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Custom Fit Trimmed Masterwork

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Vryheid

Vryheid

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Hi,

In the patch notes it said they fixed the degrading while in a slayer task so it doesn’t degrade however I’ve only used it for slayer and it’s still degrading? So is it a bug?

13-Feb-2019 10:57:24

Konota
Jun Member 2010

Konota

Posts: 6,786Rune Posts by user Forum Profile RuneMetrics Profile
I haven't tested it with slayer yet, so I can't say for sure. It should work.
Did you attack another monster by accident (AoE)?

I've been doing Solak as reaper task with the armour, that seems to work. :D
Hello Moto

13-Feb-2019 11:00:19

Vryheid

Vryheid

Posts: 865Gold Posts by user Forum Profile RuneMetrics Profile
Hi what does AoE mean?
And no I’ve only strictly done it for slayer monsters on tasks! Idk if this means anything but before they patched it I used it for slayer tasks so it was already degraded, but they said they fixed it but ....it’s still degrading! I thought they would charge it back to 100 percent!

13-Feb-2019 11:05:39 - Last edited on 13-Feb-2019 11:06:39 by Vryheid

Konota
Jun Member 2010

Konota

Posts: 6,786Rune Posts by user Forum Profile RuneMetrics Profile
AoE stands for " Area of Effect". Every monsters near you can be hit with Hurricane, Quake, Cleave, [...].

Perhaps some 'other-non slayer task monsters' got hit, because of your abilities?
Hello Moto

13-Feb-2019 11:14:12

Vryheid

Vryheid

Posts: 865Gold Posts by user Forum Profile RuneMetrics Profile
Hi
No I don’t use those abilities
Does it count if I’m running through monsters like Kuradals slayer dungeon? Because some of the monsters attack you but I’m not hitting them back? It’s degrading like 1 perf event per task >_>

13-Feb-2019 11:18:34

Ethereal199
Oct Member 2015

Ethereal199

Posts: 2,243Mithril Posts by user Forum Profile RuneMetrics Profile
https://runescape.wiki/w/Degradation
https://runescape.wiki/w/Charge_pack

Items that degrade in combat lose one charge for every hitsplat done by the user or to the user - that is, one charge for:

- every hit taken,
- every ability used,
- combo abilities use multiple charges (e.g. Fury drains 3 charges per use, as it hits 3 times); bleeds (e.g. Dismember) do not every auto-attack used.

- During combat with augmented items (or skilling with a relevant augmented tool), charge is drained similarly to how non-augmented degradable items degrade. Each hit dealt or taken (ability or otherwise), or each skilling action, 10 ticks (6 seconds) of charges are drained at once, with a 10-tick cooldown before more can be drained.

______________________________________

You're deemed in combat when hit by a monster, so your armour will degrade if it's a monster that's not your slayer target.
Hard -> 3a Range Top (#357), 3a Full Helm (#439), Barrows Dye (#1755, #2546)
Elite -> Shadow Dye (#510, #1970, #1985), Barrows Dye (#680, #1567, #2038), 3a Druidic Staff (#969), Ice Dye (#1539)
Master -> Barrows Dye (#480)

13-Feb-2019 12:03:59

Vryheid

Vryheid

Posts: 865Gold Posts by user Forum Profile RuneMetrics Profile
Hi thank you that seems to explain it x

Ethereal199 said:
https://runescape.wiki/w/Degradation
https://runescape.wiki/w/Charge_pack

Items that degrade in combat lose one charge for every hitsplat done by the user or to the user - that is, one charge for:

- every hit taken,
- every ability used,
- combo abilities use multiple charges (e.g. Fury drains 3 charges per use, as it hits 3 times); bleeds (e.g. Dismember) do not every auto-attack used.

- During combat with augmented items (or skilling with a relevant augmented tool), charge is drained similarly to how non-augmented degradable items degrade. Each hit dealt or taken (ability or otherwise), or each skilling action, 10 ticks (6 seconds) of charges are drained at once, with a 10-tick cooldown before more can be drained.

______________________________________

You're deemed in combat when hit by a monster, so your armour will degrade if it's a monster that's not your slayer target.

13-Feb-2019 12:35:11

The Iniquity
Dec Member 2005

The Iniquity

Posts: 1,544Mithril Posts by user Forum Profile RuneMetrics Profile
I can confirm it still degrades on task, albeit very slowly.
"It is my belief that everything that occurs in life - both good and bad - should be used to forge oneself, to better oneself. Where Guthix sought balance in the world, I seek balance in oneself."

13-Feb-2019 19:43:27

Ethereal199
Oct Member 2015

Ethereal199

Posts: 2,243Mithril Posts by user Forum Profile RuneMetrics Profile
On Path 2/3 rotation 7 Araxxi Reaper task test.

Starting charges used: 98,955/200,000 (50.6% charge left)
Ending charges used: 99,033/200,000 (all on path 3, except 1 kill)

Total charges lost during reaper task: 78 (0.039% charge)
_________________________________

On Path 1/3 rotation 8 Araxxi Reaper task test.

Starting charges used: 104,074/200,000 (48.0% charge left)
Ending charges used: 104,079/200,000 (all on path 1)

Total charges lost during reaper task: 5 (0.0025% charge)
_________________________________

Very interesting results, as minions are a lot more prominent during path 1/3 rotation. Perhaps, your armour doesn't degrade if you're getting hit by the minions, provided you're also getting hit by Araxxor/Araxxi (my Reaper target) at the same time.

I think my armour degraded because when Araxxi dies in phase 4, sometimes there are still minions alive before they are "autokilled", so they managed to get some hits in. It would also explain the higher loss of charges during the path 2/3 rotation, as there are times when Araxxor is not hitting you in phase 3 of path 3, but the minions could be hitting you.

In the grand scheme of things, the armour degrading is so slow, that no one should really be complaining about it. You won't have to recharge it for months unless you use it outside of slayer/reaper tasks. Although, such slow degrading will mean that demand for Masterwork armour is not that high, while the supply continues to increase due to some skillers being satisfied with minimal profits.
Hard -> 3a Range Top (#357), 3a Full Helm (#439), Barrows Dye (#1755, #2546)
Elite -> Shadow Dye (#510, #1970, #1985), Barrows Dye (#680, #1567, #2038), 3a Druidic Staff (#969), Ice Dye (#1539)
Master -> Barrows Dye (#480)

14-Feb-2019 05:01:25 - Last edited on 14-Feb-2019 05:11:40 by Ethereal199

Trenergy
Jul Member 2016

Trenergy

Posts: 1,468Mithril Posts by user Forum Profile RuneMetrics Profile
I can confirm it is still degrading on task. I'm using full custom fitted TMW armor with Corrupted Slayer helm at Lost Grove Creatures (Bulbous Crawlers) and it's degrading with 100 charges per mob. I just put out a bug report, I hope they will fix this.

28-Apr-2019 10:49:56

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