Konotasaid: Draco Burnzsaid: II Sithis IIsaid: Tl; dr: Complete waste of dev time to add or rework skills. Already takes over 2000 hours to simply max. Let's work on important quality of life and game improvement updates.
So just because it take so long to max a skill means they cant update it....
/s Ikr :s --
People managed to get more than 150m summoning exp in a single day during BXPW. This is somewhat the fastest skill out there. An extra day or 2 on top of the 2000 hours, shouldn't be a problem. Players that play at a slower pace, can aim for an extra 2-4 days. So yea, I do not see the problem.
And since people have to get 120 slayer for their comp capes, they should have enough charms anyway or close to.
Or we could just remove bxp weekends rather than revolve the game around them. Pretty disgusting they let bxp weekends ruin that skill in the first place. No achievement in levelling that skill. Might aswell bot.
Oh is it fast to collect twice as many charms and spend twice the money? Who trains outside of bxp weekends? Ruined skill. I mean I hear they are throwing shit at the wall but it's just annoying. At least do proper funking combat 120s before this shit.
Draco Burnzsaid: Lush Snowsaid: Oh is it fast to collect twice as many charms and spend twice the money? Who trains outside of bxp weekends? Ruined skill. I mean I hear they are throwing shit at the wall but it's just annoying. At least do proper funking combat 120s before this shit.
I see loads of announcements of ppl getting 99/120 sum outside of bxp.
Yeah well it is perm dxp when you buy spinz plus you can citadelspan that shit plus it only takes 1xp to lvl doesn't mean that they don't train it in dxp. That what you want more key sales? Makes a change.
Spooky Quacksaid: Tom Greysaid: Since we were promised that skills would not go to 120, there was no point in doing so after 99...
Where was this "promised"?
They probably will go to 120 in the future. Many of the skills could use a rework, so maybe they will raise them too. Getting a 120 in this day and age is just like getting a 99 back in the day, we didn't see people complaining then did we?
Oh my god. Where was this promised? Remember when Jagex saying something actually meant something? Now they might as well not talk I swear.
Draco Burnzsaid: Lush Snowsaid: Yes we were all highly fucked off actually.
Says the loads of ppl who made videos just for said occasion.
We (The players) were highly pissed off at the people who knew what to collect before release and also at the first bxp weekend where people who never trained the skill got far more xp than people who actually played the game and levelled properly, which is why "loads" of people quit.
Draco Burnzsaid: Fox Totemsaid: I would vote no unless it came with a complete rework. Simply adding more familiars up to 120 is unappealing and may cause unbalance. I'd also like to see the update staggered - a few levels added each month or something similar. Or maybe even reverting everyone back to 13,034,431.00 xp.
I have no interest in 120scape but would consider a yes vote as long as the update is not just more of the same old same old.
Draco Burnzsaid: Isharialsaid: id rather see them rework the skill... some of the familiars are still stuck in 2007 and some are outright useless..
120 will just add to that problem, since the originals are already useless for a reason...
most likely all we'll see is a couple of combat familiars near to 120, and that will be it.. skill will still be pointless, and it still wont be worth using... majority of people go with a couple of familiars, a granite lobster for fishing, pack yak for carrying, mammoth for carrying and steel titan, nihils for combat, with lower levels using a bunyip.. and meerkats for caskets but you cant make those.... if you removed all the other summoning familiars no one would bat an eyelid....
im not opposed to upping all skills to 120, but upping it without first balancing and reworking the skill is just stupid...
How come they didnt have to "rework" slay before that got updated to 120?
So if they can do it for slay, i see no reason why they cant for sum?
They did have to since EoC broke it actually. Quite funny they made it a 120 when 1 to 99 is still so broken.
Mind you DG is 120 and looks at the state of that since eoc.
- Last edited on 07-Jun-2018 00:49:46 by Lush Snow
Draco Burnzsaid: Cyanidsaid: Should of spoke up when 120 slayer was coming around, 120 all is inevitable now.
Yet we had all the combat skills in game for years before summoning so why wouldn't they go up first. Obviously because Jagex just want money and don't care about runescape so they don't listen when you speak up regardless.
UrekMazinosaid: Tom Greysaid: Not everyone cares about xp, so if you can't comprehend it, its your problem.
If there was no 120 skills, there would be no point in collecting charms. Which is what was said before. Thus since there is no point in training to 120, then there is no point in collecting resources to do it in the first place. Simple logic. Doesn't matter, its you're own fault for setting to destroy. We already have 3 skills that go to 120 now, and it seems like this is the direction Jagex wants to take. Maybe you should stop setting it to destroy.
If you don't care about xp, then why would 120 summoning even bother you anyways? You're not going to lose your 99 or max cape if 120 summoning was introduced. Unless you're telling me you're comped, which would be so silly of you to complain now because once you signed up to comp cape, you were already knew you could lose your cape with every Monday update.
Um why wouldn't you lose max cape if 120 summoning was released exactly?