Darkmeyer Improvements

Darkmeyer Improvements

This week’s update brings several improvements to Darkmeyer.

Darkmeyer Improvements


 


Changelist:
  • The tier 3 projectiles having the same hitbox as tier 1 and 2 has been reverted due to a bug where players could run through them without taking damage.
  • The statue animations being in-sync for fire traps has been reverted to how they were pre-launch as there was an issue with the fire sometimes not animating at all.

Lord Lowernial Drakan has seen a sudden influx of guests since Darkmeyer’s release, and so we’ve been compelled to tidy up the place. In addition to the Day 1 changes, the following improvements have been made with this week’s update:


Darkmeyer

  • The Severed Leg is now classed as a fun weapon, so as not to compete with the Ham Joint or the Swift Blades.
  • The ‘Sins of the Father’ quest guide is now more specific when it comes to entering the manor during the Damien section.
  • Fixed some graphical glitches with Vyre noble clothing.
  • The Vyre noble outfit can now be stored in the Player Owned House.
  • The mining XP from the daeyalt mine has been increased, and the time before the deposit moves has been made more consistent.
  • Vyrewatch have been added to the Slayer Log.
  • The shortcut between Barrows and Burgh de Rott is now working.
  • The boat between the Hollows and Mort'ton is now working again.
  • The Hallowed Symbol now works like a holy symbol when using the Prayer Book from ‘The Great Brain Robbery’.
  • The Meiyerditch Laboratories have been added to Konar’s list of areas.
  • The value of blisterwood logs has been reduced.
  • The value of Vyre noble clothing has been reduced to make it a lower priority for keeping upon death.
  • The blisterwood tree now gives 52 XP per log rather than 76XP.
  • Some grammar has been corrected in 'Sins of the Father'.

You can see all the latest Darkmeyer changes in this post here.


Hallowed Sepulchre

In the first week since Hallowed Sepulchre launched, we've really enjoyed seeing all of you dodge traps, claim treasure, and yell 'blue is forward!' at your favourite streamers. We've also uncovered a few small issues with the minigame, which we've fixed in this week's update. The following changes will go live today:

  • The bolt projectile in the Hallowed Sepulchre is now larger and glows, which should make it easier to spot.
    • The glow on the ground cast by the bolt is no longer bolt shaped, so as to avoid confusion.
  • Since all loot from coffins is removed after the timer runs out in the Hallowed Sepulchre, vampyre dust sacrifices, bridge building and portal conjuring will also be disabled after this point.
  • The timer will now disappear when your time runs out, to avoid any confusion. 
  • Ghosts in the Hallowed Sepulchre will now spawn after the loot is collected, so as not to interrupt the action.
  • Sword traps will stop appearing where they shouldn't be. 
  • You can now enter the Holy Barrier on Floor 5 while stood on either side of it. 
  • The tier 3 bolt projectiles now have the same hitbox as tier 1 and 2. 
  • All bolt traps are now more forgiving when trying to move 2 tiles perpendicular to them.
  • You will now receive slightly more Hallowed Marks on Floors 1, 2, and 3, but slightly fewer on Floors 4 and 5 and from the Grand Coffin.
  • The statue animations for the fire traps should now be in-sync.
  • If you have time remaining, you can now use it to loot multiple coffins on Floors 3 and 4.
  • Instances where players would be stuck when descending to a new floor have now been resolved.
    • Because of this the Global Best Time for Floor 5 has been reset.
  • The rarity of the Strange Old Lockpick has been adjusted to account for the multiple chests available on each floor.
  • Hallowed Tokens will now cost 10 marks, instead of 15.
  • All Hallowed items can no longer be alchemized.

Floor Changes

The XP drop from each floor has been rebalanced:

Floor No. Current XP Drop New XP Drop
2 900 850
3 1600 1500
4 3000 2700
5 6500 6000
Floor 1
  • Fire traps on this floor will turn on and off at the same rate as the fire traps on Floors 3 and 4.
Floor 2
  • Fire traps on this floor will turn on and off at the same rate as the fire traps on Floors 3 and 4.
  • Some blue teleport pads have been added to the north, east and west paths so that there are no 3x3 yellow teleport pads.
  • The last fire trap on the east path now has a more reasonable respawn coordinate if you fail at the end of it.
Floor 3
  • The first sword traps on the west and east path now wait five cycles between catching and throwing the sword so that they are slightly more forgiving.
  • The firing rate of the bolts on the final trap has been slowed down by 1 cycle.
Floor 4
  • A missing pad has been added to the sword trap at the end of the north path to indicate where the sword stops.
  • The sword and fire trap combination on the south path now has two possible solutions to reduce the amount of wait time.
  • The last two flames of the fire trap on the northern path are now active on every rotation.
  • The final bolt and teleport pad combination on the south path now has some blue teleport pads to avoid having 3x3 yellow teleport pads.
Floor 5
  • The bolt statues for the final trap have been moved forward slightly so their animations can be seen more easily.
  • The first bolt and teleport pad combination trap now has a few more blue teleport tiles.

 

In Other News

The PvP World rota is switching over to Period B. On the east of the Atlantic, host the Standard PvP world (W25, UK) and the F2P PvP world (W71, UK). On the west of the Atlantic, host the Bounty Hunter world (W19, USA) and the High Risk PvP world (W37, USA).

  • The Slayer Partner system has been closed indefinitely following several incidents where the system's features were manipulated in ways that were unintended for its purpose. As of today’s update, you will be unable to send Slayer invites to other players. The messaging on relevant Slayer items has been altered to reflect this change.
  • The Ancestral Robes, as well as the Dark and Light Infinity Robe Kits, can now be stored in the Player Owned House wardrobe.
  • Fixed an issue where the Forsaken Tower and Servants of Strife weren’t playing loudly enough.
  • Lord Iorwerth's Crystal Pendant is now the same colour on male and female characters.
  • Players can no longer walk into the wall near a gate under Slepe.
  • Some grammar has been corrected in 'X Marks the Spot'.
  • Some grammar has been corrected in dialogue with a character in Slepe.
  • The 6th Pyramid Plunder room has been restored to the Thieving Skill Guide, having been accidentally overwritten by the Hallowed Sepulchre.
  • Bounty Hunter emblem upgrades are now capped at 10 per day, to limit farming.
  • The Bounty Hunter reward shop on the permanent Deadman world now includes the potions that it had in the recent tournament.

Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. For reference on the above content, check out the official Wiki.


Mods Acorn, Arcane, Archie, Argo, Ash, Banjo, Boko, Bonsai, Bruno, Curse, Deagle, Ed, Errol, Fed, Flippy, Gayns, Gee, Halo, Husky, Impact, Jndr, John C, Kandosii, Kieren, Lenny, Lottie, Lyric, Mack, Maylea, MikeD, Nasty, Oasis, Roq, Ry, Steve W, Sween, Tide, Vegard, Weath & West
The Old School Team