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Lower PKers' riskThread is locked

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DraftDogeDib
Oct Member 2019

DraftDogeDib

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The problem is that there's no risk anywhere else in the game. We should focus on reducing the risk needed by PKers in order to make the wilderness thrive with activity like it once did before the spite voting generation took over. For example, we could make it so that skulled players don't lose their items on death as a reward for being willing to skull up on others. This would match the risk-free standard that PvM set outside of the wilderness and bring PvP more up-to-date. Draft dodger btw. Too scared to attack an enemy that tried to harm my loved ones so "I only learned to defend". Typical boomer born right after the era where my parents suffered the solitude of WWII, deprivation of the Great Depression while I never had to suffer jack or risk a thing. :)

19-Oct-2019 19:04:00

Angel2D4

Angel2D4

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DraftDogeDib said:
The problem is that there's no risk anywhere else in the game. We should focus on reducing the risk needed by PKers in order to make the wilderness thrive with activity like it once did before the spite voting generation took over. For example, we could make it so that skulled players don't lose their items on death as a reward for being willing to skull up on others. This would match the risk-free standard that PvM set outside of the wilderness and bring PvP more up-to-date.


So with your suggestion here... I could simply hop into the abyss for a sec for the skull, and then go on about skilling in the wildy without any risk at all.

You've come up with some pretty unsupportable ideas in your time rav, but this one is the most unsupportable to date.

No support. The wildy is supposed to be risky.. dangerous.. you know that.
"Nothing in all the world is more dangerous than sincere ignorance and conscientious stupidity" -Martin Luther King Jr.

19-Oct-2019 19:28:20

DraftDogeDib
Oct Member 2019

DraftDogeDib

Posts: 909Gold Posts by user Forum Profile RuneMetrics Profile
Excellent idea. Remove risk for everyone inside of the wilderness too to be consistent with the rest of the game. It'd make the wilderness more packed which is the whole purpose of wilderness rejuvenations, after all. :) Draft dodger btw. Too scared to attack an enemy that tried to harm my loved ones so "I only learned to defend". Typical boomer born right after the era where my parents suffered the solitude of WWII, deprivation of the Great Depression while I never had to suffer jack or risk a thing. :)

19-Oct-2019 20:34:28

cooke fletch

cooke fletch

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I agree. Getting pked should be no more that a quick trip to the bank, losing nothing FOR EVERYONE. Stop being a entitled snowflake. If you want something in game, earn it rather than demand it be given to you.

19-Oct-2019 20:41:08 - Last edited on 19-Oct-2019 20:41:37 by cooke fletch

Angel2D4

Angel2D4

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cooke fletch said:
I agree. Getting pked should be no more that a quick trip to the bank, losing nothing FOR EVERYONE.


Well yeah, I could support "Getting pked should be no more" than "a quick trip to the bank, losing nothing FOR EVERYONE" but that's not what ravi is suggesting here.

What rav is suggesting is that only the skulled players in the wildy would have no risk and lose nothing.. so if you aren't skulled you still have the same risks you always did and the same potential for loss.. (s)he is suggesting that pkers shouldn't have any risk unless they first skull (which as I pointed out is as easy as hopping into the abyss to grab the skull).

IMO, there's no reason to cater to pkers that are simply too afraid to risk. =)
"Nothing in all the world is more dangerous than sincere ignorance and conscientious stupidity" -Martin Luther King Jr.

19-Oct-2019 22:24:35

Angel2D4

Angel2D4

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DraftDogeDib said:
Excellent idea.
Remove risk for everyone inside of the wilderness
too to be consistent with the rest of the game. It'd make the wilderness more packed which is the whole purpose of wilderness rejuvenations, after all. :)


At that point they should simply remove either the wildy or the loss of anything related to any death in the game.

So are you now suggesting that ALL risk be removed from the wildy? I wonder how many REAL pkers would support that. lol
"Nothing in all the world is more dangerous than sincere ignorance and conscientious stupidity" -Martin Luther King Jr.

19-Oct-2019 22:26:51

DraftDogeDib
Oct Member 2019

DraftDogeDib

Posts: 909Gold Posts by user Forum Profile RuneMetrics Profile
@dib

Thank you for your support! :)

@Angel

This is an attempt to compromise with the Abyss runecrafters and clue scroll hunters frightened of risk. Git gud, L2not assume nubnub. Also, PKers have always supported making PvM and PvP have the same amount of risk.
Draft dodger btw. Too scared to attack an enemy that tried to harm my loved ones so "I only learned to defend". Typical boomer born right after the era where my parents suffered the solitude of WWII, deprivation of the Great Depression while I never had to suffer jack or risk a thing. :)

20-Oct-2019 02:32:23

Applejuiceaj
Nov
fmod Member
2011

Applejuiceaj

Forum Moderator Posts: 42,672Sapphire Posts by user Forum Profile RuneMetrics Profile
Obvious troll thread is obvious, and as such is closed. DraftDogeDib, you know better than to continue to create these troll threads over and over; this once again does not need to continue further.

20-Oct-2019 03:34:43

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