On Path 2/3 rotation 7 Araxxi Reaper task test.
Starting charges used: 98,955/200,000 (50.6% charge left)
Ending charges used: 99,033/200,000 (all on path 3, except 1 kill)
Total charges lost during reaper task: 78 (0.039% charge)
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On Path 1/3 rotation 8 Araxxi Reaper task test.
Starting charges used: 104,074/200,000 (48.0% charge left)
Ending charges used: 104,079/200,000 (all on path 1)
Total charges lost during reaper task: 5 (0.0025% charge)
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Very interesting results, as minions are a lot more prominent during path 1/3 rotation. Perhaps, your armour doesn't degrade if you're getting hit by the minions, provided you're also getting hit by Araxxor/Araxxi (my Reaper target) at the same time.
I think my armour degraded because when Araxxi dies in phase 4, sometimes there are still minions alive before they are "autokilled", so they managed to get some hits in. It would also explain the higher loss of charges during the path 2/3 rotation, as there are times when Araxxor is not hitting you in phase 3 of path 3, but the minions could be hitting you.
In the grand scheme of things, the armour degrading is so slow, that no one should really be complaining about it. You won't have to recharge it for months unless you use it outside of slayer/reaper tasks. Although, such slow degrading will mean that demand for Masterwork armour is not that high, while the supply continues to increase due to some skillers being satisfied with minimal profits.
Hard -> 3a Range Top (#357), 3a Full Helm (#439), Barrows Dye (#1755, #2546)
Elite -> Shadow Dye (#510, #1970, #1985), Barrows Dye (#680, #1567, #2038), 3a Druidic Staff (#969), Ice Dye (#1539)
Master -> Barrows Dye (#480)
14-Feb-2019 05:01:25
- Last edited on 14-Feb-2019 05:11:40 by Ethereal199