Oh yeah! I forgot about Annihilation. Yeah, strange. Maul requirements are all over the place. Consistently inconsistent. Lol.
I don't really care much; it was just a little strange, I thought. I like that some mauls require strength. It's understandable that it requires strength instead, as it's a heavy weapon.The New Wild (instanced) <---------> Enhancing Combat and PVP <----- UPDATED to include
Niyahsaid: They should all require both Strength and Attack levels to wield them.There would be an uproar from the obby mauler community Rikornaksaid: Preferably just strength levels, since needing both might make sense from a logical term, it heavily degrades them from a game play perspective.Xavathossaid: Since in the rework they are making Mauls have reduced accuracy and increased strength values, it would make sense to make it a strength required weapon.
It makes logical sense from a real life perspective as well. You only need to be able to hit a wall with a sledgehammer generally, while your success depends largely on the power you put in the swing.Adarajinsaid: I agree that mauls should all have strength requirements, not attack.I agree with those quotes. Thanks for the responses.The New Wild (instanced) <---------> Enhancing Combat and PVP <----- UPDATED to include