The settings menu overhaul looks interesting. Will the menu close if an interupt happens, such as in combat? If so I think it would be beneficial to keep crucial parts of the menu in the current state and let the more obscure features go into the new menu. For example I often change my audio depending on my mood or I change my attack options when I go from skilling to combat content.Finally we have signatures in the surprise forum update.
I'm Lewis, I play Old School & I've been playing since 2005.
- Levelcap of 40/50 to enter the Soul Wars portal - Modified activity-bar: If you don’t deal any amount of damage while in combat within a certain amount of time, you will be kicked out of the match. Burring bones should only fill that bar every 4 minutes, so players have to seriously contribute to the team. Soul fragments should only fill your bar, if used on the obelisk.
1/5000 chance of getting the Avatar-pet when winning a match.
Kills should be worth one soul fragment, but depending on the difference in combat level - let's say about 20 - there wont be one.
Soul Wars tournaments once every 3 months, offering everyone the chance to participate - as clan or random team - with Bond / Membership reward for the final winning team. Finals / best of 10 could be streamed.
Team chat, similar to clan chat, should’t be in the clan chat tab, rather a new section so players are still able to stay in their private Soul Wars CC.
Special potions removing freeze / stun effects from spells and ZGSs that are limited to Soul Wars only – just like NMZ's Overloads/Absorptions. Either buyable with zeals or free-for-all at the potions table in game.
Adding the Hybrid armour within Soul wars and the other minigames to get the full set.
Adding Nomad's Requiem.Soul Wars prototype for OldschoolRunescape