Low Risk PvP Arena

Quick find code: 185-186-834-66010440

AC Sandra

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Hello! Sorry for google translate.

in short...
PvM is rewarding and low risk... PvP also can be... if players use food, energy, reaches high amount of damage and etc... just give it a drop table for that...
More Power, Longest Battle = Better Reward...
Safe Equipement/Gear on death...
Arena is open to all players...
New unique BOSS(Demigod) with real intellect, he plays differently each time...

How can this be done.
Need requirements to protect low knowledge players.
1700 Total level and 120 Quest Points to start Tutorial.
In Tutorial from Amascut servant you learn about dragon breath and other protection prayers disabling abilities, siphon, stuns, D.O.T, A.O.D, anticipation, freedom, impulse to demigod etc.
After tutorial you can use Portal.

Revolution Action Bar mode in arena allow 2 auto abilities, 3 if cmb lvl 40+ and max 4 if cmb lvl 80+.

Portal would teleport you to the area on which you could choose "Normal", "Legacy" or "Mix" Area. Portals locations could be at Varrock, Menaphos and Prifddinas Grand Exchange. Area would have a dedicated world – same as Citadel. Everything could be used in the area (same as in wilderness): Summoning, PvP Auras, Augmented Items, Sara Brews and etc. Exept teleports...

World of Destruction

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07-May-2018 04:22:04 - Last edited on 20-Jun-2019 23:17:53 by AC Sandra

AC Sandra

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Player must buy teleports from shop located at safe zone, these are the only teleports that could be used to get out of the pvp-area. Up to zone 5 teleport 5k gold, up to zone 10 teleport 15k gold.

MAP: Black circles in the triangle are Skilling, Buffs and Multi target Zones.

Prayer Altar can be used every 3 minutes.
Portal 1-2 every 20 seconds can move you from #1 to #2 portal or vice versa.
NPC in safe zone can teleport you somewhere randomly in 30 Zone for 2k gp.
All Skilling Areas do not give resources, but gives lots of XP and buff when you touch Portal, Tree, Bonfire, Obelisk, catch Prey or crush Scarab. No skills requirement and gives xp depending on level.

Area: 1 - Thieving XP & Dimensional Portal Buffs
Area: 2 - Woodcuting XP & Tree of Death Buffs
Area: 3 - Firemaking XP & Bonfire of Souls Buffs
Area: 4 - Summoning XP & Demons Obelisk Buffs
Area: 5 - Hunter XP & Cursed Prey Buffs
Area: 6 - Slayer XP & Scarab Buffs(Like menpahos scarabs, but does not do damage)
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07-May-2018 04:22:12 - Last edited on 09-Jun-2019 14:27:38 by AC Sandra

AC Sandra

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Arena Buffs

Dimensional Portal
#1: Every 3 minutes you can steal 1 piece of food from portal, type depends on HP level.
#2: Takes away 1% adrenaline from enemy every 10 seconds. Buff lasts for 3 minutes.

Tree of Death
#1: Every 20 seconds roots from ground prevent enemy from moving for 1.8 seconds. Buff lasts for 4 Minutes.
#2: Every 10 seconds roots from ground do 1% damage depending on enemy HP Level. Buff lasts for 4 Minutes.

Bonfire of Souls
#1: 2000 HP boost for 10 minutes. For 3cmb~ players allow Constitution Abilities: siphon etc, +20Tier food.
#2: Food heal 10% more for 3 minutes.

Demons Obelisk
#1: Restores your follower special move points 2x faster. Buff lasts for 4 minutes.
#2: All obtained damage from enemy follower is reduced by 33%. Buff lasts for 4 minutes.

Cursed Prey
#1: Instantly removes all area buffs. Buff lasts for 3 minutes.
#2: Skull timer 2 minutes. Buff lasts for 10 minutes.

#1: All obtained damage is reduced by 10%. Buff lasts for 2 minutes.
#2: Poison do 2x higher damage. Buff lasts for 3 minutes.
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07-May-2018 04:22:21 - Last edited on 09-Jun-2019 14:30:52 by AC Sandra

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Combat & Mechanics

After activation teleport from 5 pvp-zone, you must wait 5 seconds until Amascut servant appears and teleport you in safe area. 10 pvp-zone teleport with 10 seconds delay. TB's does not work during the delay period or activate when you TB'ed.

summoning abilities: Auto-Retaliate on/off(no need summoning points), Special Move, Send in Player Inventory one item from BoB every 10 seconds, Buff from familiar(like steel titan +range bonus) or more abilities.

Multi Combat Zone Limit: Maximum 3 Players can attack one person.

Storm Shards and Shatter Ability fix: Max 3 stacks & 5000 damage here.

Block threshold and ultimate abilities for 1.8sec when weapon class is switched(melee, magic, range, shield).

Trade is disabled in PvP Area and yours dropped items visible only for you. After killing someone player should receive 3 pieces of food as well. Food type depending on his HP lvl.

For Legacy players: if you not in combat, zone-level increases your special attack points restore speed, 5-10 Zone 1.5x, 11-15 Zone 2.0x, 16-20 Zone 2.5x and 21+ Zone 3.0x.

To prevent fraud, attacker always gets adrenaline/abilities reset on new fight.

Preparation Time. To STOP fast K.0 for not ready players. Legacy vs Legacy 8~ seconds damage reducing, every 1 tick damage rises 25% - 100%. If EoC vs EoC/Legacy 4~ seconds to get full damage. If combat stops, players have 120 seconds to back in combat with same player or both players get Preparation Time again. (same with adrenaline)

Multi Target Abilities in PvP like "Chain" do damage only for one player or for those who are attacking you. STOP accidental skull.

New Gravity. 9900HP~ is not enough, weapons, familiars and etc damage to OP(Thresholds to kill). In Multi-target zones all damage 50% reduced, In 1v1 25% reduced, if attacker stand in 1v1 area and victim in 3x3 area, so dmg depending from victim position.
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07-May-2018 04:22:29 - Last edited on 20-Jun-2019 03:29:23 by AC Sandra

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"Protect Item" Prayer change to "Protect Risk" its allow protect 20% of risk if you die.

5min after logout reloger goes to Safe-Area, risk appear on the ground and will be visible to everyone who are tagged(priority dps), if no targets 20% of deposit be collected for
Active Player
s Rewards, 80% safe, 30% safe if do combat in 15mins period, 0% safe if skulled. Also show timer in lobby.

System Update. 5min lobby/logout timmer not work when left 10min until System Update Kick. For example left 9 min until update, you do logout and can login back whenever you want after update, until first login in game. (5min lobby/logout timmer is teleport to safe zone if u are in lobby/off - the risk percentage is lost)

Spirit shards - if player Money pouch is full. For example: you get 1.5b reward, after leaving if money pouch full, you get spirit shards directly to bank, if full - talk to npc. Or if possible boost only money pouch from 2147m to no limit?

If two players kill each other, for example with vengeance, then both players move in safe zone, both lost percentage of risk, it is given to
Active Players
Fund. And both players get 50% on 50% drop table resources split.

Buttons/Keys "W A S D" Run/Walk depending on the player view position. W - Up, W+D - Up Left, D - Left, D+S - Left Down and so on...

Reducing drop chance/amount depending on penalty points. If you stop combat for 2.4s then you get +1 penalty point, does not count penalty while you stuned or your enemy using Reprisal or other abilitie where better to stop damage.
This preventing fraud, when friends can collect huge amounts of damage to get good drop, but stop fight when need refood.
Other way to get penalty points is gear removing in combat, when you lost power to much and other player can't attack you because Level Zone requirament... then you get penalty points...
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07-May-2018 04:22:41 - Last edited on 20-Jun-2019 21:57:58 by AC Sandra

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Modern Combat Level Calculation

Combat Level rework improves this situation: one player has 90att/80hp(Nox Scythe) another has 40att, str, def and hp(Adamant Set), but both are same cmb lvl, in new combat formula difference would be about 40 cmb lvls between both players.

138 combat level rework, if you have maxed cmb skills and empty inv/equip n bob you cmb lvl is 99.

Every 150 accuracy/damage and 100 defence you get +1cmb lvl, For example obby maul dmg1341 + acc1132 + 0def = 2473 brings 17Cmb lvls~ (like Summoning Pouch, if u have combat Item/buff u get +Cmb level up/down).

Agility Skill Level gives +1-3 Cmb Levels for 90 seconds after using shortcut.

Special Attack Items depending on tier +1-8cmb lvls(you dont need wield to get cmb lvl, but prevent low lvls from fake cmb lvl up with full inventory weapons, must give +20cmb lvls maximum).

Equipment/Item Switch/Remove/Drop reduce/increase combat level and fight stops if Level-Zone requirement does not match. Trick is, when running, you can takeoff weapon to reduce your cmb level or when u try catch u can takeoff plate, legs to reduce cmb level.

This is decreases absolute domination(100+ kills in a row without death) with unique accout builds, but ofc i do not destroy Pures, OP Low lvls, Questing, Achievements and etc, they will still be OverPowered, but not so much.

List of Combat Items/things without accuracy/damage and defence stats: Auras, Scrimshaws, blood essences, Insignias, Lunar/Ancient Spellbook +5, teleport block runes +8, Ancient Curses +5, Weapon Poisons +2-5, Combat/Grand Potions +2-9 Levels, Overloads +12-16 Levels, Adrenaline Potion +5, Super Guthix Rest/Sara Brews +4, prayer/restore potions, Attuned Portents +2, Invention +1-2cmb lvl for every perk, Cannons, Enchanted Excaliburs +2-4, Some items with good effect like guthan or void set etc +2-8lvls...

Maximum Combat Level with items/buffs is 200!
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07-May-2018 04:22:53 - Last edited on 08-Jun-2019 22:26:11 by AC Sandra

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GFX & Audio

Skull must be different from wilderness skull, for example violet skull and disappears after 6 minutes. And somewhere in the corner must be displayed skull timer.

Above the head must show player 'risk' and 'cmb lvl'.

In 1v1 on 0HP do one more hit with new random k0/Surrender animation. (we have 10 safe seconds after kill, but dont need pickup loot)

Maybe in corner can show top 10 kills in a row players, in other corner 2m+ risk kills "what-who, cmb lvls, risk, where-zone".

Combat Level up/down sounds and graphic effects

New Legacy Special Attacks Bar

Impulse to Demigod, TeleBlock Ignore, Anticipation or Freedom in combat restoring 15% Weapon Special Attack points.

Allow watch battle repeat, Buffs/debuffs, action bar for 30-60 seconds.

Countries/Clans HiScores. Day, Week, Month Top Players and specified statistics like Kill, Deaths, K/D Ratio, demigod kills etc. Also would be good in game Countries Flags above heads.

Option to see own cosmetics in pvp zone.
Option to see other players cosmetics until Combat.

abilities box in Powers Meniu for Hybrid/Not Combat skills abilities.

Something like that must be above head

Right click on player show lvl, risk and color too.

Show Combat Level in other way for better understanding. Above enemy head and right clicking show not combat level but difference. For Example: one player have 170 cmb level, other player have 155lvl, 170s see "
" above enemy head and another player see "
"(negative or positive by color). Show difference in grey/white color if Level Zone Requirament does not match.

PvP floor damage models, shock waves - craters. for example: 5k damage in 1 tick add ruined floor model 1range size around your target, 7k damage 2range and etc, model disapear after few seconds...
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07-May-2018 04:23:06 - Last edited on 20-Jun-2019 03:28:47 by AC Sandra

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Risk System

You cannot lose your items. If you die, you lose 50% of risk, if you die with skull, you lose 100% of risk, after death you appear in Safe-Zone.

After kill 50% of enemy risk added in your money pouch, another 50% added on ur risk.

To go in PvP-Area, you must deposit a value equal to your combat level multiplied by 1k + 0.1% of Gear, Backpack and BoB value(1b = 1m risk) + Tier tax...

Between Tier and Class not fair value, for example royal crossbow and armor its very powerful gear, but value is almost 0...

Risk System: 1k Gp for each combat level, for example if cmb lvl is 55, so deposit is 55k(99k Max) + 0.1% of Gear/Backpack and BoB value + Items Tier, for 1hand weapons u must add 500 gp for each tier level(90t = 45k) 1k gp for 2hands, 500 gp for shields and 250gp for Helm/Plate or Legs, other equip slots 100-500 gp etc.

Example: 99 Combat level, Only Nox Scythe and Malev(Gear Value: 200m -0.1% = 200k) is (cmb lvl: 99k) + (Gear Value: 200k) + (Items Tier: 157k) = 456k gold deposit to enter PvP Zone.

In case of death "IM/HCIM" will not lose accounts.
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07-May-2018 04:23:15 - Last edited on 20-Jun-2019 21:48:21 by AC Sandra

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Active Players

After death 20% of risk is destroyed for
Active Players
. When sufficient amount is accumulated, gives to random
active players
in pvp-arena.
News: BestNickName received 1000M Gold in Amascut: W.O.D Arena!
News: BestNickName received 1500M Gold in Amascut: W.O.D Arena!

News: BestNickName received 10M Gold in PvP-Arena!
News: BestNickName received 20M Gold in PvP-Arena!
News: BestNickName received 50M Gold in PvP-Arena!

All can win, but zone-level and kills in a row(without rebank) increase chance.
Rewarding in your risk, so gl with run-escape :D Give reward after kill or skilling xp if you not in combat.

Battle Winner and Loser gets "PvP Drop Table", various resources needed for rs economy, and "Soul Shards", they will be used for rewards shop.

Player could get Soul Shards and Drop Table in just two cases – Kill or Death.

Tracking Both players Dmg, Tank, Time, Reflects, Penalty Points etc and calculate the total reward. Profitable deaths in long term, to pay off energy, gear etc. Loser receiving only soul shards and resources, but no chance to get rare reward...

To get 1 Soul Shard you need deal 5k dmg per 1 minute, 2 Soul Shards 10k dmg/1min, 10 Soul Shards 50k dmg and so on.

For every kill until 20 kills 3.0x(cap) more Soul Shards and Resources.
Increasing chance for
Active Players
and Rare Items rewards!

Add "Soul Shards" to tresure hunter and also make them tradeable like silverhawk feathers, so players can buy it from jagex or players.

After kill/death PvD, PvP drop table and Soul Shards sent directly to bank.

With Soul Shards u can buy XP lamps, bonus xp, and other useful stuff...
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07-May-2018 04:23:25 - Last edited on 20-Jun-2019 21:59:18 by AC Sandra

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Dimensional Sigil - Required for Dimensional Portal Buffs. Price: 50 Soul Shards
Sigil of Tree - Required for Tree of Death Buffs. Price: 100 Soul Shards etc
Sigil of Burning - Required for Bonfire of Souls Buffs.
Summoner Sigil - Required for Demons Obelisk Buffs.
Sigil of Hunt - Required for Cursed Prey Buffs.
Sigil of Bug - Required for Scarab Buffs.

Lone Warrior Sigil - Only one player can attack you in multi target zone, but double increases your deposit(2k for 1 cmb lvl + 0.2% of gear value + tier). Price: 1000 Soul Shards

Only one sigil can be taken in PvP-Zone and only one buff can be choosen in safe area, in pvp-zone you can not change buffs.

Kills in a row without rebanking unlock PvP/Skilling XP Increases
After 1 kill: 10% of your combat level. For example: If Cmb Lvl is 138, XP buff is 13.8%.
2 kills in a row: 20% of your combat level. 3 kills: 30%, 4 kills: 40% and etc. Maximum is 100% of cmb lvl(1-200% pvp/skilling xp buff).

Goldsink + MTX. New Tradeable "Invisibility Aura", u can buy it from shop for 15m or from other players, also u can win it from tresure hunter as rare reward.
About Aura: You can activate aura only in safe zone then you become Invisible for 1 hour and cannot do combat. Effect canceled if you win 10m-1.5b W.O.D reward, then you become visible. Cooldown: 8 Hours.

Rare Chance receive PvP Aura after kill if u have 15kills+ in a row.

Shop in PvP Area, somewhere nearby Prayer Altar. Currency is Soul Shards.
You can buy only one thing every 5 Minutes. Items cannot be used outside PvP-Area.
Power elixir(similar like Overload)
Life elixir(Saradomin Brew)
Follower elixir(Summoning Potion)
Toxic elixir(Weapon Poison++)
Restore elixir(Restore Potion)
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07-May-2018 04:23:38 - Last edited on 20-Jun-2019 21:52:40 by AC Sandra

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"Mad" title after 20 kills in a row.
"Merciless" title after 40 kills in a row.
"Savage" title after 60 kills in a row.
"Devourer" title after 100 kills in a row.
(only for titles every 3 kills in a row allow rebank)

"Noob" title after 200 deaths
"Pathetic" title after 500 deaths
No need deaths in a row for death titles, but Low levels have low risk, so they can give up intentionally to get titles. Fix: Additional Soul Shards amount requirement to buy titles, so they still must get Soul Shards or buy it from players/mtx.


Stun Extenuation - Requirements: 35Crafting. Cooldown: 45 seconds. Type: Basic.
Description: Deals 100% weapon damage and reduces Stun obtained from enemy time by double for 15 seconds.

Magnetize - Requirements: 60Invention. Cooldown: 60 seconds. Type: Threshold.
Desctiprion: Deals 150% weapon damage if you stand in multi target zone or does 100% weapon damage if you stand in 1v1 zone and magnetically pull the enemy in front of you. (playing with melee work in long distance).

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07-May-2018 06:00:08 - Last edited on 09-Jun-2019 00:47:35 by AC Sandra

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i will try imagne if im in loser position, thats my priority. Here not exist warbands problems because 1v1 almost everywhere and 3v3 in skilling areas with dmg reduction, combat level requirements. Clans have demigod 1x10 pvp boss controlled by a player. Few gp lost not painful, 10 minutes~ skilling and revenge, it makes sense. This is best pvp practice because for few gp worth it show full power.

More PvP Problems?
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10-Sep-2018 22:39:40 - Last edited on 10-Sep-2018 22:46:09 by AC Sandra

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Deltaslug said:
no support

we have plenty of low risk pvp with clan wars, castle wars, and a host of other pvp minigames

these games not low risk, these games are no risk and dead, all rs pvp games are dead, castle wars alive only on spotlight, then almost everyone play afk for thalers, clan wars 4fun too or sometimes using for lure. we have 20~ years old death system. rs dont have any interesting pvp game with low risk, new combat formula, little bit changed machanics. W.O.D not discriminating low levels like others pvp games and gives maximum experience, here can survive even 3cmbs, cuz "bonfire of souls" can boost low hp.

we have enough bosses... so pls no more new bosses. sarcasm.

Nvm u support or not, this theme more for pvp ideas and whats wrong with existing pvp content.

More PvP Problems?
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16-Sep-2018 08:12:17 - Last edited on 25-Sep-2018 06:42:07 by AC Sandra

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nice logic... RS have enough bosses, so pls no more new bosses.
Are you using overloads in castle wars? what you do here if you not maxed? no need answers :)

Dont cry Draco, W.O.D dont have any activities for comp cape, etc... so go hug each other hands and enjoy dancing around flowers garden.
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25-Sep-2018 06:50:09 - Last edited on 25-Sep-2018 06:59:35 by AC Sandra

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Teleport Block - Requirements: 30Slayer. Cooldown: 90 seconds. Type: Basic.
Description: Do 90% weapon damage and blocking enemy teleports for 15 seconds.

Teleport Block++ - Requirements: 50Slayer. Cooldown: 120 seconds. Type: Threshold.
Description: Do 180% weapon damage and blocking enemy teleports for 30 seconds.

Divinity - Requitements: 65Prayer. Cooldown: 180 seconds. Type: Ultimate.
Description: Heal 50% of the damage you deal and rebuild 20% prayer points depending on prayer level. Also providing immunity from disabling protection prayers for 30 seconds.

Anticipation++ - Requirements: 3Def. Cooldown: 60 seconds. Type: Threshold.
Desctiprion: Reducing all damage taken by 15% and providing immunity from stuns for 15 seconds.

New Ability - Req: 0% adren, 1 hp. Cooldown: 45sec. Price: 10k Soul Shards.
Can be used in non combat situations(like anticipation). Heal 25% incoming dmg for 6 seconds. block/cancel d.o.t effect for both/all players.

Abilitie: Teleblock Ignore. Type: Basic. Cooldown: 300seconds. Req: 9hp, 90 divination.
Works only in 1-20 Zone Level.
Description: Bind yourself for 24-48 seconds(depends on Combat Level), All stuns time reduced 25%, give back 20% received damage to attacker and after this period you move in safe zone(Ignoring Teleblock), in 3v3 zones send 40% taken damage back for all targets. You can cancel if use "Freedom".
also in 24-48s Bind period u can use food, defence abilities: Devotion, Anticipation, Resonance, Vengeance, Disruption Shield, Excaliburs, Staff of Light(SP Att), Shield Dome, Summoning Familiars.

Cursed energy weaving after 50 kills
Arrows/Bolts making after 100 kills
Proteans after 150 kills
Silverhawk boots after 200 kills
Dissasemble Item abilitie after 250 kills
etc methods who do not need rebank.
XP Buff from kills in a row max is 20% if not W.O.D Skilling Areas.
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30-Sep-2018 20:29:46 - Last edited on 09-Jun-2019 01:15:26 by AC Sandra

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Less punishing Combat Triangle for 1 class players.
New Seed in PVP-D Drop table. For new potion(effect gives +10 Combat Levels), 1 dose neutralizes the combat triangle for 2 minutes. (if u use for example melee armor and magic staff, then you lost high amount accuracy/damage/def)
Im not sure 100% for this, but im sure - triangle is annoying. How you think this must be?

Overload Injector. Reqs: 99 Herblore, 99 Invention and Soul Shards.
Needs Two Overload Potions (4) to fill up Injector. Buff: For 30minutes only in combat situation inject Ovl effect and stop in non combat.

Adrenaline Injector.
Needs Two Adrenaline Potions (4) to fill up Injector. Buff: For 10minutes only in combat situation inject +2% Adrenaline every 10 Seconds.

New Rare Item for PvP/PvD(Demigod) Drop Table on 10+ kills in a row and lots damage/tank. Third/Second-Age armor upgrade kit, with this item you can upgrade your Third-Age Melee/range/magic armors to 80Tier or Third-Age Druidic set to 80Tier Hybrid Armors, Second-Age armors can be upgraded to 85tier. Upgraded armors are non degradeable and have low gear value on deposit.

New Pets in Rare Drop Table, like "Tiny White Knight", but allow use like cosmetic for summoning familiars. You have chance get pet with kills in a row:
With 0 kills in a row Tiny warrior in Bronze Gear.
With 1 kill in a row Upgrade to Mithril.
3 kills Gilded Rune.
5 kills Bandos.
7 kills Malev with Nox Scythe...
Wizard, Batwing, Skeletal, Subjugation and Tectonic.
Leather, Carapace, Blue Dragonhide, Armadyl and Sirenic.
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30-Sep-2018 20:30:06 - Last edited on 09-Jun-2019 22:00:06 by AC Sandra

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Gift from Amascut

Dual wielding weapons from 30Tier which has t28 accuracy and t32 damage up to 90Level which has t88acc t92dmg(Magic damage depending on selected spell)... To get 30Tier weapons you must have 1-30 Combat Level, to get 50Tier you need 31-50 Combat Level, to get 70Tier you need 51-70 Combat Level and for 90Tier you need 71+ Combat Level.

You can claim it for free after 20 kills in a row without rebanking, then you get teleport to other area where Amascut waits for you, short dialog how she impressed and proud of you, but she warns you dont do this outside W.O.D otherwise your soul will be eaten, then you choosing one class of dual wielding weapons(if u want one more class weapons, u must do 20 kills in a row again and so on).

Weapons not tradeable and has no effect outside W.O.D arena, also has no effect for "Demigod" player.

To get effect you must wield main and off-hand!

Swords: Every 10 seconds you get +100 Prayer Points.

Crossbows: Heals 10% of damage you done.

Wand & Orb: 100% chance apply Binds spells, Teleblock and gives +500 armour and +1000 HitPoints Boost.
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30-Sep-2018 20:30:17 - Last edited on 08-Jun-2019 22:40:17 by AC Sandra

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Another scenario: If you have talon beast, hellcat or any other cat in invetory or as follower, when you teleported to Amascut, shes fall down from hammock and hiding behind tree. She get angry and screaming "Cat! How you dare! Get out of here!" she quickly take control of most powerful god minds and tells him teleport you out. Then you going in safe zone where Icthlarin appears and hes says "Dont do this again, Amascut can destroy evertyhing, even the Gods", "But how?", "Hes has power to control minds", "Whoah! So why she cant control minds to kill all cats with others hands?", "Amascut is not bad, shes destroying only bad souls, cats not are bad, thats why she dont want to kill their and i cant say anything more to mortal. Take this shield and dont do this again. Bye", "Wait! i have so many questions now... shes can control Gods and everyone shes wants, but she scare cats, what the...?" but Icthlarin gone.

Then you get Hybrid Shield like dragonfire shield with activate damage function. Every 1minute you can use it. 30T can do 500 damage, 50T 1k dmg, 70T 1.5k dmg and 90t can do 2k damage.

These weapons and shield has 0gp value, so no tax from gear value on your risk.

(To upgrade shield you dont need cat, when you got required combat level for next tier, you need do another 20 kills in a row without banking and shield get upgrade automatically, for weapons you get teleport to Amascut and here you choose other class weapons or tier upgrade if you have requiraments).

Fix: better on first visit you unlocking weapon or shield only 30Tier and then every 10 kills in a row without banking you receive 1 token, they can be used for upgrade, when you have 10 tokens you can choose new weapon or upgrade(it helps to protect from to fast or to cheap gaining 90t stuff)
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30-Sep-2018 20:30:28 - Last edited on 08-Jun-2019 22:41:58 by AC Sandra

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Players vs Demigod - PvD

Like hellfire bow in wilderness. Here you must catch Blue Energy which always flies in "walk" speed to get demigod buff and blue skull above head(Lose W.O.D buffs). To Cancel buff you must drop energy, enter multi target zone or step under 10 Zone level, then you drop Blue Energy and you get violet skull, if you are in combat, you cant drop energy, enter multi and 1-10 zone, also you cant use teleports, in case of death you lose 10%-100% Risk, Protect Risk Prayer not work... with every kill your risk rises +5%, until 100%.

Demigod buff: You do 100% critical hits until 50% HP left, on 50-25% HP critical hits stops and do 2x weapon damage with regular accuracy, under 25% HP 3x higher damage, all the time you get back 3x less damage. 50% less reflect, veng, etc dmg.
All 10-30level zones becomes 1v10 area and all 50+- cmb lvls can attack you everywhere.

With Demigod buff kills in a row(for titiles) not counted and you get 90% less Soul Shards.

With every kill you lost 1% of risk but not less 2k Coins, under 200k gp risk you drop and cant take Blue Energy also in blue skull you cant get other player risk.
No one gets skull if attacking demigod.
In demigod role, 1 minute after logout blue energy appears, % of risk collected for Active Players.

Players who die from Demigod lose 1% of deposit, lose 2% those who was in combat 15 minutes period and 5% deposit loss players with violet skull(all for Active Players rewards).

Will be useful basic abilitie to move player with blue skull somewhere 20 meters from you and additional special attack bar for legacy players. Demigod PvP XP and all stuns time reduced 2x.

Players who killed blue skull gets 2x more Soul Shards and +1kill.
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30-Sep-2018 20:30:39 - Last edited on 20-Jun-2019 22:45:36 by AC Sandra

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For regular players it would be good message in chat "Something is wrong..." when demigod is closer than 30 meters.

Drop table for 10 most tank/dps and etc players... for 1x drops you need do 2k dmg per 10 seconds, 2x drops - 5k dmg/20s, 5x drops - 15k/30s, 10x drops - 40k/1min, 20x drops - 90k dmg per 2min(dont forget 3x less dmg, veng etc)

Demigod gets 2x drops or 5x drops from skulled players.
Must pay off for Demigod supples, energy, 200k-1m/h profit, lowest Money Making in arena, cuz demigod role is very fun, 1hit anyone(if noob after Preperation time).

What you think?

What you think?

What you think?
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30-Sep-2018 20:30:50 - Last edited on 20-Jun-2019 22:46:34 by AC Sandra

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With growed pvp community and optimised Arena in long term, could create new PvP D&D's, High Risk etc games, on the other side of the triangle.

I have one, no risk every 3hours begins.. "
Masters Race

RS3, Mix or Legacy Mode arena depends from First Portal.
You need empty Backpack and Equipment, summoning followers not allowed.

In arena you get temporarily clear Action Bar, all skills 1lvl and new interface mode where opened only Backpack, Abilities, Prayers, Action bar and new Power Menu.

How works Power Menu, with every 1 kill you can press 2 buttons, 1 Kill = 2 Clicks...
All players started with 4000 HitPoints and 1 free click on melee, range or mage.
Button #1: Attack & Strenght +10 Levels and Gear.
Button #2: Magic +10 Levels and Gear.
Button #3: Range +10 Levels and Gear.
Button #4: Defence +10 Levels and Hybrid Gear.
Button #5: Prayer +10 Levels.
Button #6: +2000HitPoints. Max is 20K (2000 Legacy).

At Start if you click for example Range button, then you insta get 10Tier Xbows, Bow and 10 Tier Hybrid Armours and Shield. Equiped/Backpack Gear automatically gets upgade after Power UP Click.
All gear is simple, without effects, special attacks.
No need ammo for range & magic.
In case of death you get -10 Levels/Gear or 2k HP for random skill.
You can attack only those who have same lvl betven att str, range or magic, for example: Battle allowed if one player have 70 Range, another have 70 Magic highest skill.
After successful kill or Combat leaving you get auto Stats and Prayer restore, Full HP and 100% Special Attack for Legacy Players. 10 Safe Seconds after kill.
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30-Sep-2018 20:30:57 - Last edited on 10-Jun-2019 21:31:31 by AC Sandra

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Game duration is 55Minutes, during this time you have to reach max 90 Tier(Only One Class: Att Str, Range or Magic) and kill 1 player, then you WIN, second player 2nd place and so on until 5th winner, then game stops earlier.

All Players get 1 Soul Shard every 3 minutes.
1 Place. 100 Soul Shards
2 Place. 80
3. 60
4. 40
5. 20

Random Items spawning on the floor. Items and location changes every 3 minutes.
Two Types of Items, Regular and Special. Regular always safe on death, 50% of Special items always lost on death(random).

Regular common items: Att Str, Mage, Range, Def, Potions etc...
Regular rare items: 1x Dose Life Potion(Heals 3000HP), 1x Dose Overload, 1x Dose Weapon Poison++, 1x Prayer potion etc...

Special common items: Barrows Equipment, Void Knight Equipment, all Special Attack weapons etc...
Special rare items: Lunar Spellbook, Ancient Spellbook, Ancient Curses, Praesul, Reprisal, Onslought and etc Abilities, Holy Books, Insignias, Amulets, Rings etc...

All gained Items disappears after game.
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30-Sep-2018 20:31:20 - Last edited on 10-Jun-2019 21:06:40 by AC Sandra

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Pallene said:
PVP must be the same as it is in OSRS.

You kill somebody in PVP you get their items (Items that aren't dropped on death reward cash)

That's the ONLY way to sort out PVP in RS3.

thats mean no pvp better? OSRS PvP dying too.

in W.O.D risk system you always win, not glory ammy or obby maul, but enouth gold + PvP Drop table (depends on damage/tank).

You can choose "Fun/Adrenaline Level". rich player go in 5b gear and hes lose 500k-50m~ if die or poor player go in royal, sunspear etc... and lose 5-500k~.
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20-Oct-2018 21:19:44 - Last edited on 10-Nov-2018 04:49:38 by AC Sandra

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own all day said:
Your suggestions are kinda lols but I somehow support your thread, RS need new pvp content! +1 ^_^

Why "Lols"?
Most of suggestions not mine. Its just use Reddit/Youtube/RSforums and etc source for info about pvp/combat and problems in it, surveys statistics etc. All i do, just mix all problems and build the basis without the most frequent problems.

But thx for support! Glad to see PvP-Community Member
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14-Nov-2018 16:25:57 - Last edited on 18-Nov-2018 15:04:56 by AC Sandra

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all contents can die...

still need third pvp type... with new mechanics, combat formula, rewarding etc.

I think "W.O.D" is solution, little bit risk for real adrenaline needed, but Drop Tables if enough damage/tank before death is consulation prize, sometimes can pay off.
W.O.D is never ending content, afk skilling areas do the job, all want afk xp, if pkers disappearing > skillers come back for xp > then Pkers back too. Exept if better Xp/rates outside W.O.D. So maybe real ploblem is powercreep, who kill contents...

Jagex can control migration... Everything spins about XP/Rewards.

And i think many players starts this game for progres to be good at PvP, but on progres finish all see here no place to do that. So PvPer have 2 choices quit game or go kill all monsters 100 000 times.
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23-Nov-2018 12:03:24 - Last edited on 27-Nov-2018 03:37:58 by AC Sandra

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Ballar69 said:
low risk PVP already exist in the form of Castlewars, Duel areana and Tzhaar fight pits.
and considering how unpopular they all are, i doubt your idea will work

nope, these minigames are "no risk" exept duel arena which is very high risk arena, and duel arena not PvP minigame, but gambling minigame, where you can lose many years progress in few minutes and then go buy a rope, duel arena could be closed. Real PvP is when your oppenets show full power and you dont know what to expect...

20 Years old risk system not working these days, it's one of the main reasons why PvP is dead.

W.O.D is new - third type of PvP.
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01-Dec-2018 22:11:28 - Last edited on 02-Dec-2018 22:12:32 by AC Sandra

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King Tumeken said:
I mean its customizable :)

idk, low risk looks ok, cuz W.O.D has Drop Table, without risk that might be exploited for gold farming. risk not high, balanced - not too much, not to less. also, deposit rates always can be changed. When loser must pay for winner supples, arena can't be exploited for gold farming.

Imagin if your risk is nothing, but still can get Drop Table... Not valuable rewards.
With every kill your deposit rise, more and more players wants your deposit. For best rewards you need 20 kills in a row.

Low Risk is perfect for this arena.
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28-Dec-2018 19:04:09 - Last edited on 28-Dec-2018 20:51:02 by AC Sandra

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King Tumeken said:
Ohhhh okay, no I get it. Okay I like this actually more. Its sort of like having a Bounty on your head haha like in Fallout 76!

Can I mention something? Have you ever considered involving dungeoneering tokens, as a reward for the pvp?

I mean, it doesnt have to have a 100% drop rate of dungeoneering tokens. Just a thought :)

I know a lot of players dislike dungeoneering. And the tokens can be converted into experience, as well as the rewards to buy with them. What do you think ?

i have no idea about dung tokens alternative mothods to get, in my case i have too much tokens, dont know what to buy, have everthing what i need. here full alternatives of dung tokens gaining... sinkholes, event boxes, amanishi etc... I really do not know

would be nice tradeable tokens, but not sure. (this is good for me, cuz i have milions of tokens)
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29-Dec-2018 12:49:35 - Last edited on 29-Dec-2018 12:52:15 by AC Sandra

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Luna Eclipse said:
I don't know if it's been mentioned but it may be better to allow choice based risk. Instead of risk being tied to combat level+gear it it could be tied to the teleport tablets.

Example, the risk deposit being what you pay for the tablet. Let's say you pay for a 100k tablet. you gear up and use it and teleport to the 100k risk zone. You die, 100k is dropped to victor. 100k gp goes out of the game when u buy the tablet, 100k comes in when u die, zero-net gp injection occurs.

But I don't pvp, and i may never pvp so you can take this with a grain of salt. Just trying to help.

interesting, but this is more like staking, problem is, here freestyle arena, so one player in 60t gear other in 90t and both risking 100k... but ofc possibly if players sorting by power level, but still, this is can be used for lures etc. W.O.D has additional three flatness on triangle, maybe in future can be added battle royale arena etc. idk, in duel arena u can set ur risk... don't want to add more bad places, where players ruins nerves. Need limits, to prevent rwt, scamming etc...

but ofc rooming depending on wanted risk looks ok, if you blocked from unlimited amount risking, but idk, u can do this in duel arena, better i left empty arenas for other type of games.
thx for idea.
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30-Jan-2019 18:49:21 - Last edited on 30-Jan-2019 19:14:05 by AC Sandra

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this arena not for "pvm playersbase" and rs has no risk pvp arenas which not work... lol, u not right on so many lvls. read everything, not only topic name...

W.O.D is rewarding arena, everyone win here in long term, low risk is only symbolic for real adrenaline and frauding prevention...

Share ideas, if u want to be useful... thx for empty bump.
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25-Feb-2019 12:10:01 - Last edited on 25-Feb-2019 12:30:37 by AC Sandra

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