The battle with the Lord of Chaos himself is finally over and the Edicts are firmly back in place. Phew! Now that things are under control, it's time to dive deep into the loot tables of a god. What are your chances of grabbing the most luscious loot from the Zamster? Let's find out...
Please note that these tables show the system currently functions. There have been some significant changes since the release of the boss - missed them? You’ll find all the details in the Patch Notes sections on recent newsposts!
Loot Tiers
Upon defeating Zamorak, you'll be placed in a Loot Tier based on the Enrage you just completed. The higher Enrage, the higher the tier. This affects both common and rare drops.
Here’s how those Loot Tiers work out:
Enrage | Tier |
---|---|
0-19 | 1 |
20-49 | 2 |
50-99 | 3 |
100-149 | 4 |
150-199 | 5 |
200-299 | 6 |
300-399 | 7 |
400-499 | 8 |
500-749 | 9 |
750-899 | 10 |
900-999 | 11 |
1000-1249 | 12 |
1250-1499 | 13 |
1500-1999 | 14 |
2000-2999 | 15 |
Common Loot
Taking ol’ Zammy down also gives you Loot Points. Again, these are based on your Enrage.
Loot Points:
Enrage | Loot Points |
---|---|
Story Mode | 5 |
0-19 | 15 |
20-49 | 18 |
50-99 | 22 |
100-149 | 33 |
150-199 | 40 |
200-299 | 45 |
300-399 | 50 |
400-499 | 55 |
500-749 | 60 |
750-899 | 70 |
900-999 | 80 |
1000-1249 | 90 |
1250-1499 | 105 |
1500-1999 | 120 |
2000-2999 | 140 |
Now, did you complete that Elite Dungeon before you took on the boss? Smart move if so, because then your Loot Points will be +75%!
- For example a player completing a 300% Elite Dungeon and then Zamorak, will have 87 loot points (after rounding).
- Note: this does not affect Story mode.
These Loot Points are used when rolling the common loot table.
The system loops through the drop table and subtracts points based on what they roll, the item is placed in the player's Chest, and the system continues to iterate through until the player reaches zero points.
- This does mean players can roll slightly above their Loot Points. (e.g. players can roll a five point item, with only a singular point remaining)
You have an equal chance of hitting each section on the common table.
Common Table
Item | Loot Point Cost | Info / Quantity |
---|---|---|
Alchables | 5 | Player has a 33% chance at an Uncut Onyx. If they fail this, they get a Chaos Relic (rare) instead. |
Blood Runes | 4 | 200-300 |
Huge Bladed Rune Salvage | 3 | 10-18 |
Small Plated Orikalkum Salvage | 3 | 10-18 |
Hydrix Bolt Tips | 4 | 80-120 |
Onyx Bolt Tips | 5 | 120-180 |
Soul Runes | 3 | 150-210 |
Grimy Dwarf Weed | 2 | 15-19 |
Grimy Torstol | 2 | 15-19 |
Raw Rocktail | 2 | 30-45 |
Dark Animica Stone Spirit | 1 | 60-70 |
Accursed Ashes | 2 | 25-30 |
Infernus Pyroclasts | 2 | 8-12 |
'Seeds' | 1 | Players receive both Dwarf Weed and Lantadyme Seeds together. Each rolls 7-10 Seeds. |
Rare Chance:
As a base, players have a (1/100) chance to hit the rare drop table for Zamorak.
Tier 4+ Luck brings this down to (1/99).
Enrage further brings down this number.
Your chance of receiving a Bow Piece or Codex of Lost Knowledge also scales with Enrage. Other rare items are unaffected by Enrage.
Base Rare Drop Chances:
Item | Chance (0 enrage) |
---|---|
Bow Piece | 12.5% |
Vestments of Havoc Hood | 9% |
Vestments of Havoc Robe (top) | 9% |
Vestments of Havoc Robe (bottom) | 9% |
Vestments of Havoc Boots | 9% |
Chaos Roar Ability Codex | 16.5% |
Codex of Lost Knowledge | 35% |
Enrage | Chance (Excluding Luck) | Bow Chance | Codex of Lost Knowledge chance |
---|---|---|---|
Story Mode | 1/500 | 12.5% | 35% |
0-19 | 1/100 | 12.5% | 35% |
20-49 | 1/99 | 12.5% | 35% |
50-99 | 1/97 | 12.5% | 35% |
100-149 | 1/80 | 15% | 32.5% |
150-199 | 1/77 | 15% | 32.5% |
200-299 | 1/72 | 15% | 32.5% |
300-399 | 1/67 | 15% | 32.5% |
400-499 | 1/62 | 15% | 32.5% |
500-749 | 1/52 | 17.5% | 30% |
750-899 | 1/47 | 18.5% | 29% |
900-999 | 1/40 | 19% | 28.5% |
1000-1249 | 1/37 | 20% | 27.5% |
1250-1499 | 1/35 | 21% | 26.5% |
1500-1999 | 1/31 | 21% | 26.5% |
2000-2999 | 1/28 | 22.5% | 25% |
Completing a Dungeon:
Completing a dungeon run also increases the player's rare chance by multiplying their chance denominator by 0.75.
- For example a player completes a dungeon and Zamorak at 300% Enrage. Their rare chance is now 1/50.2 (after rounding)
Bad Luck Mitigation
After applying the above chances, bad luck mitigation comes into effect.
Bad luck mitigation applies after 10 kills without a rare drop.
At that point, you'll be getting sad - and rightfully so! To tackle this each kill beyond the 10 kill threshold reduces the player's rare chance denominator by one.
- Bad luck mitigation has no effect on which rare the player will roll, only their chance to hit the rare drop table.
- Bad luck mitigation is not increased by and does not affect Story Mode.
Players chance to get a rare caps at 1/20.
For example, if a player has defeated Zamorak 20 times without a drop and that player then completes a 300% Enrage kill, their chance to hit the rare drop table is now 1/57.
Pet Chance
The pet is not part of Zamorak's rare drop table and is not influenced by the above modifiers.
It has a base drop rate of 1/500, or 1/300 in solo mode, both with a threshold of 100.
So there you have it! Now get out there and show that god who's the real boss round here...