- Protect from Melee should now work correctly on Dusk's melee attacks.
- Any items you drop on the rooftop will now last for 30 minutes. The same duration is applied to the drops received for defeating the boss too.
- The additional Slayer XP gained within the Slayer Tower as a reward from the Morytania achievement diary should now apply to the Gargoyle Boss.
- Dusk, hopefully, will no longer spawn the lightning prison special attack underneath himself in Phase 4.
- Dawn's stun attack no longer stuns the player for quite as long. It has been roughly halved.
- Any 3 dose prayer potion drops will now be 4 dose potions.
- A ‘Quick-start’ functionality will be added as a right-click option to the bell. The option will be unlocked once you've beaten the boss 5 times. We know you want to get straight into the fight, and we'll allow precisely that once you're fairly experienced with the boss.
- The player will no longer be interrupted by the Energy Spheres changing size after this change. Apologies for it being a little clunky!
- During phase 2, Dawn throws bits of debris down towards the arena. It was a little challenging to see exactly where they were going to land, and so we are adding shadows to indicate where they'll land.
- The exact timing of said debris hitting the player is a little out of sync, so we'll be tightening that up.
- Lastly, we plan to increase the clickzone of the Energy spheres used by Dawn in phase 3 too.
The Old School Team