So sailing might actually be happening! This is my design for sailing. Read on to see why sailing could be one of the best updates of all time!
1 - Offer content to all players, of all levels/ account builds
2 - Bring new, unique content to all skills, to PVM, and to PVP
3 - Bring use (and maybe profit) to construction
4 - Offer diverse training methods
5 - Infinitely expandable
I know this thread is very long and you might not have time to read it all, so I would recommend reading at least the summary, core aims and gameplay sections. Most of the thread is fleshing out the concepts introduced in these sections, addressing the further details and justifying why design choices were made. If you do read it all of course, that’s awesome. (:
This thread deals mostly with the mechanics and fundamentals of the idea, so I’ve not gone into detail on the exact new resources/new bosses/graphics/numbers etc. the skill would include. Rather, I have focused on the core concepts that make up this skill, and looked at a few issues that may prove problematic. That being said, some space is used to describe details, mostly as arbitrary examples where relevant.
I hope you enjoy reading my design for this skill and if you have any further question please feel free to ask! Sailing
KEY POINTS:
1 - Offer content to all players, of all levels/ account builds
2 - Bring new, unique content to all skills, to PVM, and to PVP
3 - Bring use (and maybe profit) to construction
4 - Offer diverse training methods
5 - Infinitely expandable
I know this thread is very long and you might not have time to read it all, so I would recommend reading at least the summary, core aims and gameplay sections. Most of the thread is fleshing out the concepts introduced in these sections, addressing the further details and justifying why design choices were made. If you do read it all of course, that’s awesome. (:
This thread deals mostly with the mechanics and fundamentals of the idea, so I’ve not gone into detail on the exact new resources/new bosses/graphics/numbers etc. the skill would include. Rather, I have focused on the core concepts that make up this skill, and looked at a few issues that may prove problematic. That being said, some space is used to describe details, mostly as arbitrary examples where relevant.
I hope you enjoy reading my design for this skill and if you have any further question please feel free to ask! Sailing
23-Aug-2014 02:22:33 - Last edited on 13-Dec-2015 18:26:38 by San