Song of the Elves Poll Blog II

Song of the Elves Poll Blog II

Song of the Elves Poll Blog II: Rewards and Additional Content


Welcome to the second Song of the Elves poll blog! We'll be pitching the extra rewards and smaller content unlocked by completing the quest and gaining access to Prifddinas. If you missed the poll blog for the main content, you can find it here.

The poll is now live and will close on Wednesday (22/05/2019)!

Changelog:
  • The Blade of Saeldor's stab bonus has been reduced from 75 to 55
  • The Herblore level for a Divine Super Combat potion has been increased from 96 to 97
  • The Achievement Diary proposal has been removed
  • Crystal enhancement seeds have been removed and replaced with an alternate suggestion
  • A clarification around Divine potions and Lunar spells was added
  • A proposed Special Attack was added to the Blade of Saeldor
Quest Requirements

Completion of Fairytale II - Cure a Queen is no longer required to start Song of the Elves.

Upon progressing in the quest design for Song of the Elves, it seemed unnecessary to lock a large quest requirement behind the new quest for the sake of an NPC standing in a Fairy Ring only accessible area. We've now moved the NPC to a location that is accessible to all players thus removing the Fairytale II - Cure a Queen requirement from the Song of the Elves quest. Below, you can see the updated Song of the Elves quest requirements.



Crystal Shards

You will see crystal shards mentioned throughout the poll blog. For reference, these are an untradeable resource that can be gained by completing activities around Prifddinas. Examples include harvesting the Crystal tree (question 7) and completing the Gauntlet. It is expected that players will be able to obtain crystal shards at a rate of 50 per hour. This is subject to future balancing.


Crystal Armour


Completing the Gauntlet will provide a chance of gaining tradeable Crystal armour seeds. These can be combined with crystal shards to create pieces of the new ranged crystal armour set.

Following feedback and due to the lack of a niche for a melee armour to fill, we have chosen to make the crystal armour a ranged set with stats similar to black dragonhide. This is more in line with the set effect and stats we would like it to have given the suggestions we received. There is still space for melee and mage sets to be released in future - if you have ideas for these, let us know!

Ranged crystal armour will degrade into an uncharged version, however its stats wonít decrease until it is uncharged. Charges will be lost as hits are taken while wearing the armour; each hit removes one charge. Charges can be added by using crystal shards on either charged or uncharged versions of the armour. Each shard will provide 100 charges with each armour piece holding up to 5,000 charges. Each piece of freshly made armour will start with 2,500 charges. Both charged and uncharged pieces of armour can be dismantled at any time. Doing so will return the crystal armour seed but any crystal shards will be lost.

Below are the stats of crystal armour. It will also have a set effect which has been updated since the original blog: when all three pieces are worn, you will receive a 15% damage boost and a 30% accuracy boost to the Crystal bow. This will apply partially when wearing individual pieces of the set. This means a 3% damage boost will be given for each item worn with an extra 6% if the full set is worn, giving 15% in total. Similarly, a 6% accuracy boost will be given for each piece worn with an extra 12% if the full set is worn, giving 30% in total.



Because crystal armour is untradeable and can only be made in Prifddinas, it will require Song of the Elves to equip. A dangerous death in PvP will cause crystal armour pieces to revert to their seeds which would then be dropped for the killer. Any crystal shards will be lost.

The table below shows the requirements to create crystal armour. Players who do not meet the level requirements will be able to pay an elf in Prifddinas to create the armour for them at a cost of 60 additional crystal shards per piece of armour.


Poll Question #1
Should Crystal armour seeds be added to the Gauntlet loot table as described in the blog? These would be used to make crystal armour.

Poll Question #2
If the question above passes, should crystal armour have a set effect boosting the damage of the Crystal bow as described in the blog?


Crystal Weaponry



Crystal weapons (bow, shield and halberd) can currently be purchased from Islwyn and recharged by Ilfeen. While powerful, these weapons are not often used due to the fact that they lose their stats as they degrade unless imbued. To improve the usefulness of these weapons, we'd like to remove the stat degradation functionality. This will mean that the weapons retain their stats until fully degraded. Once fully degraded, Ilfeen will still recharge them how she does currently.

For players who can access Prifddinas, we'd like to offer an alternative way of making and recharging these weapons. Within the city, players will be able to use crystal seeds to create them. Each will require 1 crystal seed and 40 Crystal Shards along with 78 Smithing and 78 Crafting. Players who don't meet the level requirements can pay an elf in Prifddinas to create the weapons for them. This will cost 20 additional crystal shards per piece of equipment. Players who can access Prifddinas will also be able to use crystal shards to recharge their crystal weapons, with each shard providing 100 charges.

Poll Question #3
Should stat degradation be removed from crystal bows, shields and halberds? This would mean that normal crystal weapons will act like imbued versions. Crystal weapon imbues will be removed from the Nightmare Zone shop is this question passes. Crystal seeds will be removed from Zulrah's drop table regardless of the outcome of this question.


The Blade of Saeldor

Completing the Gauntlet will also offer a rare chance of receiving the broken Blade of Saeldor, the sword equivalent of the Ghrazi rapier. This form is tradeable but unusable and can only be repaired with crystal shards. Each crystal shard will grant 25 charges up to a limit of 2,500 charges. Once repaired, it will slowly degrade, losing a charge for each attack.

If lost in PvP, the broken blade will be dropped but all shards will be lost. The blade will require 75 attack to equip and have an attack speed of 4 (same attack speed as other swords). Its stats are shown below:



Poll Question #4
Should the Blade of Saeldor be added as a reward for the Gauntlet as described in the blog? This would be tradeable in its uncharged form but only usable by those who have completed the quest. It would require charging with crystal shards.

We would like to offer a Special Attack for the blade called Saeldor's strike. If question 4 passes but question 5 does not, the blade would be introduced without a special attack.

Poll Question #5
If the above question passes, should the Blade of Saeldor have a special attack called Saeldor's Strike? Costing 100% Special Attack energy, this attack would deal 50% additional damage. The attack would also knockback and stun enemy players or NPCs that occupy 1 tile for 4 ticks. However, using the special attack delays your next standard attack by 4 ticks.


Prifddinas Agility Course



The Hefin clan have a strong focus on harmony and their time is often spent on meditating. However, through their teachings on bettering ones self, they also focus on improving their body through strength and agility. To help train their agility, the Hefin clan has created a new agility course that works different to the ones found throughout Gielinor. For completing the quest, they want to offer you the chance to use their new agility course. The course will require 75 Agility and offer approximately 56k Agility xp/hr at level 90 Agility. It will feature shortcuts that bypass small sections. However, the available shortcut will move each lap and will be different for every player. These shortcuts increase the maximum potential xp/hr at level 90 to 62k. When training at the agility course, there is a chance you will find crystal shards on the ground, this will be a low rate of around 8 an hour.

Below is a rough plan for the course. The green line represents the course and red dots are the obstacles. Blue lines are shortcuts that allow you to skip parts of the course.



Poll Question #6
Should an Agility course requiring 75 Agility to use be added to Prifddinas? It will contain variable shortcuts that increase possible XP gains per hour. This will offer up to 62k xp/hr at 90 Agility.


Iorwerth's Dungeon



The Iorwerth clan are a clan of warriors and slayers. As such, they have a unique training dungeon that allows them to train whenever they want. For completing the quest, they want to offer you access to their elite training dungeon. Once you have gained access to this dungeon, Konar will be able to assign Slayer tasks here. This dungeon will not be slayer task only, however, it will be single way combat that allows cannons. Creatures within Iorwerth's dungeon will have a small chance of dropping crystal shards. There will be multiple rooms containing the following:
  • 9 Dark Beasts across 3 rooms
  • 12 Kurasks across 4 rooms
  • 9 Nechryaels across 3 rooms
  • 9 Bloodvelds across 3 rooms
  • 12 Waterfiends across 3 rooms
  • 6 Moss Giants across 2 rooms
Regardless of this dungeon passing a poll, the Dark Beasts in the Kourend Catacombs will be removed for thematic reasons.

Poll Question #7
Should the Iorwerth dungeon be added to Prifddinas? This will contain Dark Beasts, Kurasks, Nechryaels, Bloodvelds, Waterfiends and Moss Giants. Dark Beasts will be removed from the Kourend Catacombs regardless of the outcome of this question.


Crystal Tree



The Crwys clan are expert farmers and woodcutters. They help provide much of the food needed in Prifddinas and help to supply other plant based resources such as wood. After stumbling upon a crystal acorn, the Crwys clan found new ways to gain crystal shards through farming. For completing the quest, they want to offer you the opportunity to farm your own crystal trees. This unique crystal tree farming patch will require a crystal acorn and 74 Farming to plant. Crystal acorns will be untradeable but can be obtained from a nearby NPC in exchange for other crystal seeds. They can be stored in the Seed Vault. This NPC will accept the following:
  • Crystal tool seed
  • Crystal armour seed (dependent on it passing a poll)
  • Crystal enhancer seed (dependent on it passing a poll)
  • Crystal weapon seed (currently called crystal seed in game)
  • Crystal teleport seed (currently called Tiny elf crystal in game)
Crystal trees will take roughly 8 hours to grow and have no chance of becoming diseased or dying. Once fully grown, they can be harvested with an axe. This will empty the patch, granting crystal shards and occasional nests. It will offer the chance to obtain the Farming skill pet.

The tree will grant 126 Farming XP when planted and 13,240 Farming XP when harvested.

Poll Question #8
Should a Crystal tree Farming patch be added to Prifddinas? This will come with an NPC who provides crystal acorns in exchange for other Crystal seeds. It requires level 74 Farming to plant. After roughly 8 hours of growth time, the tree can be harvested for crystal shards and 13,240 Farming XP.


Enhanced Crystal Chest




When the Trahaearn clan aren't studying the demon Zalcano, they are creating new items and weapons through the means of smithing. They've figured out that you can take an existing Crystal key and upgrade it with crystal shards through smithing and crafting to unlock some extra rewards. For completing the quest, they want to teach you their elite blacksmithing ways in order for you to access an upgraded version of the Crystal Chest with higher value rewards found in Prifddinas. Like the Taverley chest, this new Crystal Chest will always give an Uncut dragonstone and some extra items (armour, runes, coins, gems). To open it, you will need an enhanced Crystal key. This can be made by combining a normal Crystal key with 10 crystal shards requiring 80 Smithing and 80 Crafting. If you don't meet these requirements you can pay a nearby elf 15 crystal shards to make one for you.

Poll Question #9
Should an enhanced Crystal Chest be added to Prifddinas? This will require an enhanced Crystal key (80 Smithing and 80 Crafting) to open. The chest will offer higher value loot on average than the Crystal Chest in Taverley.


Infinite Teleport Crystal



The Amlodd clan are a clan of mystics. Though their magical prowess means that many of them will fight as part of the military, they prefer to use their abilities in more non-combat roles. As such, they discovered a way to create an infinite teleport crystal and have given these to all the elves in Prifddinas. However, these elves won't give up their infinite teleport crystals so easily. After completing the quest, if you want to get your hands on an inifite teleport crystal you will have to kill or pickpocket the elves, to have a rare chance of them providing the infinite teleport crystal. This will be tradeable but can only be used if you have completed Song of the Elves.

Poll Question #10
Should an 'infinite' version of the teleport crystal with unlimited charges be added? This could be pickpocketed from citizens in Prifddinas or obtained as a drop from Prifddinas guards. It will be tradeable but only usable by those who have completed Song of the Elves.


Divine Potions



The Meilyr clan are a clan of chefs, scientists, and explorers. They experiment heavily with the produce provided by other clans to create potions, foods, and other supplies for the city. In a recent experiment, the Meilyr clan found that by grinding up crystal shards and adding them to various potions, they could create something they like to call "Divine Potions". For completing the quest, they want to offer you the ability to use a pestle and mortar on crystal shards to create Crystal dust for 10 dust per shard. This dust will be usable on various potions to create their 'Divine' versions at a very low XP rate of 2 XP per potion. Divine potions will have the same effects of the base potion but will renew its effect every 15 seconds for 5 minutes. They will drain 10 Hitpoints when drunk, and the damage will not be healed at the end of the 5 minutes. When the potion effect expires, you will be put straight back to base level. The potions would be tradeable but the dust would not.

Below is an example of how the Divine potion's renewal effect will work:
Provided that your Strength level is 99, drinking a divine super combat potion will boost that level to 118. The renew effect will ensure that it wonít drop below 118 for 5 minutes. If, however, the stat is reduced by either an NPC, spell, or a potion such as a Saradomin brew, the effect wonít renew the stat back to 118, and will instead begin renewing the stat at the level itís been lowered to.

If a Saradomin brew reduced the strength level from 118 to 105. The renewal effect will now begin renewing to level 105 but wonít renew higher than that unless drinking another strength stat boosting potion.

Drinking a restore or Sanfew serum potion will not boost the stat any higher after it has been reduced. However, it is possible to maintain the renewal effect by drinking another potion that boosts the stat, and if this happens the renewal timer will continue and expire after the 5 minutes. This will not extend the original timer.

Update: The effects of Divine potions would not be sharable via the Boost Potion Share spell on the Lunar spellbook.

The available potions will be:
  • Divine Super Attack Potion - 70 Herblore
  • Divine Super Strength Potion - 70 Herblore
  • Divine Super Defence Potion - 70 Herblore
  • Divine Ranging Potion - 74 Herblore
  • Divine Magic Potion - 78 Herblore
  • Divine Bastion Potion - 86 Herblore
  • Divine Battlemage Potion - 86 Herblore
  • Divine Super combat Potion - 97 Herblore
Poll Question #11
Should players be able to add crystal dust to Super Attack, Strength, and Defence potions as described in the blog? This will require 70 Herblore and will create Divine versions of those potions which provide the same stat boost, except it is renewed every 15 seconds for 5 minutes. If stats are reduced to a level below your base stat, the potionís effect will wear off.

Poll Question #12
Should players be able to add crystal dust to Ranging potions as described in the blog? This will require 74 Herblore and will create a Divine Ranging Potion which provides the same stat boost, except it is renewed every 15 seconds for 5 minutes. If stats are reduced to a level below your base stat, the potionís effect will wear off.

Poll Question #13
Should players be able to add crystal dust to Magic potions as described in the blog? This will require 78 Herblore and will create a Divine Magic Potion which provides the same stat boost, except it is renewed every 15 seconds for 5 minutes. If stats are reduced to a level below your base stat, the potionís effect will wear off.

Poll Question #14
Should players be able to add crystal dust to Bastion potions as described in the blog? This will require 86 Herblore and will create a Divine Bastion Potion which provides the same stat boost, except it is renewed every 15 seconds for 5 minutes. If stats are reduced to a level below your base stat, the potionís effect will wear off.

Poll Question #15
Should players be able to add crystal dust to Battlemage potions as described in the blog? This will require 86 Herblore and will create a Divine Battlemage Potion which provides the same stat boost, except it is renewed every 15 seconds for 5 minutes. If stats are reduced to a level below your base stat, the potionís effect will wear off.

Poll Question #16
Should players be able to add crystal dust to Super Combat potions as described in the blog? This will require 97 Herblore and will create a Divine Super Combat Potion which provides the same stat boost, except it is renewed every 15 seconds for 5 minutes. If stats are reduced to a level below your base stat, the potionís effect will wear off.


Crystal Implings



Being the expert hunters that the Cadarn clan are, they have spotted a wild impling that is only attracted to the crystal structures inside Prifddinas. As a friend of the elves for completing the quest, they want to offer you a chance to catch this rare crystal impling. It will occasionally spawn only in Prifddinas, requiring 80 Hunter to catch with a net or 90 Hunter to catch barehanded. They will have their own loot table of elven themed items including a unique reward - the Elven Signet.

The Elven Signet will be a new tradeable ring that when worn, offers a 5% chance to not use a charge when using Crystal items (armour, tools weapons, etc.). The ring's effect will not apply to the Blade of Saeldor.

Poll Question #17
Should rare Crystal implings be added to Prifddinas? Requiring 80 Hunter to catch, these would have their own loot table containing Elven themed items.

Poll Question #18
If the question above passes, should Elven Signets be added to the Crystal impling loot table? This is a ring that provides a 5% chance to preserve a charge on certain Crystal equipment when worn.

That wraps things up for our second poll blog! Let us know what you think on forums and our social channels.


Elven Questline Changes

The following questions entered a poll on June 17th:

Underground Pass

Underground Pass is possibly Old School's most infamous quest. This stems from its lengthy and arduous nature. We want to maintain these aspects of the quest as they're an iconic rite of passage in the game. However to avoid unneccesary frustration, we'd like to make some changes to improve the quest experience. The main cause of frustration with the quest is having to essentially repeat the quest when continuing the questline.

Poll Question #22
Should players be able to bypass the Underground Pass by talking to Koftik after they have completed the Underground Pass quest?

We would like to add the shortcuts below to improve the gameplay experience of Underground Pass.


The large centre room at the bottom is the grid puzzle.

Poll Question #23
Should players unlock a shortcut after completing the grid puzzle in Underground Pass allowing them to bypass it?


The large centre room is the Agility maze.

Poll Question #24
Should players unlock a shortcut after completing the Agility maze in Underground Pass allowing them to bypass it?

Mourning's Ends Part II

Thorgel's list of 50 items required to obtain a Death talisman and complete the quest is unnecessarily long. As this method is seldom used, we'd like to reduce it to these 12:
  • Rope
  • Spade
  • Iron pickaxe
  • Iron axe
  • Knife
  • Plank
  • Potato sack
  • Chisel
  • Meat
  • Nails
  • Hammer
  • Swamp paste
Poll Question #25
Should the list of items needed to obtain the Death talisman from Thorgel in Mourning's Ends Part II be shortened to the 12 described in the blog?

We'd also like to make the below change to prevent players having to rotate the mirror while Runecrafting at the Death altar. This change would not make Mourning's Ends Part II easier.

Poll Question #26
Should the need to rotate the mirror to enter the Death Altar at the end of Mourning's Ends Part II be removed?

We'd also like to poll the following two questions to add an extra reward and to streamline the elven questline:

Poll Question #27
As an extra reward for accessing Tirannwn, should two rune rocks be added to the southern Tirannwn mine?

Poll Question #28
Should Captain Barnaby offer to ferry players between Ardougne and Rimmington for 30 gold?

That wraps things up for our second poll blog - thanks for reading! Let us know what you think on the forums and our social channels.

Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.


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