Patch Notes - 11/11

Hey everyone, here are the patch notes for this week!

If you want to go to a specific section of the patch notes click on any of the headers below!

General | NXT | Mobile | Java | Textual | Known Issues

General

  • The pink and rainbow unicorn plushies will now be reclaimable from Diango if destroyed.
  • Disabling guidance system hints (Gameplay -> General -> Optional Interfaces in Settings) now prevents automatically selecting the next available achievement in a path if no path is selected and the activity tracker is empty.
  • You'll no longer be awarded compacted hides when skinning dinosaurs in Big Game Hunter if your base camp storehouse has maxed its hide capacity.
  • Fixed an issue that prevented you from being able to reclaim an engram after destroying it from the bank.
  • Fixed an issue which stopped a player from jumping on to Seriyu's shackles if rapid clicking them.
  • Added a list to the 'REV-ENGE!' achievement so that players can more easily track what monsters they still have to kill.
  • Fixed an issue that was causing the pink and rainbow unicorn plushies to clip inside the player.
  • Replaced some items dropped by creatures within the Godwars Dungeon with salvage.
  • Fixed a tile near Champions' Guild that was playing wrong music.
  • Allowed a player to escape from Legacy Mode during Burthorpe tutorial.
  • Added a daily popup for Java to inform about the Java client being no longer supported.
  • NXT

  • Smoothed the appearance of how objects fade out of view, when at the far edge of the view distance or close to the camera.
  • Fixed graphical issues with some new materials.
  • Fixed a lighting bug, which prevented certain areas of terrain from being lit correctly.
  • Animations should behave more consistently over varying distances.
  • Fixed bug with water reflections not updating correctly.
  • Fixed a rare crash when compressing assets.
  • Right clicking while dragging will no longer cancel the drag with NXT client.
  • Fixed a bug preventing the uncompressed textures option from being available if too many other GPU heavy programs were running.
  • Fixed a bug causing some housing decorations to appear inside walls.
  • Tinsel scarf now has an inventory icon.
  • Fps drops when scrolling through bank on mobile devices have been fixed.
  • Fixed a crash on Mac OS 10.14 Mojave.
  • Fixed a crash on Pixel devices.
  • Fixed a crash which occurred if the active audio device was disabled or disconnected.
  • Clipping through objects is now smoother.
  • Fixed bug with minimap properly loading.
  • Issue with objects not appearing on the minimap fixed.
  • Graphical issues with specific lighting settings on mobile have been fixed.
  • Mobile

  • Added the same gold circle outline that exists for the Prayer globe to the Summoning globe on the combat HUD on mobile.
  • The "drag and drop" areas that are part of the Backpack interface on mobile have been improved for user accuracy.
  • Fixed double cancel op being displayed on player item examine.
  • Java

  • Fixed an issue where player appearance would cause a crash.
  • Tidy up some legacy code on the back end systems
  • Textual

  • Fixed a typo in Osman's dialogue during Our Man in the North.
  • Fixed a typo in the Abyssal book.
  • Fixed a typo in Zilyana's Notes.
  • Fixed a typo in the Dimension of Disaster quest complete interface.
  • Fixed a typo when trying to fill the hidey-hole at the Mausoleum.
  • Corrected messaging when destroying a Master Thief's stethoscope.
  • Known Client Issues

  • Minimap assets can take longer than expected to load in.
  • Chance to crash when switching between mobile detail options.
  • Game may hang when wifi gets disconnected.
  • Possible crash on some devices on first boot-up.
  • during Vindicta boss Vindicta & Gorvek's Dragonfire Wall will flicker but still cause damage.
  • Your game can crash if you're running a Mac with OSx Mojave 10.14.1.
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