Continued Necromancy Improvements - This Week In RuneScape

Continued Necromancy Improvements - This Week In RuneScape

We’re only a fortnight in with Necromancy and the community is absolutely smashing it - read on for new records, top tips and videos! Plus, we have another wave of patches and hotfixes as we continue to polish everything post-launch.

Necromancy Community Round Up
Having some fun in Um

Um is bustling with apprentice Necromancers, and the community has been busy climbing the leaderboards!

With the launch of a new skill comes the chance to cement yourself in a leaderboard for years to come! And players have leapt at this chance in droves with just over 700 of you already locking in 200M experience!

By Knuffeldraak
Special shoutouts to Gecu and J oris for being the first Ironman and Hardcore Ironman to reach 200M!

Players have also been delving into some of the secrets of Um, finding the hidden pet Remy and encountering some familiar faces (miss you Raven)!

By WD Gaster
By Ezee

Top Tips from the Necromancy Community

  1. Repair All is your friend when doing rituals! Right-click the focus pedestal and select it to repair any of your Glyphs/light sources.
  2. Keep your materials in Focus storage. The ritual can pull the Focus directly from there so you don't need to keep it in your bag and interact with the pedestal after every ritual.
  3. You can also see how much of something you have in the Focus storage by hovering over it in the Ritual Menu.
  4. Play around with your options in the Settings Menu! Settings→ Gameplay → Skills & Experience → Necromancy has a number of extra options you can toggle on and off to help tailor your experience! (Bonus shoutout to Display Component Durability, so you can see how many more rituals you can do before something will run out).

Join the Discord for more top tips and up-to-the-minute Necromancy chat!

Watch & Learn

The best way to learn is by observing others! Check out these brilliant videos for further insight into key aspects of Necromancy mastery:

@TheRSGuy has some tips on how to tackle Hermod!

@InitYeah introduces you to Necromancy DPS with a guide for beginners!

Want some more tips and tricks? @SilencedRS has you covered!

Enchanted by the art and sounds of Necromancy? Check out our Insights series as we delve into the artistry of the project!

Good work so far, everyone. We look forward to seeing what you all can bring to the table next week!

PreOrder today!

Reward yourself if you’ve already made it to 99 or 120 in Necromancy - or give yourself an incentive to keep levelling up - with this new range of Necromancy goodies, exclusively available on the merch store!

The range includes this limited edition Necromancy Skill Symbol Pin and Skill and Master Cape Keyrings from Angels Scapes!

You can also level up your gaming set up with this desk mat or mousemat - and decorate any blank walls with these A2 litho print posters!

Preorders are available from today. Check out the full range here:

Livestream Calendar
Upcoming Livestreams

Wednesday August 23rd | 16:00 Game Time | Necromancy Feedback and Discussion

Join the Mods as they reflect on the first two weeks of Necromancy and how things are shaping up. Watch the show live at Twitch.TV/RuneScape.

Treasure Hunter Calendar
What's up next?

Starts August 22nd | Ends August 23rd | Genies Wishes

Be careful what you wish for... you might just get it! Find Karima in your chest to make your wish come true, or enhance your next wish for even greater rewards. Oh, and you won't even need to find Karima after claiming a wish to get started on your next wish!

Starts August 24th | Ends August 28th | Academy of Heroes

Go from Zero to Hero! The Academy of Heroes has re-opened and organized a showdown with the Echo of Croesus! Cut the ferocious fungi down to size to acquire new unlockable Combat Overrides such as Fungal Tendrils, Fungal Hurricane and Fungal Assault!

With this update, we will also be improving the visuals for the tendril attacks. Here's a rough idea of how they're looking:

Patch Notes
Fixes and improvements in this week's game update

Necromancy - Hotfixed

These updates have already been applied between August 14th and 20th.

  • Fixed an issue with Nex: Angel of Death pillars caused by Necromancy spirits.
  • Fixed an issue where, if clearing a depleted alteration glyph while another alteration glyph was active, the alteration value would be unnecessarily removed again.
  • Removed some player-made ritual disturbances.
    • You can no longer drop items on the ritual platform.
    • You can no longer place hunter traps on the ritual site.
    • You can no longer rest, perform emotes, or transmogrify within the vicinity of ritual components.
  • The shambling horror's target now has green smoke to identify it, rather than sparkles.

Necromancy - General

  • Made several improvements to ritual random events:
    • Added smoke clouds when spawning Wandering Soul and Corrupt Glyphs.
    • Added passive audio to Soul Storm and Defile.
    • Added spawn audio to Shambling Horror and Corrupt Glyphs.
    • Added success audio to Shambling Horror, Corrupt Glyphs and Soul Storm.
    • Added audio when the Defile Pool crackles.
    • Increased the brightness of the Wandering Soul and Shambling Horror.
    • Slowed down the speed of the Wandering Soul.
    • Changed the pop-up text when clicking on the Shambling Horror to chatbox only.
    • Tweaked the Shambling Horror so you can continue to guess on ritual components after failing, without having to reclick the Horror.
    • Moved pop-up text from when random events spawn and despawn to appear over the random event, rather than in the middle of the screen.
    • Improved 'funkiness' of forcewalk when completing random events.
  • Fixed a typo in the chat message that appears when deactivating the Lesser and Greater Bone Shield Incantations.
  • Fixed a typo in one of the Hermod, the Spirit of War quickchat messages.
  • The 'Master Skiller' achievement now correctly accounts for the 'Necromancy 120' achievement's grace period.
  • The broadcast messages from your friends about the maximum virtual level in all skills, as well as the maximum combat level, should now be correct.
  • Various messages in regard to the combat bonuses from the Reaper Crew achievement have been updated to include Necromancy.
  • Cannons are no longer included in the Hit Chance calculation on the Target Information panel of a monster.
  • For the quest Tomes of the Warlock, players can now hand in all tomes at once - or hand them in individually if they prefer.
  • Direwolf stats have been corrected.
  • The Combat XP row in Runemetrics now includes Necromancy.
  • Tomes of the Warlock now correctly points the player to Dr. Nabanik by proper name, depending on quests completed.
  • The Remy familiar override no longer deforms when using a Hellhound summon in an attack.
  • Depositing All into the focus storage will no longer give an error message.
  • All augmented Necromancy armour and weapons properly drain Divine Charges when used in combat.
  • Fixed Hemlock's broken animation when teleporting to Winkin's Farm.
  • Fixed a typo in the Spirit of War quest.
  • Fixed a stretching issue with Lord Yudura in a cutscene during the Remains of the Necrolord quest.
  • You can no longer talk to Netty's skeleton that was spawned by another player.
  • Icthlarin now uses his most recent model in the City of Um.
  • Super Necromancy potion now uses 5 Congealed blood with a Spirit Weed Vial.
  • Other players' pets will no longer be visible at the ritual site.
  • Added a Bank PIN to the Ritual Chest.
  • Updated Bart's examine: 'Must've met the Bart ender.'
  • Clicking away from the ritual platform before starting no longer force-walks players back to the platform.
  • The Dragonkin Bones model on the ritual pedestal no longer uses the Rune Dragon Bones model.
  • Conjured spirits will no longer forcefully close interfaces.
  • Teleporting to the ritual site via the Tome of Um, with fixed camera view on, will now show the ritual site correctly.
  • The 'Boaters All the Way Down' achievement can now be completed with a Gilded Boater.
  • Players no longer need to path through the zoo to get to the Necromancer's Tower.
  • Wandering Souls can be dismissed during Rituals when clicked without the need to click multiple times. You only need to click once!
  • Duplicate entries in the quest journal of the Tomes of the Warlock quest have been amended.
  • Targeting an NPC while using Necromancy and revolution will now prioritise using an ability over the basic attack.
  • Added messaging that says how much of the focus object is left in the focus storage when used.
  • Added messaging when failing to get United Barrows Necroplasm by failing the puzzle door.
  • The materials required to repair a ritual component are now listed in the error message.
  • Added messaging when attempting to Repair All on a component you don't meet the level requirements to repair.
  • The front two ritual light source spots have been moved, to clear a path between the ritual platform and the pedestal. Note that some of your light sources may now be in different places.
  • Unavailable focus objects in the ritual selection interface now use a grey colouring, for higher contrast against the available focus objects.
  • The fixed camera angle for the ritual site has been adjusted to give a better view of the components behind the pedestal.
  • Added a new Bank preset name for 'Necromancy - Rituals'.
  • The 'Are These Meant to Be Squishy?' medium City of Um area task has been renamed to 'Tis Merely a Flesh Rune'.
  • Picked-up regular ashes will now be transported to Bank while wearing Tome of Um 1 or Tome of Um 2.
  • Bonecrusher now triggers if activated while Tome of Um auto-storage is also active but the ritual storage is full.
  • The issue with some cosmetic Auras not being visible while the skilling Auras are active has now been fixed.

Necromancy - Combat

  • The Necromancy Basic Attack can now correctly be cast when using revolution after interacting with the inventory.
  • Targeting an NPC while using Necromancy and revolution will now prioritise using an ability over the basic attack.
  • The Death Skulls ability will now correctly ready Death Spark when using the Death Essence special attack from the Omni Guard.
  • Tier 70+ Death guard's special attack 'necrotic grasp' will no longer fail to cast on Kree'arra/aviansie.
  • The Darkness incantation duration has been increased from 4m to 12m
    • The rune cost has been increased to account for this.
    • The Darkness incantation will no longer be cleared when teleporting to certain locations.
  • Reduced the Rune Cost of the 'Invoke Death' Incantation.
  • Bloat now has a 1.8 second tick time rather than 3 seconds.
  • Made several changes to the Nihil summoning familiars:
    • Updated the Ice Nihil to a Necromancy familiar (was previously magic).
    • All familiar Nihils are now 112 combat.
    • Fixed an issue with a missing accuracy modifier for Necromancy (players were unaffected by e.g. 'stagger').
    • Fixed an issue with the Smoke & Ice nihil's base stats.
  • The Omni Guard passive effects maximum stacks have been reduced from 6 to 5.
  • The Omni Guard special attack adrenaline cost has been reduced from 50% to 30%.
  • Necromancy abilities can no longer benefit from the Greater Fury ability's critical strike buff.


  • Melee, Ranged and Magic abilities can once again benefit from the Meteor Strike, Incendiary Shot and Tsunami abilities' adrenaline boosting buffs, but we are investigating more meaningful changes to these abilities that maintain value for experienced combat players and avoid unnecessary complexity for those less experienced.
  • Using the Blood Reaver's special ability will no longer stall the player if they are in a combat stance.
  • Due to an issue with account linking, the Prime Gaming package is moved to 30th August until 27th Sept.
  • Fixed an issue causing a forced log out when attempting to charge a Law Staff by using it on Law Runes.
  • The Law Staff now provides info box feedback when attempting to add charges.
  • The Bonecrusher, the 'Death Note' Archaeology relic, and the tier 4 Fremennik Boots should now work correctly when used together.
  • The Regenerate ability can now be manually activated while having the upgraded Infernal Puzzle Box in your Inventory.
  • Genocidal no longer works while having a Slayer Wildcard in the Inventory and killing a monster that's not the current Slayer Task.
  • Genocidal still functions correctly when attacking monsters on task.
  • Fixed an issue where Aurora and Soul variants of tier 90 power armours could not be upgraded to their Elite tier 92 versions.
  • Corrected an issue that prevented scrolling in the activity tracker window.
  • Fixed a crash that occurred when claiming the Boulder pet reward from Treasure Hunter, and other Treasure Hunter promotions with a similar functionality.
  • Re-enabled the Earn Keys button on Mobile and Steam.
  • Last Wills should no longer appear in the Treasure Hunter probabilities interface.

The latest goings-on from our community

Community Showcase

@Suizzy enjoying the views and vibes of Um with Mune and Omen.

Rallis brings us a fantastic portrait of a Necromancer in Power Armour!

@Siroquois squares up against their latest and possible greatest opponent.


@krityaRS offers you a rundown on Necromancy's combat, and some guidance for getting started!

@A Friend shares their experiences of getting hands-on with Necromancy.

Scapers' Screenshots

Elej/Kupcakes/Bjorngomes are sleuthing around Um trying to uncover its secrets!
A quiet moment on the lake for FMCtiger...
Darkwinx is teaching this little panda all about life and death!

Pink Skirts Player Events

Each week the Pink Skirts put on a selection of fun activities that everyone can join. Here are the main events this week:


  • Hosted by: M e r c y & Helpscape
  • Date/Time: Monday August 23rd, 16:00 Game Time
  • World: 35
  • Location: The Heart of Gielinor - Sliske Lobby
  • FC: Helpscape

Stealing Creation

  • Hosted by: Lady Spyra, Adebisi, and Fast SC
  • Date/Time: Saturday August 26th, 20:00 Game Time
  • World: 99
  • Location: Stealing Creation Lobby
  • FC: Fast Sc

Town Square Q&A

  • Hosted by: Princess Rae
  • Date/Time: Saturday August 26th, 23:00 Game Time
  • World: 3
  • Location: Varrock West Bank
  • FC: Patrick K

If these don't take your fancy, take a look at the full events schedule here. There’s sure to be something you’ll enjoy!

Community Spotlight

Achievement Help Community Cup

Wanting to get your fix of Minigames? The Achievement Help Discord has been organizing a Community Cup with the assistance of Castle Wars United and Fast SC! This event will start September 2nd so sign up early to take part!

Check out this flyer for further info!

- The RuneScape Team

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