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Chaotic Maul Req Inconsistent?

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Stoic n Vain

Stoic n Vain

Posts: 1,332Mithril Posts by user Forum Profile RuneMetrics Profile
Oh yeah! I forgot about Annihilation. Yeah, strange. Maul requirements are all over the place.
Consistently inconsistent. Lol. :P

I don't really care much; it was just a little strange, I thought. I like that some mauls require strength. It's understandable that it requires strength instead, as it's a heavy weapon.
The New Wild (instanced) <---------> Enhancing Combat and PVP <----- UPDATED to include
Removing RNG from PVP

01-Aug-2019 04:26:37

Stoic n Vain

Stoic n Vain

Posts: 1,332Mithril Posts by user Forum Profile RuneMetrics Profile
Niyah said:
They should all require both Strength and Attack levels to wield them.
There would be an uproar from the obby mauler community O_o
Rikornak said:
Preferably just strength levels, since needing both might make sense from a logical term, it heavily degrades them from a game play perspective.
Xavathos said:
Since in the rework they are making Mauls have reduced accuracy and increased strength values, it would make sense to make it a strength required weapon.

It makes logical sense from a real life perspective as well. You only need to be able to hit a wall with a sledgehammer generally, while your success depends largely on the power you put in the swing.
Adarajin said:
I agree that mauls should all have strength requirements, not attack.
I agree with those quotes. Thanks for the responses.
The New Wild (instanced) <---------> Enhancing Combat and PVP <----- UPDATED to include
Removing RNG from PVP

10-Aug-2019 00:07:16

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