Thank you! I have pleaded for change in LMS for 2 months now, in regards to the logging out mid-combat. I cannot thank you guys enough, this will definitely make LMS a more player-friendly, less toxic PvP activity.
Cheers to the team for consistent outstanding effort!
Former Staff Member of Infernal PvM Clan 126+
Find me in clan chats; "Mod Mark" or "Infernal Fc"
The fee could be raised to 100k with the bounty kill rewarded with the money or 75k as a gold sink. I still think that bh could have decent rewards. Don't give up on it. Just make the rewards nontradable pvp benefits (like the vesta longsword). Instead of emblems, just leave a point system, that also decreases with deaths( good antifarming method) When you kill a target you gain 3 points. When you die you lose 1 point. (Never reaching negative) I think these updates would make pvp bounty hunter more attractive.
Re the issues of rev caves, it is dissapointing after the long awaited update to not see changes sufficient enough for the amount of time we have been waiting for an update. 20% is not enough reduction. It should be be about 25-30%. Although keeping in mind once becomes less profitable for farmers, it would just become near dead content. And not the reason for people and pkers flocking the wilderness...
All in all, if there are any developers reading my message, we seriously need to come up with practical ways to protect and uplift the pvp community. (I personally have played RS for years for the pvp content) so its a bit disheartening that over the years pvp has thinned out while PVM and skillers get all the glory of the development scale.
Rev caves update: There are other solutions to fix these farmers that are protected. I like pvm activity in pvp with the risk but this is not a good solution. Now that we are taking more dmg from revs , is it still good for low or med levels? Why even bother doing revs for high level players . You should make you can only enter rev cave with a certain risk to bring inside, no more venezulia raggers with black d hide and rune cbow.
Hope you find another solution for revs caves and maybe extend the wilderness and add new bosses in riskier and deeper surroundings.
I do understand the problem at rev caves. It's a big problem. But I do not understand the reasoning behind the solution. Can someone tell me how this will stop the cartels from scouting and hunting anyone who isn't paying them for protection?