0 Preamble
In my opinion RS has a real problem on delivering relevant information of items (and to a lesser extent abilities). While veteran players know what their items do (or just will look in a wiki), newer players don't know about this. A good game should be able to deliver all relevant information by itself!
1 Equipment
Equipment in general should show it's quest and skill requirements (stop displaying them the moment players fulfill them), passive effects, set bonuses, degradation behaviour (degrade-to-broken/dust) and weight in the tooltip. Items with extensive amounts of passive effects ((Attuned) Crystal, Tasks set items, Slayer Helm) should rather have a right-click check option (similar to pontifex ring variants), with a short notification for that in the mouse over. See also Chapter 4 for this.
Allow to see activated perks on capes and augmented equipment when inspecting other players.
- Weapons should show in addition their special attack with a short description, if available
- Rename remaining 'All'-class armour to 'Hybrid' - they're identical.
- Equipment providing bonus to all styles should state so, instead of listing individual styles with identical values.
Items not displaying passive effects:
<under construction>
- Head:
- Back:
- Neck:
- Ammo:
- Weapons & Shields:
- Skilling tools:
- Torso:
- Legs:
- Hands:
- Feet:
- Rings:
- Pocket:
- Sets: (Attuned) Crystal, PvP Hybrid, Castle wars, Penance, Fist of Guthix robes, Citharede robes, Trahaearn exoskeleton, Factory Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention
02-Sep-2015 08:15:47 - Last edited on 15-Aug-2023 10:50:39 by Rikornak