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OSRS lands in RS3

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Saint Benjy

Saint Benjy

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Does anyone know the timeframe for releasing Fossil Island (and possibly Zeah) in RS3? Can we expect them by 2020? (probably not) By what about 2025?

I feel that these should be at least a medium priority to synchronize content across both games. The implementation of these should be fairly straightforwards (meaning less development time than if they were made from scratch), since OSRS can be used as a prototype.

These areas probably shouldn't be as content-packed as Priffindas (which in my opinion was overdone) or even Menaphos, (although Menaphos's content didn't hold interest for very long) and wouldn't even need to match their OSRS versions upon release. It would just be nice to explore all of Gielinor in one game.

EDIT:

Ultimately, I believe that adding Zeah is inevitable. With mainland content being packed denser and denser (think minigames to tile ratio), the only alternative is scaling up the entire continent (which would be good, but Jagex has stated that they don't want to go there)

Okay, to clarify things, I am aware that Jagex is currently doing reworks instead of adding new content. This thread's specific purpose is two fold:
(A) Obtain a rough idea of how long this rework phase will last and
(B) Determine the scale of priority of new areas to be added

Finally, my suggestion for a 6th-age quest that starts off the rise of Xeric in RS3 is: 185-186-256-66091441.

30-Dec-2018 03:01:55 - Last edited on 05-May-2019 08:14:52 by Saint Benjy

Saint Benjy

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Saint Benjy said:
Deltaslug said:
I don't think they are coming to RS3 much like how the Wushanko Isles might not come to OSRS.

Remember, both games have diverged enough that you can't really mix and match anymore.


Just because something has diverged doesn't mean you can't mix and match. There is very little content in OSRS and RS3 that can't be imported to the other game. RS3
already has
Kudos, so fossil island/kudos island is inevitable at some point in the future.


Dilbert2001 said:
RS3 developers already said they would rather not to spend their precious time on new useless and featureless new maps. They are not going to make another useless OSRS land with the same useless and existing content in RS3 already.

They make iconic game content like PoF and further enhancements, M&S reworks, Achievements among other large scale secret projects like the ones their Black Op and Faith teams are working on. They don't just blindly create a useless piece of land and put the incredibly boring same old farming patches, agility courses, kill-mob-loot-mob features there and call it a masterpiece. :D


You completely missed the point. First of all, POF is not iconic; it's bad. I've played through it and I just find it really dumb. It's like they tried to make a pokémon system and failed completely...

Adding Kourend to RS3 would be far from useless, even if it was on initial release. The main continent of Geilinor is getting really, really crowded. If they don't add Kourend (and move some of the mainland content there), then they have to scale up the mainland (which they really don't want to do!) But ultimately, it's inevitable.

01-Jan-2019 03:12:55 - Last edited on 01-Jan-2019 03:21:26 by Saint Benjy

Saint Benjy

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Dilbert2001 said:
Good thing Jagex have no plan in making dummy new maps with antiquated game features, otherwise we will have a lot of no update weeks this year.

Again, we don't want 3+ consecutive no update weeks in RS3, so no to any dummy "expansions" and dummy new areas with dummy features. :D


This logic is flawed on many levels.

(1) We NEED expansions. Menaphos was good, although it was disappointing they locked the quests behind hours of grinding. I don't understand why people oppose them, although Priffindas was a tad overdone

(2) A dummy Zeah won't be a dummy forever; over time it will get content just like everywhere else in the main game. 6th age Zeah allows for new lore and new content in the future without cluttering up the current world.

(3) A dummy Zeah is FAST compared to a full expansion.

Fox Totem said:
Please no Zeah in RS3 and no Arc in OSRS. I like that each game has it's own new content. I hope that both games continue to follow their own path to the future and do not become exact mirrors of each other.


RS3 and OSRS won't ever be mirrors of each other, even with all of the same lands. RS3 is 6th age, and OSRS is stuck in the 5th. RS3 Zeah will be nothing like OSRS Zeah.

Big Storms said:
The question is not: should we have Fossil Island in rs3? Rather, it is: do we think we have good ideas for content for Fossil Island that would be enjoyed by the community, yet are not so costly in terms of resources that it completely detracts from other updates?
Currently, the answer to that question has been no it seems. So I would suggest coming with some good ideas which would make it worthwhile putting in effort creating Fossil Island over other updates.


I would argue that expanding the map and thus lore is a much better thing than getting skill rework after skill rework (not talking about mining/smithing, btw)

05-Jan-2019 04:01:41 - Last edited on 05-Jan-2019 19:44:03 by Saint Benjy

Saint Benjy

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Fox Totem said:


What would be the point of that? If they are not going to be anything alike, why not just do
something different and original. I'd rather see OSRS as a somewhat alternate reality rather than being stuck in an earlier age.


I'm not quite sure what you're getting at. OSRS is (or at least seems to be) an alternate reality where Guthix was never killed by Sliske. Not everyone who plays RS3 plays OSRS (and they shouldn't have to) to get all of the content of the world of Runescape. Just looking at mechanics alone, there's no way you can explore Zeah in EOC.

While it's important that both games have a different experience, the games should be very similar lore wise, and we need Zeah to explore storylines like Cammora's. Personally, I'm tired of all these lore books turning Runescape into a light novel. With importing OSRS content into RS3 (and vice versa) we can play through the lore ourselves, and since the updates don't need to be made from scratch, it's much quicker.

07-Jan-2019 02:01:57 - Last edited on 07-Jan-2019 02:02:13 by Saint Benjy

Saint Benjy

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Dilbert2001 said:


Don't forget MTX and these "copy-pasted events" are and will still continue to be in RS3 regardless of any "OSRS lands in RS3". So that's another reason for you why "OSRS lands in RS3" don't mean a thing. :D


First of all, I'm assuming "MTX" = Microtransactions

I see a serious leap of logic with your post. Microtransactions might always be a thing, but that's completely off-topic from adding things like Fossil Island and Zeah. If anything, it's an argument to get RS3 to include more OSRS content and not less.

So Dilbert2001: I really don't understand where you are coming from.

07-Jan-2019 02:10:58

Saint Benjy

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Fox Totem said:

So is osrs an alternate reality or "stuck in the 5th age" ? Either way I think the base lore is similar enough and should be allowed to diverge in the future. Make osrs an alternate reality where there is a Zeah but no Arc. Where Sliske no longer exists, Guthix does not die, and the gods never return. A whole new story can take place.

It is only my preference that each game gets new content (like Zeah/Arc or new quests) exclusive to itself. And that the new conten does not get copied to the other game.


The storyline (moving forwards in time) should be able to diverge, but the history of Gielinor in both games should really be the same. I don't think it makes sense to compare The Arc to Zeah; eventually they should both be in both games since it will be an entirely different experience.

07-Jan-2019 21:16:18

Saint Benjy

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Dilbert2001 said:

Exactly, MTX has nothing to do with Fossil Island and such, that's also my reply to Swift Punch's post.

Please read my post and Swift Punch's. He tried to deliver an off-topic MTX comment so I just replied directly to his claim that if he hated MTX that much, he should have no reason to see Zeah and Fossil Island and such since MTX will always be here.


I did read it, so please don't assume! And I don't think he was trying to say what you think he was trying to say... Let's just let it go.

Dilbert2001 said:
No. I don't think it is "inevitable" for RS3 to have Fossil Island or OSRS to have The Arc. It is just OP's own opinion. Anything can happen in alternative realities but more likely than not, they won't happen because of Butterfly Effect - a small and apparently meaningless change can totally mess up the future. We saw that in The Needle Skips when Megan did not burn Primrose's book the whole story changed. So even if RS3 made Fossil Island available, it most likely would not be the same Fossil Island in OSRS.

Regarding your second comment, you better realize players can't play both RS3 and OSRS at the same time under the same account. You probably should believe many players actually have not only just played both RS3 and OSRS, but also have extensive knowledge and experience on both games, just that they have to play both games under different accounts. ;)


Again, not sure what you're trying to say. I play both games on the same account, but until very recently I had zero knowledge or OSRS. People shouldn't have to play both games to get access to all of Gielinor's content.

Yes, while butterfly affect is a thing, time moves forwards (BOCTAOE). It doesn't make sense to leave out a bunch of history (or retcon everything) just because the story going forwards diverges.

07-Jan-2019 21:17:50 - Last edited on 07-Jan-2019 21:24:18 by Saint Benjy

Saint Benjy

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Dilbert2001:

(I'm assuming that you aren't trying to troll or gaslight). I KNOW you were responding to another user's post. In telling you that you can play RS3 and OSRS on the same account,
I'm commenting on your reply!


And you seem to have missed my point, but I'll try to make it more clear
The
past
of RS3 and OSRS should be the same.
The
future
or RS3 should be different

Fossil Island, Zeah, The Arc, et cetera have existed in the past (canonically), so they should be in both games, although what happens there should be different. I'm not talking about when an update occurs, but the actual in game storyline of the runescape world!

OSRS and RS3 diverge in year 169 of the 5th age...

07-Jan-2019 22:13:11

Saint Benjy

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Dilbert2001 said:

We can play RS3 and OSRS on the same account
but not at the same time
. That's why most players active on both games make different accounts.

NPCs behave differently in different alternate realities. The stories change accordingly too. You can see the big differences between New Varrock and the current Varrock. Likewise, no RS3 NPC is interested in seafaring in the Fossil Island or Zeah regions therefore they don't see Fossil Island and Zeah. Remember, the Varrock Musesum in RS3 ended up getting interested in the Arc, they spend their efforts there. They don't care about Fossil Island anymore. Jagex put up a poll on Fossil Island vs The Arc. Fossil Island lost and was replaced by the Arc. The Arc is the new Fossil island. :D

Who on Earth plays RS3 and OSRS simultaneously?! It seems like it would be extremely difficult to do anything other than the most tedious of tasks. The productivity gained seems like it would be minimal at best, even with something like runespan and OSRS woodcutting.

Yes, different characters behave differently in different timelines. However, most of history happened
before the timelines diverged in 5.169
. Zeah existed before year 5.169, so it technically
exists
in the RS3 universe, whether we can access it or not. Likewise, the Arc technically exists in OSRS, even if it cannot be accessed. It's a different timeline
in the same universe.


And the arc and fossil island are fundamentally different. You can try to equate them, but one shouldn't replace the other. The content shouldn't be anything alike.

08-Jan-2019 04:16:54 - Last edited on 08-Jan-2019 04:18:55 by Saint Benjy

Saint Benjy

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Dilbert2001 said:

"Likewise, the Arc technically exists in OSRS, even if it cannot be accessed."


There you go. Likewise, Fossil Island technically exists in RS3, even if it cannot be accessed. But so what? Fossil Island can remain unaccessible forever as long as it remains useless in RS3.


Its only useless until it can be accessed. Why don't people get it: making something accessible is the first step to making something useful!

29-Jan-2019 01:16:21

Saint Benjy

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Dilbert2001 said:
Saint Benjy said:
Dilbert2001 said:

"Likewise, the Arc technically exists in OSRS, even if it cannot be accessed."


There you go. Likewise, Fossil Island technically exists in RS3, even if it cannot be accessed. But so what? Fossil Island can remain unaccessible forever as long as it remains useless in RS3.


Its only useless until it can be accessed. Why don't people get it: making something accessible is the first step to making something useful!


Here be Penguins is made accessible through the Fairy Ring, we should all know how "useful" it is. :D:D:D


I must report you to the analogy police. In all seriousness, your "Here be Penguins" may be given additional use sooner or later. Adding some use to an area is really not hard to do.

Second, "Here be Penguins" doesn't really need anything to be there to be useful. Finding hidden areas is nice for the vast majority of players, even if nothing is there.

It's a bit harder to make the "nothing needs to be there" argument with Zeah, but it's really a red herring, since Zeah would have content eventually.

30-Jan-2019 00:45:40 - Last edited on 30-Jan-2019 00:50:52 by Saint Benjy

Saint Benjy

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Dilbert2001 said:

Here Be Penguins was added more than 10 years ago and still have no practical usage. Don't know anything about "later" as nothing is being revealed by Jagex but obviously it wasn't given additional "use" sooner.

If finding "hidden areas" like Here be Penguins is so nice for the "vast majority of players", where did this "vast majority of players" talk about it in all these 10+ years? :D


You're trying to use "Here Be Penguins" as a Strawman argument, and it doesn't work, because it's really silly to compare "Here Be Penguins" to a place with actual lore like Zeah. ;) And the very existence of OSRS gives precedent for content to be added to an empty Zeah.

"Here Be Penguins" is supposed to have nothing there, that's the whole point of it. It's a gimmick location, (although as I said before it may not always be). But to answer your rhetorical question about "Here Be Penguins", look no further than your last post. :D (It was also a bit meme-like upon release)

31-Jan-2019 02:18:47

Saint Benjy

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Dilbert2001 said:
Saint Benjy said:
Dilbert2001 said:

Here Be Penguins was added more than 10 years ago and still have no practical usage. Don't know anything about "later" as nothing is being revealed by Jagex but obviously it wasn't given additional "use" sooner.

If finding "hidden areas" like Here be Penguins is so nice for the "vast majority of players", where did this "vast majority of players" talk about it in all these 10+ years? :D


You're trying to use "Here Be Penguins" as a Strawman argument, and it doesn't work, because it's really silly to compare "Here Be Penguins" to a place with actual lore like Zeah. ;) And the very existence of OSRS gives precedent for content to be added to an empty Zeah.

"Here Be Penguins" is supposed to have nothing there, that's the whole point of it. It's a gimmick location, (although as I said before it may not always be). But to answer your rhetorical question about "Here Be Penguins", look no further than your last post. :D (It was also a bit meme-like upon release)


There is absolutely no lore, not even a word regarding Zeah, in RS3.

What's a strawman argument? It is extremely clear. :D:D:D


(1) There's a statue of Cammora in front of the Heros' guild. If you know Cammora's story, then you know the connection to Zeah. :D:D:D

(2) It is a strawman argument. You're comparing a gimmick area (that was never meant to be more than that, although that could change) to a future expansion*, It's just silly.

*which I'm arguing should be done over a long period of time instead of all at once like Menaphos

31-Jan-2019 03:52:40 - Last edited on 31-Jan-2019 03:55:35 by Saint Benjy

Saint Benjy

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RS3 and OSRS are two modes of playing the same game, in the same universe. Gielinor is Gielinor!

The Sliske comparison is invalid because while the timelines of OSRS and RS3 Diverged, their pasts are still the same. This is why OSRS is get Priffinidas, and may, one day, hopefully deal with Xau-Tak's tentacles (assuming Xau-Tak had a way of getting around the edicts).

(A) Long ago, back in the days of RS2, Jagex said they would never create an RS3 :D:D:D:D Times change and as Jagex staff come and go, the company changes its mind.

(B) Jagex never said that they won't do anymore expansions, they said that they won't do any more expansions like Menaphos. Doing Zeah over time (20 years) instead of all at once is still compatible with what they've said.

And finally, this is in future updates because this isn't a suggestion thread, and the point is NOT to argue over whether they should or not add Zeah (Spoiler: they should eventually;)), but just trying to figure out what the timetable is.

31-Jan-2019 04:12:40 - Last edited on 31-Jan-2019 04:19:19 by Saint Benjy

Saint Benjy

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Dilbert2001 said:
"And finally, this is in future updates because this isn't a suggestion thread, and
the point is NOT to argue over whether they should or not add Zeah (Spoiler: they should eventually)
, but just trying to figure out what the timetable is."


Obviously, you are the only one trying to argue over with yourself and yourself only. Oxymoron :D:D:D


No, you just described yourself.:D:D:D You aren't convincing me anyways.

Dilbert2001 said:

There is Priffdinas in OSRS because the elves in both OSRS and RS3 have discovered it. There is lore about Priffdinas in both RS3 and OSRS from the get go.

There is no Zeah in RS3 because nobody in RS3 has even mention a word about it, let alone to discover it. There is also no The Arc in OSRS because nobody in OSRS has discovered it.


You don't know that :D:D:D

Dilbert2001 said:

Time branches off in infinite dimensions. A slight change mean different worlds. RS3 and OSRS are two different games, not just two different modes of the same game. In RS3, Sliske and Guthix died. In RS3, I am the World Guardian but in OSRS you are not. :D:D:D


In theory time
could
branch off into infinite directions. This has no effect on the
PAST
however. In both OSRS and RS3, you are still *you*. World guardian or not. The landmass is the landmass, and Cammora went to Zeah.

31-Jan-2019 04:36:51

Saint Benjy

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Dilbert2001 said:
The past of OSRS has changed. The boat of RS3 has sailed, sailed to The Arc, not Zeah. Too bad for the primitive Zeah newts who still live in Stone Age. :D

Sliske in RS3 was not the Sliske in OSRS as time moved. Obviously and extremely noticeably Bob the Cat in RS3 was not the same Bob the Cat in OSRS since in RS3 Bob is a living cat but unfortunately in OSRS he is a dead cat which doesn't even bounce. :D:D:D

I am the guardian in RS3 and nobody in OSRS is. That's the undeniable fact because we live in 2 different game worlds, not just game mode.


I'm trying to tell you that you've missed my point, and the point of this thread, completely: Sliske is Sliske and you are you. Moving about in time, whether it's backwards or forwards or side-to-side doesn't change that.

From the standpoint of story development, it's important for games like Runescape to have a canon that makes logical sense,
otherwise (the vast majority of) people lose the ability to get as invested in the universe!


If the difference between OSRS and RS3 is just a different path along the temporal branch, then the Runescape universe is ultimately salvageable. Otherwise, Runescape's entire story will collapse into one giant plothole that makes no sense whatsoever.

(It's bad enough that in RS3, you don't have to do the quests in chronological order, but as long as the story is logical that can be written off as a mechanic of gameplay that has no impact on the narrative)

31-Jan-2019 04:57:53 - Last edited on 31-Jan-2019 04:59:26 by Saint Benjy

Saint Benjy

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Wow, I didn't know Bob the cat was dead is OSRS
however
, Bob's death does not negate my point.

We're talking about two different points in time. For any person that has died, there was some point in time where that person was alive. In other words, a lifespan occupied a fixed amount of space on a timeline. We can deal with the branching timeline by generalizing time into a plane, and if the shape of the portion of the plane where a being is alive is irregular, then the being can be dead in one timeline and alive in another.

TL:DR
So sure, the future can be different. But the past cannot. RS3 and OSRS share a common history. And thus is the core of the point: Zeah existed in the
PAST
of OSRS,
therefore
it exists in the past of RS3. And thus, it should exist in the present in some form or another (unless someone destroyed it, but there's no reason to think that anyone did)

Finally, there's also no reason to think that Dragon Slayer II won't ever be added to RS3. Even though we're in the 6th age now, it seems like it would move to advance the RS3 Dragonkin storyline, by allowing Bob to die and then reincarnate again into a human.

31-Jan-2019 05:40:04 - Last edited on 31-Jan-2019 05:48:02 by Saint Benjy

Saint Benjy

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Big Storms said:

Developing these islands is a huge undertaking. My question is:
what content do you have in mind putting on these islands that would be fun enough for players to engage in that it justifies the resources spent on this update?


It's very hard to predict what content will be useful down the line. Menaphos was a bit of a flop unfortunately, which is why I'm using it as an example of what NOT to do.

With Zeah, but this also applies to Fossil Island, Aprosandra, Abbinah, or wherever, my approach would be to
minimize resources needed for the official launch
, so if the area is a flop, not much is lost overall. More content can always be added later, and over time to fit the needs of the players.

To respond to
Dilbert2001
(can't quote the post because of the character limit): reworking existing maps is not what this thread is about, unless you are trying to say (and I'm not sure you are) that that we shouldn't add new maps until we have completely filled every square of every existing map with content. This however would cause a complexity that's too high for any human to reasonably use.

31-Jan-2019 18:52:47 - Last edited on 31-Jan-2019 19:00:10 by Saint Benjy

Saint Benjy

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Jaekob Caed said:
I hope we do get a new continent or continents (perhaps we can finally have a continent that is realistically large, with tall mountains, deep valleys, wide rivers, etc), and I think Zeah can serve as inspiration, but I think that it makes more sense for the games to be their own thing and not copy off of each other except in certain cases (such as having bank placeholders; that's a must, even though the rework was canceled in RS3).


I'm in no way saying that RS3 Zeah would be the same as OSRS Zeah, although we'd probably want to have many of the same quests, just to keep the lore consistent. RS3 could however use OSRS Zeah as a starting point.

31-Jan-2019 19:05:14

Saint Benjy

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Dilbert2001 said:
Huogh wrote:

"I think you are misunderstanding the relationship between RS3 and OSRS. OSRS is not the past of RS3, and RS3 is not the future of OSRS."


Exactly the opposite is what I meant.

This was what I wrote:

"OSRS was the past of RS3
when it started out in 2012
, but it is
not even the past of RS3 now in 2019
"


The link of lore between RS3 and OSRS has broken in 2012 when OSRS was released. They are different games with different lore now.


I don't know why you keep saying the link of lore was broken. It's not. Just the gameplay is different. It's the same place in space, just a different place in time. (Not backwards or forwards, but rather sideways)

Yes, one could theoretically rework an existing island into Zeah, but that would take
MORE
effort than just creating a new area. And if you didn't put the time in to do at least a partial rework, simply renaming an island "Zeah" wouldn't make any sense.

Exploring Zeah using the EOC is something that would be an entirely different experience than OSRS Zeah. And unless OSRS implements an EOC mode (don't make me laugh), Zeah coming to RS3 would be the only way this would be possible.

31-Jan-2019 21:19:19 - Last edited on 31-Jan-2019 21:25:51 by Saint Benjy

Saint Benjy

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Dilbert2001 said:


The link of lore is obviously broken. I told you several times you can't have a Robert the Strong RS3 cat alive and kicking and a Robert the DEAD OSRS cat all in the same space.

RS3 doesn't need and should never go back in time to the 5th Age and make changes OSRS made and OSRS doesn't need to follow the events of RS3 neither.

RS3 adventurers don't need to go to Zeah because there is no lore whatsoever about Zeah in RS3. There is simply no reason for them to even know of the existence of "Zeah".

Then the question "what should be in Zeah" must be answered before it is even going to be designed.


No, the link is not broken. I've told you several times that
the death of Bob the Cat does NOT break the link
. OSRS and RS3 branched off the same point in time when Bob was alive. Bob died in one branch, and is still alive in the other, he's the same cat though, just as you are you whether you are a child or an adult.
What happens after the branch point doesn't change what comes before it.


RS3
already goes back in time to the 5th age
! This is nothing new. The Vampire quest finale is a 5th-age quest, that was released long after the 6th age was. There could easily be more.

RS3 adventurers don't need to go to do anything. You even need to play the game. This argument is invalid.

Yes, the question of what should be in Zeah should probably be answered before Zeah is designed. But that is entirely
OFF TOPIC
for this thread. The whole point of this thread is trying to pin down (and or prompt the creation of) the timetable for the design and release of fossil island and Zeah.

31-Jan-2019 22:17:44 - Last edited on 31-Jan-2019 22:17:58 by Saint Benjy

Saint Benjy

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Dilbert2001 said:
RS3 branched off to The Arc but not Fossil Island obviously. Events are different as both games have their own lore and adventures. Give us a reason why should we RS3 NPCs and/or players all of a sudden need to go to Zeah for the lore part first.

Please re-read you OP. You mentioned CONTENT in every paragraphs:

"I feel that these should be at least a medium priority to synchronize content across both games. "


"These areas probably shouldn't be as content-packed as Priffindas (which in my opinion was overdone) or even Menaphos, and wouldn't even need to match their OSRS versions upon release. I would just be nice to explore all of Gielinor in one game.
"


"With mainland content being packed denser and denser, the only alternative is scaling up the entire content (which would be good, but Jagex has stated that they don't want to go there"


Your entire OP was about CONTENT. So are you trying to back off from your entire thread and don't want to talk about CONTENT of Zeah? :D


Because you 100% missed the point, that's why.

Talking about
that content should be synchronized
is very different that
specifically how to synchronize that content
. This thread is about the big picture, not the little details.

I don't know what you mean by branched off to the arc. Time branches, as do development schedules, space does not. Locations are irrelevant to timeline branches.

31-Jan-2019 22:36:59 - Last edited on 31-Jan-2019 22:38:25 by Saint Benjy

Saint Benjy

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Dilbert2001 said:
What content need to synchronized, scaled, make packer denser, etc?

You need to tell
WHAT content
first. I am asking you WHAT content, not "how" to synchornize it.


I was talking in a general sense, since I thought it would be really obvious. We have pigs underground because there was nowhere on the surface world to add them. (The lore reason is just a cop-out). POH, POP, should not have to be accessed via portals. It's things like this.

Also, you can't just wander the forests of Gielinor anymore without running into some distraction or diversion or minigame. There's no where left to just explore. Between the Nexus and Shattered worlds, (which are both solid pieces of content by the way) the Lumbridge Swamp doesn't feel like a swamp anymore, but more like a minigame hub. POF also screwed up the forest north of Ardounge: Zeah would be a much better location for it.

I hope you can understand where I'm coming from. The problem right now is still kind of medium, and I'm hoping and praying that Jagex does something about it before it gets too late!

31-Jan-2019 22:49:11

Saint Benjy

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Dilbert2001 said:
What content need to synchronized, scaled, make packer denser, etc?

You need to tell
WHAT content
first. I am asking you WHAT content, not "how" to synchornize it.


I was talking in a general sense, since I thought it would be really obvious. We have pigs underground because there was nowhere on the surface world to add them. (The lore reason is just a cop-out). POH, POP, should not have to be accessed via portals. It's things like this.

Also, you can't just wander the forests of Gielinor anymore without running into some distraction or diversion or minigame. There's no where left to just explore. Between the Nexus and Shattered worlds, (which are both solid pieces of content by the way) the Lumbridge Swamp doesn't feel like a swamp anymore, but more like a minigame hub. POF also screwed up the forest north of Ardounge: Zeah would be a much better location for it.

I hope you can understand where I'm coming from. The problem right now is still kind of medium, and I'm hoping and praying that Jagex does something about it before it gets too late!

Finally, content on OSRS has received positive reviews, so it would be a mistake from a marketing standpoint not to add it to RS3 (and vise versa)

31-Jan-2019 22:49:12 - Last edited on 31-Jan-2019 22:51:15 by Saint Benjy

Saint Benjy

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Dilbert2001 said:

So you only have a "general" sense but no SPECIFIC reason why we need to go to Zeah and what is it good for in RS3?

Good luck getting expensive development time spent on vague "general" sense. There are still some unfinished business Jmod are working on plus new secret xtra xtra large projects as they called them. Even Arprosanda which Jagex scratched for not willing to spend time on new maps, desires a little more love than Zeah since at least there is lore about it in RS3 already.


And the point of this thread is to ask if Zeah is one of these xtra xtra large projects, because Zeah certainly would qualify.
For the zillionth time: I'm just trying to figure where Zeah fits into the development schedule.
Unless you've heard something from Jagex, then you don't know the answer to this question. I can't keep track of all the different sources (twitter/etc), so I'm asking both Jagex directly as well as other people who are more informed.

It seems to me that you are no more informed than I am, otherwise you wouldn't be trying to infer from generalized statements.

31-Jan-2019 23:02:15 - Last edited on 31-Jan-2019 23:05:12 by Saint Benjy

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Dilbert2001 said:
If nobody told you a thing or showed you any related information other than mine on Page 1, Post 3 for more than a month:

"RS3 developers already said they would rather not to spend their precious time on new useless and featureless new maps. They are not going to make another useless OSRS land with the same useless and existing content in RS3 already.

They make iconic game content like PoF and further enhancements, M&S reworks, Achievements among other large scale secret projects like the ones their Black Op and Faith teams are working on. They don't just blindly create a useless piece of land and put the incredibly boring same old farming patches, agility courses, kill-mob-loot-mob features there and call it a masterpiece. :D"


I guess the most logical answer is perhaps nobody, Jagex included, have another word to tell you.

Perhaps, to burst more of your bubbles, I remember somewhere they said the XXL projects are some unfinished business they have revealed but haven't got to before... so Zeah or other new maps don't seem to be what they are.


Your post on page three doesn't have any citations, so I let it be one person's opinion, and kept the thread going to search for more data from other people. Unless you're secretly one of the developers, your word is far from gospel.:D:D:D

The last bit is new information, although it doesn't entirely rule out Zeah, it does make it less likely for the XXL projects. There's also nothing stopping Zeah from containing some new content (either on release or shortly thereafter) that would give a reason to be.

31-Jan-2019 23:30:22 - Last edited on 31-Jan-2019 23:32:19 by Saint Benjy

Saint Benjy

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Dilbert2001 said:
Saint Benjy said:
Dilbert2001 said:
If nobody told you a thing or showed you any related information other than mine on Page 1, Post 3 for more than a month:

"RS3 developers already said they would rather not to spend their precious time on new useless and featureless new maps. They are not going to make another useless OSRS land with the same useless and existing content in RS3 already.

They make iconic game content like PoF and further enhancements, M&S reworks, Achievements among other large scale secret projects like the ones their Black Op and Faith teams are working on. They don't just blindly create a useless piece of land and put the incredibly boring same old farming patches, agility courses, kill-mob-loot-mob features there and call it a masterpiece. :D"


I guess the most logical answer is perhaps nobody, Jagex included, have another word to tell you.

Perhaps, to burst more of your bubbles, I remember somewhere they said the XXL projects are some unfinished business they have revealed but haven't got to before... so Zeah or other new maps don't seem to be what they are.


Your post on page three doesn't have any citations, so I let it be one person's opinion, and kept the thread going to search for more data from other people. Unless you're secretly one of the developers, your word is far from gospel.:D:D:D

The last bit is new information, although it doesn't entirely rule out Zeah, it does make it less likely for the XXL projects. There's also nothing stopping Zeah from containing some new content (either on release or shortly thereafter) that would give a reason to be.


I wrote "my post on Page 1, Post 3", not Page 3.


I just quoted what you said. And it doesn't really matter, I responded to what you said in your last post.

31-Jan-2019 23:44:21

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Now we're getting somewhere. But I'm not just talking XXL updates, although if something would be released early next year, we can probably rule out Zeah with at least 1-sigma significance, possibly 2.

Dilbert2001 said:

The Jagex Unfinished Business news also showed they are not going to make new maps, but will do existing map rework rather.


What was the time frame?

If you recall from the OP, I mentioned 2025 as well as 2020. That's because I'm wondering about the schedule for the next 10, or even 20 years with this thread, and I'm not asking for hard and fast deadlines either, just what the general idea is, and what general priorities are.

01-Feb-2019 00:13:50

Saint Benjy

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Dilbert2001 said:
Saint Benjy said:
Now we're getting somewhere. But I'm not just talking XXL updates, although if something would be released early next year, we can probably rule out Zeah with at least 1-sigma significance, possibly 2.

Dilbert2001 said:

The Jagex Unfinished Business news also showed they are not going to make new maps, but will do existing map rework rather.


What was the time frame?

If you recall from the OP, I mentioned 2025 as well as 2020. That's because I'm wondering about the schedule for the next 10, or even 20 years with this thread, and I'm not asking for hard and fast deadlines either, just what the general idea is, and what general priorities are.


After Runefest 2017, I think. But you can see from Jagex's very recent comments on not making the Gnome quest because they don't want to make Arprosandra. You know they are not going to make other new maps too. This approach is consistent with their "rework over new map" agena.


But how long is this "rework over new map" agenda going to be in effect for? I know that they have the agenda now, but they can't just keep doing rework after rework indefinitely.

01-Feb-2019 00:20:13

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Dilbert2001 said:

You still do not realize the years 2012 and 2019 in my comment. But whatever.

Of course time travelling back to the past is possible. We learn that in Making History, Meeting History and The Needle Skips. That's hardly the point.

The key point of my post,
replying to OP directly
, is he can't use the excuse that some NPC in OSRS went to Zeah so the same NPC must also go to Zeah in RS3. I told him events in RS3 and OSRS are mutually independent. I also gave a few examples like how differently Bob the Cat, Guthix and Sliske fared in RS3 and OSRS. I also further gave the example the ship sailed to The Arc, so no Fossil Isle.


The Arc and Fossil Island are not mutually exclusive as you are making them out be.

Unless the player has to travel back in time to prevent Cammora from going to Zeah, then there's no reason for RS3's timeline to be any different. You're confusing the canon timeline with the development timeline. As we can see from the River of Blood quest
these are not the same thing!

01-Feb-2019 00:35:38 - Last edited on 01-Feb-2019 00:36:47 by Saint Benjy

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Dilbert2001 said:
Saint Benjy said:
Dilbert2001 said:

You still do not realize the years 2012 and 2019 in my comment. But whatever.

Of course time travelling back to the past is possible. We learn that in Making History, Meeting History and The Needle Skips. That's hardly the point.

The key point of my post,
replying to OP directly
, is he can't use the excuse that some NPC in OSRS went to Zeah so the same NPC must also go to Zeah in RS3. I told him events in RS3 and OSRS are mutually independent. I also gave a few examples like how differently Bob the Cat, Guthix and Sliske fared in RS3 and OSRS. I also further gave the example the ship sailed to The Arc, so no Fossil Isle.


The Arc and Fossil Island are not mutually exclusive as you are making them out be.

Unless the player has to travel back in time to prevent Cammora from going to Zeah, then there's no reason for RS3's timeline to be any different. You're confusing the canon timeline with the development timeline. As we can see from the River of Blood quest
these are not the same thing!


I wrote mutually independent, not mutually "exclsuive". They are 2 different things.


What is the difference then? Because you're acting like they're mutually exclusive.

01-Feb-2019 00:41:40

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Dilbert2001 said:

You really don't know the difference between independent and exclusive? Don't be silly. Get a dictionary if you really need it.

It is crystal clear any external event can change the future. Any player can change the future. Voting/Polls can change the future. We clearly see The Arc won the voting so the ship did not sail to Fossil Island. We see Bandos lost the voting and he died to Armadyl. Poll is just one example.

OSRS and RS3 have different external events that obvious can change the events of both games in a very very very different way.


You described the boat sailing as if each destination was mutually exclusive. That was reference to how you described it, NOT how you labeled it.

Again, you are confusing the
development timeline
with the
canon timeline
. They are not the same thing is evidenced by River of Blood. Like river of blood, Zeah is in the canon past, so your argument does not apply. :):):):)

Yes, players can choose what content comes sometimes, buts that a very small minority of the updates that happen, and it wouldn't affect something like this.

01-Feb-2019 01:06:47 - Last edited on 01-Feb-2019 01:07:28 by Saint Benjy

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Dilbert2001 said:

Totally nonsense about Zeah being in the "canon past'. OSRS started in 2013. Zeah was released in 2016. Just because you want Zeah to be in RS3 doesn't mean if RS3 players have to go back in time they will always be in 2016. They can go back to 2013 and have all the changes, quests, polls again. These changes can make Gielinor completely different from what it is now in both RS3 and OSRS.

The poll The Arc vs Fossil Island clearly illustrated the fact. RS3 players want The Arc, so no Fossil Island. This is how it works and has been for years. :D:D:D


You still don't get it.
When content is released doesn't affect the canon,
:):):) Also, there is no reason why we can't have the arc AND fossil island:D:D:D, just like we got both the Elf City and Invention. (Do you remember that poll).

01-Feb-2019 01:25:44 - Last edited on 01-Feb-2019 01:26:40 by Saint Benjy

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Dilbert2001 said:

External events, including player polls and of course divine intervention from the Elderest God AKA Jagex dictate the outcome, not just one or two users in the forums who demand Zeah to be in RS3 and think other external factors/events including the Elderest God AKA Jagex don't count.

The Arc vs The loser Fossil Island clearly verified the point. The majority of the players shape the game events and the future of the game, not just a player or two who can't even tell what he or she wants in Zeah.


Again, your post makes no sense because we got both Elf City and Invention. Unless you can point to something that proves that we will never get both Fossil Island and the Arc, then you really shouldn't be making this argument. We don't know that the majority of players don't also want fossil island.

I didn't state what I wanted to see in Zeah because it's
off topic
for this thread. You're in no way convincing anyone aside from (possibly) yourself by saying the same argument over and over, so perhaps we should just agree to disagree on this one.

01-Feb-2019 01:40:14

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We would have gotten Priffdinas eventually even if it failed in the poll. It was explicitly stated:):)

By saying that we don't get Fossil Island, you strongly implied that we won't ever get it. I'm not making the same point over an over again, but rather calling out your faulty logic over and over again until you finally clarified. And yes, I'm talking about that day(s?), 5-15 years from now when Jagex finally decides that RS3 needs fossil island and/or Zeah.

I've just been responding to you and trying to keep you on topic. Yes, you had some good evidence that Zeah and Fossil Island aren't coming out before the middle of next year, but I feel that I've stayed fairly close to the topic. You always go more off topic whenever your arguments break down, constructing strawmen and the like.

01-Feb-2019 02:07:06

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Dilbert2001 said:
Hguoh said:
Dilbert2001 said:
The Arc vs The loser Fossil Island clearly verified the point. The majority of the players shape the game events and the future of the game, not just a player or two who can't even tell what he or she wants in Zeah.


Invention and Priff were polled against each other. Priff won, yet we still eventually got Invention.

Yes, Fossil Island lost to the Arc in a poll, but that doesn't mean that we won't eventually get Fossil Island (or that OSRS won't eventually get the Arc). All it shows is that at the time of the poll the players prioritized the Arc over Fossil Island.


If Priffdinas lost to Invention, the outcome of OSRS content/lore could be very different too. It again illustrated the fact that any change can affect the lore. Events in RS3 and OSRS are mutually independent, lore can be independent of course so Zeah and Fossil Islands can remain hidden.

Yes, Fossil Island can be brought up again may be years later. But please see my point in the above paragraph.


The lore can only be independent with regards to things after the split. Just having the potential for Zeah, doesn't mean that Zeah has to happen anytime soon, but as long as we have Cammora's statue by the Hero's guild is good evidence that the canon before the split is the same, excluding the miniscule amount of lore that got changed by timetravel.

(And just to make sure you don't get the wrong idea, this thread is about the distant future)

01-Feb-2019 02:40:28

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Don't be silly. You need to stop using the "ship has sailed" metaphors, it's been debunked time and again in this thread. There's another barge that will one day be heading to Fossil Island being constructed in the Digsite right now.

Re-read what I wrote: I'm not saying the player's choices are miniscule, I'm saying that the impact of time travel is miniscule.

01-Feb-2019 02:53:35

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Dilbert2001 said:


Don't be silly. The ship has sailed doesn't mean there can't be another ship later.

Re-read what I wrote a couple of posts back. I'm saying that time travel is just one of the many many external events that can change the history a colossal lot. No players or NPC they know need to go back in time to change a thing. Even a Guthix Butterfly not mentioned anywhere in game can do a huge change under the order or the Eldest God or the opinions of the majority. :)


Don't be silly. By saying the ship has sailed, you were implying (by how you used the metaphor) that there would not be another one later. But at least you agree now that the Arc and Fossil Island are not mutually exclusive

The impact of timetravel on a game HAS to be negligible otherwise the story falls apart (unless the game is specifically about timetravel); I'm a writer, and I've taken several classes in game design. Jagex isn't dumb enough to send the player back in time to negate the existence of a continent.

I don't know how many times I have to say this: story time is not the same as development time

When a butterfly flaps it's wings it could change things, but the odds of that are truly infinitesimal. The reality of even a swarm of butterflies having an impact is too low to seriously consider.

01-Feb-2019 03:15:44 - Last edited on 01-Feb-2019 03:15:59 by Saint Benjy

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Dilbert2001 said:
Don't be silly. You just keep going in circle. I already explained 9000 times on "the ship has sailed" and I clearly wrote mutually independent not mutually exclusive. If you are serious about this thread, please drop this nonsense. Thanks in advance.

Again, I told you many times anything can change history. It doesn't have to be a time traveler.

Jagex doesn't need to send anybody back in time to change history. An act of God can change everything without anybody seeing anything in the game. It doesn't matter if you are a writer or whatever because Jagex make their real money based on what players want to see in an entertainment. If a writer doesn't think it makes sense that Armadyl killed Bandos, too bad it still happened because the God wanted it so. The God also doesn't need to tell a writer why the ship changed its course and sailed to The Arc and how low the odds was. It just happened that way. Nobody need to go back in time to change the course of the Ship. The God just sent it to The Arc because the players wanted it to.


I do not recall you saying that they were mutually independent until I pointed out specifically that they were not mutually exclusive. And even if you did, that's NOT what that saying implies, or even what you were using it to mean. You can't change the meaning of what you said after the fact, and you can't change the meaning of words.

I have no nonsense to drop.
If you are serious in any way, shape, or form, you will not reply to this thread any longer, as your argument has been debunked. You have stopped making rational arguments and started trolling.


Time moves forwards. That's how time works.

This new ship metaphor of yours doesn't even doesn't even make sense (no matter how many times I read it), except for beating a dead horse. I'm assuming by god you mean the players, but even then the writer (Jagex) gets to decide what God (the players) gets to decide.

01-Feb-2019 05:08:36 - Last edited on 01-Feb-2019 07:47:21 by Saint Benjy

Saint Benjy

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That's only half true: players interact with Cammora by looking at (examining) her statue (and wondering about it) outside the Hero's guild.:D

And while there has not been a word in RS3 involving Zeah, but not having it exist at all would still contradict the canon of the world. (Theres a world map somewhere that has all of the locations in both OSRS and RS3, I can't find it though)

Finally as players write their stories, the universe is not sealed. Players look at game guides, et cetera and bring in new information, which gets stored in things like the player's name and in the notes tab.

01-Feb-2019 19:38:25

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The god metaphor falls apart completely when you try to apply it to real life, unless you can prove that the real world is a video game.

There is something else in the lore: quote from the runescape wiki: "If a player talks to Xenia after reaching 300 quest points, Xenia will mention that the player is a legendary hero in the same league as Camorra and Arrav as well as Robert the Strong."

She's also mentioned in the postbag from the hedge.

Yes, not all players might be curious. But if you're interested in the lore at all (which you seem not to be, but I could be wrong), then you probably did wonder.

Anyways, we've gone off topic again... This thread is about the development schedule. How long are is this era of reworks going to last?

01-Feb-2019 20:04:46

Saint Benjy

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Dilbert2001 said:
Jagex games take real life polls. Sorry to disappoint you real world events affect Jagex's games.

Still, no a word about Zeah can be found in any RS3 lore. RS3 players and NPC only know about Camorra but nothing about Zeah, let alone going there. :D

About the "off topic" thing, on page 11, post 2, I already told you:

"If you still keep talking about "on topic". Let it be known that your thread only asked for the timeline of OSRS land in RS3 and the rest of the post was CONTENT you can't even tell. obviously there is nothing to talk about CONTENT you can't even tell.
So if you really want to go "on topic", please just talk on time line then. I am fine with that.
.. and let it be known that no Jmod has said a word regarding they are making OSRS lands in RS3 whatsoever AFAIK."


Shrug! Told you so, if you want to talk about time line, I am fine with that. Just that seeming you still had been trying to wander into different directions. ;)

I know Jagex takes real life polls. That has nothing to do with anything that I'm saying.

You went a bit off topic with your first post. Yes, RS3 players know about Camorra but not about Zeah directly, unless they have played OSRS. That doesn't mean that going more into Camorra's backstory isn't inevitable somewhere down the line. I'm trying to figure out what that line looks like.

If I have gone off topic, that's because
you have repeatedly tried to hijack this thread
and bring it off topic.:O

In the OP, I mentioned content briefly and in the most general sense possible. Are you trying to ask when we will get content that requires Zeah or Fossil Island or some new are will need be made accessible? Either ask your question, or cease and desist posting.

01-Feb-2019 23:06:47 - Last edited on 01-Feb-2019 23:07:27 by Saint Benjy

Saint Benjy

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I said that your analogy about God falls apart when you compare a story to real life. As far as you know: Jagex still wants to make Fossil Island.:D:D

A tiny bit of Camorra's backstory is revealed in the postbag from the hedge, which is canon as far as anyone knows. There is precedent.

I mentioned content three times, but only once in it's own context. I'm talking only in the
most general terms
. This isn't about what's on Zeah at all, unless you know of a piece of upcoming content that helps place the release of the new areas in time.

I cannot ignore anyone who posts on my thread.

People went off-topic because you led them off topic. You went off topic with your second post on the first page.

We don't know if any timeline exists or not, or what form it exists in. But the fact of the matter is that you have (and for the most part continue to) miss my point completely. Yes, at one point you made a few on topic posts, but those were a minority, and only after I repeatedly explained it to you.

01-Feb-2019 23:44:14

Saint Benjy

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Jagex never said that they aren't planning to make fossil island at some point either.

I didn't comment about you back then because
I didn't expect you create an argument that lasted multiple pages, breaking the forum code of conduct (Good Forumer Guidance #4)
.
Please get off my thread or I will have to report you.


I know it seems unlikely that they will make new maps in the near future, but we did get a large new area with Violet is Blue, so it's always possible that they have a surprise in the works. But I'm more focused long-term schedule than the short term anyway.

02-Feb-2019 00:07:25

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Just to clarify: you went off topic on post 3 of page 3, and then (almost) everything after that was just done to undermine this thread.

Also, it seems that the rework phase doesn't apply to seasonal quests for some reason. (Violet is Blue gave us a new town)

02-Feb-2019 00:26:04

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Dilbert2001 said:
Why don't you go do whatever with your "off topic" claims and let's get back to this thread. Just make our days please. :)


Fine, but I just call them as I see them.

I found this on the old wiki talk pages:

Original message details are unavailable.
More Upcoming Content
I've gleaned this from the Premier Club 2014 March Q&A, but I'm unsure where to put much of it in the article:

Tuska will be released, but unlikely to be released this year
Mod Osborne suggested the possibility of next year being the year of Vampyre quests as this year is the elf quest year.
Pirate god- some discussion
1 known Fremennik god- far in the future
Godless lore out of world events
Update for the Underground Pass with Mourning’s End Part III
Some gods living/dying will be chosen by players individually
Early bird for an update after FotG in April
Bandos will have an influence in upcoming content now that he’s dead
Elder Gods will feature in an upcoming quest
2-3 more desert quests which will resolve Het, Crondis and Amascut, along with featuring Ozan.
First part of Elf city to come in September
Mod Osborne hopes for a Zamorak quest this year
An April quest is “a wee bit secret” according to Mod Osborne.
Other quests are planned that very little to nothing have been revealed about
Something special planned for the 200th quest
Yelps will be a minor comic relief in an upcoming quest
Fossil island not currently being worked but is a Mod Mark passion project
“Plenty of lore in between the quests” will be released this year. -Mod Osborne


All of these except for Fossil Island seem to have been released.
Church of You
was another Mod Mark passion project which we've heard nothing about. I don't know if there's a pattern here or not.

02-Feb-2019 00:53:07 - Last edited on 02-Feb-2019 00:53:28 by Saint Benjy

Saint Benjy

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I don't know what you mean by wall of text?

There's also the possibility that Fossil Island will follow a Priffindas pattern of waiting 10 years. MEP2 came out in 2005 and Priff came out in 2015. Since Fossil Island was first mentioned in 2014 then it could be expected in 2024.

02-Feb-2019 03:49:11

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When you just say "wall of text", it's hard to tell what you're referring to. I thought you were talking about something on some other site that you saw.

Right from the start, I always considered the possible additions of Fossil Island and Zeah to be independent, however no that I think of it, they may not be. On one of the runefest live streams they spoke of RS3 getting Monkey Madness II. And while that's not related to either Fossil Island and Zeah, Dragon Slayer II is. And while Jagex didn't specifically mention Dragon Slayer II, I could easily see them doing a poll on which OSRS quest sequel to add if they had a leftover quest slot in the year.

03-Feb-2019 05:45:56

Saint Benjy

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Dilbert2001 said:

2. Yes, that's correct The "split" came a the 5th Age and perhaps Camorra went to Zeah. But there are plenty of other inconsistencies suggesting present time RS3 did not come from the diverged OSRS time line. For instance, My arm was said to be a farmer-wannabe but with no farming experience in RS3 before My Arm's Big Adventure. However, in OSRS, My Arms already learned farming from the last OSRS Troll quest. He is also happily married to Snowflakes and moved to Weiss in OSRS supposedly back in the past too. That's not the same My Arm in the 6th Age RS3 obviously.


That's probably just an oversight.

03-Feb-2019 21:57:35

Saint Benjy

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Dilbert2001 said:

2. Yes, that's correct The "split" came a the 5th Age and perhaps Camorra went to Zeah. But there are plenty of other inconsistencies suggesting present time RS3 did not come from the diverged OSRS time line. For instance, My arm was said to be a farmer-wannabe but with no farming experience in RS3 before My Arm's Big Adventure. However, in OSRS, My Arms already learned farming from the last OSRS Troll quest. He is also happily married to Snowflakes and moved to Weiss in OSRS supposedly back in the past too. That's not the same My Arm in the 6th Age RS3 obviously.

That's probably just an oversight.

Dilbert2001 said:

Clearly, Fossil Island is the Pink Elephant among all the other projects you quoted. The other projects are/were being worked on and completed but Fossil Island is
NOT
because it was only a Passion Project of the then (> 4 years ago) Lead Designer who has now been promoted to a management role. There are no words it is the current lead designer Mod Osborne's passion project whatsoever. ;)

Whatever new RS3 quests, even if they are named Dragon Slayer 2, obviously don't have to follow the same storyline in OSRS. Bob, aka, Robert the Strong RS3 cat doesn't have to go to Zeah to become Robert the Dead OSRS cat even in a hypothetical Dragon Slayer 2.

On Kethsi, Robert the Strong left a message to you to return his beads to him when he is no longer a cat. Since he became a cat by reincarnation, this probably means he needs to die to return to being a human. Thus, I think it's safe to say that Bob's death is not only planned for RS3, but Dragon Slayer II will be released at some point, maybe in a slightly different form.

03-Feb-2019 21:57:35 - Last edited on 03-Feb-2019 22:01:08 by Saint Benjy

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Dilbert2001 said:

You can't have too many "oversights" in a good quality RPG, even thought the stories in a game are still fictions.

I bet there are going to be a lot of "oversights" when Priffindas is open up in OSRS. As I mentioned, Zalcano can be another "oversight". Lore of the 8 clan leaders can be "oversights".

But perhaps, they are not oversights but intended. You can tell from the name "Song of the Elves" instead of "Voice of Seren" perhaps the 2 Priffdinas are intended to be simply different. Present time RS3 actually is intended to come from a different past of the history of Gielinor. Present day RS3 Gielinor is intended to be different from the OSRS Gielinor.


With something small like this (that doesn't really affect gameplay that much), the
most likely
scenario is going to be an oversight.

OSRS Priffindas will inevitably different (and I do expect them to make mistakes in the lore, RS3 has lore mistakes even with itself) And it would be a horrible, horrible mess to have two entirely different histories of the elves.

What's "Zalcano"? I looked it up on both RS3 and OSRS wikis and found nothing

03-Feb-2019 22:50:30

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Dilbert2001 said:
Already posted on Page 14, post 6:

"Although the elves did their best to avoid the God Wars, they were unable to stop the carnage reaching Prifddinas. Over the thousands of years that the God Wars took place, many foes came to the city in the hope of claiming the knowledge and power of the elves. One of these foes was Zalcano, once a demon in service to Zamorak, her ambition eventually got the better of her and she was cursed by the god during an attempted uprising against him. This curse doomed her to turn to stone. "


If you still don't know, read the entire description here:

http://services.runescape.com/m=news/song-of-the-elves-poll-blog-i?oldschool=1#_ga=2.102433089.1983441670.1546817732-1080454618.1498157815

They are trying to added a boss only to be defeated with skilling in Priffdinas. If he is added, there will be some more explanation how he disappeared in RS3 later. :)


There are a handful of potential explanations, and looking at the OSRS design doc for Priffdinas, it seems like Priffdinas is going to have the 8 clans also in OSRS, so the canon should be similar. The simplest explanation for why Zalcano is inaccessible in RS3 is that she's on the ground floor of Priffdinas, which is also inaccessible in RS3;)

03-Feb-2019 23:24:16

Saint Benjy

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Dilbert2001 said:
More information FYI:

Question:

"But why would you put that at the same time as a survey about the future? Now I'm hyped that RS3 might get Zeah added!"


Mod Chaose/Phil@JagexChaose:

"That's not happening, sorry. It's art for something relevant to both and not directly for either game. Should be revealed soonish? It's not game content"


https://twitter.com/RSSabob/status/1040210162366259201


This might just mean that Zeah isn't coming in the
near future
. I wouldn't say this is for all time.

04-Feb-2019 02:50:22

Saint Benjy

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Dilbert2001 said:
Saint Benjy said:
Dilbert2001 said:
More information FYI:

Question:

"But why would you put that at the same time as a survey about the future? Now I'm hyped that RS3 might get Zeah added!"


Mod Chaose/Phil@JagexChaose:

"That's not happening, sorry. It's art for something relevant to both and not directly for either game. Should be revealed soonish? It's not game content"


https://twitter.com/RSSabob/status/1040210162366259201


This might just mean that Zeah isn't coming in the
near future
. I wouldn't say this is for all time.


Jmod just said "Zeah is not happening" and "Not game content" (and had nothing to reveal, let alone soonish". It pretty much tells all of us concretely they are not working on Zeah in RS3.

Whatever you think about future timeline, if it ever happens? Shrug! Your are free to guess. :D


You keep moving the goal posts, so I will to.:D Except wait… I don't have to:D. I'm talking about the long-term plan, as I've stated before and time again. It's maps like this though which make me think that they want to have some form of OSRS-RS3 synchronization.

04-Feb-2019 04:47:16

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Dilbert2001 said:

What goalpoals and who moved them? I simply quoted the exact reply of a Jmod directly in response to the Zeah as a game content in RS3... and we can all see "Not happending" and "Not game content" in his reply. I did not even make a comment of my own regarding it. :D

Goalpoals? Did Jagex move them? I don't see they even have any goalpoals regarding Zeah i
in any of their official communication including this one to begin with TBH. You can try to talk about future of the future of the future if you want, but show us what they said about the "future" of Zeah in RS3 first pleas. :D

Nope, I'm referring to where you moved them on pages 3 through 12ish?

The reason that I think that the word "soon" to the Mod quote is because it's in response to someone saying that he's expecting Zeah "soon".

05-Feb-2019 00:23:41

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Dilbert2001 said:

Told you already. You can think whatever you like to think about what the Jmod meant.

I just posted exactly what he posted in Twitter. I don't care what you think and I have no comments on what you think. I only care about actual game content. Shrug! :D


In other words, you don't care for lore. I play runescape for the story, so I can take or leave these new mechanics. Still, the mod quote the best evidence that you've posted yet, although as I said, the fact that the mashup exists tells another story.

05-Feb-2019 06:17:50

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Dilbert2001 said:

I already told you the lore, actually completely lack of OSRS lands lore in RS3. Jmod also said it is just art, NOT GAME CONTENT and therefore no lore at all.

No further comments need there and no "lore" for OSRS I even need to care for in RS3 whatsoever. You can go talk about the "lore" you can imagine, but my comment is just SHRUG! :D


The fact that they are doing means that they are thinking at least thinking about it. :D And stop moving the goalposts, just because the lore isn't there doesn't mean the precent for lore isn't there.

07-Feb-2019 21:17:08 - Last edited on 07-Feb-2019 21:19:29 by Saint Benjy

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Miu said:
Zeah is unlikely and I'd be disappointed if Jagex just ported over OSRS content for it.

Zeah in the 6th age is an interesting concept and something Jagex mentioned in the survey. If the citizens of Zeah react strongly to the 6th age, then it'd be worth pursuing. Xeric would also be a considerable threat.

Fossil Island is a lot more needed. Jagex has spent time updating the models for the in-progress barge. That barge has been worked on for years, and deserves to set sail. Again, it shouldn't be a port of OSRS content. In particular Jagex could tie in the dragonkin lore of Fossil Island with the dragonkin lore of Ulthven Kreath, creating some captivating content.


Having 5th age Zeah in RS3 wouldn't make sense without some kind of time machine (maybe the enchanted key)? And then the story would have to be fairly isolated to avoid paradoxes, so that is a no-go. But I agree that a 6th age Zeah would be interesting to say the least. Xeric could fill the gap left by Nomad. Making Nomad one of Sliske's wights really reduces his impact.

07-Feb-2019 21:24:14

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Doorknob747 said:


Or what could be done basically is that all the dirt that was excavated to make the lumbridge crater (the start of the 6th Age) was used to create Zeah. Then we could say that Zeah has finally reached completion. OR Zeah could be a 6th age version like in the post that I am responding too.

Chambers of Zeric should also be added to the game.

I really agree that fossil island should enter the game. The only down side to fossil island is that it would mark the end of any theoretical land expansion of Morytania. A lot of mythological creatures that have not yet been introduced to the game like (Succubus, headless horseman, big foot, lockness monster, and ect.) would fit into a Morytania like environment mostly.


I don't think we'll ever succubi in Runescape, to inherently sexual. Also Fossil Island could get moved if any Morytania land expansion was needed. They've certainly moved things before.

12-Feb-2019 02:11:54

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Hguoh said:
Saint Benjy said:
I don't think we'll ever succubi in Runescape, to inherently sexual.


I mean, we've got the Twin Furies (and their deceased eldest sister), Miithrius, and Zymthara. These are demons that take upon somewhat human form and, according to Zymthara, 'only use the good looking parts,' of humans for their forms.

Zymthara also took the opportunity to complement the player on being beautiful/handsome if you chose to ask why the Furies' Chosen wasn't helping during the Agents of Fury promotion.

So we have a group of demons that take on at least the partial form of good looking humans, are clothed scantily, and are willing to bribe and flirt with at least one human so that said human will do their bidding.

Sounds pretty close to a type of succubus/incubus-like demon to me.


Remember that when Jagex added tentacle (a mermaid) it caused a bit of controversy?

It seems that there is fine a line somewhere that they are trying hard not to cross, and based on what I've seen, I think that explicitly stating that something is a Succubus/Incubus crossing that line.

12-Feb-2019 23:07:37

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Deltaslug said:
Another thing to consider is the amount of dev they'd put into doing an RS3 equiv of Zeah ... they could pretty much complete:
- the rest of the Wushanko Isles (or the very least, put in quite a few regions)
- a few more Elite Dungeons
- a few more quests
- Aprosondra (underground gnome city)
- several area reworks (ie: Seer's Village + a few smaller spots, Varrock?, Ardy?, Karamja)

It'd be about the same size or bigger of work as to what devs put in the entirety of Priff or Menaphos with the Desert graphical rework


Depends on how polished they'd want to make Zeah upon release. Using OSRS Zeah as a template, Zeah could be fairly quick; a lot faster than other potential expansions. Personally, I wish they had placed POF in Zeah, that would have made more sense story-wise. Adding new mechanics to Zeah (like church of you) wouldn't have to be done on the initial release, but could be added shortly thereafter.

21-Feb-2019 03:35:19

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Dilbert2001 said:
Jagex's latest comment on "OSRS features in RS3" on yesterday's live stream (around 37:00):

https://www.twitch.tv/videos/401544651

"No. Not Fossil Island"


They said the Bank Placeholder change is about the one RS3 will have though, but it will take a little bit of time.

As I said to your response in a different thread: The trouble with the response you linked to is that it gives no information without a time frame. Does 'No' mean "not this year?" "Not until I leave Jagex." Or simply "we don't have any plans to do it, but we could be convinced."
Dilbert2001 said:
From what I understand, Jagex doesn't want to make new but useless maps, not that just Fossil Island or whatever "OSRS lands".

You can see the trend even when they opened up the gate in Goshima to the city where Madame Shih was hiding, Jagex added nothing but just a few wandering citizens. No shops, no skilling spots, no nothing but just a quest NPC there.

So if they were going to add a "Fossil Island" in RS3 but it turned out to be an "island" with just grasses, trees, fossils among all the graphical garbage but noting else, what's the purpose of doing that?

Besides, I really think Jagex want different lore for different versions of their games. You could see the differences in Idle Adventures already. It is probably going to be different lore in the unannounced MMO and the shared world ARPG too.


You fail to understand the importance of a first step. Opening Goshima is the first step in putting some meaningful content there, even if it's ~20 years down the road. Rome wasn't built in a day, and Runescape wasn't coded in one either.

23-Apr-2019 08:11:08 - Last edited on 23-Apr-2019 08:12:55 by Saint Benjy

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Dilbert2001 said:
If you go through the thought process of Jagex's grand business plan on the Runescape Franchise, you should see that they want different versions of Gielinor in their different RS franchise titles.

They can attract players to play different games if the content is different in each of them. If every franchise title shares the same lore, story among other content, I bet the vast majority of players will go to the just one title of their choices - and that typically means the game with the most frequently refreshing content.

That's ultimately a bad business plan though. RS3 and OSRS should be attracting different players because of their play style, NOT because of their content (with the exception of the 5th/6th age). I shouldn't have to play OSRS for Zeah, and I shouldn't have to play RS3 for Daemonheim.

People like me play both games ONLY because we can't do everything in one.

23-Apr-2019 22:35:14

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I don't know anything about idle adventures, but My Arm's adventure is not different, but merely extended in OSRS. As for Dragon Slayer II, there's no reason why it can't just be added to RS3, but it would have to have Ritual of the Mahjarrat as a prereq. And similarly, ROTM could be easily added to OSRS with just a small tweak in regards to Bob.

Note that I never said the same--just similar. There is more than one way to tell the same story, but right now, it's not even the same world. Don't get me wrong, having one game in the 5th age and one in the 6th age is a good idea, but it's NOT a good idea to mix up development schedules with in-world canon, something which we've discussed at great length previously.

OSRS needs the rest of the 5th age quests, Summoning, Dungeoneering, the ark (although the gameplay should be very different from the RS3 Arc), Menaphos

RS3 needs Zeah, Fossil Island, and Monkey Madness II (RS3 Hero's Welcome is basically Dragon Slayer II)

And both games need Arposandra, Archeron, the rest of Wushanko, et cetera.

24-Apr-2019 00:30:14

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Dilbert2001 said:

My Arm gets a wife in OSRS. Obviously it is different.

Bob the dead OSRS cat died but Robert the Strong RS3 cat is still kicking serious butts.

Monkey Madness is obviously not Hero's Welcome. Hero's Welcome commenced the Revenge of the Dragonkin and the demise of the false users.

In Idle Adventure, the Needle is not in Pistoris. Many things are different.

You can hope what you want, but Jagex said no already to Arprosanda as well as new maps. Thanks (in advance) to your comment "no plan now doesn't mean no plan in the future". :D

My arm could just as easily be given a wife in RS3.

Only because you misread what I was trying to say for the sake of your trolling: Hero's Welcome can be through of as the 6th-age version of Dragon Slayer II:D.

I'm not talking at all about idle adventures. Bob could easily die in an RS3 quest or be resurrected in OSRS.

Point out where they said no future maps. I really don't believe you, as that would mean that Runescape is dead.

Stop trolling everyone.

24-Apr-2019 01:10:56 - Last edited on 24-Apr-2019 01:11:43 by Saint Benjy

Saint Benjy

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Dilbert2001 said:
Saint Benjy said:
Dilbert2001 said:

My Arm gets a wife in OSRS. Obviously it is different.

Bob the dead OSRS cat died but Robert the Strong RS3 cat is still kicking serious butts.

Monkey Madness is obviously not Hero's Welcome. Hero's Welcome commenced the Revenge of the Dragonkin and the demise of the false users.

In Idle Adventure, the Needle is not in Pistoris. Many things are different.

You can hope what you want, but Jagex said no already to Arprosanda as well as new maps. Thanks (in advance) to your comment "no plan now doesn't mean no plan in the future". :D

My arm could just as easily be given a wife in RS3.

Only because you misread what I was trying to say for the sake of your trolling: Hero's Welcome can be through of as the 6th-age version of Dragon Slayer II:D.

I'm not talking at all about idle adventures. Bob could easily die in an RS3 quest or be resurrected in OSRS.

Point out where they said no future maps. I really don't believe you, as that would mean that Runescape is dead.

Stop trolling everyone.


They said it in a livestream about not making the Gnome quest because they don't want to create Arprosanda. They prefer to rework existing maps over adding new maps unless they have meaningful ideas to add to the new maps, not that there will never be any new maps.

Of course, you can make your suggestions but I am sure most people will know who is trolling if the reason for My Arm to get a wife in RS3 is because he gets a wife in OSRS. :D:D:D


You have previously implied that there would be no new maps.

And I didn't say that he'll get a wife in RS3 just because he has one in OSRS. Re-read my posts:D:D:D:D I said that there is no reason why it is impossible.

24-Apr-2019 02:01:42

Saint Benjy

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Dilbert2001 said:
Saint Benjy said:
Dilbert2001 said:
Saint Benjy said:

My arm could just as easily be given a wife in RS3.

Only because you misread what I was trying to say for the sake of your trolling: Hero's Welcome can be through of as the 6th-age version of Dragon Slayer II:D.

I'm not talking at all about idle adventures. Bob could easily die in an RS3 quest or be resurrected in OSRS.

Point out where they said no future maps. I really don't believe you, as that would mean that Runescape is dead.

Stop trolling everyone.


They said it in a livestream about not making the Gnome quest because they don't want to create Arprosanda. They prefer to rework existing maps over adding new maps unless they have meaningful ideas to add to the new maps, not that there will never be any new maps.

Of course, you can make your suggestions but I am sure most people will know who is trolling if the reason for My Arm to get a wife in RS3 is because he gets a wife in OSRS. :D:D:D


You have previously implied that there would be no new maps.

And I didn't say that he'll get a wife in RS3 just because he has one in OSRS. Re-read my posts:D:D:D:D I said that there is no reason why it is impossible.


Then why on Earth do you keep posting? Are you trying to troll?

24-Apr-2019 03:19:44 - Last edited on 24-Apr-2019 03:20:20 by Saint Benjy

Saint Benjy

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Dilbert2001 said:

I posted to reply to people who actually wanted to discuss the topic but not the players or meanings of whatever words.

I replied to Rikornak but not you. My only comment to you is you can make your own comments or suggestions and I don't want to discuss what you mean or what I mean.

No more nonsense of meaning to me whatsoever. The Fmods or Jmodes should be the ones handling it next. :)


It certainly looked like you were replying to me. The rest of your comment doesn't make any sense.

Yes, I wish the FMods/Jmods would come and mute you. :) You have clearly violated the forum code of conduct by dragging an argument out with me across several pages. I pointed this out previously. But it only put you back on topic briefly.

Dilbert2001: Do not reply to this post.

24-Apr-2019 04:24:54 - Last edited on 24-Apr-2019 04:25:15 by Saint Benjy

Saint Benjy

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Dilbert2001 said:
I replied to your on topic discussion on whether there should be different content, lore and stories in RS3 and OSRS.

But I have no interest to talk about things that are not even mentioned whatsoever with absolutely no plans but a simple "NO" as in "NO. Not Fossil Island". I have no interests to talk about the meaning of "now" since it is such a simple word.

You can suggest My Arm to get a wife in RS3. You can hope Robert the Strong RS3 cat will perish like Bob the dead OSRS cat. But bear in mind, without any words from Jagex regarding what you think, they are just YOUR own suggestions, not any of Jagex's plan. :D


Are you missing the point on purpose? Those are NOT my suggestion, merely possibilities.

On the surface "No Fossil Island" seems to have a firm meaning. Until you ask yourself about the timeframe involved. The meaning of 'now' (in this context) is critical to our discussion, because we are talking details of time frames. If you do not want to get into the minutiae,
then you shouldn't be posting on this thread
.

To sum up: I'm looking for a more detailed answer than what was given.

24-Apr-2019 04:55:07

Saint Benjy

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Dilbert2001 said:
Saint Benjy said:
Dilbert2001 said:
I replied to your on topic discussion on whether there should be different content, lore and stories in RS3 and OSRS.

But I have no interest to talk about things that are not even mentioned whatsoever with absolutely no plans but a simple "NO" as in "NO. Not Fossil Island". I have no interests to talk about the meaning of "now" since it is such a simple word.

You can suggest My Arm to get a wife in RS3. You can hope Robert the Strong RS3 cat will perish like Bob the dead OSRS cat. But bear in mind, without any words from Jagex regarding what you think, they are just YOUR own suggestions, not any of Jagex's plan. :D


Are you missing the point on purpose? Those are NOT my suggestion, merely possibilities.

On the surface "No Fossil Island" seems to have a firm meaning. Until you ask yourself about the timeframe involved. The meaning of 'now' (in this context) is critical to our discussion, because we are talking details of time frames. If you do not want to get into the minutiae,
then you shouldn't be posting on this thread
.

To sum up: I'm looking for a more detailed answer than what was given.


No means No to me. No Fossil Island means No Fossil Island to me. I am satisfied with Jmod's answer. If you don't, perhaps you can ask them the question yourself, maybe on FB, Reddit or Twitter.

I am bringing very useful information strictly on topic to the users of these RSOF who actually want to discuss on topic. Who tell me I can't post or not to post? Say it again please?


I'm asking the question here, and I'm asking now to
anyone but you
. Yes, you have brought some useful information, but then you attempt to prevent speculation about a deeper meaning.
That is not welcome here.

24-Apr-2019 05:12:17

Saint Benjy

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So why do you then continuously insist on shutting down opposing viewpoints?

Other things that they want to come first are a given. But how many of these reworks are there? I play runescape for the interactive story+lore, so something while like the mining/smithing rework is nice in some ways, it really bores me. Without new maps I have little to look forwards to. That said a partial construction rework (adding a few new rooms and tweaking the underlying code) would be useful.

And as I said, you seem fail to understand that a featureless landscape wouldn't stay featureless forever. A simple Zeah would be an extremely fast update that wouldn't use a lot of development time. And it would add a lot of new area to prevent map overcrowding. Shattered Worlds, Player-Owned Farm, and several other minigames cause content to be too close together. It feels like runescape is just a collection of minigames instead of a game in it's own right.

And bringing mod comments to RSOF is appreciated, don't get me wrong, but the problem is when you assume what they mean. Unless you are secretly a member of Jagex staff, in which case, I would appreciate it if you just use your jmod account.

So let me ask you this: how many reworks are we in for before we get some new places and story? With the Sliske storyline done, a sixth-age Zeah has the potential to keep players occupied for much longer.

24-Apr-2019 06:18:40

Saint Benjy

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Dilbert2001 said:
Those who are familiar with Jagex's actions on content should see the trend clearly. They are in the process of REMOVING useless or underused game features like Moblishing Armies and Bounty Hunter. The actually have REMOVED runelab and have expressed their opinions on CONDENSING the RSOF (well, at least the OSRS part of the RSOF so far).

They are not adding useless features or content, not just in the game, but also outside the game (as in the case of the RSOF).

Likewise, I don't see them adding another useless island like Mermaid Storage Unit or Fossil Island to RS3. Hence their answer:
"NO. NO Fossil Island"
. :D


Removing dead content is a little different from removing places in the game: there are no examples (to my knowledge) of where they actually removed islands or cities or continents. (except for Botany Bay which was pointless to begin with because it was never intended to have any meaningful content) Mermaid locker was never developed, so it's not really a removal of plans such as a cancelled plan:D

You can repeat the Fossil Island comment as many times as you want: but it doesn't answer my question until you provide a time frame.

24-Apr-2019 21:37:10

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Dilbert2001 said:

You are already arguing with yourself. Botany Bay obviously was used for bot trialing. That was very meaningful. It got removed only later when it wasn't fit to survive like Mobilishing Armies.

Good thing that Jagex don't even have a plan for useless crap like Fossil Island on RS3 so they don't have to remove it later. A useful new map load with brand new innovative content in what RS3 needs. RS3 team looks at the big picture and ignore petty things. That's the good thing. Otherwise, we would have just another useless farming patch or mine that nobody cares, instead of the entire POF and M&S Rework and such. :D:D:D


I pointed that out so you wouldn't think you could gloat about it because it's a very different issue. Bot "trialing" served no purpose for narrative, story, or gameplay, which is very different from fossil island--even a simple one without any new mechanics. :D:D:D

In other words, it's OBVIOUSLY the exception. And we can amend the rule: they never delete non-satirical areas. But I really shouldn't have to make that distinction.

Should I remind you of how long Dragontooth Island was vacant before the resource dungeon and wisp colony?

25-Apr-2019 02:18:41 - Last edited on 25-Apr-2019 02:18:59 by Saint Benjy

Saint Benjy

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Dilbert2001 said:
Saint Benjy said:

I pointed that out so you wouldn't think you could gloat about it because it's a very different issue. Bot "trialing" served no purpose for narrative, story, or gameplay, which is very different from fossil island--even a simple one without any new mechanics. :D:D:D

In other words, it's OBVIOUSLY the exception. And we can amend the rule: they never delete non-satirical areas. But I really shouldn't have to make that distinction.

Should I remind you of how long Dragontooth Island was vacant before the resource dungeon and wisp colony?


Dragontooth Island was part of the Ghost Ahoy quest right from the beginning. It was created for a reason with plots and plans. Jagex did not just add a dummy Dragontooth Island like Mermaid Storage Unit and a totally useless Fossil Island "placeholder". :D:D:D

Later on, they reworked the existing Dragontooth Island with other features. They did not create a dummy Dragontooth Island as a place holder then add features to it 10 years later.

That said, no point to even have another Mermaid Storage Unit in the form of Fossil Island.


It really makes no sense trying to compare Mermaid Storage Unit to Fossil Island. Fossil Island would basically be another Dragontooth Island because it fits into the museum story. The initial addition would be a quick update: since they could just dump OSRS fossil island into RS3 and that would be fine for 10 years or so (even without all of the OSRS content) until they got around to reworking it.

25-Apr-2019 05:39:21

Saint Benjy

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scousy said:
They have created content that later on they have removed. Bounty hunter is 1 update which was a failure. Adding some osrs in rs3 won't be a waste of time. They already have added content that is in osrs.


But Bounty Hunter didn't add any new areas to the overworld, did it?

25-Apr-2019 05:40:06

Saint Benjy

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Dilbert2001 said:
Saint Benjy said:
Dilbert2001 said:


Dragontooth Island was part of the Ghost Ahoy quest right from the beginning. It was created for a reason with plots and plans. Jagex did not just add a dummy Dragontooth Island like Mermaid Storage Unit and a totally useless Fossil Island "placeholder". :D:D:D

Later on, they reworked the existing Dragontooth Island with other features. They did not create a dummy Dragontooth Island as a place holder then add features to it 10 years later.

That said, no point to even have another Mermaid Storage Unit in the form of Fossil Island.


It really makes no sense trying to compare Mermaid Storage Unit to Fossil Island. Fossil Island would basically be another Dragontooth Island because it fits into the museum story. The initial addition would be a quick update: since they could just dump OSRS fossil island into RS3 and that would be fine for 10 years or so (even without all of the OSRS content) until they got around to reworking it.


How many times do I have to tell you there were a lot of content tied to Dragontooth Island beofore the divination spot and the resource dungeon? It was a themed content for quests and the Mogres activities when it was created.


How many times do I have to tell you? Dragontooth Island was only used in
a single quest
on it's creation
and only briefly--you spent less than 10 minutes there
. Aside from that 1 visit during Ghosts Ahoy is was untouched for years. People wondered and speculated about it, so Jagex revisited it eventually.

26-Apr-2019 01:24:52

Saint Benjy

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Dilbert2001 said:
From Postage from the Hedge:

"My dear Tyndarius,

Just last month I received a parcel of documents pertaining to Dragontooth Island, and I must say that they were very interesting reading indeed. There was even some sort of vague map of the place, though I believe it was a child's scrawl as it featured a terribly clichéd map to some buried treasure (it was even marked with an X, would you believe).

In general terms, I have gathered that Dragontooth Island was once some sort of outpost for Saradomin's forces many thousands of years ago and, during the God Wars or soon after, the garrison and all their facilities were quite brutally erased from the surface of RuneScape. A tragic tale, I'm sure you'll agree."


There have been lore and other quests involving the Dragontooth Island. It was planned to contains lore of Saradomin in the God War era as well as River Salve.

Jagex did not just put Saradomin's statue when they created the Dragontooth Island.

Obviously, Dragontooth Island was planned for something at its creation, that's why we got content revealed later on. Otherwise, it would have sunken like the unless Mermaid Storage Unit.


(A) way to 100% miss the point, and (B) you don't know what would happen unless you work for Jagex. (Back up your post with a post from your moderator account)

Mermaid Storage Unit never sunk: it never existed. "Sunk" is a joke.

Dilbert2001: Stop posting on this thread or I you will be reported. This is your final warning.

26-Apr-2019 02:45:08 - Last edited on 26-Apr-2019 02:45:20 by Saint Benjy

Saint Benjy

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Dilbert2001 said:

So you know would happen? I assume you are not Jagex. I am giving all the facts provided by Jagex and they said "No. No Fossil Island" and so far I have yet to see any other official posts from Jagex indicating they have plan to work on Fossil Island.

Stop threatening me please.


That was not a threat. That was a warning, and you have been reported.

For what is hopefully the last time, "No Fossil Island" does not provide enough information to settle this discussion in any way shape or form. This thread is about a long term plan to incorporate OSRS content, and you have derailed it by going around in circles, trolling.

And to repeat myself, (hopefully you'll understand if I explain it again?) 'No Fossil Island' needs a time frame to be useful. It is one thing to try to figure out that time frame. It is another to repeat yourself like a parrot.

26-Apr-2019 03:30:06

Saint Benjy

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On the contrary, they didn't say they were NOT going to add new areas either. Absence of evidence is not evidence of absence.

Something new is planned lore-wise now that Sliske's saga is over. That could (but probably won't be) Zeah.

Are you meaning to imply that they will never add new areas ever again? If so, say that. But it's a pretty bold claim and would probably mean the death of RS3. You can only re-work things so many times before it's reworked to death.

26-Apr-2019 03:54:55

Saint Benjy

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Dilbert2001 said:
Saint Benjy said:
On the contrary, they didn't say they were NOT going to add new areas either. Absence of evidence is not evidence of absence.

Something new is planned lore-wise now that Sliske's saga is over. That could (but probably won't be) Zeah.

Are you meaning to imply that they will never add new areas ever again? If so, say that. But it's a pretty bold claim and would probably mean the death of RS3. You can only re-work things so many times before it's reworked to death.


Of course Jagex can add any content to their games any time, but they did not say they would add any OSRS maps to RS3 after the "reworks". Show where and what did they say about this "adding new maps after reworks" thing before we can even discuss about the new maps.


Obviously, not adding new maps ends when you add new maps. New lore usually comes with new areas in some shape or form. And they did say that new lore was coming.

26-Apr-2019 04:11:57

Saint Benjy

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Dilbert2001 said:
Saint Benjy said:
Dilbert2001 said:
Saint Benjy said:
On the contrary, they didn't say they were NOT going to add new areas either. Absence of evidence is not evidence of absence.

Something new is planned lore-wise now that Sliske's saga is over. That could (but probably won't be) Zeah.

Are you meaning to imply that they will never add new areas ever again? If so, say that. But it's a pretty bold claim and would probably mean the death of RS3. You can only re-work things so many times before it's reworked to death.


Of course Jagex can add any content to their games any time, but they did not say they would add any OSRS maps to RS3 after the "reworks". Show where and what did they say about this "adding new maps after reworks" thing before we can even discuss about the new maps.


Obviously, not adding new maps ends when you add new maps. New lore usually comes with new areas in some shape or form. And they did say that new lore was coming.


New lore is of course coming all the time in a living game, but they never said new areas has to come and even so they don't have to be OSRS maps at all. They can just be Blue Spiral or BabyTroll Toothless Island.


While they could be unrelated, it wouldn't make as much sense since RS3 is chock full of storylines that need to be wrapped up, and importing an OSRS area would be a lot faster and allow more time for reworks. :D:D:D:D:D:D:D:D

26-Apr-2019 04:28:40

Saint Benjy

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Dilbert2001 said:
Saint Benjy said:
Dilbert2001 said:
Saint Benjy said:
Dilbert2001 said:


Of course Jagex can add any content to their games any time, but they did not say they would add any OSRS maps to RS3 after the "reworks". Show where and what did they say about this "adding new maps after reworks" thing before we can even discuss about the new maps.


Obviously, not adding new maps ends when you add new maps. New lore usually comes with new areas in some shape or form. And they did say that new lore was coming.


New lore is of course coming all the time in a living game, but they never said new areas has to come and even so they don't have to be OSRS maps at all. They can just be Blue Spiral or BabyTroll Toothless Island.


While they could be unrelated, it wouldn't make as much sense since RS3 is chock full of storylines that need to be wrapped up, and importing an OSRS area would be a lot faster and allow more time for reworks. :D:D:D:D:D:D:D:D


Why did they import The Arc to OSRS instead of adding Zeah and Fossil Island?Would that be a lot faster and allow more time for OSRS to work on something else?

They didn't do that obviously, and that's because they want different content for different games.


Then why did they import priff, gwd1, corp, ect into OSRS? And they should import Arc into OSRS, because the eastern lands are mentioned in OSRS. They want the same content in both games for the most part (and if they don't it's dumb).

If jagex added the arc, daemonhiem, menaphos, and the rest of the 5th age quests and areas to OSRS I would stop caring as much about Zeah in RS3. But if both games are to be the different takes same story, then they should have the same world. It's just common sense.

26-Apr-2019 04:40:37

Saint Benjy

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Don't tell me what to call dumb. It would be dumb to diverge OSRS and RS3 too much because it wreaks the universe. DC comics tried this and it bit them in the butt recently.

OSRS priff is very similar to RS3 Priff. I read the blog and the differences were negligible. And Tardiddad is just the way that we, the player, got crystal armor in RS3. Elves already had it prior to that. But you will have to argue with that because you can't admit fault.

26-Apr-2019 04:57:21

Saint Benjy

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Dilbert2001 said:
Saint Benjy said:
Don't tell me what to call dumb. It would be dumb to diverge OSRS and RS3 too much because it wreaks the universe. DC comics tried this and it bit them in the butt recently.

OSRS priff is very similar to RS3 Priff. I read the blog and the differences were negligible. And Tardiddad is just the way that we, the player, got crystal armor in RS3. Elves already had it prior to that. But you will have to argue with that because you can't admit fault.


Obviously OSRS Priff is lot different than RS3 Priff. Otherwise, why don't they just put the RS3 Priff there instead of making a new one? They want different things and you just can't admit the fact.


I know they want different things. I specifically said similar not the same. Just look at the layout.

OSRS Arc wouldn't be RS3 Arc, but it would be similar enough to be compatible in the bigger picture. Don't put words into my mouth, and don't parrot me. Be original.:D

26-Apr-2019 05:29:26

Saint Benjy

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Dilbert2001 said:
Saint Benjy said:
Dilbert2001 said:
Saint Benjy said:
Don't tell me what to call dumb. It would be dumb to diverge OSRS and RS3 too much because it wreaks the universe. DC comics tried this and it bit them in the butt recently.

OSRS priff is very similar to RS3 Priff. I read the blog and the differences were negligible. And Tardiddad is just the way that we, the player, got crystal armor in RS3. Elves already had it prior to that. But you will have to argue with that because you can't admit fault.


Obviously OSRS Priff is lot different than RS3 Priff. Otherwise, why don't they just put the RS3 Priff there instead of making a new one? They want different things and you just can't admit the fact.


I know they want different things. I specifically said similar not the same. Just look at the layout.

OSRS Arc wouldn't be RS3 Arc, but it would be similar enough to be compatible in the bigger picture. Don't put words into my mouth, and don't parrot me. Be original.:D


The 2 Priffs are not even similar. Most of the key RS3 Priff content like Rush of Blood, Crystal fishing, Max Garden and a lot more are not there. OSRS rather wants to add a boss not in RS3. They are hardly similar. They are just vastly different.


So that's what you're looking at: see I'm looking at the general layout of the city. You still have the 8 clans, similar skills (hopefully they'll do something about dungeoneering in OSRS someday) and more or less the same skill locations. I get that this might not be the same for you, but to me Rush of Blood/crystal fishing/max guild are just minor details in the much bigger picture in the general layout and lore of priff. ;)

(Let's face it: we see runescape in very different ways)

26-Apr-2019 06:21:41

Saint Benjy

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Dilbert2001 said:
The Arc, Menaphos, Fossil Island and Zeah are all on the Gielinor grand map already.

The Arc and menaphos only show on the RS3 map but Fossil Island and Zeah only show on the OSRS maps no matter how you see or want to see these maps.

The reason is incredibly simple. Only places discovered by the NPCs of a particular game world should be known and shown to the inhabitants of that world for the practical reason of immersion.


Except that Zeah and Fossil Island are known in RS3 and the Arc and Menaphos are known in OSRS. (Note that Zeah and Fossil Island are not referred to by name, but they are nonetheless referred to). Thus, one is forced to conclude that NPCs *do* know about them. And thus, if Jagex really is trying to make an immersion argument then it's chock full of holes:P.

27-Apr-2019 00:06:57

Saint Benjy

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Dilbert2001 said:

No point to go in circle as I mentioned. There is no lore of Fossil Island and Zeah in RS3 just like there is no lore of The Arc in OSRS. If you want to keep going to circle, help yourself and make my day.

For the immersion part, Jagex always made landscape appear on the the world map only after they are discovered. They started doing that with Asgardnia landscape like Ice Montain, then gradually they put The Bandit Camp and The Desert Mine on the maps only after they are being explored by the players.

Full of holes? Jagex has been doing that from the very beginning of Gielinor way back in 2001. Other MMORPGs did the same too. For instance, WoW used to show only Azeroth but then they added the Outlands only when they were referred to in game and explored by the players. :D


There is lore for Menaphos is OSRS, so your logic doesn't work:D. But if you want to keep going to circle, help yourself and make my day.

(A) You can't change what you said after the fact. You were talking about what areas were known to NPCs, not players.

27-Apr-2019 03:02:25

Saint Benjy

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Dilbert2001 said:
Saint Benjy said:
Dilbert2001 said:

No point to go in circle as I mentioned. There is no lore of Fossil Island and Zeah in RS3 just like there is no lore of The Arc in OSRS. If you want to keep going to circle, help yourself and make my day.

For the immersion part, Jagex always made landscape appear on the the world map only after they are discovered. They started doing that with Asgardnia landscape like Ice Montain, then gradually they put The Bandit Camp and The Desert Mine on the maps only after they are being explored by the players.

Full of holes? Jagex has been doing that from the very beginning of Gielinor way back in 2001. Other MMORPGs did the same too. For instance, WoW used to show only Azeroth but then they added the Outlands only when they were referred to in game and explored by the players. :D


There is lore for Menaphos is OSRS, so your logic doesn't work:D. But if you want to keep going to circle, help yourself and make my day.

(A) You can't change what you said after the fact. You were talking about what areas were known to NPCs, not players.


There is lore of Menaphos in OSRS, so it is on the world map. There is no lore of the Arc in OSRS, that's why it is not on OSRS's world map.

Simple!


Except there is lore for Arprosandra in both games... So not so simple...;)

27-Apr-2019 05:05:19

Saint Benjy

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Dilbert2001 said:
Saint Benjy said:
Dilbert2001 said:
Saint Benjy said:
Dilbert2001 said:

No point to go in circle as I mentioned. There is no lore of Fossil Island and Zeah in RS3 just like there is no lore of The Arc in OSRS. If you want to keep going to circle, help yourself and make my day.

For the immersion part, Jagex always made landscape appear on the the world map only after they are discovered. They started doing that with Asgardnia landscape like Ice Montain, then gradually they put The Bandit Camp and The Desert Mine on the maps only after they are being explored by the players.

Full of holes? Jagex has been doing that from the very beginning of Gielinor way back in 2001. Other MMORPGs did the same too. For instance, WoW used to show only Azeroth but then they added the Outlands only when they were referred to in game and explored by the players. :D


There is lore for Menaphos is OSRS, so your logic doesn't work:D. But if you want to keep going to circle, help yourself and make my day.

(A) You can't change what you said after the fact. You were talking about what areas were known to NPCs, not players.


There is lore of Menaphos in OSRS, so it is on the world map. There is no lore of the Arc in OSRS, that's why it is not on OSRS's world map.

Simple!


Except there is lore for Arprosandra in both games... So not so simple...;)


But its location is not yet discovered. Players just go there through a portal. :D


That's not right: you enter the tiny bit of Arprosandra that we can explore through a grate in The Prisoner of Glouphrie. No portals involved. It's located under the mountains west of Ardounge.:D

27-Apr-2019 05:37:55 - Last edited on 27-Apr-2019 05:38:11 by Saint Benjy

Saint Benjy

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Dilbert2001 said:
Saint Benjy said:
I don't know why you bring up Isafdar... The past to Arprosandra takes you to Arprosandra. It's located next to the poison waste. Jagex has said that the poison waste comes from Arprosandra, so it HAS to be nearby.:D


Everybody can check out where the Underground Pass and Isafdar are. They are far far apart. Nobody can say Isafdar is at Ardougne just because the entrance to it is at Ardougne. :D

Likewise, just because the tunnel/pass/portal/entrance (or whatever you want to call it) to the hidden city of Arposandra is known, nobody can know exactly where Arposandra is really on the map except the lore says it is underneath the Galarpos Mountains - a large mountain separating the elves from Kandarin.


Well I guess that 'far' is relative, to me they are fairly close together. But you can really narrow down the location with what we learn in the Prisoner of Glourphie. Arprosandra isn't that far east of Lletya; it's certainly not as far north as the underground pass. The slayer dungeon with the warped tortoises and terrorbirds is connected to Arprosandra. Play through Prisoner of Glourphie if you haven't already, or watch a playthough on youtube if you need a refresher.;) The location is not that ambiguous.

28-Apr-2019 03:32:14

Saint Benjy

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Dilbert2001 said:

Your perception or meaning of "far" doesn't matter anyway if you can't tell exactly where on world map of Gielinor should Jagex put Arposandra.

Besides, Arprosandra is underground like Dorgesh-Kaan and Keldagrim. They are not shown on the World Map of the 2D game of Runescape.


Of course Arprosandra is underground. You should feel ashamed of yourself for even making that point. I was talking about where it WOULD be if it were brought to the surface.
DUH


And this sidetracking doesn't prove you any points. Both games require Arprosandra, Menaphos, Priffindas, all of Wushranko, Fossil Island, and Zeah to be complete.

The lore is there if you look hard enough, and you can suggest silly retcons, but unless you're secretly a mod then that's just your fantasy. The debate is not
whether
to add these areas, it's
WHEN
to do so, and
what form they should take
.

Let me know if you still miss the point and want to go around again.:D:D:D

29-Apr-2019 06:38:01

Saint Benjy

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If you don't like the heat, get off of my thread.:D

Re-read my post, silly. I never said anything about "bringing Arposandra to the surface". My point was that we know the rough coordinates of Arposandra in terms of North-South and East-West. Yes, All underground cities are not shown of the world map. That was also my point.

It is in the forum code of conduct to not drag on an argument with the creator of a thread over multiple pages: something that you have blatantly ignored. And it is on the basis of that that I reported you. (Whether Jagex though you were a big enough offense to take action is a different story altogether) Please stop trying to gaslight. It doesn't work.:D

You are not 100% on topic, you make it obvious that you don't even understand what the topic is. I will continue to call you out on your bad behavior: that's what happens when you troll on this thread. :D

29-Apr-2019 19:18:47 - Last edited on 29-Apr-2019 19:38:20 by Saint Benjy

Saint Benjy

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Dilbert2001 said:

The RSOF is not for people to talk about "heat" or tell the others to get off the whoever's threads. It also doesn't give the "owner" of a thread any rights other than other posters neither. You still have to talk on topic. The Fmods ignored your ridiculous attempts twice already so just take the hint that you can't tell threaten anybody to get off your thread when they are talking on topic. If you don't agree with them, please use FMR. Please don't spam that "get off your thread" nonsense over and over again.

Now, back on the Arposandra on the Gielinor map topic once and the last time. The Gielinor map doesn't show "roughly" where a place is. It shows the EXACT location and it only shows that place WHEN the exact location is DISCOVERED. Arposandra has not been discovered, so no EXACT location to be shown. Then, even if it was to be discovered later, it still won't be shown on the map because it is undergorund just like Keldagrim.


I will tell you to get off my thread until you stop trolling. One is not supposed to argue with with the owner of a thread over multiple pages. And in that is why I will keep telling you to get off my thread. I have every right to do that. I don't know why the FMods ignored my report so far, I don't think they know quite what to do about you.

And you are going around in circles arguing with yourself: we already established that Arposandra wouldn't show up on the map. I was talking about the X and Y coordinates.

Finally, the map shows the areas of the game that are accessible to players: it has nothing to do what is canon for the game and/or known to NPCs. That's just the way it is. You can argue with me all you want, but your arguing won't change the underlying reality. :D:D:D:D

30-Apr-2019 02:55:52

Saint Benjy

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Dilbert2001 said:
The underlying reality is there are no "X and Y" coordinates of places/cities/landscapes on the world map when they are not on the same ground level as the established surface landscapes like Falador or Varrock.

RS3 is a 2D, not a 3D game - there is no Z coordinate and all maps are 2D. Arposanda and cities of dwarves and cave goblins don't belong in the World Map. They are on lower levels.

"Finally, the map shows the areas of the game that are accessible to players"


Aha! Fossil Island and Zeah are not accessible to players in RS3. They are not even discovered. No wonder they are rightfully not shown on the RS3 World Map of Gielinor.


The underlying reality is that the very fact you can say "lower level vs ground level" implies a Z coordinate, even if that coordinate is not directly present in the programming of the game. :D:D:D:D (Both Kelgarim and Dorgesh-kaan have a Z coordinate in the canon, else they wouldn't be on Gielinor, and they are)

Fossil Island and Zeah are not accessible to players in RS3, but they
ARE
discovered. :D:D:D:D:D:D:D

30-Apr-2019 17:39:46

Saint Benjy

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Dilbert2001 said:
Saint Benjy said:
Dilbert2001 said:
The underlying reality is there are no "X and Y" coordinates of places/cities/landscapes on the world map when they are not on the same ground level as the established surface landscapes like Falador or Varrock.

RS3 is a 2D, not a 3D game - there is no Z coordinate and all maps are 2D. Arposanda and cities of dwarves and cave goblins don't belong in the World Map. They are on lower levels.

"Finally, the map shows the areas of the game that are accessible to players"


Aha! Fossil Island and Zeah are not accessible to players in RS3. They are not even discovered. No wonder they are rightfully not shown on the RS3 World Map of Gielinor.


The underlying reality is that the very fact you can say "lower level vs ground level" implies a Z coordinate, even if that coordinate is not directly present in the programming of the game. (Both Kelgarim and Dorgesh-kaan have a Z coordinate in the canon, else they wouldn't be on Gielinor, and they are)

Fossil Island and Zeah are not accessible to players in RS3, but they
ARE
discovered. :D:D:D:D:D:D:D


They are on Gielinor but they the dwarve and cave goblin cities as well as Arposandra are clearly at a lower level.

No NPC has found Fossil Island or Zeah in RS3, let alone going there. Logically and undeniably they are not shown on the RS3 world map, and remain totally featureless and useless.


The Cave Goblin City/Dwarven City/Arposandra are on a lower level: which implies a different Z coordinate in the canon. Glad you agree.

There are NPCs that have found both Fossil Island or Zeah in RS3 in the game's canon. You can keep saying that they haven't been found, but you'll be wrong every time you do.:D:D:D:D

Finally, what's featureless and useless to you is not featureless and useless to everyone else.:D:D:D:D

30-Apr-2019 22:55:20

Saint Benjy

Saint Benjy

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Dilbert2001 said:
The Cave goblin and Dwarf cities have been in the Gielinor before the player was born all the time but they were never shown in any ways. They were only shown AFTER the player discovered them and it can only be seen on the map by the player but not other NPCs.

Arposandra can only be seen on the player's map again only if he goes back there but too bad, he hasn't been there for years so logically no map whatsoever.

The player obviously hasn't seen Fossil Island and Zeah in RS3, so they are not on the map logically.

Bob the cat died in OSRS but not in RS3. Obviously things happen to some stupid or dead NPCs in OSRS don't necessarily have to be that stupid or dead in the modern RS3 world. :D:D:D

There are other examples too. For instance, Remora found the QBD but there is no QBD in OSRS. Why? Why isn't there a Grotworm Cave in OSRS?


Do you know how scale theory works? The QBD cave exists in the OSRS canon too, but it isn't in the game yet. Don't be surprised though if OSRS adds QBD+grotworm cave soon. :D:D:D:D

Yes, Bob the cat is dead in OSRS and not in RS3. That doesn't change the canon of what existed at the start of the 5th age, for instance: and one of these things was Zeah. But the game's canon is not correlated to what's on the map. ;)

Do you really want to go around in another circle.:P

01-May-2019 05:06:44

Saint Benjy

Saint Benjy

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Dilbert2001 said:

The fact that we don’t see all these iconic places and NPCs on any OSRS map or lore certainly illustrated only DISCOVERED historical NPCs, lore, places among other content are shown. Likewise, only DISCOVERED OSRS content will be shown in the RS3 world of Gielinor, and thus no Fossil Island and Zeah on RS3 whatsoever because they are not DISCOVERED at all.


Except this statement is COMPLETELY wrong. The issue is that Fossil Island and Zeah are known in RS3, whether or not they are on the map.

The runescape map does NOT show all the areas that have been discovered. It shows all areas that have been DEVELOPED. These are NOT the same.

Fossil Island and Zeah are CLEARLY known to NPCs (and possibly even the player character, since even though there is no dialogue absence of proof is not proof of absence;))

01-May-2019 23:02:31

Saint Benjy

Saint Benjy

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Dilbert2001 said:
I, the World Guardian, definitely don't see where in the RS3 lore or any NPC in RS3 has ever talked about Zeah or Fossil Island. That's the fact. Perhaps somebody desperate to see them on the RS3 map but keep getting disappointed months after months, and then years after years, see them in their dream. :D

New content will only developed with new ideas. The original ideas of Fossil Island probably have been used to create The Arc, so nothing left for Fossil Island.

Likewise, the White Salamander is probably the OSRS version of QBD, so no QBD there.


Just because YOU don't see it doesn't mean it isn't there :D. These areas aren't mentioned by name: Fossil Island is mentioned as the Island and Zeah is mentioned as the "Western Lands". I, as the world guardian, stumbled upon this a while ago somewhere (related to the Tormented Wraith, I think), although finding it again is tricky, it pretty much has to be referring to Zeah.

The arc may have taken some of the content for Fossil Island, with it's separate currency and everything, however from what I have seen there is a lot that Fossil Island should have which is clearly vacant from the arc.

I don't think Great Ohm (White Salamander) is QBD, but it's certainly an interesting theory. We don't have much data on Great Ohm's creation, and the locations of each are a bit far apart.

02-May-2019 04:36:13 - Last edited on 02-May-2019 04:37:10 by Saint Benjy

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03-May-2019 02:21:03

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03-May-2019 02:35:29

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03-May-2019 02:41:17

Saint Benjy

Saint Benjy

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Dilbert2001 said:
"We're talking about Fossil Island, not Garbage Island. We're talking about RS3:D. Garbage Island is going to be added to a very different game:D:D:D (Hint: look in the Pacific Ocean)"


Of course, Fossil Island or Mermaid Storage Unit or such have no places in RS3. Therefore they are not going to be added... so that it won't waste the Jmods' time to remove them laster.

"And his point is that NPCs have discovered Fossil Island and Zeah, and they are not on the world map. Therefore, your argument is invalid"


No NPCs have discovered Fossil Island or Zeah in RS3. No Jmods have neither. Therefore we don't see any Fossil Island and such. You can't argue with Jmods, just live with it.:

"No. No Fossil Island"
.

"So you agree that Fossil Island should be on the map then?"


No. Absolutely not since it is not discovered in RS3 and has not used in the game. There's also why Jmods don't add it on the RS3 map. :D


Everything in the Runescape universe has a place RS3 and OSRS, this is a fact. Fossil Island and Zeah are mentioned by NPCs in RS3 (and thus they are discovered), and your denying it doesn't change the underlying facts. As you say, you can't change it, so live with it:D:D:D:D

Dilbert2001:
it doesn't matter how many times you repeat the same faulty logic, it's going to remain faulty. Just like your trying to call it 'Garbage Island' doesn't change the fact that Fossil Island (if implemented this year, which is extremely unlikely) would be easily the best update of 2019 (so far). Now get off my thread.

03-May-2019 22:45:23

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03-May-2019 23:43:46

Saint Benjy

Saint Benjy

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Dilbert2001 said:
UrekMazino said:
Dilbert2001 said:
UrekMazino said:
@dilbert

If locations need to be discovered to be shown on the map, then how come my skillet who's done like 10 quests can see priff and other locations locked behind quests on the map?


Some NPCs have discovered and put them on the lore of Gielinor. Remember, you are not the only inhabitant of Gielinor. :)

So you agree that Fossil Island should be on the map then?


Absolutely not since it is not discovered by any RS3 NPC or put them in the lore. The Varrock Curator only talked about an island they may want to take a look at, but there is no Fossil Island mentioned, and more importantly no exact location is being talked about.


Again, that Island is clearly Fossil Island. You can call the island whatever you want, but that doesn't change the game's canon. The curator even says that it's "North of Morytania". While that doesn't technically give degrees east and north (aka X and Y coordinates), that's a detail level consistent with just about everything else in the game.

04-May-2019 02:58:07

Saint Benjy

Saint Benjy

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Dilbert2001 said:

We have already gone through this. There is not only no lore, no name and no location for Fossil Island. Either you show where in the lore and what NPC tell us about "Fossil Island" and where exactly is it or I have no intention to help you go in circle.

My sole intention of the post you quoted was meant for UrekMazino's question and my answer is "No. I don't agree Fossil Island should be on the RS3 map".


I see what your intention is, however this is lore, as well as a general location set for "Fossil Island". I showed you where the lore is: right where they are building the barge in the Digsite.

If you don't call that lore, then you don't call that lore, but that is sufficient for the vast majority of players, especially those normally concerned with lore. Feel free to agree to disagree with me.

04-May-2019 03:30:10

Saint Benjy

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It was not mentioned as Zeah persay, but there was an NPC that was from the "western lands", and in the context one could tell that it was referring to a western continent, not part of the current continent.

I saw it a while ago and I haven't been able to find it since. I thought that it was somehow related to the Tormented Wraith, but that might be wrong. I've searched the Runescape Wiki and I can't find it, however I know it was there, and unless an update messed with it, it should still be.

04-May-2019 06:25:05

Saint Benjy

Saint Benjy

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Dilbert2001 said:

Please provide references of that NPC so that we can discuss. I know there is lore about the Western Land but it was related to the God War period when the elves moved to their current "Western Land" home, not Zeah or other new continent, to avoid conflicts with the Zamorakians. :)


I would provide it if I could find it again.:P I saw it several years ago. It was about an NPC that came from 'across the sea from the west' or something like that.

04-May-2019 22:23:10

Saint Benjy

Saint Benjy

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I don't see OSRS as locked in time. I see RS3 as a game that has suffered a colossal storytelling mistake, and should be trying to recover:P

More in detail I see RS3 and OSRS more as two ways to tell the same story--which is close to what I believe the mods have said. Since Runescape is scaled, not every location shows up in each game (such as Corsair Cove vs Oo'glog). However, sufficiently large areas (like
Daemonhiem
and
Zeah
) should exist in both versions, as the larger an area is, the less sense it makes to scale it out.

A bit of personal opinion however is that the entire sixth age was a gigantic mistake, in the fact that it has generated tons of plotholes that it is expected for us to simply gloss over. To make matters worse, quests like the new
Curse of the Black Stone
allow players to complete them out of order, which messes with the canon (and our heads) even more. It's simply bad game design to force the player to manage the timeline.

To me, recovering from this timeline snafu should be the highest priority for RS3.
This means
changing the requirements for quests
(and re-adding the old
Black Knight's Fortress
in addition to
Death of Chivalry
). This also includes adding things like Zeah and Fossil Island.

Ideally, RS3 should be separated into 5th-age and 6th-age maps, the later unlocked by
The World Wakes
. Although this would be a massive project, and take a while to effectively implement. (Just because something is long-term does not mean it shouldn't be a high priority)

11-May-2019 04:55:45 - Last edited on 11-May-2019 05:00:53 by Saint Benjy

Saint Benjy

Saint Benjy

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Jamzi said:
Saint Benjy said:
I see RS3 as a game that has suffered a colossal storytelling mistake, and should be trying to recover:P


Exactly. That mistake is called EoC. Just remove it and we are good.;)


EOC was a massive improvement, not a mistake. And there is always legacy mode.

No, EOC is not perfect, and has 4 major flaws:
(A) you can't use staffs to melee (or any weapon to perform multiple combat styles)
(B) you can't use two combat styles by dual wielding
(C) that combat abilities are dictated by what you have in your main hand
(D) how armor and accuracy bonuses work

However, combat abilities just about make up for it by making combat more interactive. The 6th age is the bigger problem, and how Jagex didn't seem to think everything through when doing it:P

12-May-2019 18:38:38

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