Good afternoon, intrepid pickpockets, daring Heisters, and thieves of every flavour and finesse! We hope you’ve been relishing the chaos of Heists and celebrating the Thieving level increase, today we’re pulling back the curtain and revealing drop rates of Heist rewards!
Drop mechanics
What the drops doing?
Loots/score/points:
For those of you who haven’t jumped into a heist yet, here’s a quick refresher! As you work your way through a heist, you’ll gather "loot" , your running score, displayed in your Stolen Goods loot bag.
It starts at 0 and currently caps at 500. Grabbing more loot boosts the number of common reward rolls you’ll receive at the end of a heist, and increases your chances of snagging a coveted rare reward.
Completing a Heist
With both commons and rare items, every X score moves you up a 'bracket' increasing the number of commons you get / your chance at a rare item.
These brackets aren't 'strict', instead progressing part-way to a bracket offers a chance to hit that bracket e.g. if a player is at 157 score they have a 57% chance to be in the 200 point rare bracket and a 43% chance to be in the 100 point rare bracket.
To dissuade players from leaving a heist early in order to try cheese the content you will be hit with a penalty for leaving (not reaching the rare chest at the end) and have your score cut in half.
Commons
Every 25 score earnt determines a common bracket. (In essence every 25 loot equates to 1 common roll) for both heists.
This means a player can get between 0 and 20 common rolls in a single heist (for 0-500 pts)
Due to the bracketing not being strict, this would mean a player with 30 loot would have a 20% chance of getting 2 commons, and a 80% chance of getting 1 common.
Vault of Hereditas - Commons
| Chance / 1000 | Item | Quantity |
|---|---|---|
| 5 | Coins | 1m - 2m |
| 2 | Huge bladed rune salvage | 30 - 40 |
| 75 | Large bladed rune salvage | 5 - 10 |
| 55 | Soul Rune | 45 - 55 |
| 55 | Blood Rune | 45 - 55 |
| 60 | Smoke rune | 63 - 87 |
| 50 | Water rune | 175 - 225 |
| 50 | Infernal Ashes | 25 - 35 |
| 75 | Acadia wood spirit | 5 - 10 |
| 75 | Radiant energy | 150 - 200 |
| 50 | Ectoplasm | 22 - 28 |
| 50 | Necrotic anima stone | 12 - 18 |
| 75 | Onyx bolt tip | 25 - 45 |
| 30 | Uncut ruby | 20 - 30 |
| 30 | Uncut diamond | 20 -30 |
| 50 | Grimy dwarf weed | 5 - 10 |
| 50 | Grimy cadantine | 5 - 10 |
| 50 | Cadantine seed | 1 - 5 |
| 50 | Dwarf weed seed | 1 - 5 |
| 73 | Coins | 75k - 125k |
Asuran Arsenal - Commons
| Chance / 1000 | Item | Quantity |
|---|---|---|
| 5 | Coins | 1.5m - 3.5m |
| 1 | Large bladed orikalkum salvage | 15 - 25 |
| 30 | Medium bladed orikalkum salvage | 3 - 5 |
| 30 | Small plated orikalkum salvage | 3 - 7 |
| 75 | Dinosaur bones | 5 - 11 |
| 75 | Dragonkin bones | 5 -11 |
| 50 | Time rune | 20 - 30 |
| 75 | Elder wood spirit | 4 - 8 |
| 75 | Luminous energy | 100 - 200 |
| 90 | Black dragonhide | 10 - 20 |
| 50 | Hydrix bolt tips | 20 - 40 |
| 50 | Uncut Dragonstone | 10 - 20 |
| 100 | Dragon dart tips | 35 |
| 60 | Arbuck seed | 1 - 4 |
| 25 | Grimy Arbuck | 5 - 10 |
| 40 | Cannonball | 50 - 70 |
| 50 | Kwuarm Seed | 1 - 5 |
| 50 | Grimy Kwuarm | 5 - 10 |
| 69 | Coins | 100k - 200k |
Rares
As you progress through Heists and collect loot, every 100 points you earn will place you into a new rare bracket, with each Heist featuring its own unique set of rare brackets mentioned below. Each heist is also affected by luck tier with the following rates:
- Tier 2 luck 1% increase
- Tier 3 luck 2% increase
- Tier 4 luck 3% increase
Vault of Hereditas - Rares
| Loot | Rare Table chance |
|---|---|
| 0 | Cannot Receive Rares |
| 100 | 1/234 |
| 200 | 1/144 |
| 300 | 1/90 |
| 400 | 1/54 |
| 500 | 1/36 |
The highest possible chance at a rare in Hereditas using tier 4 luck + 500 pointing is 1/34.9
Upon successfully hitting the rare table, players have an equal chance of hitting any of the 3 rares available in Vault of Hereditas.
Asuran Arsenal - Rares
| Loot | Rare Table chance |
|---|---|
| 0 | Cannot Receive Rares |
| 100 | 1/292.5 |
| 200 | 1/180 |
| 300 | 1/112.5 |
| 400 | 1/67.5 |
| 500 | 1/45 |
Prior to luck applying, Asuran Arsenal also has a 1% chance increase at a rare if Osseous's roar is active.
This means the highest possible rate is 1/43.1 with Osseous and tier 4 luck active.
Upon successfully hitting the rare table, players have an equal chance of hitting any of the 2 rares available in Asuran Arsenal.
- Of note we will be making the Nodon spike harness tradeable with the update on the 15th, whilst we like some items being untradeable unlocks for progression means, we didn't think the spike harness was really a good fit for it; instead it ended up feeling like an arbitrary thieving requirement on getting a maxxed melee loadout.
Outside of Heist Drops
As with the Heist rares each of these items is affected by luck in the following ways:
- Tier 2 luck 1% increase
- Tier 3 luck 2% increase
- Tier 4 luck 3% increase
Ring of Vitur
- 1/20k pickpocketing Vyrelord Consumers.
- 1/10k stealing from Darkmeyer magic stall
- 1/5k stealing from Darkmeyer chests.
Jal-tok-yt
- 1/20k pickpocketing TzHaar-Hur trader
Double ammo mould
- 8/1000 (1/125) from Dwarven mine chests