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Updates to Artisan's Workshop!

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200m Smithy
Nov Member 2016

200m Smithy

Posts: 894Gold Posts by user Forum Profile RuneMetrics Profile
Hello, I have been in the Artisan's Workshop for the past few months trying to get 200m Smithing (120m/200m exp so far). Since i have spent so much time here i have bought everything in the rewards shop already. I was wondering if anyone else out there wants more out of the rewards shop? I think that it could be improved by adding items like: Teleports to the workshop, exp boosting items, bars, ect. I think the respect system is good but i think by adding more rewards it will make high level players want to stay and gain respect more. I have gained 100 % respect so many times and nothing of value to use it on. I do believe there should be teleports to the workshop that could be bought with the respect or gold. By improving this system i think it will help out players of all levels. Thank you for taking the time to read this thread. :)

09-Feb-2020 16:31:01

Rikornak
Oct Member 2013

Rikornak

Posts: 6,407Rune Posts by user Forum Profile RuneMetrics Profile
To buy all currently available unlockables you need 1420 % respect - assuming you're not earning a single point of experience outside the workshop, smelting a single bar by yourself, wasting respect by overcapping or using enhancer/falador 4 bonus that already is more experience than required to reach the level cap from scratch. And the level cap for smithing is 99, not 120 or 200m.

Maybe if they were to extend the level cap for smithing, as it currently stands the workshop is equipped with more than enough rewards.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

10-Feb-2020 06:07:07 - Last edited on 10-Feb-2020 06:09:28 by Rikornak

200m Smithy
Nov Member 2016

200m Smithy

Posts: 894Gold Posts by user Forum Profile RuneMetrics Profile
So what about the people that are in there for 120 or 200m. It is not enough actually. If you are ok with the rewards that is fine and merely your opinion. I am stating my side by saying its not enough. :)

10-Feb-2020 12:29:58

Rikornak
Oct Member 2013

Rikornak

Posts: 6,407Rune Posts by user Forum Profile RuneMetrics Profile
200m Smithy said:
So what about the people that are in there for 120 or 200m. It is not enough actually. If you are ok with the rewards that is fine and merely your opinion. I am stating my side by saying its not enough. :)


The thing - level 120 smithing is a virtual milestone rewarded with a cosmetic only cape not currently having methods, that are actually intended for skilling beyond level 99 - you are not really supposed to skill past level 99, they are just allowing you to do so for one additional cosmetic reward. Cosmetic - not relevant.

If smithing was an actual level 120 skill - like dungeoneering, slayer, farming, herblore or invention - it would have actual stuff for use past this point. But as it stands - it's cosmetic and not supposed to be mandatory - if this skill one day gets extended, that would be a different thing. It's extremely unusual that you're reaching the level cap from scratch to finish one distinct activity, but in here: when a player has unlocked everything the artisan workshop has to offer, he has completed smithing as a skill as it stands in february 2020.

And well - 200m is really just your thing alone wanting to have an higher xp number for reasons. Nothing else to say. You know you do not get anything for this, so there is no justification at all for asking a reward for this. Think half a second why 200m wasn't even considered for the tiered comp cape rework - because it's nothing but a random number at which experience stops counting.

Okay - let me rephrase it: I would support new rewards if the costs for existing stuff are reduced accordingly so the total effort would remain roughly the same, but currently the artisan workshop already covers everything up to the current level cap. I simply do not think players should be forced to grind past the level cap, just because some players find grinding past the level cap not rewarding enough.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

10-Feb-2020 12:54:28 - Last edited on 10-Feb-2020 13:00:33 by Rikornak

200m Smithy
Nov Member 2016

200m Smithy

Posts: 894Gold Posts by user Forum Profile RuneMetrics Profile
I understand where you are coming from but by adding more rewards into the workshop it's merely an incentive to keep going. I will say that this post isn't to force anyone past 99. If you choose to stop at 99 that is your call alone. I am asking Jagex to consider adding rewards into the workshop beyond what is already there. This post is for people like myself who want to skill beyond 99 like YOURSELF and I. You may not want additional rewards but I am pretty sure you do not speak on behalf of everyone else. I started this thread because I think it would be good for the workshop and skilling smithing to 120 and beyond. You may not have desires to max out smithing. But there are others who do. Honestly i am still unsure as to why you are even arguing against my point i am trying to make?? Why is that exactly? Lol

10-Feb-2020 16:26:51

Rikornak
Oct Member 2013

Rikornak

Posts: 6,407Rune Posts by user Forum Profile RuneMetrics Profile
I am not saying this out of spite towards you or your idea or something (I for myself have a couple of 120s, that aren't real 120s after all), but we have a prime example for content, that was solely added for the sake of a very few extremely dedicated players: Castle Wars.

One day a dev had seen there was a singular (or maybe a couple of) player(s) who managed to complete 5000 games (translating into almost 80 days of pure game time) and he decided to add a reward for this milestone reached. We are talking about an ludicrously amount of games that translates into time spent at which you'd long would have achieved everything else this minigame had to offer (and CW would so already take quite a long time to be able to earn everything). No matter what - this insane thing was created and caused more than enough trouble when the trimmed comp cape came into life.

On the other hand there are pieces of content you literally can finish within a few hours.

But being part of neither side, the artisans workshop is a piece of content that actually is well covered. Simply proven by the fact that a new player could reach level 99 from level 1 onwards and still not be finished with it - albeit fairly close though. That is rare - since you'll almost have finished currency based system before hitting skill mastery when starting them from scratch. Even the new farming reputation system, which was extremely annoying for existing players wouldn't have a new one to achieve true skill mastery before being able to finish it.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

10-Feb-2020 17:01:39 - Last edited on 10-Feb-2020 17:08:10 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 6,407Rune Posts by user Forum Profile RuneMetrics Profile
I think one-timed stuff simply has to end at some point - livid farm also would be an example, of what can happen when on an activity already taking some time even more stuff is added - I think it is hated as much because of batch 2. Repeatable rewards are a better idea for that - AW may have those luminite injectors, but those certainly are close to worthless. As I said I certainly am not against new rewards in general, but in terms of the time you have to spend in AW just is fine right now

AW is the prime place for training smithing - so I really wouldn't see an issue if new rewards without a reduction for old ones were to be added alongside a level 120 extension or some bigger smithing update, actually giving players are reason to return. But if new stuff is supposed to come standalone, the old ones just should become cheaper to compensate - simply to prevent yet another livid farm scenario.

That literally also is my issue with dungeoneering - there are so many currency systems, that simply could be utilized better - but new stuff is added so often for dungeoneering tokens, a system, that also was already used a lot. A bit hard to say for smithing, but might there not somewhere else be a nice place to snuck in a few more rewards?
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

10-Feb-2020 17:04:50 - Last edited on 10-Feb-2020 17:07:37 by Rikornak

200m Smithy
Nov Member 2016

200m Smithy

Posts: 894Gold Posts by user Forum Profile RuneMetrics Profile
I see your points here . But i will say that Artisan's Workshop Reward's could use some revamping or updating. Either you agree or not that's totally up to you. But for those who spend a fair amount of time in there it would be nice to see some additional rewards. I will say that though this post is to shed some light on the Artisan's Workshop as a whole for the Dev's to look into and maybe change. Change doesn't come overnight and im ok with that. I know there are other players out there that would agree with me. You not being one of them is ok with me. YOU may not want to see change and that's ok but don't try to take it away for others.

10-Feb-2020 20:00:54

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