An update on Weapon Diversity
Last week, we made the decision to cancel the Weapon Diversity update. While we're still going to bring diversity to weapons in the future (see the 'What's the Plan?' section), the project that was Beta tested over the past month has been cancelled.
We haven't taken the decision lightly, particularly as Weapon Diversity had been due - for some time - to be a summer release that would give you something new to play after The Land Out of Time, and bringing diversity to weapons would be a real boon to the game.
So, what happened?
Following the Weapon Diversity Beta, we came together as a team to discuss the feedback and issues. If you've been playing the Beta, these should hopefully feel familiar:
Taken together it all became significant enough to reassess the project.
Were there other options?
We felt like we had reached a pivot point on the project and had, effectively, one of three calls to make:
What's the plan?
In the end, we were unanimous as a team. The QA resource could be used on projects that we are currently working on (and planning to announce at Runefest), tightening them up and increasing our confidence in them. That came with a caveat: we still believed in the aims of Weapon Diversity, so we agreed that we would get our design team to design completely new utility benefits for weapons, which could be introduced over time rather than in one big clutch. For example, a quest might have a reward of a javelin; we would then take the opportunity to release a javelin effect to be rolled out for all javelins at the same time.
We are aware that some of you will be disappointed, particularly those who have been championing the update and providing us loads of useful feedback throughout the summer. We appreciate this must be frustrating, and we will ensure that the saved time is spent on the updates coming this year.
While there wasn't an overwhelmingly positive response to the Beta, some of you might have liked individual effects: if that is the case, I would encourage you to reply to the official thread on our Forums, official Discord channel or Reddit and let us know. We still have plans to introduce effects with future content, and some of the more-appreciated effects could be retained.
There will be some of you who believe we should have started afresh with the project. For us, the size of that version of Weapon Diversity would be significant, and when we put it next to some of the updates on the Annual Survey that are of a similar size, we couldn't justify it. We didn't feel it was the best thing we could do for the game with that resource. We understand if you do not share that belief.
Regardless of all of this, the aims of Weapon Diversity have not gone away: we still want to bring strategy back into weapon choice, and we believe that will make the gaining of weapon rewards so much more joyful. But we have opted for addressing this over time, coupled with some new approaches to weapon balancing that have been mentioned in the Episodic Content Designer Diary. We feel that's the wisest path for the game right now. We don't want to be adding things that we don't believe in, that are benign or can be ignored, or that damages the game.The RuneScape Team