The problem is that there's no risk anywhere else in the game. We should focus on reducing the risk needed by PKers in order to make the wilderness thrive with activity like it once did before the spite voting generation took over. For example, we could make it so that skulled players don't lose their items on death as a reward for being willing to skull up on others. This would match the risk-free standard that PvM set outside of the wilderness and bring PvP more up-to-date. Draft dodger btw. Too scared to attack an enemy that tried to harm my loved ones so "I only learned to defend". Typical boomer born right after the era where my parents suffered the solitude of WWII, deprivation of the Great Depression while I never had to suffer jack or risk a thing.