Poll 71 and Darkmeyer Updates

Quick find code: 380-381-645-66166420

of 2


Jagex Moderator Forum Profile Posts by user
This thread is for discussing the latest game update newspost that you can find here.
Community Manager for Old School RuneScape

18-Jun-2020 07:19:08



Posts: 943Gold Posts by user Forum Profile RuneMetrics Profile
The number of black knight spawns north of Venenatis has increased from 2 to 7.

We are truly not deserving of such a gracious update. How will some, if any now be able to harvest the steel dagger spawn ( that has been there since CLASSIC ) that these mighty warriors surround?

Nevertheless much appreciation for removing the extra Risk that was once needed to find these foes that are in abundance at the ** ABANDONED ** Lava maze.

Simply put, this has to be one of your greatest updates.
...... seconds are always finer.

18-Jun-2020 11:13:41

Sep Member 2019


Posts: 1Bronze Posts by user Forum Profile RuneMetrics Profile
Really glad to see the coalbag improved like this. Makes it nice and consistent with the herb sack. The gem bag would benefit from a similar change, a chatbox message instead of something that stops what im doing. And to a lesser extent, the seed box would too.

18-Jun-2020 14:53:14

Jun Member 2016


Posts: 519Steel Posts by user Forum Profile RuneMetrics Profile
I do feel like the Hallowed Sepulchre should have better xp rates than other counterparts. The amount of time and focus required is substantially greater. The content was intended to be a new and interesting way to train agility, but if it is click-intensive and the xp rates are not worth it, I feel like it won't be utilized. This, honestly, is the first time I have ever enjoyed training agility. I'd hate for it to become an unviable training method.

18-Jun-2020 15:04:15

Nov Member 2019


Posts: 8Bronze Posts by user Forum Profile RuneMetrics Profile
When are you going to make black graceful actually black? What you guys showed on blog vs what came out is a huge disappointment, I hate to turn down my in-game brightness completely just to look at what was supposed to be the real deal

18-Jun-2020 16:57:53

May Member 2020


Posts: 52Iron Posts by user Forum Profile RuneMetrics Profile
Hallowed Sepulchre

I'v done a lot of Hallowed Sepulchre, both before and after the first update; I will say, it runs much, much smoother now than before. That being said, i think the teleport tiles are annoying and very inconsistent. I believe if u made them last 1-2 ticks longer it would make things run a alot smoother; also, make the portal not teleport you for the first tick because it is very frustrating to get instantly teleported back because a yellow happen to turn on while you were running on it. I'm fine with the xp/hr and gp/hr in all honesty. If i loot all chest on floor 4/5 (only sometimes the last bridge if i have time) I can get ~55k; the money is okay, but i hate getting monkfish as a drop; I would pay 250 more tokens to never get a monk fish drop again! Lastly, great job with the agility update; I honestly love the Hallowed Sepulchre and think it's really fun once you learn.

18-Jun-2020 19:51:44

Quick find code: 380-381-645-66166420Back to Top