?

Which brings me to the next comment, I know very well the GOOD things that would come out of this. However, there are thousands of other updates that would work better to fix the economy and bring in new players without effecting the current player base. The bad (which effect everyone) outweigh the good, in my opinion.

And yeh i read the post m8s


I'd be interested to hear about the "thousands " of other updates that would fix the economy, bring in new players and do what this was trying to do, fix the problem with high scores, while still rewarding players for their increased work ina specific skill while not punishing them or giving them an advantage with their current xp? --- HMMMMMMMM
\\ \\ \\_________|`›¸ ............Sir.RôbiñHôôd ......... ¸‹´|_______// // //
// // //¯¯¯¯¯¯¯¯¯¯¯|¸‹´ ......200 Mîll Räñgé XP ....... `›¸|¯¯¯¯¯¯¯¯\\ \\ \\

17-Oct-2013 19:55:21 - Last edited on 17-Oct-2013 19:56:09 by Mr RobinHood

Nat

Nat

Posts: 7,813Rune Posts by user Forum Profile RuneMetrics Profile
FlyingFox said:
Hey everyone, I already made a post here, but i started to think about it, and wonder why I was so keen on saying NO to this update. And it's actually quite simple :
It's just not good enough.

Sure you could reset all level 99s and continue prestige, but it will cause more problems than do it good. It looks like a high level new option, but actually it will influence the newcomers to this game greatly.
What is currently not appealing to newcomers is how USELESS the items are that they create. You made it to making your own Amulet of Strength? Congratulations ! Go add it to the pile of 2498734287654 other amulets we don't use because HA HA we're higher level than you.

When I think of prestiging something, (and not completely undermine the fun of being a low level, instead of showing them they have to first suck it up, then get to the good stuff, and then realize they want to suck it up again twice as hard,) , I think of an extra way to give a challenge to higher levels.

So why not combine the two? Is it so hard to create a prestige system that would for example ask 5 strength amulets to create a new just improved version of it? (or trimmed for my part) This will make the demand for the amulets themselves and ACTUALLY MAKING THEM a LOT more rewarding, rather than adding to the infinite pile of redundancy.

And what if those improved amulets were to be only able to be made at the end of the line, at 99? They would attract new players by showing we actually need them to continue our journey, rather than keeping them at a distance. Or pretend we're one of them. Because we're not.

But guys don't forget that the reason we play this game in the first place is so we don't feel like a number in a highscore. It's because we feel we contribute to the whole. And that has been lost ever since grand exchange came out.


Completely agree with this post.

17-Oct-2013 19:55:53

Ferenc2017
Oct Member 2011

Ferenc2017

Posts: 9,571Rune Posts by user Forum Profile RuneMetrics Profile
Lemme explain why 120 will never happen and why it's bad for the game.

COMBAT is a verry big problem! People with a life won't have a chance to pk, all systems would be unbalanced we need a new combat formula new wildy levels and much new dungeons weapons armour but it won't be fair for normal players cuz leveling to 120 is just sick and sick much work!


Ferenc2017
Ferenc2017
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17-Oct-2013 19:58:51

Nat

Nat

Posts: 7,813Rune Posts by user Forum Profile RuneMetrics Profile
Mr RobinHood said:
I'd be interested to hear about the "thousands " of other updates that would fix the economy, bring in new players and do what this was trying to do, fix the problem with high scores, while still rewarding players for their increased work ina specific skill while not punishing them or giving them an advantage with their current xp? --- HMMMMMMMM


There's no problem with the high scores. Those who make it to the top first deserve to be there, even if they ground thousands of hours.

I'll make a reference to Ave Brassica's post. Actually no, just go read it. If the system was implemented THIS way, I'd love to vote yes. But as it is now, it's simply underwhelming, and mostly pointless.

17-Oct-2013 19:59:24

Snowy Mood
Dec Member 2019

Snowy Mood

Posts: 2,237Mithril Posts by user Forum Profile RuneMetrics Profile
It makes me sad to see that this update is going to be rejected almost entirely because of the community's ignorance to it. Flawless? Of course not however the flaws it has aren't justification for the massive backlash that's come from it's announcement. Realistically this has nothing to do with prestige itself or even the future of the game that people love to talk about caring so much for, the only reason for the backlash is people won't be able to show off as much as they'd like to.

I voted yes though it may be in vain, but this poll proves you should never underestimate the power of stupid people in large groups.

17-Oct-2013 19:59:55 - Last edited on 17-Oct-2013 20:02:33 by Snowy Mood

nostawuk

nostawuk

Posts: 184Iron Posts by user Forum Profile RuneMetrics Profile
I refer to the original dev blog, which says,

"We're still ironing out the details of the Prestige system,"

How can you possibly vote on something that isn't finished?

While I would welcome something along these lines, the scheme outlined does not have enough detail to make an informed choice at this time.

I would welcome a democratic vote on a scheme where the full details are known, or even a choice of schemes. But voting yes now is akin to voting in a one party State. I will vote No, as previous game changing decisions made by the powers that be have proved shambolic and have damaged the game.

Progress, yes please, but in a way that respects high medium and low level. If there is no incentive in the game to improve, whats the point of playing?

17-Oct-2013 20:00:32

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