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Crystal Armour Balancing

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4ev

4ev

Posts: 736Steel Posts by user Forum Profile RuneMetrics Profile
I would like to preface my post by saying thank you for knowing enough that this had to be carefully balanced or it would break the game.

That being said...

I think the most important thing to factor in is that the armour cannot be seen as breaking the combat triangle. I see you want it to be viable for more than one style of combat, that's fine. Do it properly. In my eyes, there's two, maybe three ways to go about doing this.

Option 1:
(boring - don't do this option) Emulate existing gear. If it is going to be tanky, give it negative mage and range attack values, etc. Don't create some super tank gear with no negative offensive bonuses.

Option 2:
Void route. Make it all around decent def, not BIS by any means, and it could get its offensive (or defensive in the case of the shield) bonuses from a set effect activated when wielding an appropriate crystal weapon/shield.

For example, The crystal shield could halve the player's attack speeds, but increase tank abilities, or something along those lines, add in anti-tic switch methods like the Bulwark has.

The range and melee weapons would obviously give them set effects too. For example, you could increase the crystal bow attack speed by 1 tic or something like that (make it viable again - other range weapons just outclass it in everything).

Basically think outside the box here, focus more on set effects then stats if this is the route you want to go.
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05-Mar-2019 22:23:46 - Last edited on 05-Mar-2019 22:45:32 by 4ev

4ev

4ev

Posts: 736Steel Posts by user Forum Profile RuneMetrics Profile
Option 3:
<- (
my preference
) Morphing option. For those of you familiar with stealing creation, there was gear rewarded with mediocre stats that could be morphed to the three corners of the triangle. Morphing one piece of gear morphed the whole set. This was achieved through a right click. For a set of gear like this, I definitely think offering up a new mechanic could be a good feature.

You could even combine the previously mentioned set effects when wielding crystal weaponry/shield with this. Now arguably one of the best parts about this suggestion is that there could be 3 new models for the armour, instead of just one. Think of all that fashionscape.

Obviously, if you do go this route, the stats of each corner of the triangle need to be weaker than tier 70 gear on their own (I'd say around tier 65 stats). When you bring in the crystal weaponry, the stats of the gear overall should equate to about the dps of tier 75 gear. There needs to be a trade-off for the accessibility of the ease of switching which this would enable, which I suggest is found in the gear's base stats.

Additionally, I highly suggest adding negative offensive bonuses to all 3 versions of the gear, for the other 2 styles. If people want to morph to range gear with this set without wasting inventory, they need to be punished if they are still only using melee. You must consider all of the effects of using something like this with and without crystal weaponry. However, I definitely see this as the most fitting option for a set of gear like this, as it will always stay relevant.

tl;dr version:


Add set effects (increase attack speed of bow/halberd, more tanking with shield) and a morph option which changes its stats to mage/range/melee based armour (negative offensive to other 2 styles).
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05-Mar-2019 22:38:07 - Last edited on 05-Mar-2019 23:02:15 by 4ev

4ev

4ev

Posts: 736Steel Posts by user Forum Profile RuneMetrics Profile
SeiáAsagiri said:
I definitely want to see this armor stay relevant. I like the previous poster's idea about morphing, but I don't think it should morph the entire armor set. For example I'd like to be able to consider using it someplace like the God Wars Dungeon, and if I was ranging with the crystal bow against the Saradomin boss I'd like to have my helmet and possibly even leg armor remain melee mode.


It only morphed the entire set when wielded. So you could mix and match prior to wielding it. I am also not dead-set on the whole set morphing with one click. I was just stating how it worked previously. I actually think having it single piece morphing would be fine. I leave it up to the discretion of the developers. I think if they do choose this route, that should be a separate question.
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07-Mar-2019 22:12:22

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