I'm somewhat surprised not to see anything specifically requiring 90+ slayer.
Fight Caves tasks look great, as does the Cerberus boss.
I'm not keen on the idea of Broad Darts. Even if they were expensive they would still inevitably replace mass use of Mith/Addy Darts.
15-May-2015 13:00:44 - Last edited on 15-May-2015 13:27:07 by Old Gnomish
The abyssal demon boss should have a higher Slayer requirement than level 85. This is even lower than the requirements for the Kraken and Smoke devil bosses, which means a large number of players will be able to access the boss on release. Combine this with the fact that the probability of receiving an abyssal demon task from either Duradel or Nieve is quite high at 120+ combat, and this boss will be camped immediately and consistently by many players. I feel that due to the increased strength and rewards of this boss, the Slayer requirement should be higher. This would have been an excellent opportunity to unlock Slayer content at level 95.
Cerberus has no Slayer requirement? This should be changed considering that it is a "Slayer boss".
No abyssal demon pet? Abyssal heads are currently useless and could use a "sink" of sorts.
I don't see anything requiring a large quantity of points being added. Currently, most players end up with an excess of Slayer points (I have 8.2k myself) if they use Nieve. I'd really like to see some expensive Slayer rewards for "elite" Slayers. These benefits could be related to the Slayer helm (slight buff perhaps), accessibility (some other teleport?), or task assignment (payment to increase a task even more [RS3 has this]). Could you consider adding some high-end rewards from the shop?
A task frequency rewrite has potential to make Slayer much faster. I urge you to consult experts/use your game analytics before significant changes are made in this regard. This is important for all slayer masters, but especially Nieve and Duradel.
Will the Slayer helm effect work for Boss Slayer? Additionally, consider allowing players to extend this task after it is assigned (perhaps 30 points to extend per task).
Broad darts will be useless if they cost over 100gp each and have worse stats than adamant darts. Consider revising this.
I'll add more feedback in subsequent posts.
15-May-2015 13:02:03 - Last edited on 15-May-2015 13:30:57 by Mini Finbarr
I don't think Boss slayer should be ANY boss but instead be subdivided into groups like GWD Bosses, Wilderness Bosses, Original Slayer bosses, etc.. And Corp beast and Zul'rah shouldn't be able get the bonuses from Slayer helm because it would ruin the point of Corp FFAs and make Zulrahs more OP than they already are.
#OSRS | | #HugoFC | | #TeamVirus | | #SlayStars | | @PvMVirus
15-May-2015 13:02:34 - Last edited on 15-May-2015 14:00:16 by Pvm Virus
#HugoFC You're all beautiful.
Please could we see dust devils put in Nieves cave? I think it devalues agility more to have blue dragons put in, than anything else it could devalue with dust devils.
Any mention of what the abyssal dagger special attack will be?
15-May-2015 13:04:02 - Last edited on 15-May-2015 13:18:38 by LV2
Edit; Love it, not a single thing in there I dislike (maybe pets as I feel there are already too many, but nothing I'm going to complain about).
How many bosses are we going to be assigned with boss tasks? If it's 5-10 it will be a little lackluster imo, maybe 20 would make the task more worth doing, or possibly having the default be 5-10 but an unlockable extended version to be offered?
I liked the offer x Fire Cape idea originally but it's understable that it was changed because the best part about getting the pet is not knowning when. The x amount of Fire Capes took that surprise away. I wonder what the drop rate will be, I hope something like 1/500, anything lower and we may see too many, I feel this should be a rare pet.
Hopefully the Hellpup is the correct amount of cute and evil looking, assuming this will be 1/3000.
The boots are a great idea and well implemented, still making the old boots (not so much dragon) useful to pures/less wealthy people. It's nice you've given the boots only a slight buff and didn't make them OP, props to you for that. Also keeping the boots the same strength as the Dragon Boots is a great decision imo.
Dragon Axe and Pickaxe (mainly axe) sink was needed for a while now. I've seen a few people say getting ~33.3m firemaking exp from 200m woodcutting exp is stupid but that's such a niche amount of the players that it makes basically no difference.
The Abyssal Dagger's stats are exactly what the needed to be, great job with that. Keeping the Hasta as the best 1 handed stab weapon but still having the Abyssal Dagger be useful to 70 attack pures for an example is great. Also great choice on not making it the same stats as a whip.
The extended tasks are great overall apart from it's missing Dark Beasts. I know you can extend the already, but I would like to be able to get 250 of them as you could before, would this be something you could consider please?
Broad darts being 100 gp is a smart choice.
Ran out of room.
15-May-2015 13:05:56 - Last edited on 15-May-2015 13:30:06 by Jjozzie
My only criticisms:
Can we please not need a slayer task to kill the new slayer bosses, instead make it either 99+ slayer requirement or a slayer task? I got 99 slayer over a year ago and I don't want to have to slay past 99 just so I can try out this new content. A 99+ slayer requirement to kill the bosses off-task seems fair to me, even if it's a limited amount per day off-task.
Another criticism, I don't like how almost every slayer task would be now in Neive's cave. Add some more variety to the game, don't just lump every monster in one place.
Altogether though it looks like a great blog.
15-May-2015 13:06:00 - Last edited on 15-May-2015 13:22:33 by Anger Alt