Patch Notes - 03/06

Quick find code: 442-443-23-66103143

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Mod Shauny

Mod Shauny

Jagex Moderator Forum Profile Posts by user
Hey everyone, here are these weeks patches! A little lighter this week as we have the Combat Diversity beta launching this week!

As a note anything with this next to it = Ninja Fix!


  • You will no longer see a stockpiled message if your chest hits the item limit when 2 more items fill it.

  • Quickchat message for Sack of effigies and Backstab cape has been corrected.

  • You can no longer attune to the Avatar Control Stone in another clans citadel.

  • The Assassin during The Temple at Senntisten quest has been relocated next to the correct winch.

  • An issue with an additional Legacy TLI action bar appearing when opening the world map has been fixed.

  • Monster Examine will now give XP and play an animation each time it is casted.

  • Robust glass once again defaults to crafting potion flasks instead of ogre flasks.

  • Added a toggle for the colour overlay when skills are boosted or drained on the skills tab.

  • Allowed the buff bar to display values of zero per cent.

  • Improved the messaging on Wilderness slayer task streaks to denote when you'll start earning slayer points.

  • The bank cleanup filter will now display items that can be stored in the quest storage chest.

  • It's now possible to set the distance of your currently equipped weapon as the maximum target distance.

  • Boss loot interfaces have been centralised to maintain consistency.

  • Players now have a significantly improved chance of obtaining the slayer skill pet from squishing scarabs in Menaphos.

  • The message to say if a drop inside an Elite Dungeon was doubled is no longer filtered.

  • Having clean marrentill and harralander potion (unf) in your inventory will now default to Guthix rest (3) in the make X screen when you mix them together.

  • The 'Don't ask me again' option for Kuradels special slayer challenge now correctly checks the appropriate variable when cycling through getting slayer tasks. Off means off now.

  • Players can now use protean logs on the odd old mans fire to aid polishing bones.

  • Stopped buckets from being removed when making chocolate or strawberry cream cheese.

  • Clicking the make option on a vial of Coconut milk will now default to make weapon poison rather than more coconut milk. Effectively, you can now put the lime in the coconut.

  • Fixed an issue in Rum deal where having an extra bucket of stagnant water would not allow the player to deposit the fever spider body in the hopper.

  • Fixed an issue with PoF tutorial where some NPC names were incorrect and chatheads were missing.

  • Removed the members only tag from sinew in the Cooking skillguide.

  • Added the ability to buy the Barbarian assault reward "Gamble points" 10 and 5 times for both high and low items.
  • Mod Shauny - RuneScape Community Management - Goebies! - @JagexShauny
    I love Clans!

    30-May-2019 11:39:54 - Last edited on 31-May-2019 15:41:36 by Mod Shauny



    Posts: 297Silver Posts by user Forum Profile RuneMetrics Profile
    When will we be able to drag the AREA LOOT button from RuneMetrics onto our action bar? We pay for it, such a simple feature should be put in the front of the line!
    le meme has arrived

    ~Road to level 2 Thieving
    Current Level: 1/2~

    03-Jun-2019 10:34:14 - Last edited on 03-Jun-2019 10:36:15 by Murs

    Oct Member 2012


    Posts: 6,008Rune Posts by user Forum Profile RuneMetrics Profile
    How will the Noxious Scythe be affected by the weapon diversity beta? Is it classified as a spear, or a 2h sword with +2 range? The Sicarius |
    They think they are "the many", and I "the few". They think this gives them the right to walk over me.

    Want to Role-Play? Click Here!

    03-Jun-2019 10:42:52

    Oct Member 2013


    Posts: 9,258Rune Posts by user Forum Profile RuneMetrics Profile
    RiDaku said:
    How will the Noxious Scythe be affected by the weapon diversity beta? Is it classified as a spear, or a 2h sword with +2 range?

    Nothing should change in here - halberds and scythes are classified as polearms. Basically the weapons with existing class effects are remain as they are, just everything else gets something depending on their weapon type.
    Improvements: Tooltip / (F2P) QoL v2
    Quick Fixes: Invention

    03-Jun-2019 10:44:00 - Last edited on 03-Jun-2019 10:46:02 by Rikornak

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