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BOSS: Ambgeris, The Jaded

Quick find code: 322-323-691-66068561

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BOSS: Ambergis, The Jaded
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Stats:

Combat Level 421
Hitpoints: 750
Attack: 200
Strength: 200
Defense: 300
Magic: 300
Ranged: 100
Prayer: 100
Max hit: 21 (Melee), 18 (Ranged), 45 (Magic)

Ambergis is unique in that it is a WANDERING boss, and as such, it can spawn in many different places and wander around the world at will. Therefore, hunting it down and killing it can be a chore.

Lore: Ambergis is an Icyene from New Domina that has a score to settle with Saradomin. She has fought "every worthy challenger" on New Domina, honing her combat skills in hopes of a confrontation one day with Saradomin, and has come to Gielinor - the last world Saradomin has been seen on - to further challenge any worthy opponents, and to one day maybe "let the pathetic excuse for a god atone for his sins." You can find out more from her in diary drops.

NOTE: You ONLY will take any damage or be attacked if you first attack her. You will not be "caught in the middle" just walking by. Any AoE attacks will not damage you if you are not already currently engaged in combat.

You will be notified in the chat box if Ambergis is close by because it will mention a tantalizingly alluring scent wafts around you, enticing you to investigate its source.
sTReTCh1028
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The art of simplicity is a puzzle of complexity

16-Dec-2018 19:25:14 - Last edited on 30-Dec-2018 02:55:15 by sTReTCh1028

sTReTCh1028

sTReTCh1028

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She has 100 Prayer Points and WILL use Protection Prayers until her prayer runs out. Smite will help with this. She changes prayers every 12 seconds to a random protection prayer. NOTE: If you aren't going to Smite this boss, you are making it intentionally harder.

Attacks:

1) Normal attacks (Melee, Ranged) - will slice with her massive oversized blade (max 21, 25% chance to ignore armor and Prayers), or hurl icicles at you (max 18, 25% chance to provide damage over time), but you can avoid this attack if you move from the square. This is her main attacks.

2) Sunfall (Magic) - A brilliant orb of light slowly falls somewhere on the ground around the fight. Where it lands, it deals up to 45 damage (Magic), also the location has "burn" on it for 30 seconds, where anyone moving over it will take damage. It takes 4-5 seconds to fall, so avoiding it should be easy.

3) Skybeam (Magic) - A ray of light descends on the field, glows brightly for a moment, then explodes, dealing up to 40 damage (Magic) on that location. Plenty of time to run away.

4) Healing Orb (non-damaging) - She shoots a spiraling orb of energy into the air above her, which slowly falls back to her. If it reaches her, it heals her 250 HP. Kill it first (10 HP). It must be Ranged/Magic (since it's up in the air), and Ancient Magics/Chinchompas CAN potentially hit both if you position yourself correctly. The Orb is placed at various squares above her, so positioning yourself to hit both will require careful strategy.

5) Alluring Scent (non-damaging) - occasionally, she will glow pink - run away from her! If you're standing nearby, you'll be intoxicated by her amazing scent and will refuse to attack her, while she still can attack you. This effect lasts 15 seconds. NOTE: You CAN still run, heal, etc. You just can't attack her.

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sTReTCh1028
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The art of simplicity is a puzzle of complexity

16-Dec-2018 19:25:20 - Last edited on 30-Dec-2018 02:59:22 by sTReTCh1028

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Rewards:

Of course, standard drops are found. Uniques are listed:

1) Blade of Ambergis: Level 72 Strength and Attack to wield; 15% chance to hit a guaranteed attack of 50% of its maximum hit. A short animation displays when this happens.

2) Icyenic Wings: Cosmetic cape slot item. While worn, a beam of light will shine down on your character

3) Faith Prayer: Level 72 Prayer; Overhead. While active, Prayer Points restore at a rate of 1 per 18 seconds. Has a Prayer Drain rate of 1 per 18 seconds (so to benefit from this Prayer, Prayer-boosting items must be worn.) (Example: With +15 or below Prayer Bonus, this Prayer does nothing. With +16 Prayer bonus, it'd restore the equivalent of 1 Prayer Point per minute. You'd need a +50 Prayer bonus or higher to restore 2 Prayer Points per minute with this Prayer. Also, note it is Overhead, so it cannot be used in conjunction with Protection Prayers.)

4) Deliverance Prayer: Level 73 Prayer; Overhead. While active, if your Hit Points fall to below 15% (but above 0), your Prayer Points are drained to 0, and you are teleported to the altar at the Edgeville Monastery (up to Level 30 Wilderness). Drain rate of 2 Prayer Points per second.

5) Consecration Prayer: Level 74 Prayer; NOT overhead. While active, food you eat (and any potions consumed) will heal 2 additional Hitpoints over the next 6 seconds, as long as the Prayer is active, Drain rate of 1 Prayer Points every 6 seconds.
sTReTCh1028
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The art of simplicity is a puzzle of complexity

16-Dec-2018 19:25:24 - Last edited on 21-Dec-2018 01:36:49 by sTReTCh1028

sTReTCh1028

sTReTCh1028

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What if it were the same as the Rapid Heal - 1 point every 18 seconds? That seems fair I think. That'd make it too slow for most uses. That's only 3 points per minute.

EDIT: This means, that if you were wearing all of the best Prayer items in the game (which you probably aren't going to be), you can currently slow the Prayer drain of Protection Prayers from 1 every 3 seconds to 1 every 9 seconds. With this Prayer, it'd make that 1 out of every 18 seconds. That's the best case scenario. Typically, with normal gear, you'd decrease your Prayer point drain from 6 points in 18 seconds to 5 points in 18 seconds, with Protection Prayers. Overall, it seems balanced to me.
sTReTCh1028
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The art of simplicity is a puzzle of complexity

16-Dec-2018 21:54:15 - Last edited on 16-Dec-2018 22:06:25 by sTReTCh1028

sTReTCh1028

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Kegs, are you seriously doing the math? At 1 point per 18 seconds, it wouldn't have that much of a drastic effect for most combat scenarios. It basically slows Prayer Drain down by about 15% in Pro Prayer-only scenarios, and by about 10% in other scenarios. I highly doubt that would crash prices and totally revolutionize PvM.

What change would you suggest? I do want some type of Prayer restoring effect.

EDIT: I'm afraid I've over-balanced it now, but I've made it Overhead so it can't be stacked with Protection Prayers, and I've given it a drain rate of 1 per 18 seconds also. This means to see any benefit from this Prayer, Prayer-boosting items are needed to slow the drain rate and see Prayer points actually restored.
sTReTCh1028
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The art of simplicity is a puzzle of complexity

16-Dec-2018 22:09:53 - Last edited on 16-Dec-2018 22:26:15 by sTReTCh1028

sTReTCh1028

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So with the modifications I made, Faith prayer now will restore *up to* 2 Prayer Points per minute, if you're wearing the best Prayer-bonus items in the game. (If you're not wearing any Prayer-bonus items, it doesn't gain or lose any Prayer Points.) sTReTCh1028
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The art of simplicity is a puzzle of complexity

16-Dec-2018 22:28:40

sTReTCh1028

sTReTCh1028

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Thanks for the kind words and very effective constructive feedback. I have clarified/modified the Healing Orb attack so that it works the way you envision - it is placed at a random nearby square above her in such a way that Ancient Magic/Chins WILL work to hit both if you are able to position yourself correctly. Also, I've clarified that Range/Magic is needed here, as it is too high for any Melee (even Halberds) to reach.

The Sword I've modified to fit more to what I was wanting in my head - it has a 15% chance to hit a guaranteed hit of 50% of its maximum. That's not really much of a change from what it was before, but it is enough of a benefit that the blade would be useful against high-defense bosses, but I don't think it's terribly overpowered. It does more guaranteed damage than Verac's (50% of maximum versus 1 for Verac's), but only has a 15% chance versus 25% chance, which will help balance it, I think.

Finally, I've modified the Consecration Prayer to heal over time and requires the Prayer to be active for the HoT effect to work. I've also modified the Prayer Potion healing effect to make it where any potion drunk will heal Hitpoints.

Your thoughts and feedback are welcome. Thanks!
sTReTCh1028
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The art of simplicity is a puzzle of complexity

18-Dec-2018 17:13:45

sTReTCh1028

sTReTCh1028

Posts: 17,848Opal Posts by user Forum Profile RuneMetrics Profile
I'll respond to your generous feedback a bit at a time:

First, its stats are comparable to Vorkath and Zulrah, if you'd look up their stats. Its max hit of 75 for Magic is its Sunfall special attack - you should NOT be getting hit with that spell, as you can easily walk out of the way, it'll take several seconds to fall to the ground and perform damage.

If you'd read the suggestion, you'd see that you cannot just "happen" to fall into combat with this - you only take damage or are engaged by the boss if you choose to engage it, it's not aggressive. And yes, the idea of it wandering around and spawning in random places is something I want; it's not meant to be a camp-able boss. You have to hunt it down, probably with a dedicated clan looking for it at its known spawn locations.

And yes, about its Special attacks and Protection Prayers. It has 150 Prayer Points, so you can use Smite to make it lose its Prayers easier. It IS meant to be a hard boss.

Sunfall deals 75 damage if it lands on you, but you have several seconds to get out of the way. And the 30-second "burn" is a DoT effect, not 75 damage. You have to avoid the area it falls on.

You don't get stunned for 15 seconds, if you're talking about its Alluring Scent attack - you cans still move around and eat, etc. You just can't attack the boss.

And if you'll notice - all of its punishing mechanics can be *avoided* by playing it correctly. That's the point. It's supposed to work this way.

Faith prayer has been changed significantly since Kegs first responded - now it's a lot more balanced. With max prayer-boosting gear in the entire game, Faith would restore 2 Prayer Points per minute, which is hardly game-breaking, when you consider Protection Prayers consume 20 per minute. That's only a 10% savings - with a +60 Prayer bonus. Most "prayer" builds will have maybe +10 or +15 Prayer bonus, which would only restore about half a Prayer point per minute, or about a 2.5% savings. That's hardly game-breaking.
sTReTCh1028
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The art of simplicity is a puzzle of complexity

21-Dec-2018 01:12:09

sTReTCh1028

sTReTCh1028

Posts: 17,848Opal Posts by user Forum Profile RuneMetrics Profile
Your notion that the Faith prayer will destroy the current economy is silly. Without a Prayer bonus on your equipment, the Faith prayer literally does nothing (has 1/18 restore rate, 1/18 drain rate, so it balances to zero), and with the best gear in the game for Prayer, it ups the per-minute Prayer point restore rate to 2 points per minute. This is not the game-breaking boost that you are making it out. Please do the math first.

On its Protection Prayers, it only uses 1 Protection Prayer and changes once every 12 seconds to a random Protection Prayer. That still leaves 2/3 of the combat triangle to damage it. Also, 150 Prayer Points will last about 3/4 of the boss's life if you are Smiting it, which is what I intended. Without Smite, yes, you'll likely have to deal with constant Protection Prayers for its entire life. But, taking your feedback into account, I may lower these Prayer Points, but not massively. Maybe to 100 or 120.

I do genuinely appreciate your feedback and the time you took to write up your posts. I do think, however, that you misunderstand many elements of the boss. Hopefully my posts helped to clear some of that up.
sTReTCh1028
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The art of simplicity is a puzzle of complexity

21-Dec-2018 01:12:59 - Last edited on 21-Dec-2018 01:19:32 by sTReTCh1028

sTReTCh1028

sTReTCh1028

Posts: 17,848Opal Posts by user Forum Profile RuneMetrics Profile
In further thought and the crowd Ambergis is aimed at, I didn't want to make her as tough as the hardest endgame bosses currently, so I toned her down from Level 531 to Level 421 with stats to match. Her max hits with Melee (21), Ranged (18), and Magic (45) have been toned down also. Her defensive abilities (high Defence, Protection Prayers, etc.) have NOT been toned down, as I feel they are important to the mechanics. sTReTCh1028
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The art of simplicity is a puzzle of complexity

30-Dec-2018 02:58:53

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