Forums

Flaming armor (firemaking)

Quick find code: 322-323-98-66112701

Gotico

Gotico

Posts: 4Bronze Posts by user Forum Profile RuneMetrics Profile
Hello everybody !
I had this idea while training firemaking and looking at the firemaking unlocks, and i noticed that its lacking in content so why not make it more rewarding and
worthwhile to train it? I was thinking of this armor as a Justiciars opposite armor but untradable ( Justiciar is a tank armor and the flaming armor would be
dps(damage per second) "glass cannon" armor ( low defence high offense).

To create the Flaming armor you would need a 3 armor plates plus lvl 90 firemaking + 75 defence to wear the armor ( like the already existing tank armor -> Justiciar)

-Frozen armor plate from the coldest place(creature) in Runescape (very rare drop from the Wintertodt).

-Scorching armor plate from the hottest place in runescape( very rare drop from the volcanic creatures in the Tzhaar city) ( Jad and TzKal-Zuk would have a "rare" instead).

-Ominous armor plate from the scariest place in runescape ( obviously the Wilderness)( rare drop from Wilderness bosses) (king black dragon doesn't count).

-100 magic roots

-Tinderbox

To assemble everything together you would need to have all the 3 armor plates plus the 100 magic roots and tinderbox in your inventory and click "assemble" on one of the
armor plates (and a cool animation would show your character creating a armor made of fire)



-armor special effect (i thought of 2 effects please decide which one would be a better addition to the game)

-First one being -> ( When it receives damage deflect some back to the attacker (like a ring of recoil but with a visible graphical effect (flames hitting the attacker)

-Second -> ( Every time the armor receives damage it has a % chance (depending on the armor's durability) to inflict a new status called "burning status"
on another player or monster. Similar to poison and venom the burning status would deplete the targets hp 1 by 1 every game tick for 40 damage(fully charged armor)
or until the player used a "burn cure potion"

26-Jul-2019 13:30:36

Gotico

Gotico

Posts: 4Bronze Posts by user Forum Profile RuneMetrics Profile
(The "Burn cure potion" would be a potion created with herblore).

(works as a light source in dark places)

-Flaming armor graphical changes by percentage + recoil effect & burn effect

100% - 80% (black flames) deflects 5 damage back to the enemy for every 20 damaged received /or 25% chance of inflicting the "burning status".

80% - 60% (dark red) deflects 4 damage back to the enemy for every 60 damaged received /or 20% chance of inflicting the "burning status".

60% - 40% (light orange) deflects 2 damage back to the enemy for every 80 damaged received /or 10% chance of inflicting the "burning status".

40% - 1% ( faint blue ) deflects 2 damage back to the enemy for every 100 damaged received /or 5% chance of inflicting the "burning status".


Thank you for reading my idea and i hope you liked it, feel free to add more thoughts and ideias to it and hopefully we'll see such a cool armor be implemented into the game!

26-Jul-2019 13:31:47

Quick find code: 322-323-98-66112701Back to Top