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Remove 30% of Wilderness Idea

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Dong U Dead

Dong U Dead

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Remove 30% of the wilderness- that 30% would turn into a shady, dark side of RS where groups of shady NPC at different levels camp, live in tents, shacks, make shift homes, untamed dogs and dog sized beasts chained up (on different lengths) and roaming, all at different levels <- very unsettling, scary, aggressive - you can walk through safely to the wilderness or attack any one in that area, if you use agro pots anyone/thing in that area can attack you.

An idea for placements of NPC, dogs, and dog sized beasts would be lower levels in the middle of the strip working to higher levels as you go out towards the outer edge of the strip.
~~~Shady, Badass NPC's~~~

19-Oct-2019 06:22:03

Stoic n Vain

Stoic n Vain

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Seems interesting, but why take away from the wilderness? This could be new content that doesn't have to take away from existing content. The few who enjoy the vastness of the wild (eg me) would be upset.

It could be placed above daemonheim.
That way, it can still transition to the (deep!) wilderness without removing it.
The New Wild (instanced) <---------> Enhancing Combat and PVP <----- UPDATED to include
Removing RNG from PVP

24-Oct-2019 01:20:57

Dong U Dead

Dong U Dead

Posts: 23,582Opal Posts by user Forum Profile RuneMetrics Profile
Stoic n Vain said:
Seems interesting, but why take away from the wilderness? This could be new content that doesn't have to take away from existing content. The few who enjoy the vastness of the wild (eg me) would be upset.

It could be placed above daemonheim.
That way, it can still transition to the (deep!) wilderness without removing it.

- I feel the wilderness is too vast these days - Pk has gone way down, it's not spooky or frightening to go into the wilderness these days, nothing like it used to be many years ago. Compacting the wilderness with what it has now, so nothing is removed, so it's more squashed together, making the wilderness more interesting, scarier again, putting you on edge to go in there, thinking twice about making that move - making the wilderness what it once was - I believe compacting the wilderness will incourage more Pking, make it more vibrant and scary.

- The idea of having a band of bad-ass NPC's lining the beginning of the wilderness wouldn't work elsewhere, people wouldn't go there - yes you could put some around the Daemonheim. I just feel shady, bad-ass people hang out on the edge of towns and the beginning of the wilderness is a great place to have this type of combat - you are safe there unless you attack an NPC - if you want a bigger more challenging battle you use an agro pot. I feel it would be a great starter to the wilderness.
~~~Shady, Badass NPC's~~~

28-Oct-2019 06:52:00

Stoic n Vain

Stoic n Vain

Posts: 1,331Mithril Posts by user Forum Profile RuneMetrics Profile
I don't believe the reason why the wilderness is dying to be because it's too vast.
(The wilderness thrived pre-EOC and the wild size hasn't changed much).
Making the wild smaller would increase player encounters, but I don't think the change would be as great as you think. The glaringly huge problems would continue to cripple the wild as usual. Making the wild smaller may even reduce players in the wilderness because they'd now get found and killed more frequently than before. (mainly talking about players skilling or PVMing).

I believe there are many significant reasons why the wild is struggling, but I won't explain them here as it would be bulky/derailing. If you are interested to know what I think though, you can check out The New Wild thread in my signature.

I agree that your bandit-like NPC content would be suited well between Edgeville/Varrock and the wild. It would be awesome. Maybe the "level 0" area (directly after the ditch where you can't yet PVP) can be extended and fit your idea in there. ;)

The camps could even extend into the actual wilderness. The deeper the camp/NPC, the more rewarding it will be to venture there.
The New Wild (instanced) <---------> Enhancing Combat and PVP <----- UPDATED to include
Removing RNG from PVP

30-Oct-2019 08:10:08 - Last edited on 30-Oct-2019 08:12:28 by Stoic n Vain

boidaez
Aug Member 2019

boidaez

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just remove pvp from it, and add tonnes of new beasts
just 2 people pk these days the rest game on and enjoy what they pay for.. new content
theres probably 100x lurers than pkers too

30-Oct-2019 10:05:47 - Last edited on 30-Oct-2019 10:07:36 by boidaez

Dong U Dead

Dong U Dead

Posts: 23,582Opal Posts by user Forum Profile RuneMetrics Profile
Stoic n Vain said:

I agree that your bandit-like NPC content would be suited well between Edgeville/Varrock and the wild. It would be awesome. Maybe the "level 0" area (directly after the ditch where you can't yet PVP) can be extended and fit your idea in there. ;)

The camps could even extend into the actual wilderness. The deeper the camp/NPC, the more rewarding it will be to venture there.

Thank you.

I agree the wilderness dying isn't because of the vastness - I feel the wilderness started to dye way before EOC - I can't remember exactly when or all the details - if I remember rightly it was around the time they introduced revenants instead of PK <- that was what started the declination in the wilderness, EOC may have made it worse, I was away from the game when EOC was introduced.

I don't believe the wilderness needs to be that big, it's huge with huge areas of not much happening - I don't want the wilderness to be removed at all - it's nostalgic, it's a wonderful place it just needs something to attract more people.

I believe there is plenty of room to take away a section of the wilderness for my idea in the opening post. I feel it's would be a great place to get people used to the wilderness without being in danger of pkers. I don't want the colour or the look of the area to change - my idea is the edge of the wilderness, it's the beginning of the wilderness, but safe for players. There still needs to be a section to let people know they are about to cross over to a dangerous area of the wilderness - just what they have now but further up in the wilderness.
~~~Shady, Badass NPC's~~~

30-Oct-2019 21:02:24

Dong U Dead

Dong U Dead

Posts: 23,582Opal Posts by user Forum Profile RuneMetrics Profile
boidaez said:
just remove pvp from it, and add tonnes of new beasts
just 2 people pk these days the rest game on and enjoy what they pay for.. new content
theres probably 100x lurers than pkers too


I don't want Pkers removed, they have tried that in the past and it killed the wilderness. Yes, they need more stuff in the wilderness, they need to attract more people. My idea in the opening post is just the beginning of what I believe would be good for the wilderness.
~~~Shady, Badass NPC's~~~

30-Oct-2019 21:05:12

Stoic n Vain

Stoic n Vain

Posts: 1,331Mithril Posts by user Forum Profile RuneMetrics Profile
You're welcome.

As long as it doesn't further cripple the wild, I'd be ok with it taking a bit of it.
If it brings more people to the area and promotes PKing, perfect!

If my instanced idea ever gets noticed+implemented, that wild can be the vast one. ;)

Good luck with your idea!

Edit: How did you manage to get 22k posts by the way? I feel like I post a reasonable amount, yet... I only have 1.3k lol. O_o

My guess is frequent posts on the general chat forum or something?
The New Wild (instanced) <---------> Enhancing Combat and PVP <----- UPDATED to include
Removing RNG from PVP

31-Oct-2019 04:52:10 - Last edited on 31-Oct-2019 04:55:52 by Stoic n Vain

Never RIP

Never RIP

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They made the wyldee much bigger on purpose. It was part of their doing away with PvP..

Ya almost can't find someone in the wyldee even if u tried.
Skillet? Skill no.

So much moot.

31-Oct-2019 09:26:52

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