To me, there seems to be a lot a good criticism against 120 summoning. Lots of people have lots of good point of why 120 summoning is a terrible idea. I don't see many good reasons to support it other than it seems interesting, which is not a good enough reason to implement it in my opinion.
Just my super quick summary of opinions on 120 summ. I personally also dislike the idea of 120 summ.
Trewavassaid: 2). Can you imagine how cramped the Grand Exchange in Varrock would be? You've already announced you want to cut down on clutter. I imagined this would be removing the remnants of the Troll Warzone, the Armadyl Tower, Tuska, and the entrances to minigames. The GE in Varrock already has limited space; if you throw the Max guild in there, it'll be even more cramped.
I wonder how the pro-clutter ppl will react when they start discussing this
- Don't move the max guild, nobody wants it moved and specially not near varrock or anywhere else that's dead.
- Don't add 120 Summoning, would be too costly and the current means of getting 120 is mainly been double xp weekends.
- FOR THE LOVE OF GOD LEAVE WILDERNESS ALONE. You all including Harrison and Pi have done nothing but killed PvP and warbands, and have completely ignored the actual PvP community and only listen to those who cry about getting skull tricked. Do Not touch any mechanics unless u actually listen to the warbands community... Or what's left of it since its nearly dead after the long neglect of ignoring us.
No to 120 summoning and no to relocation of the max guild.
90% of the ideas proposed are not useful, or that I would like to see in the game at all.
Shop rework and elite slayer mobs is probably the only two that make sense. What happened to the annual survey? Was this all that came out of it? You still didn't understand that we dont want 120 skills. You still didn't understand that we want "new" content as opposed to constant reworks. At least you understood that we are not happy with the combat system. But the way you are proposing of fixing it, is just the same way it operates right now. What is even the point in wasting resources for no impact on the game?
"Combat counsel" (what a weird name) should get on to making more abilities. Its been years since eoc release, and we still have the same exact basics and thresholds (not counting those that require a purchase).
Defence on the armour should make sense, and not be ignored by bosses, this is the issue. I dont understand how I go to fight araxor with protect from mage prayer, and still get hit a whole ton through it? Even in ranged armour.
Accuracy is also an issue. But in the opposite direction. At 99 attack with t90 weps you got 100% accuracy almost everywhere. I get it that this is how it is supposed to work with high level equipment. But, if you never miss, the only attribute that counts is damage output. Meaning, that new weapons will always surpass old ones. This is where the old system was brilliant. You would have chaotic maul, which was slow but high damage, and you also had rapiers, which were quick and accurate. Both had their niches. The only difference we have right now in weapons is whether I should use 2h or DW.
- Last edited on 22-May-2018 12:20:17 by Tom Grey
Mod Osbornesaid: PvM Hub and introduction to bossing – We would provide a geographical location in the game (likely with duplicated PvM portals from the Max Guild, if the player has the requirements) where players can gather and form into groups for bossing. The update would also come with a system that prepares players for a career in PvM bossing: things like default setups for going bossing, some limited-time free gear (perhaps daily or weekly) that offer a strong loadout for given bosses, free teleports to those bosses, etc. I hope you realise that this isn't going to solve the 'issues' of people finding groups. People don't want to group up with the random strangers, they want to do PvM with their friends. Maybe if you understood this you'd spend less time on things like this and more time balancing your bosses to the preference of your players (ie make them for 1-5 players like the Ambassador was originally supposed to be, instead of the stupidity of AoD and Solak).