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A Kingdom Divided & MUCH More!

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Mod Ayiza

Mod Ayiza

Jagex Moderator Forum Profile Posts by user
This thread is for discussing the A Kingdom Divided Poll Blog that you can find here.

11-Dec-2020 17:17:47 - Last edited on 11-Dec-2020 17:42:11 by Mod Ayiza

OnyxDragon

OnyxDragon

Posts: 3Bronze Posts by user Forum Profile RuneMetrics Profile
Please don't replace the Draynor Manor teleport. As of now, it is the most convenient way to reclaim a lost Ava's device as well as the fastest way to the Belladonna patch.

Also, the proposed replacement (Graveyard of Heroes) isn't a useful teleport at all given that Kharedst's memoirs can already teleport you to that exact location as well as being very close to Xeric's Lookout (Xeric's Talisman).

As it stands now, I will be voting no to the teleport spell changes because I do not want to lose Draynor Manor teleport.

With that being said, I am a fan of the Shayzien redesign as well as the Arceuus spellbook rework as a whole. With the proposed changes it should become a much more interesting and versatile spellbook.

11-Dec-2020 18:54:26

pandajedi
Oct Member 2019

pandajedi

Posts: 63Iron Posts by user Forum Profile RuneMetrics Profile
I really don’t like the proposed spell changes other than consolidating the reanimating spells for prayer. The entire corruption idea just sounds like a tedious, slightly confusing, and more annoying mechanic than anything. The disease mechanic is already good example of a status changing mechanic that doesn’t really add anything to the game, and is just extra content that is annoying. Please don’t waste dev time on this, this spellbook should provide a very niche and specific set of spells similar to lunars which are niche, but extremely helpful when you want them. The reanimating mechanic seems so pointless, a limited clunky buff to dps only in certain areas which don’t even have very much pvm content in the first place. Leave the teleports as they are and just add in the new ones that make sense. Most of these spells are just too cute and specific, which is not what this game needs. There is already so much dead content that gets added, we would rather have meaningful additions than additions for the sake of additions. This whole concept is rooted around the fact that the “community wants a rework in this area” but that is simply not very true. I have played 100s of hours in the last 6 months and not once, have I heard a friend, clan member, or random person complain about this area, or express excitement about the rework. The spells are too complex but ultimately don’t do anything that meaningful, and if one of them ends up being broken people will just use it because they feel obligated too, not because they sound interesting or fun. I guess. What I’m saying is that all of this just seems like half measures, adding more seemingly random, abstract and tedious content to an area of the game that is already super tedious. The entire expansion was cook only because of raids, slayer dungeon, and the new rc methods. Build on what worked rather than what didn’t , you are throwing a million small unsubstantial changes at is rather than spending it on one valuable thin

11-Dec-2020 21:43:23

CapitalPain

CapitalPain

Posts: 1,348Mithril Posts by user Forum Profile RuneMetrics Profile
Ain’t played since the start of leagues as I found it way too hard compared to last one just demotivated me and with the ps5 just made sense to have a break. Played this game like 14 years. I thought I’d check to see the sketch before I start playing again abit. Woah what are these new proposals corruption etc please don’t be ruining the game with that bs. If gonna add anything like that just give us summoning.

12-Dec-2020 02:11:42

CapitalPain

CapitalPain

Posts: 1,348Mithril Posts by user Forum Profile RuneMetrics Profile
Ain’t played since the start of leagues as I found it way too hard compared to last one just demotivated me and with the ps5 just made sense to have a break. Played this game like 14 years. I thought I’d check to see the sketch before I start playing again abit. Woah what are these new proposals corruption etc please don’t be ruining the game with that bs. If gonna add anything like that just give us summoning.

12-Dec-2020 02:11:44

Tygrrr
May Member 2022

Tygrrr

Posts: 13Bronze Posts by user Forum Profile RuneMetrics Profile
As a skiller, I have two problems with the Shayzien rework.

1.) We don't have many teleports, and it appears that Xeric's Lookout will be further away from the minecart than it currently is.
2.) You wanna put a Bandit in the North-eastern corner-ish of Shayzien? In the vicinity of where the minecart will be? *cries in skiller*

I know I willingly choose to play the game this way, and I accept that certain things will be harder because I'm a skiller, but pleaaaaaseee... don't make our limited transportation methods around Kourend a little more sucky than it already is. T_T

Also, if the Kourend Castle Respawn Point could not be locked behind a quest, that'd be the tits.

EDIT: Upon further review, as long as we do indeed get teleport tablets for the Arceuus Library when/if it takes over the Lumbridge Graveyard spell, then ignore my input. (Shayzien minecart was the one I'd use the most to get to Arceuus for bloods lol.)

12-Dec-2020 05:41:33 - Last edited on 12-Dec-2020 23:54:03 by Tygrrr

Fransie124
Jan Member 2016

Fransie124

Posts: 19Bronze Posts by user Forum Profile RuneMetrics Profile
I love the Shayzien redesign as its much better then the Hosidius House rework, although in the Giants Den, north of the Hill Giants there could be a single Cyclops, similar to the one in Ardougne Zoo.

I dont like the Reanimation and Teleportation spells changes, but love to see the Shilo Village and the new teleports to the Arceuus Spellbook. I also love to see Life Rune crafting happening in the future.

Looking forward to the rest

12-Dec-2020 10:11:33

AxeTheMyth

AxeTheMyth

Posts: 1Bronze Posts by user Forum Profile RuneMetrics Profile
like the ideas of having a reanimated ally helping you with mobs in single combat but would love it more if they could last a bit longer as currently it looks like they will last about a minute could higher level spells scale this up so the reanimates stay around longer maybe 15 minutes idk

12-Dec-2020 16:36:12

Fixed Gear

Fixed Gear

Posts: 3Bronze Posts by user Forum Profile RuneMetrics Profile
About spells

I love the idea of a rework in that spellbook but

I really don't like the idea of having mid and low lvl versions of the same spell, feels like dead content after reaching the high lvl ones

Ghostly Grasp, Resurrect Ghost, Inferior Demonbane, Skeletal Grasp, Resurrect Skeleton, Superior Demonbane and Lesser Corruption should all be deleted so their powerful versions become more remarkable

Ward of Arceuus, Corruption Spells, shouldnt be added at all, they are pointless, complicated and boring

12-Dec-2020 16:42:15

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