More RS2 Quests + Fixes

Today we have made many more changes and additions to Runescape 2.

We have added the following quests
Treevillage
Scorpion Catcher
Digsite
Sheep Herder

We have added the rest of the wilderness including the mage arena and the wilderness agility course.

You can now craft cosmic runes, nature runes and chaos runes. If you can find the rare talismans to do so.

We added some fun new features to the Seers Village party hall.

We have sped up the following aspects of game play
Eating food
Drinking potions
Death animations

We shrunk the chat font so you can see more text at once.

Made 'attack' a left-click option for weaker npcs and a right-click option for stronger npcs

Made the chat messages above the players heads automatically try to avoid overlapping each other

Added bank notes (see today's other news post)

We have fixed the following bugs:

Fixed: If you dropped your fishing equipment your fishing animation would continue anyway
Fixed: When putting dwarf weed into a vial you were told you were adding Tarromin
Fixed: You could walk on the water near the observatory
Fixed: You couldn't open the chests in Ardougne castle
Fixed: The circle of stone in monks friend didn't show up in low detail mode
Fixed: The crafting xp quest reward for murder mystery was too high
Fixed: There were some none stackable coins in Varrock bank vault
Fixed: Once players had completed the grand tree quest they couldn't access the area under the tree
Fixed: You could get a negative weight bonus from boots of lightness without wearing them
Fixed: Various quest items were tradeable when they weren't meant to be
Fixed: Finishing the watch tower quest didn't work properly
Fixed: You could only fish when you were right next to the fishing spot
Fixed: The roof of the north Ardougne bank didn't line up correctly
FIxed: The unholy symbol of Zamorak didn't have any stats bonuses
Fixed: The Ardougne teleport used up 3 water runes instead of 2
Fixed: You could walk in mid air by going up a ladder from the wrong side in Ardougne windmill
Fixed: The doors under the waterfall were called waterfall_ledge_door_right and waterfall_ledge_door_left
Fixed: The climbing shortcut out of Yanille didn't work properly
Fixed: Cannons and cannonballs were untradable
Fixed: The agility areas were not giving enough xp
Fixed: The make over mage caused you to lose your beard when changing your skin colour
Fixed: There was a copy of brother Cedric wandering the Khazard battlefield
Fixed: It was possible to attack fishing spots with magic
Fixed: Your character would only attempt to get rune essence once, but would continue the mining animation anyway
Fixed: If you put a cat on a table it would appear as just a head
Fixed: Teleporting to the rune essence from the magic guild took you back to the wizards tower
Fixed: You could not get out the southwest entrance of Ardougne Zoo
Fixed: Fishing/mining animation clipping problems
Fixed: Routefinding around end of bridges
Fixed: Bug with bank screen contents overflowing over the edge of the interface
Fixed: Bug with players sometimes going invisible after a reconnect
Fixed: Several bugs which stopped some scenary animations working properly
Fixed: Tower guards dropped big bones
Fixed: Monks friend quest did not go green when completed
Fixed: You could get 200 worms at once when pickpocketing gnomes
Fixed: With many agility pipes, you were told were already being used whenever you tried to go through them.
Fixed: Your character would only attempt to get shark or lobster once, but would continue the fishing animation anyway

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